Light: 00 Type: Sun Mode: All Algorithm: SunLight Coords: 0.000000 0.000000 -0.300000 LightColor: 1.000000 1.000000 1.000000 AmbientColor: 0.000000 0.000000 0.000000 Name: Sun LightGroup: Global BoundingBox: -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 Range: 10000000000.000000 Min Cutoff: 0.000000 Max Cutoff: 1.000000 Falloff: 0.000000 AngularFalloff: 1.000000 IgnoreSurfaceShading: 0 LightBlockingType: Hard LightBlockingMethod: BlockAll UseBlocking: 1 IgnoreSecondaryBlocking: 1 ShadowPercentage: 0.000000 FudgeShadowFactor: 7.000000 SpotSize: 45.000000 SpotEdge: 15.000000 AreaHalfWidth: 1.000000 AreaHalfHeight: 2.000000 UseLightDirectionVector: 0 LightDirection: -0.454229 -0.515038 0.726919 RenderBeforeBake: 1 Disable: 0 Overflow: 0 BrightenGreaterThan255: 0 Power: 1.200000 Saturation: 1.000000 IncludeClipping: 1 IncludePrimary: 1 IncludeSecondary: 1 RandomnessWeight: 0.100000 RandomnessSeed: 0 RandomVariance: 0 GradientColors: Rooms: 01 02 03 Textures: BlockingTextures: TextureReflectionWeights: Rotation: 31.000000 -32.000000 Light: 01 Type: Point Mode: All Algorithm: SunLight Coords: 505.100067 114.000000 508.700012 LightColor: 1.000000 0.431373 0.000000 AmbientColor: 0.000000 0.000000 0.000000 Name: R04_Main LightGroup: R04 BoundingBox: -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 Range: 10000000000.000000 Min Cutoff: 0.000000 Max Cutoff: 1.000000 Falloff: 0.512000 AngularFalloff: 1.000000 IgnoreSurfaceShading: 0 LightBlockingType: Hard LightBlockingMethod: BlockAll UseBlocking: 1 IgnoreSecondaryBlocking: 1 ShadowPercentage: 0.000000 FudgeShadowFactor: 7.000000 SpotSize: 45.000000 SpotEdge: 15.000000 AreaHalfWidth: 1.000000 AreaHalfHeight: 2.000000 UseLightDirectionVector: 0 LightDirection: 0.000000 0.000000 1.000000 RenderBeforeBake: 1 Disable: 0 Overflow: 0 BrightenGreaterThan255: 0 Power: 15.000000 Saturation: 0.200000 IncludeClipping: 1 IncludePrimary: 1 IncludeSecondary: 1 RandomnessWeight: 0.100000 RandomnessSeed: 0 RandomVariance: 0 GradientColors: Rooms: 03 04 05 Textures: BlockingTextures: TextureReflectionWeights: Rotation: 0.000000 0.000000 Light: 02 Type: Ambient Mode: All Algorithm: SunLight Coords: 0.000000 0.000000 0.000000 LightColor: 1.000000 1.000000 1.000000 AmbientColor: 0.200000 0.200000 0.200000 Name: Ambient LightGroup: Global BoundingBox: -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 -10000000000.000000 10000000000.000000 Range: 10000000000.000000 Min Cutoff: 0.000000 Max Cutoff: 1.000000 Falloff: 0.250000 AngularFalloff: 1.000000 IgnoreSurfaceShading: 0 LightBlockingType: Hard LightBlockingMethod: BlockAll UseBlocking: 0 IgnoreSecondaryBlocking: 1 ShadowPercentage: 0.330000 FudgeShadowFactor: 5.000000 SpotSize: 45.000000 SpotEdge: 15.000000 AreaHalfWidth: 1.000000 AreaHalfHeight: 2.000000 UseLightDirectionVector: 0 LightDirection: 0.000000 0.000000 1.000000 RenderBeforeBake: 1 Disable: 0 Overflow: 0 BrightenGreaterThan255: 0 Power: 0.000000 Saturation: 0.000000 IncludeClipping: 1 IncludePrimary: 1 IncludeSecondary: 1 RandomnessWeight: 0.100000 RandomnessSeed: 0 RandomVariance: 0 GradientColors: Rooms: 01 02 03 04 05 Textures: BlockingTextures: TextureReflectionWeights: Rotation: 0.000000 0.000000 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@