98% Completed        

Existed in 1964

  Models
        100% Completed        
  Sounds
        100% Completed        
 
 

 

GoldenEye Goldfinger GoldFinger64 Cal* CAP RNG Accu ROF/M LNTH Snd
Hunting Knife Y Odjob Hat Golf Club X X X X X x
Throwing Knife Y Walther PPK  Odjob Hat X 1 10 X X x
PPK Y Walther P38  PPK 7.65 7 60 5 S/A x
PPK (Silenced) Y Smith And Wesson Model 10  PPK(S) 7.65 7 60 7 S/A x
TT33 Y Smith And Wesson Model 22 M1911A1 0.45 7 80 5 S/A 210
Škorpion vz. 61 Y Smith And Wesson Model 36  MP40 9 32 150 14 500 833
AK47 (AKM) Y Golden Colt Magnum  AK47 (AKM) 7.62S 30 400 10 600 x
UZI Y M1911 A1  UZI 9 32 200 17 600 x
MP5K N Luger P08 M1928a Thompson 0.45 20 50 11 600 850
MP5K (Scilenced) N MP 40 M1928a Thompson (Drum) 0.45 100 50 12 600 850
SpectreM4 N Karabiner 98k Karabiner 98k 8 5 500 2 B/A 1110
M16 Y M1 Carbine M14 7.62 10 460 10 700 1120
FNP-90 N M1 GARAND  M1 Carbine 0.30 15 100 10 S/A 900
Remington 870 Y M14 Remington 870 12G 5 x x P x
Franchi SPAS-12 N M1928A  Purdey Shotgun 12G 5 X x S/A 1116
SniperRifle * N M1928A(drum) ArmaLite AR-7 Explorer .22LR 8 100 0 S/A 889
Rouger Y ArmaLite AR-7 Explorer Golden Magnum 0.44 6 80 4 S/A x
GoldenGun N    M1Garand 7.62 8 402 3 S/A 1100
Silver PPK N Timed Explosive  SW 22 0.45 6 25 5 S/A 4"b
Gold PPK N    SW 36 0.38 6 25 6 S/A 3"b
Laser N   Laser X X X 0 S/A x
Watch Laser N    Walther P38 9 8 50 6 S/A 216
Milkor MGL Grenade Launcher * N M79 Grenade Launcher 40mmG 1 350 X X x
Type-69 RPG* N M20 Super Bazooka 40mmR 1 913 X X x
Frag Grenade Y Frag Grenade X X 20 X X x
Timed Mine N Limpet Mine X X X X X    
Proximity Mine N  Land Mine x x x x x  
Remote Mine N Claymore x x 50 x x 216
Taser N  Luger P08 9 8 50 4 S/A 222
Tank Y Tank X X 2K X X x
 

GADGETS

 

BombCase Y Piton Gun Smoke Grenade              
C4 Y Gold Bar Timed Explosive X X X X x  
FlarePistol Y Homer                
Piton Gun Y Mini Homer Piton Gun              
Bungee Y Geiger Counter                
Door Decoder x Briefcase Geiger Counter              
Bomb Diffuser Y Bomb Diffuser Bomb Diffuser              
Camera Y Weapon Case (TM) Camera              
Lock Exploder X Bolt Key                
Door Exploder X Car Key                
Briefcase Y Yale Key Briefcase              
Weapon Case Y Financial records Weapon Case (TM)              
Safe Cracker Y Meeting notice                
Key Analyzer N henchman list                
Bug Y gasmask Homer              
microcamera x spool tape MiniHomer  
Bug Detector Y MI6 Orders                
Guidance Data X nukekeybox                
Polarized Glasses X Parachute                
Dark Glasses Y Plane Tickets GF Record              
Credit Card N Nuke Plans                
Gas KeyRing N Flight Manifest                
Datathief N Shipping Records                
Watch Identifier X                  
Watch Communicator X                  
Watch Geiger Counter X                  
Watch Magnetic Repel X                  
Watch Magnetic Attract X   SoundAmplifier              
GoldenEye Key N                  
Black Box Y   GasMask              
Circut Board N   Parachute              
Clip Board Y   Henchman List              
Staff List X   Meeting Notice              
Red Dossier X   Red Dossier              
Plans X   MI6 Orders              
Spy File X   Financial records              
BluePrints X   Nuke BluePrints              
Map X   Plane Tickets              
Audio Tape X   NukeKey Box              
Video Tape X                  
DAT Tape X   Shipping Records              
Spool Tape Y   SpoolTape              
Microfilm X   Flight manifest              
Micrcode X   SuplierList              
Lectre X   Heroine Shipments              
Money Y   Money              
Gold Bar Y   Gold Bar              
Heroine Y   Heroine Flavoured Banana              
KeyCard N   Car Key              
Yale Key Y   Yale Key              
Bolt Key Y   Bolt Key              
Suit-IF-Hand X   Suit-IF-Hand              
Controller X   Controller              
Null X                  
Null X                  
Token X   Token              
Total done/exist = (30+55)/86  

