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Last Saved: | Wednesday 22 May 2024 at 19:02 | ||||||||||||||||||||||||||||||||||||
General Notes for v2 | a) | Fix Gun Stats to be more "game-like" | |||||||||||||||||||||||||||||||||||
b) | The Q/Moneypenny parts of the briefing. "Q is generally spot on (with some missteps here and there) but the Moneypenny parts of the mission briefings lack her sterling wit" | ||||||||||||||||||||||||||||||||||||
c) | The colour choices on the textures are mostly very drab - Possibly fixed with lighting | ||||||||||||||||||||||||||||||||||||
d) | Edit Alarm sfx to bell | ||||||||||||||||||||||||||||||||||||
e) | Keep Intro Char as Jill, but Set flag "game complete" to avoid showing all chars at all times | ||||||||||||||||||||||||||||||||||||
f) | Civilians more interesting all levels, like China how they are | ||||||||||||||||||||||||||||||||||||
g) | Check Stans all levels, especially overlaps, maybe new editor feature way | ||||||||||||||||||||||||||||||||||||
h) | Double side all hats, missed at least Cartel one | ||||||||||||||||||||||||||||||||||||
i) | instruments seem only on left channel somehow? | ||||||||||||||||||||||||||||||||||||
k) | Move spot of Dr No multi to end since not unlocked immediately | ||||||||||||||||||||||||||||||||||||
Overall, the game could do with some more “This door is
locked”. At least then you know you cannot access the door, and it provides
consistency with all the other doors that explicitly say they’re
locked. The music is usually stellar, though some tracks could do with some volume adjustments. Some instruments are just too loud. Most levels look really good, some are gorgeous. The biggest problem of the game, like mentioned before, is the very open map design of some levels. It’s just not fun having to run miles with single-digit frame rates while guards blast you from the thick fog. Most weapons look really good and function really well. |
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Wishlist for v2 | a) | Environment Room (Like PD) for placing custom skyboxs, moons, suns etc. This room will be z-less, drawn first, have no fog and be centered around player at all times. | |||||||||||||||||||||||||||||||||||
b) | Correctly Culled Doors after mirror (to prevent z fighting with door details on other side) | ||||||||||||||||||||||||||||||||||||
c) | Lense flares and coronas | ||||||||||||||||||||||||||||||||||||
d) | Car drive like a car | ||||||||||||||||||||||||||||||||||||
e) | 4D Textureing for tagged triangles. Copy triangle move along normal 1 unit, apply texture+1 (with alpha) blend with circular alpha (to fade 3D texture at distance), move any mid textures (the 4 in 4D) repeat 2 or 3 times. | ||||||||||||||||||||||||||||||||||||
f) | LOD Slider in watch settings - Multiply LOD switched by value with 10 "Extra Detail" (also add new detail - eg, high poly guard heads) 8 4 2 - 1 "normal" - 1/2 1/4 1/8 1/10 "Low Detail" (HLODS never show) | ||||||||||||||||||||||||||||||||||||
g) | Hi/Normal/Lo Res (640/320 x 240/120) | ||||||||||||||||||||||||||||||||||||
h) | Shadow Triangles - when linked object is destroyed, remove shadow (don’t tag triangle (lots of tags) tag object with tri/room-id (less tags)) | ||||||||||||||||||||||||||||||||||||
i) | FlashLight - Render low detail dark bg (fog black except lights and horizon) then render small centre window with light on player and opaque tris in corners for z culling. Objects closer than 1m render in add mode if facing camera. | ||||||||||||||||||||||||||||||||||||
60 | Unused | ![]() |
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118 | Incomplete | ||||||||||||||||||||||||||||||||||||
3 | Pending | ||||||||||||||||||||||||||||||||||||
547 | Complete | ||||||||||||||||||||||||||||||||||||
60 | Unused | ![]() |
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660 | Incomplete | ||||||||||||||||||||||||||||||||||||
1 | Pending | ||||||||||||||||||||||||||||||||||||
8 | Complete | ||||||||||||||||||||||||||||||||||||
Image | Description | Type | File # | File # (hex) | GE Name | New Name | Obj # | Obj # (hex) | Obj Category | Obj Type | Exp Type | Author | v1 State | v1 Bugs [MustFix] | v1 Fixes Applied | v1 bugfix State | v2 Enhance State | v2 Notes | xspin | yspin | zspin | x | y | z | |||||||||||||
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00Action | head | 711 | 2c7 | Chead00actionZ | Unused | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||||
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1-1 Mexico - Ramirez Cartel (Cartel) | mission | 14 | 000E | bg/bg_dam_all_p.seg | bg/bg_cart_all_p.seg | Sogun | Complete | a)
BG too dark b) Too many silos, silos not visible/identifiable c) Gardens exist when they are not visible, but they still render before being culled. d) The city is a maze e) Shore looks like a void Performance: It’s awful, even when you look at the gate in the beginning you’re bombarded with triangles. It makes the level really hard, especially when you’re trying to make out enemies in the dark fog when other enemies are shooting at you from behind. Even in the mansion the frame rate is really low, despite it being inside. |
a
910 )Lightened the BGF by the tanks as it was to
dark e 910) Use Water BG + 2.912) Add Sodium Lights to Shore |
Pending | Incomplete | a)
Add Lights to silos b) make more linear/indicate silos done - adding a poster inside the Controlio hut in the beginning of the level with a top view of the silos and the warehouses before the city. d) What we might do is to make civilians walk a little. Not sure if we can do the same with guards since they need to respawn. That will make the city more lively. e) add waves to shoreline |
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1-1 Mexico - Ramirez Cartel (Cartel) | mission | 559 | 022F | Tbg_dam_all_p_stanZ | Tbg_cart_all_p_stanZ | Sogun | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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1-1 Mexico - Ramirez Cartel (Cartel) | mission | 591 | 024F | UbriefdamZ | UbriefcartZ | Sogun | Complete | a)
ambiguous destruction objective - how many silos?
Are all needed? . |
a 910) State 1 silo | Incomplete | Incomplete | State 3 or 2 or 1 per dificulty | ||||||||||||||||||||||||
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1-1 Mexico - Ramirez Cartel (Cartel) | mission | 624 | 270 | UsetupdamZ | UsetupCartZ | Sogun
[Props, Portals] 00action [Paths AI fixes] |
Complete | a) c) Too many guards Cartel ending d) Cartel the entrance area hotel, guards all come out when attracted e) Silo objective ambigus and dificult g) Contact hard to find h) civilians are boring j) No Clouds k) The first key says “silo key”, but it opens the main gate l) cant find keys m) n) Bomb Objective fails to complete if timed mine not cycled between each silo o) Fix portalling, some are wrong others are unnessesary 0i) Exterioir portals too short - explosions cut off during cutscene p) TMEM issue, not enough mt q) glass on table crashes game when shot |
a 910)No longer have access to offices on A/SA and guards can
not be alrted to open doors- Use 1-way lock b 910) Guard on patrol by docks now does not get stuck. e) Reduce to 1 g)Move contact to outside bodega i 910)Change fog, add water j 910) Add clouds k 910) changed names of gate keys to "City Gate Key" and "Gate Key" l 910) increased all key sizes to better locate keys m 910) Added button on city side of gate to allow player to leave city. + 910) Light brown gates at the begining now open inward. |
Pending | Incomplete | b) move key to control room guard c) re-think numbers d) try and avoid somehow e) reduce to 3 for 00, 2 for SA, 1 for A. ei) Originally there was going to be only one accesible silo. Also, in the movie you only see Bond going inside one of the silos and there's just one big explosion and many unaffected silos. Taking this approach I[Sogun] can save some rooms (the level is maxed out) and remove loooots of props that are affecting to framerate. We'll need to add a ["I can't find anything suspicious"] like message to the useless silo activators when interacting with them. One silo means players won't do a repetitive task just starting the game and they won't be able to fail the objective because they forgot to go inside on of the silos or they got confused. It will also make the level more fast paced eii) Explosives Cartel different amount based on difficulty eiii) There should be a message when each explosive is planted successfully. This is some feedback to the player, so they can be sure that they placed it correctly. f) More messages in Cartel g) Cartel help player find contact better h) Animate civillians (use streets as example for run away - disolve - regenerate) j) Use wraparound environment texture for sky+moon l) make keys 50% bigger (or use XBLA style target) m) Light brown gates at the begining now open inward. |
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1-1 Mexico - Ramirez Cartel (Cartel) | mission | 648 | 288 | LdamE | LcartE | Sogun | Complete | Pending | Incomplete | |||||||||||||||||||||||||||
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1-1 Mexico - Ramirez Cartel (Offices) | multiplayer | 612 | 264 | Ump_setupdamZ | Sogun | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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12 Guage Shells | prop | 234 | 00EA | PboxcartridgesZ | Pammo12gZ | 129 | 81 | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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1-2 Mexico - Bodega Ambush (Bodega) | mission | 15 | 000F | bg/bg_ark_all_p.seg | bg/bg_bode_all_p.seg | Sogun | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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1-2 Mexico - Bodega Ambush (Bodega) | mission | 552 | 228 | Tbg_ark_all_p_stanZ | Tbg_bode_all_p_stanZ | Sogun | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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1-2 Mexico - Bodega Ambush (Bodega) | mission | 585 | 249 | UbriefarkZ | UbriefbodeZ | Sogun | Complete | a) Capungo
not in Capitalised b) Secret door not mentioned |
b) Mention to look for doors | Incomplete | Incomplete | |||||||||||||||||||||||||
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1-2 Mexico - Bodega Ambush (Bodega) | mission | 618 | 026A | UsetuparkZ | UsetupbodeZ | Sogun 00action [Paths] |
Complete | a)
no classic line b) some guards can be lured up from basement if fire loud (KF7) weapon upstairs c) secret door too secret d) Tunnles too dark e) bathtubs are destructable f) Civilians Boring g) trouble picking up key sometimes when defeat capungo h) The guard outside on the ground floor, very close to the spawn point, just faces the wall. i) Glass cups cause crash when table destroyed |
Incomplete | Incomplete | a)
[“Shocking.
