E7 00 00 00 00 00 00 00 Pipesync BA 00 14 02 00 10 00 00 OthermodeH SetCycle =2 B9 00 03 1D 0C 18 20 78 Rendermode AA_ZB_OPA Fog FC 26 E4 04 1F 10 FF FF Combiner Tri-linear filter + Modulate RGB BA 00 10 01 00 01 00 00 OthermodeH Texture LOD BB 00 28 01 FF FF FF FF texture Bowtie = 0, Levels=6, Base=0, ON C0 0B B8 01 F8 07 4D A6 GETExtuire 074 detail + da6 texture BA 00 11 02 00 04 00 00 OthermodeH Set Detail - Detail BA 00 0C 02 00 00 20 00 OthermodeH Set Bilinear filter B7 00 00 00 00 00 20 00 setgeometrymode ( CullBack ) //no fog? FB 00 00 00 00 00 00 FF setenvcolour 04 F0 01 00 0E 00 00 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 01 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 02 00 vertex B1 00 00 32 00 00 20 10 tri4 E7 00 00 00 00 00 00 00 Pipesync FC 26 A0 04 1F 10 93 FF combiner Tri-Linear Filter + Modulate RGBA C0 08 00 02 00 00 0D A7 GETExture da7 texture BA 00 11 02 00 00 00 00 OthermodeH Texture Detail - Clamp B1 00 00 76 00 00 64 54 tri4 E7 00 00 00 00 00 00 00 Pipesync FC 26 E4 04 1F 10 FF FF combiner Tri-linear filter + Modulate RGB C0 0B B8 01 F8 07 4D A8 GETexture 074 detail + da8 texture BA 00 11 02 00 04 00 00 OthermodeH Set Detail - Detail B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 03 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 BB 00 30 01 FF FF FF FF texture Bowtie = 0, Levels=7, Base=0, ON C0 0B F4 01 F9 07 4D A9 GETExture 074 detail + da9 texture 04 F0 01 00 0E 00 04 00 vertex B1 00 76 32 64 54 20 10 tri4 E7 00 00 00 00 00 00 00 Pipesync FC 26 A0 04 1F 10 93 FF Combiner Tri-Linear Filter + Modulate RGBA BB 00 28 01 FF FF FF FF texture Bowtie = 0, Levels=6, Base=0, ON C0 08 00 02 00 00 09 69 GETExture 969 texture BA 00 11 02 00 00 00 00 OthermodeH Texture Detail - Clamp B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 05 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 06 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 07 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 08 00 vertex B1 00 76 32 64 54 20 10 tri4 B1 00 FE BA EC DC A8 98 tri4 04 F0 01 00 0E 00 09 00 vertex B1 00 96 12 87 54 30 10 tri4 B1 00 D5 59 C7 3B B4 A8 tri4 B1 00 00 DD 00 00 FE EC tri4 04 70 00 80 0E 00 0A 00 vertex B1 00 76 32 64 54 20 10 tri4 B8 00 00 00 00 00 00 00 EndDL