NOTES

 

Accu Group size in inches at 10m (GE Style Approx same)
LNTH Overall Length of weapon in mm
SniperRifle GE Not real, so needs changed.
Type-69 RPG Little Modification to look like RPG7 as TYPE 69 didn't come out till 1969

OR look like M1 Bazooka, 1942

* I have just found out that the rocket Launcher in GE is actually more like the M20B1"SuperBazooka".

Its always been listed as Type69 but the M20B1 has the same shape.

So, maybe not need changed.
 

Key

 

GoldenEye Original GE Gun/Gadget Wanted/Required
GoldenEye Original GE Gun/Gadget Wanted but no Available Slot
Goldfinger64 Seems like I doubled up on some so now we have spare slots again :)
Goldfinger Denotes that Goldfinger Gun has been placed in Golfdinger64 somewhere. Needs sorting.
SND Replacement Sound
SND Requires Replacement
Calibres Mapped Ammo Type
Calibres Not Mapped, but should be
Calibres Will Use another Type, however remember strength when assigning power and shoot through objects to weapon.
Calibres No gun is assigned to use this calibre
 

 

Calibres Usually units below 1 are Inches, greater than are mm
.22LR small cartridge, low power, low noise. Applied to head is only effective means to dispatch.
.30 Rifle ammo of Pre-NATO Standardisation. These were swapped for 7.62 NATO's in 50's
5.56 Armalite Although Bullet diameter is that of .22, the 5.56mm NATO has a Larger Cartridge and therefore achieves supersonic velocities. Boat tail of bullet causes tumbling in victim, causing massive damage - however speed reduces tumbling.
7.62 NATO Standard Cartridge/Bullet.
7.62S USSR 7.62 Bullet in a Short Cartridge. Boat tail of both bullets causes tumbling in victim, causing massive damage.
7.65 Original PPK ammo that has subsequently been swapped for 9mm
8 Ammo use by Germans in WWII, later replaced by 7.62 NATO
9mm Standard pistol ammo many handguns are converted to use.
.38 Standard Revolver ammo, Specials are packed with powder and pack a large punch. Common complaints are not heavy enough bullet therefore windscreens deflect bullet.
.44  Dirty Harry's most powerful handgun in the world. Also known as Bear Stoppers as per design.
.45 Early ACP Ammo, heavy bullet, replaced by 9mm.
12G Standard 12 Gauge Cartridge, possibly using 9mm balls. Packs heavy punch up close.
40mm Grenade Standard Impact Fragmentation Grenade.
40mm RPG Standard Hi-Explosive Anti-Tank (HEAT) round.
40mm Grenade
9mm .38 Special .44 Magnum .30 Carbine 7.92 7.62 NATO 7.62 Short (AK47) 5.56 NATO (M16) .22 Long Rifle

Positioning for guns

New guns should be made with the barrel in center of origin in X&Y Direction and the trigger should be 25mm forward of the origin in the Z direction.
[EDIT] What I found or realised is its not the trigger but the hand that is the basis for position and GE uses a cm scale for positioning ingame. So, Everything is at 11 in X and -20 in Yand pistols are 34 in Z and rifles are 16 (might alter after re-mesuring my own arm ) in Z direction.

