NOTE: Described bits are for Backgrounds for B9 commands If is object, you take value there (lower 32-bits) for B9 command, and perform VALUE = ((VALUE & 0x03F7FFFF) | 0xC4000000); UNTEXTURED ------------------------------------------------- Alpha < 0xFF ------------ TopFlag B900031D00504DD8 AA, Z Compare, Image Read, force Blender, colour on coverage, decal, No FOG No TopFlag (Never found in game, I extrapolated it) B900031D005049D8 AA, Z Compare, Image Read, force Blender, colour on coverage, transparent, No FOG Alpha = 0xFF ------------ TopFlag B900031D00502D58 AA, Z Compare, Image Read, force Blender, alpha coverage, decal, No FOG No Top Flag B900031D00502078 AA, Z Compare, Z Update, Image Read, alpha coverage, Opaque, No FOG FCFFFFFFFFFE793C Shade TEXTURED ------------------------------------------------- Alpha = 0xFF Transparent TopFlag FOG*AFOG+CIN*1-A CIN*AIN+CMEM*1-A Conversion creates transparent close, opaque fogged far... 1100010000010000 0100100111011000 obj conversion swaps decal for transparent, meaning obj is wrong 0000110000011000 0100110111011000 bg B900031D0C184DD8 AA, Z Compare, Image Read, Force Blender, colour on Coverage, decal, FOG Transparent No TopFlag B900031D0C1849D8 AA, Z Compare, Image Read, force Blender, colour on coverage, transparent, FOG TopFlag B900031D0C192D58 AA, Z Compare, Image Read, force Blender, alpha coverage, decal, FOG No TopFlag B900031D0C182078 AA, Z Compare, Z Update, Image Read, alpha coverage, Opaque, FOG GS: FC26A0041FFC93FF Trilinear Filter + Shade RGB Paletted: FC26A0041F1093FF Trilinear filter + Shade RGB A TEXTURED ------------------------------------------------- Alpha < 0xFF (Transparent too automatically??) TopFlag B900031D0C184DD8 AA, Z Compare, Image Read, Force Blender, colour on Coverage, decal, FOG No TopFlag B900031D0C1849D8 AA, Z Compare, Image Read, force Blender, colour on coverage, transparent, FOG FC26A0041F1093FF Trilinear filter + Shade RGB A WATER SPECIAL TEXTURES ------------------------------------------------- B900031D00502078 Water Texture 5E4: FC127E24FFFFF9FC Shade RGB A + Shade Water Texture 5E7: FC121824FF33FFFF Shade RGB A Depot Detail Map: B900031D0C182078 AA, Z Compare, Z Update, Image Read, alpha coverage, Opaque, FOG FC26A0041F1093FF Trilinear Filter + Shade Surface Detail Map: B900031D0C1849D8 AA, Z Compare, Image Read, force Blender, colour on coverage, transparent, FOG FC26E4041F10FFFF Trilinear filter + Mip-map0