Positively shocking.” ] b) The guards in the basement can hear the ruckus from the upper floors and go for Bond - A way to fix this is to make those guards not able to walk, but then the one right after the secret door won't open the door if he hears nearby gunshots (I like the idea that the bored player that couldn't find the secret door would start shooting to the bottles and then the guard would open the door) c) About the secret door - Even if I[Sogun] already like how it works now and in the briefing there's a hint, maybe I[Sogun] should add a decal texture with subtle scratches in the floor next to the secret door that were made by continuously open it. d) Brighten Cartel Silos/Bodega tunnels e) Bathtub invincible (or BG) f) Animate and run if see bond g) |
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1-2 Mexico - Bodega Ambush (Bodega) | mission | 641 | 281 | LarkE | LbodeE | Sogun | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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1-2 Mexico - Bodega Ambush (Bodega) | multiplayer | 606 | 25e | Ump_setuparkZ | Unused | |||||||||||||||||||||||||||||||
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1954 Ford Customline Country Sedan | prop car | 527 | 020F | PtrainextdoorZ | PcarsedanZ | 300 | 012C | Car | 27 | 0D | SubDrag | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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1956 Mercedez Benz 220 S | prop car | 358 | 166 | Pdepot_door_steelZ | PcarmercbenzZ | 309 | 135 | Car | 27 | 0D | SubDrag | Complete | a) black cars in multiple missions, can shoot through / through mines through (bounding box?) | Incomplete | Incomplete | Check EnvMap + texture | ||||||||||||||||||||
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1964 1/2 Ford Mustang | prop car | 222 | 00DE | ParticZ | PcarmustangZ | 281 | 119 | Car | 27 | 0D | Monkeyface | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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1964 Ford Country Squire | prop car | 459 | 01CB | PmotorbikeZ | PcarsquireZ | 287 | 011F | Car | 27 | 0D | SubDrag
Trevor |
Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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1964 Ford Falcon Ranchero | prop car | 252 | 00FC | PcarescortZ | PcarrancheroZ | 302 | 012E | Car | 27 | 0D | SubDrag
Trevor |
Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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2-1 Miami - Fontainebleau Hotel (Hotel) | mission | 16 | 10 | bg/bg_run_all_p.seg | bg/bg_fhot_all_p.seg | SubDrag
Trevor |
Complete | a) some dead ends outside look out into abyss | Incomplete | Incomplete | a)
Add Gate to void b) Fix Mip-Mapping on floor tris |
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2-1 Miami - Fontainebleau Hotel (Hotel) | mission | 576 | 240 | Tbg_run_all_p_stanZ | Tbg/fhot_all_p_stanZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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2-1 Miami - Fontainebleau Hotel (Hotel) | mission | 596 | 254 | UbriefrunZ | UbrieffhotZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | i) "Eliminate bodyguards" could be "Eliminate gold level security"… | ||||||||||||||||||||||||||
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2-1 Miami - Fontainebleau Hotel (Hotel) | mission | 630 | 276 | UsetuprunZ | UsetupfhotZ | SubDrag 00action [Paths] |
Complete | b) possible to have the door to the 9th floor get stuck for a while. If you make a lot of noise before entering the door, a guard will try to come out and consequently block the door from opening c) Goldfinger's actions are a bit weird when you do happen to shoot him in the Miami level, he briefly shoots you, then runs away, but as soon as he gets shot again, he completely stopped running. - he should act similarly to Ouromov and keep running no matter what d) some glitch where guards didn't get guns miami? reys video e) miami check bathrooms graphics f) maybe is one gold guard not counted toward objective?... or does amount of guards differ based on difficulty (Secret vs 00 Agent)? g) a grey suited guard on first floor is without a weapon (is he bad, or civilian with wrong body?) h) shadow missing shade under one of benchs on right side i) binoculars seemed into chair near jill j) Civilians boring k) Felix spazzes out a few times when talking to you, Jill does it once as well. l) There is no indication of where Felix is –" the first time I went out exploring because I didn’t know I had to wait for him. I didn’t see him, so I got quite lost". m) The key to the ninth floor is hard to see." I expected it to drop from a guard, but it’s on a trolley somewhere in a room". Indicate by speach to look on trollies n) The floor keys don’t indicate which floor they are for. Trying out the doors in the stairwell one by one is quite tedious. o) If you turn into the first hotel corridor and enter the first room on the left, there is a guard on the right of the room that stands and does nothing. p) reduce number of gold guards to be centered around GF room rather than of floor 5 too Performance: Really bad in the open area, probably could do with some slimming down. It’s also kind of odd to have so much fog in sunny Miami. |
Incomplete | Incomplete | a) check string length | |||||||||||||||||||||||||
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2-1 Miami - Fontainebleau Hotel (Hotel) | mission | 671 | 29f | LrunE | LfhotE | SubDrag
Trevor |
Complete | a) "rub some lotion on her b(ack)" | Complete | Incomplete | ||||||||||||||||||||||||||
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3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) | mission | 17 | 11 | bg/bg_sevx_all_p.seg | bg/bg_ship_all_p.seg | Mark Kane
[model] 00Action [fixes] |
Complete | c) Major z fighting |
a 910) Single Side Triangles + 910) fix a few missing triangles + 910) fix a few railings (make higher) b) re-allign portals c) co-planner decals |
Incomplete | Incomplete | a) close
portals/doors c) Make Shipyard openable crates more obvious |
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3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) | mission | 579 | 243 | Tbg_sevx_all_p_stanZ | Tbg_ship_all_p_stanZ | Mark Kane | Complete | a)
there is an issue with the stans in and around these pipes b) shipyard ramp issue near truck c) You can clip through the stairs/wall in the first big hangar of the big building. I assume this is supposed to be a crouch tile, because there is actually a small gap that you can fit through, but instead you can also stand and walk straight through the wall. d) You can clip through two blue shipping containers near the concrete tubes. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) | mission | 599 | 257 | UbriefsevxZ | UbriefshipZ | Mark Kane | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) | mission | 633 | 279 | UsetupsevxZ | UsetupshipZ | Mark
Kane 00action [Paths fixes] |
Complete | a)
some have a hard time finding the stack of gold bars Performance: Again an open map with lots of fog and hard to see enemies. |
+ 910) Relink Pads |
Incomplete | Incomplete | a)
maybe have multiple around the map? b) Add second body armor in shipyard |
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3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) | mission | 674 | 2a2 | LsevxE | LshipE | Mark Kane | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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38 Magnum Shells | prop | 446 | 01BE | PmagnumshellsZ | Pammo38Z | 132 | 84 | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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4-1 China - Manufacturing Plant (China) | multiplayer | 615 | 267 | Ump_setupsevbunkerZ | Subdrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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4-1 China - Manufacturing Plant (Plant) | mission | 1 | 1 | bg/bg_sev_all_p.seg | bg/bg_chin_all_p.seg | Cyberen | Complete | Incomplete | Incomplete | add
authentic lighting |
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4-1 China - Manufacturing Plant (Plant) | mission | 583 | 247 | Tbg_wax_all_p_stanZ | Tbg_chin_all_p_stanZ | Cyberen | Complete | Incomplete | Incomplete | |
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4-1 China - Manufacturing Plant (Plant) | mission | 598 | 256 | UbriefsevbunkerZ | UbriefchinZ | Dragonsbrethren | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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4-1 China - Manufacturing Plant (Plant) | mission | 632 | 278 | UsetupsevbunkerZ | UsetupchinZ | Dragonsbrethren 00action [Paths] | Complete | a) Bond says “here, behind this painting” only when you
already slide the painting. He doesn’t say it before, so I had no idea what
to do. c) The last security camera you have to destroy is hard to discover. It is hidden behind the wall, in the corner when you enter the room it’s in. d) The difficulty could be upped a little here too, it was fairly easy to complete on console. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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4-1 China - Manufacturing Plant (Plant) | mission | 672 | 2a0 | LsevE | LchinE | Dragonsbrethren | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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44 Magnum Shells | prop | 412 | 019C | PgoldenshellsZ | Pammo44Z | 131 | 83 | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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5-1 England - Clubhouse (Club) | mission | 2 | 2 | bg/bg_silo_all_p.seg | bg/bg_club_all_p.seg | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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5-1 England - Clubhouse (Club) | mission | 580 | 244 | Tbg_silo_all_p_stanZ | Tbg_club_all_p_stanZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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5-1 England - Clubhouse (Club) | mission | 601 | 259 | UbriefsiloZ | UbriefclubZ | SubDrag | Complete | a) |
a
910)Change -"If he offers any resistance, you have the Q seal of approval to slap him around a bit." +"A canister of knockout gas should render him unconscious in such tight quarters." |
Incomplete | Incomplete | |||||||||||||||||||||||||
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5-1 England - Clubhouse (Club) | mission | 635 | 027B | UsetupsiloZ | UsetupclubZ | SubDrag 00action [Paths] | Complete | a) Club pink door room doors can be opened to nothing b) Richardson ends up in mid-air if come back after knocked out c) When you destroy phones in the lower difficulties, it still says “mission failed” d) Some more “this door is locked” would be tidier, instead of doors that don’t give any feedback. e) Perhaps switch around the spool tapes objective with a lower level objective? It’s one of the easiest objectives, so it doesn’t really belong on 00 Agent. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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5-1 England - Clubhouse (Club) | mission | 677 | 2a5 | LsiloE | LclubE | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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5-2 England - Golf Course Grounds (Grounds) | mission | 7 | 7 | bg/bg_dest_all_p.seg | bg/bg_grnd_all_p.seg | SubDrag | Complete | a)
Portal/stan issue in area behind the door to the left of start point (ground
becomes invisible). b) In the same area, the shadows of the edge fence are white. C) The tennis court has some UV issues on the chain link fence, and the shadow of the fence is black/white instead of transparent gray. d) There is a gap in the grass at the back of the circular garden behind the building. e) Also, the grass patch near the fountain beside the building has collision issues and UV errors. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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5-2 England - Golf Course Grounds (Grounds) | mission | 561 | 231 | Tbg_dest_all_p_stanZ | Tbg_grnd_all_p_stanZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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5-2 England - Golf Course Grounds (Grounds) | mission | 593 | 251 | UbriefdestZ | UbriefgrndZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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5-2 England - Golf Course Grounds (Grounds) | mission | 626 | 272 | UsetupdestZ | UsetupgrndZ | SubDrag
00action [Paths] |
Complete | a)
Can't activate/chars can't activate golf exterior doors back in b) Golf Exterior can open doors back to building revealing void c) Car Collision Issue d) Rooftop Snipers unseen e) Bond’s car is floating. F) Ending cutscene: what is the guard shooting at? There’s nobody else there. g) portal issues |
Incomplete | Incomplete | d) Add dialog for snipers | |||||||||||||||||||||||||
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5-2 England - Golf Course Grounds (Grounds) | mission | 650 | 28a | LdestE | LgrndE | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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5-3 England - Southend Airport (Airport) | mission | 27 | 1b | bg/bg_lue_all_p.seg | bg/bg_seos_all_p.seg | Trevor | Incomplete | Complete | Incomplete | Make
