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Goldfinger 64
Last Updated: 2015-07-24
02:47:51 PM (EST)
The GoldenEye community is
now working on something extraordinary - the complete
conversion of GoldenEye into Goldfinger, one of the best Bond
movies along with GoldenEye.
This project was created and
originally headed by Monkeyface, but is now being run by SubDrag. We would
love for you to help, in any way possible, please join the
GoldenEye Forever forums and contribute.
We need modellers, prop modellers, midi designers, setup
editors, clipping experts, etc! We need your help!
Goldfinger
Creation Guidelines
Missions
(21 / 22 Completed) Multiplayer
(4 / 5 Completed) Props
(346 / 348 Completed) Characters
(81 / 81 Completed) Heads
(33 / 33 Completed) Guns
(64 / 64 Completed) Screens
(19) Music Sounds File
Assignments Textures File
Uploader
Below details the superb work in
progress.
File
Assignments
Completed Objects
Completed Characters
Completed Guns
LevelMacros.ini string (unzip the insert pictorial into the
main editor folder, then add to your project, using correct
folder)
itemsNames=C:\GoldeneyeStuff\GE Editor
Source\gf64prop.txt guardsNames=C:\GoldeneyeStuff\GE
Editor Source\gf64char.txt
weaponsSlotNames=C:\GoldeneyeStuff\GE Editor
Source\gf64gun.txt
head_named_jpg=C:\GoldeneyeStuff\GE Editor
Source\propimages\gf64_head_named_jpg
body_named_jpg=C:\GoldeneyeStuff\GE Editor
Source\propimages\gf64_body_named_jpg
objects_named_jpg=C:\GoldeneyeStuff\GE Editor
Source\propimages\gf64_objects_named_jpg
objectCategoryNames=C:\GoldeneyeStuff\GE Editor
Source\gf64category.txt
objectTypesNames=C:\GoldeneyeStuff\GE Editor
Source\gf64types.txt
screensNames=C:\GoldeneyeStuff\GE Editor
Source\gf64screen.txt
ammoNames=C:\GoldeneyeStuff\GE Editor Source\gf64ammo.txt
soundNames=C:\GoldeneyeStuff\GE Editor
Source\gf64sound.txt gunToProp=C:\GoldeneyeStuff\GE
Editor Source\gf64gunprop.txt
Textures
Used
File
Uploader
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