Gun Matricies Standard Gun ------------ 000 Root - Animation dependent on type 040 Muzzle Flash Near 080 Muzzle Flash Mid 100 Trigger Finger (Rotation Y) Note, Disconnected finger during animation 140 Top Slide (Translation -Z ) 180 Shell Caseing (fall to level limits from origin (Translation -Y)) - Alternate Matrix assignments: TT33 100 Top Slide (Translation -Z ) 140 Trigger Finger (Rotation Y) Note, Disconnected finger during animation Watch laser/detonator 0C0 Trigger Finger (Rotation Y) Note, Vertex Interpolated finger so no gaps appear. These alternates are because of part assignment, eg, PPK, assigns Part04 with Command04 in position segment 10, this is matrix index 4 = 100 (Numbers are offset, matrix is 0x40 long, so 000, 040, 080 etc) 3 Flash Type originally named "AK Type" (UZI) ---------------------------------------------- Standard Gun plus: 0C0 Muzzle Flash Far Revolver / Grenade Launcher --------------------------- 000 Root - Hand, Grip, frame and barrel. Handles Recoil (rotation?) 0C0 Cylinder Spin (Rotation Z) 100 Hammer (Rotation X) 140 Trigger Finger (Rotation Y) Controller ---------- 000 Root 040 S (Translation) 080 Stick (Rotation) 0C0 D Pad (Rotation) 100 C Up (Translation) 140 C Dn (Translation) 180 C Lt (Translation) 1C0 C Rt (Translation) 200 A (Translation) 240 B (Translation) 280 L (Rotation) 2C0 R (Rotation) 300 Z (Rotation) SuitIfHand ---------- 040 Watch Hour hand 080 Watch Minut Hand