real BG |
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5-3 England - Southend Airport (Airport) | mission | 570 | 23a | Tbg_lue_all_p_stanZ | Tbg_seos_all_p_stanZ | Trevor | Incomplete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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5-3 England - Southend Airport (Airport) | mission | 600 | 258 | UbriefsevxbZ | UbriefseosZ | Wreck
00Action[fixes] |
Complete | a) Trunk vs boot, briefing airport | a 910) Changed to "Boot! | Incomplete | Incomplete | a) replace trunk with boot | ||||||||||||||||||||||||
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5-3 England - Southend Airport (Airport) | mission | 634 | 027A | UsetupsevxbZ | UsetupseosZ | Trevor | Incomplete | a) shooting stewardess crashes game | Incomplete | Incomplete | ||||||||||||||||||||||||||
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5-3 England - Southend Airport (Airport) | mission | 675 | 2a3 | LsevxbE | LseosE | Subdrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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5-3 England - Southend Airport (Tunnels) | multiplayer | 724 | 2d4 | Ump_setupsevxbZ | Subdrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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6-1 Geneva - Alpine Highway (Alps) | mission | 8 | 8 | bg/bg_sevb_all_p.seg | bg/bg_alps_all_p.seg | Sogun | Complete | a)
This level is infamous for its bad performance. 10,000 tris for a background
that you don’t even see that well." It reminds
me of those very early on-rails arcade games with wireframe graphics, where
you move forward step by step." |
Incomplete | Incomplete | a) I am not looking to change this, although if any optimisation is possible, by all means go for it. | |||||||||||||||||||||||||
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6-1 Geneva - Alpine Highway (Alps) | mission | 578 | 242 | Tbg_sevb_all_p_stanZ | Tbg_alps_all_p_stanZ | Sogun | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-1 Geneva - Alpine Highway (Alps) | mission | 597 | 255 | UbriefsevbZ | UbriefalpsZ | Sogun | Complete | Incomplete | Incomplete | Disable Tilly's Car does not need "Car" capitalized | ||||||||||||||||||||||||||
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6-1 Geneva - Alpine Highway (Alps) | mission | 631 | 277 | UsetupsevbZ | UsetupalpsZ | Sogun 00Action[fixes] |
Complete | b 910) fix timer | Incomplete | Incomplete | a) Alps -
Talk to Tilly should end mission if car destroyed also to avoid
confusion b) is there an action to "kill player" on command? I thought that, perhaps in Alps, could have very high health on car... but if it does get destroyed with Bond inside, it would kill him. would require testing to make sure no crashing caused |
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6-1 Geneva - Alpine Highway (Alps) | mission | 673 | 2a1 | LsevbE | LalpsE | Sogun | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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6-2 Geneva - Auric Industries Foundry (Foundry) | mission | 3 | 3 | bg/bg_stat_all_p.seg | bg/bg_fndy_all_p.seg | SubDrag
Trevor |
Complete | Incomplete | Incomplete | Fix Gate
kneel under |
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6-2 Geneva - Auric Industries Foundry (Foundry) | mission | 581 | 245 | Tbg_stat_all_p_stanZ | Tbg_fndy_all_p_stanZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-2 Geneva - Auric Industries Foundry (Foundry) | mission | 602 | 025A | UbriefstatueZ | UbrieffndyZ | SubDrag Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-2 Geneva - Auric Industries Foundry (Foundry) | mission | 636 | 027C | UsetupstatueZ | UsetupfndyZ | SubDrag
Trevor 00action [Paths] |
Complete | a) Industries lower visibility of guards, they can shoot
too far in darkness b) Industries See thru if look up the ramp in the room with security camera and big holding tanks c) Flickering drain in bathroom tub at gatekeepers house in Foundry d) metallic doors have no assigned sound effect e) metal catwalk in little controls room with camera above door not visible from underneath f) can crouch underneath end gate, which allows exploration of forest... g) too easy to accidentally fail your objectives or end the mission too soon by just opening a door. "I get that watching the movie might prevent you from doing this, but as mentioned before, the movie should be the support of the game and the source of its atmosphere, and not, say, a walkthrough." h) to overhear Goldfinger and Ling in Geneve, these two just walk out of the building without any action other than walking. They don't react if you walk into their line of sight, which is a bit weird and takes away some of the immersion) i) The metal sliding doors don’t make any sound. j) In the building on the right of the spawn point, with one car mould, there is a room where two guards are just facing the wall. |
Incomplete | Incomplete | a) f) could use invisible prop as barrier g) Perhaps lock the door? x) maybe could add some plants / trees to forest exit (to see in end cinema) x) A message for when you successfully capture each car mould on camera would be useful, so you can be sure you snapped the picture correctly. |
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6-2 Geneva - Auric Industries Foundry (Foundry) | mission | 678 | 2a6 | LstatE | LfndyE | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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6-3 Geneva - Auric Industries Forest (Forest) | mission | 5 | 5 | bg/bg_arch_all_p.seg | bg/bg_frst_all_p.seg | SubDrag
Trevor |
Complete | a)
The roots of some trees float in the air, and you can clip through some of
them. Some plants also have odd collision, where their collision radius is
very big and blocks you even when you walk around them. b) The entire foundry area is accessible, even though it has very minimal stan tiles. It should just be blocked off to avoid confusion. c) The gate is a bit hard to open, the space where you can press B to open it is very small. |
Incomplete | Incomplete | ![]()
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6-3 Geneva - Auric Industries Forest (Forest) | mission | 550 | 226 | Tbg_arch_all_p_stanZ | Tbg_frst_all_p_stanZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-3 Geneva - Auric Industries Forest (Forest) | mission | 584 | 248 | UbriefarchZ | UbrieffrstZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | Q
mentions the tripwires sending more guards, but in game they actually blow
up... perhaps could update his one line to... "Setting one off will lead to the detonation of high grade C4 explosives." |
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6-3 Geneva - Auric Industries Forest (Forest) | mission | 617 | 269 | UsetuparchZ | UsetupfrstZ | SubDrag
Trevor 00action [Paths] |
Complete | a) Can crouch and walk through the trees when first begin
Forest b) maybe not destroy all tripwire, but 0 3 5 |
Incomplete | Incomplete | a) could
use invisible prop as barrier (disable collisions for end cinema) c) Increase health gatekeeper in forest Cricket sfx to Forest |
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6-3 Geneva - Auric Industries Forest (Forest) | mission | 639 | 27f | LarchE | LfrstE | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-4 Geneva - Auric Industries Capture (Capture) | mission | 10 | a | bg/bg_pete_all_p.seg | bg/bg_capt_all_p.seg | SubDrag
Trevor |
Complete | a) The
lighting looks a bit odd - it’s supposed to be nighttime, but there are still
shadows on the ground without a clear light source. B) UV errors in the grass on the left, and the chain link fences in the middle. |
Incomplete | Incomplete | a) add light source (moon I think it was) | |||||||||||||||||||||||||
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6-4 Geneva - Auric Industries Capture (Capture) | mission | 573 | 23d | Tbg_pete_all_p_stanZ | Tbg_capt_all_p_stanZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-4 Geneva - Auric Industries Capture (Capture) | mission | 595 | 253 | UbriefpeteZ | UbriefcaptZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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6-4 Geneva - Auric Industries Capture (Capture) | mission | 629 | 275 | UsetuppeteZ | UsetupcaptZ | SubDrag
Trevor 00action [Paths] |
Complete | a)
The doors that lead to the end are completely
silent. Also, maybe lock them until all objectives are done, so you don’t
accidentally end the mission too early? b) The vehicles should probably be immune to gunfire. In GoldenEye, all vehicles could only be destroyed by explosions. Also, Q tells you to blow them up rather than shoot them. c) Armour is not collectable on SA (behind Northface warehouse) |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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6-4 Geneva - Auric Industries Capture (Capture) | mission | 667 | 29b | LpeteE | LcaptE | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Prison) | multiplayer | 607 | 25f | Ump_setupdepoZ | Subdrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) | mission | 11 | 000B | bg/bg_depo_all_p.seg | bg/bg_pris_all_p.seg | SubDrag | Complete | Performance:
The geometry is not very complex, which makes the level run really
well. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) | mission | 560 | 230 | Tbg_depo_all_p_stanZ | Tbg_pris_all_p_stanZ | SubDrag | Complete | a) The block behind the ladder in the room where you overhear Goldfinger has no collision. | Incomplete | Incomplete | ||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) | mission | 592 | 250 | UbriefdepoZ | UbriefprisZ | SubDrag
00Action [fixes] |
Complete | a 910) "I don't know how you managed" instead of "I don't know you managed" | Incomplete | Incomplete | ||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) | mission | 625 | 271 | UsetupdepoZ | UsetupprisZ | SubDrag
00action [Paths] |
Complete | a) Brown guards in Prison get gassed later than blue suits | Incomplete | Incomplete | ||||||||||||||||||||||||||
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7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) | mission | 649 | 289 | LdepotE | LprisE | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) | mission | 6 | 6 | bg/bg_tra_all_p.seg | bg/bg_rnch_all_p.seg | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) | mission | 582 | 246 | Tbg_tra_all_p_stanZ | Tbg_rnch_all_p_stanZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) | mission | 603 | 025B | UbrieftraZ | UbriefrnchZ | SubDrag | Complete | a) Q mentions the "trunk of the car" | Incomplete | Incomplete | a) change to "boot" | |||||||||||||||||||||||||
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7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) | mission | 637 | 027D | UsetuptraZ | UsetuprnchZ | SubDrag | Complete | b) guards fire at you with galore c) can blow up escape car during end cinema d) Felix Rendevouz not explained + too far e) Doors also open the wrong way based on the texture f)The house where you start doesn’t serve a purpose. The guy in the kitchen also just stands there. He has a special outfit, but why is he there and doesn’t he say anything? g) intro and walk take too long / boring speed up pussy if bond in front |
a 910) stop Infinit Guards | Incomplete | Incomplete | b) Ranch
if follow galore and not shot guards, have guards not fire at you while she's
escorting d) Add dialog and disconnect fence to felix f) Add dialog to "Bonus" char along lines of ["So, you're a browser are you? STOP LOOKING AT MY LOVELLY CHEESE WITH SUCH DISDAIN!"] g) Make walk compulsory ["Come with me Mr Bond!"], allow intro to be skipped by going inside (go outside fails), walk first, then see felix (at this point guards can shoot as pussy has been "incapacitated" ["Well, you better make this look good"]) |
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7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) | mission | 680 | 2a8 | LtraE | LrnchE | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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762 Magazine | prop | 528 | 210 | Ptt33magZ | Pmag762Z | 134 | 86 | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | mission | 18 | 12 | bg/bg_jun_all_p.seg | bg/bg_hide_all_p.seg | SubDrag Trevor | Complete | a)
No Clouds b) In the hangar with Pussy, there’s a gap between walls in the corner where she stands. C) There is some terrible Z-fighting in the back of the hangars with the trucks. D) fog makes map hard to navigate |
Incomplete | Incomplete | a) Add clouds | |||||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | mission | 566 | 236 | Tbg_jun_all_p_stanZ | Tbg_hide_all_p_stanZ | SubDrag
Trevor |
Complete | a) there is a collision issue at the sides of the hangars, you can clip through the ceiling. | Incomplete | Incomplete | ||||||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | mission | 594 | 252 | UbriefjunZ | UbriefhideZ | SubDrag
