Absolulty Loving the new reload animations, I think the shotgun is most impressive and gives a real difference between the 2. I have a few bug reports though Archives ceiling of the room just before natalya's interogration room, with the window overlooking the square, has some disconnected and badly coloured tris and a hole in the ceiling at the far double doors at stairs. Not sure if this was in original GE. Detail Maps work in depot YAY (They are corrupt in GE) there is however a Portal error at end of depot (train tunnel mouth, left side) part of the mouth is not drawn untill you enter train (Well, just at the door). Trains farclip is too close, especually for outside at end. MP is fine and possibly required but it needs altered for Single Player. love rain in jungle Jungle tower however needs upgrading... the log Walls are too tall to see over and also flat and ladderless (I still tried though hence my bugreport) Jungle bridge has white fogged ropes bug. When your close to the ropes they are textured, as you move away they turn white (Prahaps Untextured? Like Battle For Naboo did for faster performance?). as you move further away they then turn green. (Id love to know the mechanism rare used for Fogging GE Objects and all of PD. They dont use the HW fogging engine. I have an idea, but id love for it to be confirmed) Cradel Secondaries are in wrong order as far railings are drawing on top of near railings. They seem to be in the opposit order to GE. GE draws them from the perspective of the first tower towards the center. It seems as though GEX is ordered from the tower to the center (where last drawn is top) I see azteck black room white fog bug fixed (like Jungle rope, the pillars used to fog to white then black, but I see this has been fixed) Aztech stairs need clipping removed. Tried to jump down accross stairs but was stopped by invisible wall and got shot. Wreck, I have something for you. I alomost forgot about her but here she is. (Link in email) I have a slight critisism about frigate. The sun looks nice, However, there are no shadows in frigate. Frigate uses small smudgy shadows under the stairs implying a cloudy day. (Small Smudgy shadows are Ambiant Occlusion based) We either need to cut some shadows on the external segments OR move the sun to another level that has shadows (Archives has shadows and sunbeams (white transparency effect from windows) prahaps archives should have a sun anyway.) Ignoring sky colours, here are the levels with sharp shadows (sharp shadows are caused by the sun): - Dam (When looking closly you see all the bugs... sometimes they include mountians, othertimes they dont) - Runway (though I found a bug, rare never included the mountians in shadows, to fix this logically Id call it a cloudy snowy day and include a Light tower to account for the shadows on the buckets) http://www.bossltg.com/mmkcart/images/TOUR%20NEW.JPG - Surface (slightly subdued accounding for snow) - Archives - Cradle So taking runway out that leaves 4 levels for suns. what was the limit? Anyway, great release, keep up the good work. Trev