Window Styles (Seperate for each game) Play music using soundfont from games and real midis (can be disabled in Preferences if doesn't work on your system) Early support for three new games: Diddy Kong Racing Mickey Speedway Jet Force Gemini More accurate rendering of levels (Advanced Rendering checkbox in Preferences) Visual Editor view overhaul (Can now use any Orthographic view (Plan, Elevation) as well as Perspective (default)) ==================================================================================== = I guess Id add one last feature request here to tie in with window maximise/restore - Aspect Correction. = = What I mean is, I hate wrong aspect ratios, and so I have set visual window to 1000x1150 (wxh) to preserve aspect ratio of 1:1 = = when I maximise the aspect ratio does not change, it stays 1:1 and so everything gets all stretched. = = I found this, not sure what you use but maybe you could get more info = = = = D3DXMATRIX* D3DXMatrixPerspectiveFovLH( = = _Inout_ D3DXMATRIX *pOut, = = _In_ FLOAT fovy, = toRadian(75) for GE Simulation = = _In_ FLOAT Aspect, = WindowWidth / WindowHeight = = _In_ FLOAT zn, = whatever you have now for near = = _In_ FLOAT zf = whatever you have for far (in fly mode you could set this to setups far dist) = = ); = ==================================================================================== Gun barrel image replacement Better guard rendering (Guards now stand and show heads) Animations and export/import from to .fbx/.bvh (.an8 via obj2an8) Model Editor Matrices Support Model Editor proper export/import of full guards Export/Import with shading to/from .fbx Displaylist Editor for each Triangle(s) Import/Export ALL image types including embedded mipmap Varients Environment Mapping Automatic Calculation and Preview (including Flat Surface Hack for 'Mirrors') Editable Light Sources for Vertex Color Baking