Trevor |
Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | mission | 627 | 273 | UsetupjunZ | UsetuphideZ | SubDrag
Trevor 00action [Paths] |
Complete | a) Guards can see further than fog b) The gas mask is in a completely unobvious place. It took me watching Graslu’s video to find out there is another set of barracks at the back. Maybe have the walls between the sets of barracks have a hole in it, so you can just cross through. c) The guards in the radio building could maybe be a bit more deaf. When you shoot, everyone comes out en masse into the corridor, and that’s laggy and hard to deal with. d) The canister in the big hangar is very easy to miss, it’s just on a small table in a massive room. Especially on console it’s hard to see. e) All Bond gadgets use the Z button to activate, except the canister filter, which uses B. I suggest switching it to the Z button, it threw me off at first. |
f 910) fixed | Incomplete | Incomplete | f) maybe have something like "You showed? My people weren't sure if I should trust you." If that mixes in with the rest of the conversation. Her following line is just dots, which would be a proper reaction to that. | ||||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | mission | 656 | 290 | LjunE | LhideE | Subdrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) | multiplayer | 605 | 25d | Ump_setupjunZ | Subdrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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8-2 Fort Knox, Knox Exterior Grounds (Knox) | mission | 4 | 4 | bg/bg_arec_all_p.seg | bg/bg_knox_all_p.seg | SubDrag | Complete | a)
is too open and big. It takes ages to traverse, b) too much fog c) The whole area with the grenade launcher guard and body armour also appears quite useless, so perhaps place another destroyable vehicle there? D) The background texture with the image of a town looks kind of silly; it’s way too low detail and obviously 2D. Maybe just place some trees and call it a day, or move it farther back? |
Incomplete | Incomplete | a)
Make more use of space/remove space d) use wraparound horizon image room |
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8-2 Fort Knox, Knox Exterior Grounds (Knox) | mission | 551 | 227 | Tbg_arec_all_p_stanZ | Tbg_knox_all_p_stanZ | SubDrag | Complete | a) Knox exterior Stans behind tank | Incomplete | Incomplete | ||||||||||||||||||||||||||
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8-2 Fort Knox, Knox Exterior Grounds (Knox) | mission | 588 | 024C | UbriefcontrolZ | UbriefknoxZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-2 Fort Knox, Knox Exterior Grounds (Knox) | mission | 621 | 026D | UsetupcontrolZ | UsetupknoxZ | SubDrag
00action [Paths] |
Complete | a) Goldfinger has a very quiet weapon in the ending
cutscene. AI doesn’t make a noise using the
shoot chr command, must use playsound too b) portal issue near tank |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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8-2 Fort Knox, Knox Exterior Grounds (Knox) | mission | 640 | 280 | LarecE | LknoxE | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | mission | 20 | 14 | bg/bg_cave_all_p.seg | bg/bg_vaul_all_p.seg | SubDrag | Complete | Performance:
In some places it’s pretty decent, but upstairs, and when you look at the two
doors downstairs (when defending MacLeod), it’s pretty bad. When you have to
take care of guards coming from three directions with a bad frame rate, it’s
really frustrating. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | mission | 556 | 022C | Tbg_cave_all_p_stanZ | Tbg_vaul_all_p_stanZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | mission | 587 | 024B | UbriefcaveZ | UbriefvaulZ | SubDrag | Complete | Incomplete | Incomplete | a) Vaults objectives Protect Bomb Diffuser vs Disarm Bomb in text | ||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | mission | 620 | 026C | UsetupcaveZ | UsetupvaulZ | SubDrag
00action [Paths] |
Complete | a)
The American soldiers get bugged out at 60 FPS, they just keep shooting
continuously without stopping. Not sure if this is fixable, though. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | mission | 645 | 285 | LcaveE | LvaulE | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-3 Fort Knox, Gold Bullion Depository (Vaults) | multiplayer | 608 | 260 | Ump_setupcaveZ | Unused | |||||||||||||||||||||||||||||||
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | mission | 22 | 16 | bg/bg_crad_all_p.seg | bg/bg_707_all_p.seg | Trevor | Incomplete | Complete | Incomplete | Re-Scale
seats for shoot-out Rip Chairs from BG OR Stan under them Rip crates from BG or Stan under them |
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | mission | 557 | 022D | Tbg_crad_all_p_stanZ | Tbg_707_all_p_stanZ | Trevor | Incomplete | Incomplete | Incomplete | Tile
under seats and over crates so AI can shoot. |
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | mission | 589 | 024D | UbriefcradZ | Ubrief707Z | Trevor | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | mission | 622 | 026E | UsetupcradZ | Usetup707Z | Trevor | Incomplete | Incomplete | Incomplete | a) Slower curtains or just close via action in plane | ||||||||||||||||||||||||||
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | mission | 646 | 286 | LcradE | L707E | Trevor | Incomplete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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8-4 Skies Over United States of America, Airplane Cabin (Plane) | multiplayer | 609 | 261 | Ump_setupcradZ | Unused | |||||||||||||||||||||||||||||||
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Aircraft Worker | character | 41 | 29 | CbluewomanZ | CplanecrewZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Airplane Welcoming Sign | prop car | 450 | 01C2 | Pmetal_crate1Z | PplanewelcomeZ | 51 | 33 | Airship | 27 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
AK47 | gun | 117 | 75 | Gak47Z | Gak47Z | 9 | Rare Trevor |
Complete | Complete | Incomplete | Re-Pos | 180 | -36 | 1215 | 0 | 163 | 1700 | ||||||||||||||||||||
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AK47 | prop chr | 292 | 124 | PchrkalashZ | Pchrak47Z | 184 | 00B8 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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AK47 Magazine | prop | 211 | 00D3 | Pak47magZ | Pmagak47Z | 121 | 79 | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Alarm Speaker | prop | 213 | 00D5 | Palarm2Z | Palarm2Z | 1 | 1 | Alarm | 5 | 6 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Alarm with Button | prop | 212 | 00D4 | Palarm1Z | Palarm1Z | 0 | 0 | Alarm | 5 | 6 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Alps Guard | character | 44 | 002C | CborisZ | CalpsguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Ambulance | prop car | 255 | 00FF | PcarzilZ | PambulanceZ | 305 | 131 | Car | 27 | 0D | Trevor | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Ambulance w/ Laser | prop car | 455 | 01C7 | PmiltruckZ | PambulaserZ | 279 | 117 | Car | 27 | 0D | Trevor | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Ammo Crate (Cartridge) | prop | 215 | 00D7 | Pammo_crate2Z | Pammocrate2Z | 4 | 4 | Ammo | 14 | 0B | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ammo Crate (Multiplayer) | prop | 216 | 00D8 | Pammo_crate3Z | *PammomultiZ | 5 | 5 | Ammo | 14 | 0B | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ammo Crate (Ordnance) | prop | 214 | 00D6 | Pammo_crate1Z | Pammocrate1Z | 3 | 3 | Ammo | 14 | 0B | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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APC (1954 FMC M59) | prop | 219 | 00DB | PapcZ | PapcZ | 289 | 121 | Car | 3 | 4 | Trevor | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Apple | prop | 326 | 146 | PchrtesttubeZ | PappleZ | 338 | 152 | Fruit | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Armalite AR7 | gun | 187 | 00BB | GsniperrifleZ | GarmaliteZ | 20 | Trevor | Complete | Complete | Incomplete | BSP, Re-Pos | 76 | -78 | 1142 | -53 | 71 | 1624 | |||||||||||||||||||
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Armalite AR7 | prop chr | 321 | 141 | PchrsniperrifleZ | PchrarmaliteZ | 210 | 00D2 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Armalite Magazine | prop | 506 | 01FA | PskorpionmagZ | Pmagar7Z | 124 | 007C | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Army Peaked Cap | prop hat | 427 | 01AB | PhatpeakedZ | PhatarmypeakZ | 223 | 00DF | Hat | 11 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Asian Male 1 | head | 87 | 57 | CheadscottZ | CheadkimZ | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Asian Male 2 | head | 73 | 49 | CheadjoeZ | CheadchoZ | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Asian Male 3 | head | 76 | 004C | CheadkenZ | CheadmokZ | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Asian Male 4 | head | 696 | 02B8 | Cheadkor1Z | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Asian Male 5 | head | 717 | 02CD | Cheadkor2Z | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Asian Male 6 | head | 718 | 02CE | Cheadkor3Z | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Assembly Line Table | prop | 336 | 150 | Pconsole1Z | PtableassemblyZ | 25 | 19 | Table | 3 | 0F | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Aston Martin DB5 | prop tank | 511 | 01FF | Pst_pete_room_3tZ | PcarastonZ | 322 | 142 | Car | 3 | 0D | Spinout
Trevor (shading) |
Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Aston Martin DB5 Car Version | prop car | 716 | 02CC | PcarastdrZ | 342 | 156 | Car | 27 | 0D | Spinout
Trevor (shading) |
Complete | turret issue | Incomplete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Auric Army Side Cap | prop hat | 428 | 01AC | PhattbirdZ | PhatsidecapZ | 215 | 00D7 | Hat | 11 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Blue Barrel | prop | 463 | 01CF | Poil_drum2Z | PbarrelblueZ | 58 | 003A | Barrel | 3 | 0E | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Brown Beanie | prop hat | 299 | 012B | PchrlockexploderZ | Phatbeanie2Z | 239 | 00EF | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Brown Hat | prop hat | 281 | 119 | PchrflarepistolZ | PhatbrownZ | 227 | e3 | Hat | 11 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Burgundy Barrel | prop | 465 | 01D1 | Poil_drum5Z | PbarrelburgZ | 60 | 003C | Barrel | 3 | 0E | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Burgundy Box | prop | 466 | 01D2 | Poil_drum6Z | PboxburgZ | 61 | 003D | Box | 3 | 4 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Enterprises Box | prop | 246 | 00F6 | Pcard_box1Z | Pboxauric1Z | 18 | 12 | Box | 3 | 4 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Enterprises Taped Box | prop | 247 | 00F7 | Pcard_box2Z | Pboxauric2Z | 19 | 13 | Box | 3 | 4 | SubDrag | Complete | Complete | Incomplete | On the red boxes, it says “ZEGBPECHUCH”, I assume this is meant to be “ZERBRECHLICH” (“fragile” in German). | |||||||||||||||||||||
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Auric Industries Security Map | prop 1screen | 241 | 00F1 | Pbridge_console2aZ | PindustmapZ | 14 | 000E | Monitor | 0A | 8 | SubDrag
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Red Barrel | prop | 462 | 01CE | Poil_drum1Z | PbarrelredZ | 57 | 39 | Barrel | 3 | 0E | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Rusty Barrel | prop | 464 | 01D0 | Poil_drum3Z | PbarrelrustZ | 59 | 003B | Barrel | 3 | 0E | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Auric Yellow Beanie | prop hat | 426 | 01AA | PhatmoonZ | Phatbeanie1Z | 219 | 00DB | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Background Airship | prop car | 344 | 158 | Pconsole_sev_GEbZ | PairshipZ | 37 | 25 | Airship | 27 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
Baggage Blue | prop | 249 | 00F9 | Pcard_box4_lgZ | PbagblueZ | 21 | 15 | Bag | 3 | 3 | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Baggage Cart | prop | 545 | 221 | Pwood_sm_crate5Z | PbagcartZ | 83 | 53 | Bags | 3 | 3 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Baggage Green | prop | 250 | 00FA | Pcard_box5_lgZ | PbaggreenZ | 22 | 16 | Bag | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Balcony Chair Miami | prop | 449 | 01C1 | Pmetal_chair1Z | PchairbalconyZ | 50 | 32 | Chair | 3 | 3 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Balcony Table Miami | prop | 543 | 021F | Pwood_md_crate3Z | PtablebalconyZ | 81 | 51 | Table | 3 | 0F | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Barrier Swing Arm | prop | 371 | 173 | Pdoor_azt_chairZ | ProadblockZ | 331 | 014B | Misc | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Bath Tub | prop | 209 | 00D1 | PICBMZ | PbathtubZ | 93 | 005D | Mexico Hotel | 3 | 0 | Trevor | Complete | Complete | Incomplete | a) transparency on bath water | |||||||||||||||||||||
