GoldenEye Weapon Menu Colour Register Usage. Combiner Registers __________________ Shade, used to colour models and textures. In Alphamode it is used for vertex alpha interpolation. Primitive, Unused in both colour and alpha. Can be used but combiner needs correctly set: C1C (Tex0-0)*Prim+0 C1A (Tex0-0)*Env+0 Environment, Used by menu to give guns transparency. Overrides colour segment with black. Dont use. Blender Registers _________________ Blender, Unused. Requires Rendermode to be changed to use, Dont Use Fog, Used for Stan Colour and watch Colour tinting. Both cases Fog "Alpha"/Intencity is <= 128 Example combiners for non-standard surfaces. All Weapons are 1Cycle and AA but not Z-Buffered. No Rendermodes can be set as these are dynamic between Watch and 1st person. _____________________________ Default Textured (Alpha) C1C (Tex0-0)*Shade+0 C1A (Tex0-0)*Env+0 _____________________________ Untextured C1C (0-0)*0+Shade C1A (0-0)*0+Env Textured (No alpha) C1C (Tex0-0)*Shade+0 C1A (0-0)*0+Env Note: LimpetMine prop Shaded Grenade launcher magazine reduced to 1 round