 

Ammo Mapping

 

Game Ammo list of game ammo to sort out with real.
Any Changes made to guns changes ammo, any changes to ammo changes gun so watch out.

So laser doesn't have ammo? I suppose that's because its infinite? If so then some gadgets like magnet could fall into this category. (maybe not, as described next)


Any Object required to exit player at any time requires ammo
 

01 9mm 9mm
02 9mm (?) .45
03 Rifle (7.62) 7.62
04 Cartridges 12G
05 Grenades (Frag) Frag Grenade
06 Rockets RPG
07 Remote Mine Claymore
08 Proximity Mine Land Mine
09 Timed Mine Limpet Mine
0A Knife Hat
0B Grenade Round (Impact) 40mm Impact Grenade
0C Magnum Bullets .38
0D Golden Bullets .44
0E Darts .22LR
0F Explosive Pen  
10 Explosive case  
11 Flare  
12 Piton Piton
13 Stick of Dynamite  
14 A bug Homer
15 A microcamera Mini-Homer
16 GoldenEye Key  
17 C4 Timed Explosive
18 Watch Laser  
19 Watch Magnetic Attract  
1A Beta?  
1B Beta?  
1C Tank Tank
1D Token Token
 

Magazine Mapping

 

Game Mags

 

079 AK 47 AK 47
07A M16 M14 + M1 Carbine
07B MP5 MP40
07C spyder Armalite AR7 .22 10shot
07D Spekter M1928
07E UZI UZI
081 12g Cartridges box 12g Cartridges Box
082 FN-P90 M1928 Drum
083 GoldenGun Box .44 Magnum Shells Box
083 Magnum Shells Box .38 Special Box
085 PPK PPk +  P38 + luger
086 TT33 M1911

 

Weapon Sets

 

Pistols   Throwing Knifes

- Rename to -

Gangster

00 M1911A1
01 M1911A1
02 PPK (silenced)
03 PPK (Silenced)
04 P38
05 P38
06 Luger
07 Luger
00 SW22
01 SW22
02 SW36
03 SW36
04 M1911A1
05 M1911A1
06 Tommy (Drum)
07 Tommy (Drum)
 

Automatics

 

Power Weapons
00 PPK(Silenced)
01 PPK(silenced)
02 UZI
03 UZI
04 MP40
05 MP40
06 M14
07 M14
00 M1911A1
01 M1911A1
02 Tommy (Drum)
03 Tommy (drum)
04 M14
05 M14
06 Rem Shot
07 Purdy Shot
Sniper Rifle

 - rename to -

Sniper Rifles

(specifically contains "s" for plural)

Grenades
- renamed to -
Golden Magnum
00 M1911A1
01 M1911A1
02 Garand
03 Garand
04 K98
05 K98
06 AR7
07 AR7
00 P38
01 P38
02 M1 Carbine
03 M1 Carbine
04 AK
05 AK
06 Frag
07 Golden Magnum
Remote Mines

- Rename to -

Claymores
Grenade Launcher
00 M1911A1
01 M1911A1
02 AK
03 AK
04 M14
05 M14
06 Claymore
07 Claymore
00 Luger
01 Luger
02 M1928a Thompson
03 M1928a Thompson
04 AK
05 AK
06 GL
07 GL
TImed Mine

- Rename to -

Limpet Mines
Proximity MINE

- rename to -

Landmines
00 PPK
01 PPK
02 UZI
03 UZI
04 Garand
05 Garand
06 Limp
07 Limp
00 PPK
01 PPK
02 UZI
03 UZI
04 M14
05 M14
06 LMINE
07 LMINE
Rockets

- Rename to -

Bazooka
Laser
00 M1911a1
01 M1911a1
02 M1928a Thompson
03 M1928a Thompson
04 M14
05 M14
06 M20 Superbazooka
07 M20 Superbazooka
00 M1911a1
01 M1911a1
02 MP40
03 MP40
04 AK
05 AK
06 Lazer
07 Laser
Golden Gun

- Rename to -

Hat'n'Clubs
 
00 Club
01 Club
02 Club
03 Club
04 Club
05 Club
06 Hat (or club if balence doesnt work)
07 Hat