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Beige Couch | prop | 525 | 020D | Ptrain_door3Z | PcouchbeigeZ | 163 | 00A3 | Sofa | 3 | 4 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Bikini Polkadot | character | 81 | 51 | CheadmartinZ | CpooldotsZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bikini White | character | 67 | 43 | CheadduncanZ | CpoolwhiteZ | SubDrag Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Binoculars | prop | 270 | 010E | PchrcreditcardZ | PbinocularsZ | 250 | 00FA | Misc | 3 | 2 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Black Couch | prop | 362 | 016A | Pdesk_arecibo1Z | PcouchblackZ | 95 | 005F | Sofa | 3 | 4 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Black Pine | prop | 529 | 211 | Ptuning_console1Z | PtreepineZ | 94 | 005E | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Black Table | prop | 439 | 01B7 | PlabbenchZ | PtableblackZ | 112 | 70 | Table | 3 | 0F | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Blacking | character | 72 | 48 | Cheadjoe2Z | CblackingZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Boardroom Table | prop | 500 | 01F4 | PshuttleZ | PtableboardZ | 328 | 148 | Table | 3 | 0F | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Boat (White) | prop | 508 | 01FC | PspeedboatZ | PboatwhiteZ | 290 | 122 | Misc | 3 | 4 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Bodega Room Door | prop | 398 | 018E | Pgas_plant_sw2_do1Z | PdoorbodegaZ | 155 | 009B | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Bodega Secret Door | prop | 355 | 163 | PdamchaindoorZ | PdoorsecmexZ | 180 | 00B4 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Boeing 707 | prop plane | 715 | 02CB | Pboeing707Z | 341 | 155 | Plane | 28 | 0D | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Bolt Key | gun | 160 | 00A0 | GkeyboltZ | GkeyboltZ | Rare | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bolt Key | prop | 294 | 126 | PchrkeyboltZ | PkeyboltZ | 244 | 00F4 | Key | 4 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
Bomb Defuser (unused?) | gun | 123 | 7b | GbombdefuserZ | Unused | ||||||||||||||||||||||||||||||||
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Bond Alps | character | 98 | 62 | CnavyguardZ | CbondalpsZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond Golf Clothes | character | 43 | 002B | CboilertrevZ | CbondgolfZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond Head | head | 60 | 003C | CheadbrosnanboilerZ | CheadbondZ | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Bond Knox | character | 51 | 33 | Cgreatguard2Z | CbondknoxZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond Multi Head | head | 62 | 003E | CheadbrosnansuitZ | CheadbondmpZ | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Bond Ranch | character | 105 | 69 | CsnowbondZ | CbondranchZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond Sneak | character | 42 | 002A | CboilerbondZ | CbondsneakZ | Trevor Wreck |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond White Tux | character | 113 | 71 | CtrevelyanZ | CbondtuxZ | Rare
Zoinkity |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bond With Hat | head | 712 | 02C8 | CheadbondhZ | Monkeyface Trevor Wreck |
Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Bonita | character | 88 | 58 | CheadshaunZ | CbonitaZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Bonus #1: Crab Key | mission | 9 | 9 | bg/bg_azt_all_p.seg | bg/bg_crab_all_p.seg | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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Bonus #1: Crab Key | mission | 554 | 022A | Tbg_azt_all_p_stanZ | Tbg_crab_all_p_stanZ | SubDrag | Complete | a)
When you jump into Honey’s cell, you can clip through the wall if you jump
far enough. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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Bonus #1: Crab Key | mission | 586 | 024A | UbriefaztZ | UbriefcrabZ | SubDrag
00Action[fixes] |
Complete | b) watch briefing, "avoid radiation exposure" is broken into two lines, not needed to be |
a 910) fixed b 910) fixed |
Incomplete | Incomplete | |||||||||||||||||||||||||
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Bonus #1: Crab Key | mission | 619 | 026B | UsetupaztZ | UsetupcrabZ | SubDrag
00action(sets) |
Complete | a)
in Dr. No room, there is a lamp partway inside a table b) Padlock on button out of place/unshootable c) Tunnels too long? D) Could use some “this door is locked” instead of doors that don’t give any feedback. E) Honey says the door is booby-trapped, so I avoid touching anything. I didn’t know you could disable the booby trap by shooting the padlock, though, I thought it would just explode if you did that. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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Bonus #1: Crab Key | mission | 643 | 283 | LaztE | LcrabE | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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Bonus #1: Crab Key | multiplayer | 616 | 268 | Ump_setupaztZ | Complete | a)
Accessible before unlocked b) Crab key crashed multi 4P with pool 3 people and maid |
Incomplete | Incomplete | Move spot of Dr No multi to end since not unlocked immediately | |||||||||||||||||||||||||||
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Bonus #2: Spectre's Island | mission | 13 | 000D | bg/bg_cryp_all_p.seg | bg/bg_spec_all_p.seg | SubDrag | Complete | a) The lighting/shading is a little off - the sky is dark, but the map looks like you at least have some light source (the sun or a full moon perhaps). | Incomplete | Incomplete | ||||||||||||||||||||||||||
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Bonus #2: Spectre's Island | mission | 558 | 022E | Tbg_cryp_all_p_stanZ | Tbg_spec_all_p_stanZ | SubDrag | Complete | a) john ciber video, clipping issue guard
stuck in island near water / at the end of the firing range part, where you
can enter the pool part. B) on the helicopter landing zone there is a spot where you can get stuck too. |
Incomplete | Incomplete | ||||||||||||||||||||||||||
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Bonus #2: Spectre's Island | mission | 590 | 024E | UbriefcrypZ | UbriefspecZ | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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Bonus #2: Spectre's Island | mission | 623 | 026F | UsetupcrypZ | UsetupspecZ | SubDrag
00action(sets) |
Complete | a)
One white fence door is misaligned in Island third row b) Guards get stuck on doors, especially white fence doors island c) if time runs out for chopper, you still complete objective and mission (fades out, no end scene) d) can plant mine on chopper or throw grenade near, have it blow up in end scene... e) Klebb says nothing (actually kind of a funny bonus easter egg to leave) f) Why don’t you get double MP-40’s when you defeat Red Grant? g) The whole situation with Klebb escaping is a little odd - the helicopter is already there before she starts running (you can’t sabotage it in any way). Once you kill Red Grant, it takes a while before she runs away, and you can easily keep up with her and get to the helicopter before her. h) What exactly is the “grounds key” for? |
Incomplete | Incomplete | g) Maybe have a scene when you are able to see the helicopter, you can just see her running towards the helicopter, and when you get really close, it triggers the ending cutscene | |||||||||||||||||||||||||
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Bonus #2: Spectre's Island | mission | 647 | 287 | LcrypE | LspecE | SubDrag | Complete | Incomplete | Incomplete | |||||||||||||||||||||||||||
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Bonus #2: Spectre's Island | multiplayer | 610 | 262 | Ump_setupcrypZ | SubDrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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Bookshelf | prop | 523 | 020B | Ptorpedo_rackZ | PbookshelfZ | 74 | 004A | Bookshelf | 3 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Bowler Hat | gun | 193 | 00C1 | GthrowknifeZ | GbowlerZ | 3 | SubDrag | Complete | Complete | Complete | ||||||||||||||||||||||||||
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Bowler Hat Held | prop chr | 327 | 147 | PchrthrowknifeZ | Pchrbowler2Z | 209 | 00D1 | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
Brantly B-2 Helicopter | prop | ### | ffff | *PB2Z | ##### | plane | 28 | Trevor | Incomplete | Complete | Incomplete | ||||||||||||||||||||||||||
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Breakroom Table | prop | 374 | 176 | Pdoor_aztecZ | PtablebreakZ | 327 | 147 | Table | 3 | 0F | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
Briefcase (unused?) | gun | 124 | 7c | GbriefcaseZ | Unused | ||||||||||||||||||||||||||||||||
Bungee (unused?) | gun | 127 | 7f | GbungeeZ | Unused | ||||||||||||||||||||||||||||||||
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Caddy Hat | prop hat | 415 | 019F | PhatberetZ | PhatcaddyZ | 220 | 00DC | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
Camera (unused?) | gun | 128 | 80 | GcameraZ | Unused | ||||||||||||||||||||||||||||||||
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Campanula Plant | prop | 518 | 206 | Pstool1Z | *PplantcampanulaZ | 72 | 48 | Foliage | 3 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Canister Filter | prop | 286 | 011E | PchrgoldeneyekeyZ | PgasfilterZ | 248 | 00F8 | Misc | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Capungo | character | 75 | 004B | CheadkarlZ | CcapungoZ | SubDrag
Trevor Wreck |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Car Key | gun | 161 | 00A1 | GkeycardZ | GkeycarZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Car Key | prop | 519 | 207 | Pswipe_card2Z | PkeycarZ | 86 | 56 | Key | 4 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Car Mould | prop | 254 | 00FE | PcarweirdZ | PcarmouldZ | 304 | 130 | car | 3 | 0D | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Card Table | prop | 403 | 193 | PgasbarrelZ | PtablecardZ | 113 | 71 | Table | 3 | 0F | Spinout | Complete | Complete | Incomplete | ||||||||||||||||||||||
Cartridge | gun | 130 | 82 | GcartridgeZ | 0 | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
Cartridge blue | gun | 129 | 81 | GcartblueZ | 0 | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
Cartridge Rifle | gun | 131 | 83 | GcartrifleZ | 0 | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
Cartridge Shell | gun | 132 | 84 | GcartshellZ | 0 | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Caucasian Male 1 | head | 74 | 004A | CheadjoelZ | CheadjackZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
Cedit Card (unused?) | gun | 135 | 87 | GcreditcardZ | Unused | ||||||||||||||||||||||||||||||||
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Chair Brown | prop | 406 | 196 | PgastankZ | PchairwoodZ | 117 | 75 | Chair | 3 | 3 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Chair Hotel Room | prop | 544 | 220 | Pwood_sm_crate4Z | PchairhotelZ | 82 | 52 | Chair | 3 | 3 | Spinout | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Chapel Door | prop | 420 | 01A4 | PhatchsevxZ | PdoorchapelZ | 295 | 127 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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China Mao Secret Door | prop | 493 | 01ED | Psev_door_v1Z | *PdoorchinamaoZ | 140 | 008C | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Chinese Army | character | 40 | 28 | CbluemanZ | CchinaguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Chinese Dossier | gun | 141 | 008D | GdossierredZ | *GdossierZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Chinese Dossier | prop * | 276 | 114 | PchrdossierredZ | PdossierZ | 270 | 010E | Collectible | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Chinese Factory Worker | character | 48 | 30 | CcommguardZ | CchinatechZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Chinese Nuclear Bomb | prop | 217 | 00D9 | Pammo_crate4Z | PnukebombZ | 6 | 6 | Nuke | 3 | 5 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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ciaguy | head | 682 | 02AA | CheadciaZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
CircuitBoard (unused?) | gun | 133 | 85 | GcircuitboardZ | Unused | ||||||||||||||||||||||||||||||||
