Untextured dlsetup additions: Rooms_Primary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade), AC1((0-0)*0+environment)) SetRenderMode(zcmp, zupd, fcbl, wrap, opa, (clr_fog*A_Shade + clr_in * 1-A)) FCFFFFFFFFFE7A38 C8104130 Rooms_Secondary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade), AC1((0-0)*0+environment)) //optional if set primary SetRenderMode(zcmp, fcbl, wrap, xlu, imrd, (clr_in*A_in + clr_mem * 1-A)) 00504150 Props_Primary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade), AC1((1-0)*shade+Prim)) SetRenderMode(zcmp, zupd, fcbl, wrap, opa, (clr_fog*A_FOG + clr_in * 1-A)) FCFFE9FFFFFE7638 C8104130 Props_Secondary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade) AC1((1-0)*shade+Prim)) //optional if set primary SetRenderMode(zcmp, fcbl, wrap, xlu, imrd, (clr_in*A_in + clr_mem * 1-A)) 00504150 Guards_Primary: SetCycleType(1C) SetCombine(((Shade-Env)*ShadeA+Env) , ((Shade-Env)*Shade+Env)) SetRenderMode(zcmp, zupd, fcbl, wrap, opa, (clr_fog*A_FOG + clr_in * 1-A)) FC45C9FF5FFEDE38 C8104130 Guards_Secondary: SetCycleType(1C) SetCombine(((Shade-Env)*ShadeA+Env), ((Shade-Env)*Shade+Env) //optional if set primary SetRenderMode(zcmp, fcbl, wrap, xlu, imrd, (clr_in*A_in + clr_mem * 1-A)) 00504150 Guns_Primary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade), AC1((shade-0)*Environment+0)) SetRenderMode(AA, fcbl, wrap, opa, (clr_fog*A_FOG + clr_in * 1-A)) FCFFCBFFFFFE7E38 C4104148 Guns_Secondary: SetCycleType(1C) Setcombiner(CC1((0-0)*0+shade), AC1((shade-0)*Environment+0)) SetRenderMode(AA, fcbl, wrap, xlu, imrd, (clr_in*A_in + clr_mem * 1-A)) 00504148