Group size in inches at 10m (GE Style Approx same)
LNTH
Overall Length of weapon in mm
SniperRifle
GE Not real, so needs changed.
Type-69 RPG
Little Modification to look like RPG7 as TYPE 69 didn't come out till 1969
OR look like M1 Bazooka, 1942
* I have just found out that the rocket Launcher in GE is actually more like the M20B1"SuperBazooka".
Its always been listed as Type69 but the M20B1 has the same shape.
So, maybe not need changed.
Key
GoldenEye
Original GE Gun/Gadget Wanted/Required
GoldenEye
Original GE Gun/Gadget Wanted but no Available Slot
Goldfinger64
Seems like I doubled up on some so now we have spare slots again :)
Goldfinger
Denotes that Goldfinger Gun has been placed in Golfdinger64 somewhere. Needs sorting.
SND
Replacement Sound
SND
Requires Replacement
Calibres
Mapped Ammo Type
Calibres
Not Mapped, but should be
Calibres
Will Use another Type, however remember strength when assigning power and
shoot through objects to weapon.
Calibres
No gun is assigned to use this calibre
Calibres
Usually units below 1 are Inches, greater than are mm
.22LR
small cartridge, low power, low noise. Applied to head is only effective means to dispatch.
.30
Rifle ammo of Pre-NATO Standardisation. These were swapped for 7.62 NATO's in 50's
5.56
Armalite Although Bullet diameter is that of .22, the 5.56mm NATO has a Larger Cartridge and therefore achieves supersonic velocities. Boat tail of bullet causes tumbling in victim, causing massive damage - however speed reduces tumbling.
7.62
NATO Standard Cartridge/Bullet.
7.62S
USSR 7.62 Bullet in a Short Cartridge. Boat tail of both bullets causes tumbling in victim, causing massive damage.
7.65
Original PPK ammo that has subsequently been swapped for 9mm
8
Ammo use by Germans in WWII, later replaced by 7.62 NATO
9mm
Standard pistol ammo many handguns are converted to use.
.38
Standard Revolver ammo, Specials are packed with powder and pack a large punch. Common complaints are not heavy enough bullet therefore windscreens deflect bullet.
.44
Dirty Harry's most powerful handgun in the world. Also known as Bear Stoppers as per design.
.45
Early ACP Ammo, heavy bullet, replaced by 9mm.
12G
Standard 12 Gauge Cartridge, possibly using 9mm balls. Packs heavy punch
up close.
40mm Grenade
Standard Impact Fragmentation Grenade.
40mm RPG
Standard Hi-Explosive Anti-Tank (HEAT) round.
40mm Grenade
9mm
.38 Special
.44 Magnum
.30 Carbine
7.92
7.62 NATO
7.62 Short (AK47)
5.56 NATO (M16)
.22 Long Rifle
Positioning for guns
New guns should be made with the barrel in center of origin in X&Y
Direction and the trigger should be 25mm forward of the origin in the Z
direction.
[EDIT] What I found or realised is its not the trigger but the hand that
is the basis for position and GE uses a cm scale for positioning ingame.
So, Everything is at 11 in X and -20 in Yand pistols are 34 in Z and
rifles are 16 (might alter after re-mesuring my own arm ) in Z direction.
Ammo Mapping
Game Ammo
list of game ammo to sort out with real.
Any Changes made to guns changes ammo, any changes to ammo changes gun so
watch out.
So laser doesn't have ammo? I suppose that's because its infinite? If
so then some gadgets like magnet could fall into this category. (maybe
not, as described next)
Any Object required to exit player at any time requires ammo