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Claymore | prop chr | 313 | 139 | PchrremotemineZ | PchrclaymoreZ | 199 | 00C7 | Gun | 8 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Clipboard 1 | gun | 134 | 86 | GclipboardZ | *Gclipboard1Z | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Clipboard 2 | gun | 165 | 00A5 | GlectreZ | Gclipboard2Z | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Clipboard Brown | prop | 283 | 011B | PchrgaskeyringZ | Pclipboard1Z | 252 | 00FC | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Clipboard Red | prop * | 269 | 010D | PchrclipboardZ | Pclipboard2Z | 269 | 010D | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Club Front Door | prop | 221 | 00DD | Parchsecdoor2Z | PdoorclubwindZ | 298 | 012A | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Covered Car 2 | prop car | 220 | 00DC | Parchsecdoor1Z | Pcarcovered2Z | 297 | 129 | Car | 27 | 0D | SubDrag | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Covered Truck | prop car | 495 | 01EF | PsevdishZ | PtruckcoveredZ | 296 | 128 | Car | 27 | 0D | SubDrag | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Crab Key Computer 1 | prop | 380 | 017C | Pdoor_roller1Z | Pconsolecrab2Z | 146 | 92 | Dr No | 3 | 8 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Computer 2 | prop | 381 | 017D | Pdoor_roller2Z | PconsolecrabmainZ | 147 | 93 | Dr No | 3 | 8 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Computer Main | prop | 516 | 204 | Psteel_door2bZ | Pconsolecrab1Z | 145 | 91 | Dr No | 3 | 8 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Dining Table | prop | 346 | 015A | Pconsole_sevbZ | PtablecrabZ | 29 | 001D | Dr No | 3 | 0F | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Guard Hat | prop hat | 308 | 134 | PchrpitongunZ | PhatcrabkeyZ | 228 | e4 | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Hexagon Door | prop D-Iris | 378 | 017A | Pdoor_irisZ | *PdoorcrabhexZ | 165 | 00A5 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Metal Door | prop | 405 | 195 | Pgasplant_clear_doorZ | PdoorcrabmetalZ | 160 | 00A0 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crab Key Vault Door | prop | 454 | 01C6 | PmilcopterZ | PdoorcrabvaultZ | 284 | 011C | Door | 1 | 0D | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Crate Door | prop | 722 | 02D2 | PcrtedoorZ | 345 | 159 | Door | 1 | 0 | Mark Kane | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Cyberen | head | 713 | 02C9 | CheadcyberenZ | Cyberen | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
DataThief (unused?) | gun | 137 | 89 | GdatathiefZ | Unused | ||||||||||||||||||||||||||||||||
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Decontamination Machine | prop | 482 | 1e2 | ProofgunZ | PdecontaminatorZ | 98 | 62 | Dr No | 3 | 4 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Decoration in Ranch | prop | 479 | 01DF | Pradio_unit2Z | PdecorationZ | 66 | 42 | Misc | 3 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Desk Lamp | prop | 400 | 190 | Pgas_plant_sw4_do1Z | Plamp5Z | 157 | 009D | Lamp | 3 | 7 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
Detonator | gun | 195 | 00C3 | GtriggerZ | GtriggerZ | 31 | Wreck | Complete | Complete | Complete | |||||||||||||||||||||||||||
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Dining Cart | prop | 226 | e2 | Pblotter1Z | PdinecartZ | 9 | 9 | Cart | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Dink | character | 93 | 005D | CjeanwomanZ | CdinkZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Do Not Enter Sign | prop | 541 | 021D | Pwood_lg_crate1Z | PsignnoenterZ | 79 | 004F | Sign | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Dolly | prop | 448 | 01C0 | Pmainframe2Z | PdollyZ | 49 | 31 | Misc | 3 | 0 | SubDrag
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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donaldredgrant | character | 683 | 02AB | CgrantZ | SubDrag
Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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donaldredgrant | head | 684 | 02AC | CheadgrantZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
Door Exploder (unused?) | gun | 140 | 8c | GdoorexploderZ | Unused | ||||||||||||||||||||||||||||||||
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Door Panel | prop 4screen | 389 | 185 | PdoorpanelZ | PdoorpanelZ | 336 | 150 | Monitor | 0B | 6 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Double Decker Bus | prop | 418 | 01A2 | PhatchboltZ | PdoubledeckerZ | 119 | 77 | Car | 3 | 0D | Trevor | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Dr. No Head | head | 720 | 02D0 | CheaddrnoZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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drno | character | 685 | 02AD | CdrnoZ | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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drnotanguard | character | 686 | 02AE | CnoguardZ | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Drug List | gun | 170 | 00AA | GmicrocodeZ | GdruglistZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Drug List | prop | 510 | 01FE | Pst_pete_room_2iZ | PdruglistZ | 321 | 141 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Drug Plants | prop | 475 | 01DB | Pplant2Z | PplantdrugZ | 316 | 013C | Foliage | 3 | 0 | Spinout | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Dual Monitor Screens | prop 4screen | 239 | 00EF | Pbridge_console1aZ | PtvdualZ | 12 | 000C | Monitor | 0B | 8 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Dumpster | prop | 230 | e6 | PbombZ | PdumpsterZ | 255 | 00FF | Misc | 3 | 4 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
Dynamite (unused?) | gun | 142 | 8e | GdynamiteZ | Unused | ||||||||||||||||||||||||||||||||
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Elite Bodyguard | character | 106 | 006A | CsnowguardZ | CwhiteguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Emergency Door | prop | 725 | 02D5 | PemerdoorZ | 346 | 015A | Door | 1 | 0 | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||
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endcredits | mission | 34 | 22 | bg/bg_len_all_p.seg | SubDrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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endcredits | mission | 568 | 238 | Tbg_len_all_p_stanZ | SubDrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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endcredits | mission | 628 | 274 | UsetuplenZ | SubDrag | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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endcredits | mission | 658 | 292 | LlenE | SubDrag | Complete | Incomplete | Incomplete | a)
Add my Full name b) Dr. Doak in Credits should be line above |
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Explosion Bit | prop | 392 | 188 | PexplosionbitZ | PexplosionbitZ | 2 | 2 | Explosion Bit | 3 | 5 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
Explosive pen (unused?) | gun | 144 | 90 | GexplosivepenZ | Unused | ||||||||||||||||||||||||||||||||
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Fancy Chair | prop | 353 | 161 | Pcryptdoor3Z | PchairfancyZ | 174 | 00AE | Chair | 3 | 3 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Fancy Table | prop | 354 | 162 | Pcryptdoor4Z | PtablefancyZ | 175 | 00AF | Table | 3 | 0F | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Felix Kentucky Fedora | prop hat | 266 | 010A | PchrbungeeZ | Phatfelix2Z | 233 | e9 | Hat | 11 | 0 | Monkeyface
Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Felix Knox | character | 69 | 45 | CheadgrahamZ | CfelixknoxZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Felix Leiter Head | head | 89 | 59 | CheadsteveeZ | CheadfelixZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Felix Miami (and Sierra) | character | 39 | 27 | CbluecamguardZ | CfelixmiamiZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Felix Miami Fedora | prop hat | 280 | 118 | PchrfingergunZ | Phatfelix1Z | 229 | e5 | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Female Flight Attendant | character | 50 | 32 | CfattechwomanZ | CstewardessZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Female Ice Skater | character | 116 | 74 | CxeniaZ | CicegirlZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Fence | prop | 520 | 208 | Pswivel_chair1Z | PfenceZ | 73 | 49 | Fence | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Filing Cabinet | prop | 393 | 189 | Pfiling_cabinet1Z | PfilecabinetZ | 43 | 002B | Locker | 3 | 3 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Financial Records | prop | 218 | 00DA | Pammo_crate5Z | PledgerZ | 7 | 7 | Collectible | 8 | 2 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
Finger Gun (unused?) | gun | 146 | 92 | GfingergunZ | Unused | ||||||||||||||||||||||||||||||||
Fire Extinguisher | gun | 145 | 91 | GextinguisherZ | Unused | ||||||||||||||||||||||||||||||||
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Fire Extinguisher | prop | 279 | 117 | PchrextinguisherZ | PextinguisherZ | 128 | 80 | Misc | 3 | 0C | Rare SubDrag |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Fireplace | prop | 491 | 01EB | Psev_door4_windZ | PfireplaceZ | 138 | 008A | Monitor | 0A | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flack Jacket Full | prop | 227 | e3 | PbodyarmourZ | ParmorZ | 115 | 73 | Armor | 15 | 0 | Rare SubDrag |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flack Jacket Half | prop | 228 | e4 | PbodyarmourvestZ | ParmorvestZ | 116 | 74 | Armor | 15 | 0 | Rare
SubDrag |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flag Tag Token | prop chr | 394 | 018A | PflagZ | PchrflagZ | 333 | 014D | Collectible | 8 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
Flare Pistol (unused?) | gun | 148 | 94 | GflarepistolZ | Unused | ||||||||||||||||||||||||||||||||
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Flat TV Screen | prop 1screen | 533 | 215 | PtvscreenZ | PtvflatZ | 77 | 004D | Monitor | 0A | 6 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flight Attendant Hat | prop hat | 423 | 01A7 | PhatfurrybrownZ | PhatstewardessZ | 213 | 00D5 | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flight Manifest | gun | 171 | 00AB | GmicrofilmZ | GmanifestZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Flight Manifest | prop * | 259 | 103 | PchrblackboxZ | PmanifestZ | 274 | 112 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Flying Circus Girl | character | 95 | 005F | CmoonfemaleZ | CcircusZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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flyingcircusgirl1 | head | 687 | 02AF | Cheadcir1Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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flyingcircusgirlblonde | head | 690 | 02B2 | Cheadcir4Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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flyingcircusgirlblonde2 | head | 688 | 02B0 | Cheadcir2Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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flyingcircusgirlblonde3 | head | 689 | 02B1 | Cheadcir3Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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flyingcircusgirlredderhead | head | 691 | 02B3 | Cheadcir5Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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flyingcircusgirlredhead | head | 692 | 02B4 | Cheadcir6Z | Trevor | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Frag Grenade | gun | 155 | 009B | GgrenadeZ | GgrenadeZ | 27 | Trevor | Complete | Complete | Incomplete | 0 | 0 | 1200 | 120 | 0 | 1700 | ||||||||||||||||||||
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Frag Grenade | prop chr | 288 | 120 | PchrgrenadeZ | PchrgrenadeZ | 196 | 00C4 | Gun | 8 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Fruit Basket | prop | 379 | 017B | Pdoor_mfZ | PfruitbasketZ | 332 | 014C | Fruit | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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frwlguard | character | 693 | 02B5 | CspectreZ | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Fuel Tank | prop | 721 | 02D1 | PfueldtankZ | 344 | 158 | Misc | 3 | 3 | Mark Kane | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Gas Canister | gun | 166 | 00A6 | GlockexploderZ | GgascanisterZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Gas Canister | prop chr | 235 | 00EB | Pboxes2x4Z | PgascanisterZ | 90 | 005A | Collectible | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Gas Cylinder | prop | 372 | 174 | Pdoor_azt_deskZ | PgascylinderZ | 329 | 149 | Barrel | 3 | 5 | Trevor | Complete | Incomplete | Incomplete | FixTop | |||||||||||||||||||||
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Gas Filter | gun | 143 | 008F | GexplosivefloppyZ | *GgasfilterZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
gas keyring (unused?) | gun | 150 | 96 | GgaskeyringZ | Unused | ||||||||||||||||||||||||||||||||
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Gas Mark | prop chr | 236 | 00EC | Pboxes3x4Z | PgasmaskZ | 89 | 59 | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Gas Mask | gun | 120 | 78 | GblackboxZ | *GgasmaskZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Gated Ranch Door | prop | 504 | 01F8 | Psilo_lift_doorZ | PdoorranchgateZ | 144 | 90 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Gatehouse Door | prop | 526 | 020E | Ptrain_doorZ | PdoorgatehouseZ | 161 | 00A1 | Door | 1 | 0 | Sogun | Complete | The regular white doors with the black knob usually clip through the wall a little. It’s usually visible by the z-fighting in the wall on the door knob side. | Incomplete | Incomplete | |||||||||||||||||||||
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Gatekeeper | character | 84 | 54 | CheadpeteZ | CgatekeeperZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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general | head | 694 | 02B6 | CheadgenZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Glass Cup | prop | 410 | 019A | Pglassware4Z | PcupZ | 312 | 138 | Glassware | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Glass Door | prop | 387 | 183 | Pdoor_winZ | PdoorglassZ | 326 | 146 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Gold Bar | gun | 151 | 97 | GgoldbarZ | GgoldnaziZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Gold Bars Stacked | prop | 513 | 201 | Pst_pete_room_6cZ | PgoldstackZ | 324 | 144 | Gold | 3 | 0 | Trevor | Complete | Complete | Incomplete | ReEnv | |||||||||||||||||||||
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Gold Bodyguard | character | 52 | 34 | CgreatguardZ | CgoldguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Gold Couch | prop | 366 | 016E | Pdest_gunZ | PcouchgoldZ | 101 | 65 | Sofa | 3 | 4 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Gold Ingot Nazi | prop chr | 284 | 011C | PchrgoldbarZ | PgoldnaziZ | 267 | 010B | Gold | 3 | 0 | Trevor | Complete | Complete | Incomplete | ReEnv | |||||||||||||||||||||
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Gold Ingot Rare | prop * | 304 | 130 | PchrmicrofilmZ | PgoldrareZ | 263 | 107 | Gold | 3 | 0 | Trevor | Complete | Complete | Incomplete | ReEnv, BOS | |||||||||||||||||||||
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Gold Ingots | prop | 248 | 00F8 | Pcard_box3Z | PgoldingotsZ | 20 | 14 | Gold | 3 | 4 | Trevor | Complete | Complete | Incomplete | ReEnv | |||||||||||||||||||||
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Golden Beach Chair | prop | 489 | 1e9 | Psev_door3Z | PchairgoldZ | 136 | 88 | Chair | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golden Goblet | prop | 257 | 101 | PchraudiotapeZ | PgoldgobletZ | 262 | 106 | Gold | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ReEnv | |||||||||||||||||||||
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Golden Horse | prop | 481 | 1e1 | Pradio_unit4Z | PgoldhorseZ | 68 | 44 | Gold | 3 | 0 | SubDrag (LoPol Google) | Complete | Complete | Incomplete | ReEnv | |||||||||||||||||||||
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Golden Revolver | gun | 182 | 00B6 | GrugerZ | GgoldrevolverZ | 23 | Rare
Wreck |
Complete | a) fix cylinder texture and add "Skel" | 911 a) wreck | Complete | Incomplete | Re-Pos | 94 | 36 | 600 | 36 | 156 | 740 | |||||||||||||||||
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Golden Revolver | prop chr | 316 | 013C | PchrrugerZ | *PchrgoldrevolverZ | 190 | 00BE | Gun | 8 | 0 | Rare Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||
GoldenEye Key (unused?) | gun | 152 | 98 | GgoldeneyekeyZ | Unused | ||||||||||||||||||||||||||||||||
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Goldfinger Army | character | 115 | 73 | CvalentinZ | CauricarmyZ | Monkeyface | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Goldfinger Golf Clothes | character | 79 | 004F | CheadmarionZ | CauricgolfZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Goldfinger Logo | prop | 411 | 019B | PgoldeneyelogoZ | PlogogoldfingerZ | 277 | 115 | Logo | 3 | 0 | Trevor | Complete | Golden Hand has line | Incomplete | Incomplete | clamp hand texture | ||||||||||||||||||||
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Goldfinger Pool | character | 101 | 65 | CorumovZ | CauricpoolZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Goldfinger Ranch | character | 55 | 37 | CheadalanZ | CauricranchZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Goldfinger Suit | character | 92 | 005C | CjawsZ | CauricsuitZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Goldfinger Tux | character | 38 | 26 | CbaronsamediZ | CaurictuxZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Golf Bag | prop | 278 | 116 | PchrexplosivepenZ | PgolfbagZ | 225 | e1 | Gun | 8 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Club | gun | 163 | 00A3 | GknifeZ | GgolfclubZ | 2 | Trevor | Complete | Complete | Incomplete | Re-Pos | 15 | 194 | 959 | ||||||||||||||||||||||
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Golf Club | prop chr | 317 | 013D | PchrsafecrackercaseZ | PchrgolfclubZ | 237 | 00ED | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Club Dining Table | prop | 431 | 01AF | PhindZ | PtableclubbigZ | 285 | 011D | Table | 3 | 0F | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Club Lockers | prop | 408 | 198 | Pglassware2Z | Plocker1Z | 310 | 136 | Locker | 3 | 3 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Club Round Table | prop | 458 | 01CA | PmodemboxZ | PtableclubroundZ | 335 | 014F | Table | 3 | 0F | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Club Shop Door | prop 4win | 350 | 015E | Pcryptdoor1bZ | PdoorgolfshopZ | 171 | 00AB | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golf Flag | prop | 404 | 194 | PgasbarrelsZ | PgolfflagZ | 114 | 72 | Misc | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Golfer | character | 102 | 66 | CpilotZ | CgolferZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Grand Slam Notice | gun | 191 | 00BF | GstafflistZ | GgrandslamnoteZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Grand Slam Notice | prop * | 325 | 145 | PchrstafflistZ | *PgrandslamnoteZ | 271 | 010F | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Grating Door | prop | 352 | 160 | Pcryptdoor2bZ | PdoorcrabgrateZ | 173 | 00AD | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Grenade Round | prop chr | 290 | 122 | PchrgrenaderoundZ | PchrgrenaderoundZ | 203 | 00CB | Gun | 8 | 0D | Rare
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Grey Bodyguard | character | 94 | 005E | CmaydayZ | CgreyguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Grey Table | prop | 340 | 154 | Pconsole_sev2bZ | PtablegreyZ | 33 | 21 | Table | 3 | 0F | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ground Post | prop | 229 | e5 | PbollardZ | PpostZ | 339 | 153 | Misc | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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gun | text | 654 | 28e | LgunE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Halt Sign | prop | 547 | 223 | Pwooden_table1Z | PsignhaltZ | 85 | 55 | Sign | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Handcuffs | prop | 335 | 014F | PchrwristdartZ | PhandcuffsZ | 224 | e0 | Misc | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Hawker | character | 86 | 56 | CheadsallyZ | ChawkerZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Heat Fan | prop | 272 | 110 | PchrdatathiefZ | PheatfanZ | 253 | 00FD | Fan | 3 | 2 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Heroin Banana | gun | 157 | 009D | GheroinZ | GbananaZ | Trevor | Complete | Incomplete | Incomplete | Banana shouldn't explode | ||||||||||||||||||||||||||
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Heroin Banana | prop * | 260 | 104 | PchrblueprintsZ | PbananaZ | 258 | 102 | Collectible | 8 | 0 | Trevor | Complete | Explodes | Incomplete | Incomplete | Should not explode | ||||||||||||||||||||
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Hiller Helicopter | prop plane | 430 | 01AE | PhelicopterZ | PhelihillerZ | 282 | 011A | Plane | 28 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Hiller UH12 Helicopter | prop plane | 719 | 02CF | PhelihillyZ | 343 | 157 | Plane | 28 | 0D | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Homer | gun | 125 | 007D | GbugZ | *GhomerZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Homer | prop | 264 | 108 | PchrbugZ | PhomerZ | 245 | 00F5 | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Homer (Mini) | gun | 169 | 00A9 | GmicrocameraZ | GhomerminiZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Homer Mini | prop | 302 | 012E | PchrmicrocameraZ | PhomerminiZ | 246 | 00F6 | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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honeyryder | character | 695 | 02B7 | ChoneyZ | SubDrag | Complete | honey ryder foot collision box is off from crab kay | Incomplete | Incomplete | |||||||||||||||||||||||||||
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Hotel Balcony Door | prop 4win | 498 | 01F2 | PsevdoorwindZ | PdoorhotelwindZ | 167 | 00A7 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Hotel Chair Miami | prop | 532 | 214 | Ptv_holderZ | PchairwhiteZ | 76 | 004C | Chair | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Hotel Closet Door | prop | 496 | 01F0 | PsevdoormetslideZ | PdoorhotelclosetZ | 169 | 00A9 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Hotel Plain Door | prop | 349 | 015D | Pcryptdoor1aZ | PdoorhotelplainZ | 170 | 00AA | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Industries Door Left | prop | 385 | 181 | Pdoor_st_arec1Z | PdoorindleftZ | 150 | 96 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Industries Door Right | prop | 386 | 182 | Pdoor_st_arec2Z | PdoorindrightZ | 151 | 97 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Industries Green Door | prop 4win | 494 | 01EE | Psev_trislideZ | Pdoorindwind2Z | 139 | 008B | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Industries Green Door Braced | prop | 490 | 01EA | Psev_door3_windZ | Pdoorindwind1Z | 137 | 89 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Iodine Pill | gun | 201 | 00C9 | GwatchidentifierZ | GiodineZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Iodine Pill | prop | 492 | 01EC | Psev_doorZ | PiodineZ | 135 | 87 | Collectible | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Jack Strapp | head | 701 | 02BD | Cheadranch2Z | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Jeep (1962 Willys M38 A1) | prop tank | 502 | 01F6 | Pshuttle_door_rZ | PjeepwillysZ | 307 | 133 | Car | 27 | 0D | SubDrag | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Jeep (Covered) | prop car | 359 | 167 | Pdepot_gate_entryZ | PjeepcoveredZ | 308 | 134 | Misc | 3 | 0D | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Jeep (Yellow M38) | prop car | 501 | 01F5 | Pshuttle_door_lZ | PjeepyellowZ | 306 | 132 | Car | 27 | 0D | SubDrag | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Jill Gold | character | 57 | 39 | CheadbalaclavaZ | CjillgoldZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Jill Masterson | character | 80 | 50 | CheadmarkZ | CjillZ | SubDrag Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
Joypad | gun | 158 | 9e | GjoypadZ | GjoypadZ | Rare | Complete | Complete | Complete | ||||||||||||||||||||||||||||
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Jungle Gym | prop | 233 | e9 | Pborg_crateZ | PjunggymZ | 87 | 57 | Gym | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Karabiner 98k | gun | 188 | 00BC | GspectreZ | GkarabZ | 17 | Trevor | Complete | Complete | Incomplete | BSP, Re-Pos | 276 | -66 | 1684 | -64 | 272 | 2465 | |||||||||||||||||||
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Karabiner 98k | prop chr | 322 | 142 | PchrspectreZ | PchrkarabZ | 194 | 00C2 | gun | 3 | 0 | Trevor | Complete | Complete | Incomplete | Check type != gun | |||||||||||||||||||||
Key Analyser (unused?) | gun | 159 | 9f | GkeyanalysercaseZ | Unused | ||||||||||||||||||||||||||||||||
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Kisch Army | character | 77 | 004D | CheadleeZ | CkischarmyZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Kisch Green Hat | prop hat | 429 | 01AD | PhattbirdbrownZ | PhatgreencapZ | 216 | 00D8 | Hat | 11 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Kisch Head | head | 91 | 005B | CheadvivienZ | CheadkischZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | ||||||||||||||||||||||||||
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Kisch Ranch | character | 112 | 70 | CtimberbondZ | CkischranchZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Knockout Gas | gun | 122 | 007A | GbombcaseZ | *GkogasZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Knockout Gas | prop chr | 261 | 105 | PchrbombcaseZ | *PchrkogasZ | 226 | e2 | Barrel | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Knox Bay Door | prop 4win | 383 | 017F | Pdoor_roller4Z | PdoorknoxrollerZ | 149 | 95 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Knox Gate | prop | 391 | 187 | PdoorstatgateZ | PdoorknoxgateZ | 183 | 00B7 | Door | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Knox Map Door | prop | 373 | 175 | Pdoor_azt_desk_topZ | PdoorknoxmapZ | 330 | 014A | Door | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Knox Security Door | prop | 497 | 01F1 | PsevdoornowindZ | PdoorknoxsecZ | 168 | 00A8 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Knox Vault Door | prop | 514 | 202 | Psteel_door1Z | PdoorvaultZ | 141 | 008D | Door | 1 | 0 | Sogun Trevor(normals) |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Korean Blue Hat | prop hat | 395 | 018B | PfloppyZ | PhatkoreanZ | 247 | 00F7 | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Korean Soldier | character | 96 | 60 | CmoonguardZ | CkoreanZ | Monkeyface | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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kyle | head | 697 | 02B9 | CheadkyleZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Lab Desk | prop | 361 | 169 | Pdesk2Z | *PdesklabZ | 39 | 27 | Table | 3 | 0F | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
Lamp 1 | prop | 363 | 016B | Pdesk_lamp2Z | Plamp1Z | 40 | 28 | Lamp | 3 | 7 | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Lamp 2 | prop | 444 | 01BC | Plocker4Z | Plamp2Z | 97 | 61 | Lamp | 3 | 7 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Lamp 3 | prop | 367 | 016F | Pdest_harpoonZ | Plamp4Z | 102 | 66 | Lamp | 3 | 7 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Lamp 4 | prop | 365 | 016D | Pdest_exocetZ | Plamp3Z | 100 | 64 | Lamp | 3 | 7 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Landmine | gun | 179 | 00B3 | GproximitymineZ | GlandmineZ | 29 | Trevor | Complete | Complete | Incomplete | Re-Pos | 0 | 0 | 170 | 15 | 0 | 343 | |||||||||||||||||||
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Landmine | prop chr | 312 | 138 | PchrproximitymineZ | PchrlandmineZ | 200 | 00C8 | Gun | 8 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Large Beech Tree | prop | 348 | 015C | Pconsole_sevdZ | PtreebeechZ | 31 | 001F | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Laser | gun | 164 | 00A4 | GlaserZ | GlaserZ | 24 | Trevor | Complete | Complete | Incomplete | BSP, Re-Pos | 0 | -103 | 2372 | -10 | 0 | 3320 | |||||||||||||||||||
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Laser | prop | 210 | 00D2 | PICBM_noseZ | PlaserZ | 92 | 005C | Misc | 3 | 5 | Monkeyface Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Laser Weapon | prop chr | 297 | 129 | PchrlaserZ | PchrlaserZ | 187 | 00BB | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Legal Page | prop | 441 | 01B9 | PlegalpageZ | PlegalpageZ | 319 | 013F | Logo | 3 | 0 | SubDrag
Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Limpet Mine | gun | 194 | 00C2 | GtimedmineZ | GlimpetZ | 28 | Trevor | Complete | Complete | Incomplete | Check model | 0 | 25 | 640 | 8 | 0 | 1064 | |||||||||||||||||||
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Limpet Mine | prop chr | 328 | 148 | PchrtimedmineZ | PchrlimpetZ | 201 | 00C9 | Gun | 8 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Locker Door | prop | 243 | 00F3 | Pbridge_console3aZ | PdoorlockerZ | 16 | 10 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Lockheed Jetstar | prop plane | 414 | 019E | Pgun_runway1Z | PjetstarZ | 292 | 124 | Plane | 28 | 0D | Spinout
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Low Table | prop | 714 | 02CA | PlowtableZ | 340 | 154 | Table | 3 | 3 | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||
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Luger P08 | gun | 192 | 00C0 | GtaserZ | GlugerZ | 7 | Trevor | Complete | a) Luger draw issue, hand can go over gun | Complete | Incomplete | Re-Pos a) BSP |
102 | 2 | 403 | 20 | 90 | 561 | ||||||||||||||||||
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Luger P08 | prop * | 331 | 014B | PchrvideotapeZ | PchrlugerZ | 275 | 113 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1 Carbine | gun | 149 | 95 | Gfnp90Z | GcarbineZ | 18 | 18 | Trevor | Complete | Complete | Incomplete | BSP, Re-Pos, move model co-ords | 214 | -71 | 1187 | -56 | 217 | 1607 | ||||||||||||||||||
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M1 Carbine | prop chr | 282 | 011A | Pchrfnp90Z | PchrcarbineZ | 197 | 00C5 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1 Garand | gun | 153 | 99 | GgoldengunZ | GgarandZ | 19 | 19 | Trevor | Complete | Complete | Incomplete | BSP, Re-Pos, EnvMap | 6 | -72 | 1401 | -51 | 0 | 1990 | ||||||||||||||||||
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M1 Garand | prop chr | 285 | 011D | PchrgoldenZ | PchrgarandZ | 208 | 00D0 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M14 | gun | 167 | 00A7 | Gm16Z | Gm14Z | 14 | Trevor | Complete | Complete | Incomplete | 246 | -45 | 1497 | 25 | 221 | 2027 | ||||||||||||||||||||
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M14 | prop chr | 300 | 012C | Pchrm16Z | Pchrm14Z | 188 | 00BC | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M14 Magazine | prop | 445 | 01BD | Pm16magZ | PmagM14Z | 122 | 007A | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
M18 Claymore | gun | 180 | 00B4 | GremotemineZ | GclaymoreZ | 30 | Trevor | Complete | Complete | Incomplete | Check model | 0 | 0 | 300 | 18 | 0 | 450 | ||||||||||||||||||||
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M1911a1 | gun | 196 | 00C4 | Gtt33Z | Gm1911Z | 6 | Trevor | Complete | Complete | Incomplete | Re-Pos | 104 | 0 | 379 | 12 | 98 | 549 | |||||||||||||||||||
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M1911a1 | prop chr | 329 | 149 | Pchrtt33Z | Pchrm1911Z | 205 | 00CD | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1928 Magazine | prop | 507 | 01FB | PspectremagZ | Pmag1928Z | 125 | 007D | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1928 Thompson | prop chr | 307 | 133 | Pchrmp5ksilZ | PchrtommyZ | 206 | 00CE | Gun | 8 | 0 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1928a | prop chr | 306 | 132 | Pchrmp5kZ | Pchrm1928aZ | 189 | 00BD | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1928a Drum Mag | prop | 396 | 018C | Pfnp90magZ | PmagdrumZ | 130 | 82 | Magazine | 7 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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M1928a Thompson | gun | 173 | 00AD | Gmp5kZ | Gm1928aZ | 12 | Trevor | Complete | Complete | Incomplete | Re-Pos | 0 | -76 | 1361 | -60 | 6 | 1874 | |||||||||||||||||||
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M1928a Thompson (Drum) | gun | 174 | 00AE | Gmp5ksilZ | GtommyZ | 13 | Monkeyface | Complete | Complete | Incomplete | Re-Pos | 0 | -76 | 1361 | -60 | 6 | 1874 | |||||||||||||||||||
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M20 Super Bazooka | gun | 181 | 00B5 | GrocketlaunchZ | GrocklaunchZ | 26 | Trevor | Complete | Complete | Incomplete | Re-Pos | 130 | 43 | 2000 | 88 | 128 | 2900 | |||||||||||||||||||
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M79 Grenade Launcher | gun | 156 | 009C | GgrenadelaunchZ | GgrenlaunchZ | 25 | Trevor | Complete | Complete | Incomplete | Re-Pos | 56 | -50 | 1177 | 3 | 53 | 1652 | |||||||||||||||||||
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M79 Grenade Launcher | prop chr | 289 | 121 | PchrgrenadelaunchZ | PchrgrenlaunchZ | 185 | 00B9 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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MacLeod (Bomb Diffuser) | character | 82 | 52 | CheadmishkinZ | CmacleodZ | SubDrag
Wreck |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Maid | character | 64 | 40 | CheadchrisZ | CmaidZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Main Folders | prop menu | 536 | 218 | PwalletbondZ | PwalletbondZ | 278 | 116 | Logo | 3 | 0 | Wreck 00action(Portraits) |
Complete | Complete | Incomplete | Re-shade and restore red stamp | |||||||||||||||||||||
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Male Ice Skater | character | 53 | 35 | CgreyguardZ | CicemanZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mansion Door Ranch | prop | 517 | 205 | Psteel_door3Z | PdoormansionZ | 143 | 008F | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
Map (unused?) | gun | 168 | a8 | GmapZ | Unused | ||||||||||||||||||||||||||||||||
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Mark Kane | head | 723 | 02D3 | CheadmrkaZ | Mark Kane | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Mechanic Blue | character | 85 | 55 | CheadrobinZ | CmechblueZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mechanic Red | character | 71 | 47 | CheadjimZ | CmechredZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mei-Lei | character | 68 | 44 | CheaddwayneZ | CmeileiZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Metal Fan | prop | 487 | 1e7 | PsatdishZ | PfanmetalZ | 70 | 46 | Fan | 27 | 0 | SubDrag
Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Metal Helmet | prop hat | 424 | 01A8 | PhathelmetZ | PhathelmetZ | 217 | 00D9 | Hat | 11 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Metal Shelving | prop | 512 | 200 | Pst_pete_room_5cZ | PshelvingZ | 323 | 143 | Dresser | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Mexican Civilian | character | 103 | 67 | CredmanZ | CmexcivZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mexican Civilian B | character | 63 | 003F | CheadbrosnantimberZ | CmexcivbZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mexican Security | character | 114 | 72 | CtrevguardZ | CmexguardZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mexico Bar Stool | prop | 232 | e8 | Pbookshelf1Z | PchairstoolZ | 11 | 000B | Chair | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Mexico Guard Cap | prop hat | 425 | 01A9 | PhathelmetgreyZ | PhatmexicoZ | 218 | 00DA | Hat | 11 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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MI6 Orders | gun | 176 | 00B0 | GplansZ | Gmi6ordersZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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MI6 Orders | prop | 309 | 135 | PchrplansZ | Pchrmi6ordersZ | 256 | 100 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Microphone | prop | 370 | 172 | Pdisk_drive1Z | Pmic1Z | 42 | 002A | Device | 3 | 6 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Microphone Industries | prop | 486 | 1e6 | PsatboxZ | Pmic2Z | 71 | 47 | Device | 3 | 7 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Midnight | head | 702 | 02BE | Cheadranch5Z | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Mini-Gun Turret | prop autogun | 413 | 019D | PgroundgunZ | PturretZ | 299 | 012B | MiniGun | 0D | 7 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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misc | text | 661 | 295 | LmiscE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Money | gun | 172 | 00AC | GmoneyZ | GmoneyZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Money | prop * | 268 | 010C | PchrcircuitboardZ | PmoneyZ | 259 | 103 | Collectible | 8 | 6 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Monkeyface | head | 698 | 02BA | CheadmfZ | Monkeyface | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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MP1 (Junkyard) | multiplayer | 19 | 13 | bg/bg_dish_all_p.seg | Comet | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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MP1 (Junkyard) | multiplayer | 562 | 232 | Tbg_dish_all_p_stanZ | Comet | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP1 (Junkyard) | multiplayer | 611 | 263 | Ump_setupdishZ | Comet | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP1 (Junkyard) | multiplayer | 651 | 28b | LdishE | Comet | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
MP2 (Mall) | multiplayer | 12 | 000C | bg/bg_ref_all_p.seg | bg/bg_mp2_all_p.seg | Mark Kane | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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MP2 (Mall) | multiplayer | 574 | 023E | Tbg_ref_all_p_stanZ | Mark Kane | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP2 (Mall) | multiplayer | 614 | 266 | Ump_setuprefZ | Mark Kane | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP2 (Mall) | multiplayer | 669 | 29d | LrefE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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MP3 (Hangars) | multiplayer | 30 | 1e | bg/bg_oat_all_p.seg | Trevor | Incomplete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP3 (Hangars) | multiplayer | 571 | 23b | Tbg_oat_all_p_stanZ | Trevor | Incomplete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP3 (Hangars) | multiplayer | 613 | 265 | Ump_setupoatZ | Trevor | Incomplete | Hangers multi crashes still | Incomplete | Incomplete | |||||||||||||||||||||||||||
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MP3 (Hangars) | multiplayer | 664 | 298 | LoatE | Trevor | Incomplete | Complete | Incomplete | ||||||||||||||||||||||||||||
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MP4 (Steel Mill) | multiplayer | 28 | 001C | bg/bg_ame_all_p.seg | Garabuyo | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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MP4 (Steel Mill) | multiplayer | 549 | 225 | Tbg_ame_all_p_stanZ | Garabuyo | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP4 (Steel Mill) | multiplayer | 604 | 025C | Ump_setupameZ | Sogun | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP4 (Steel Mill) | multiplayer | 638 | 27e | LameE | Sogun | Complete | Incomplete | Incomplete | ||||||||||||||||||||||||||||
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MP40 | gun | 186 | 00BA | GskorpionZ | Gmp40Z | 11 | Trevor | Complete | the MP-40, which is really inaccurate, and seems to be used in a lot of open levels. | Incomplete | Incomplete | Re-Pos | 154 | -96 | 1276 | -47 | 150 | 1800 | ||||||||||||||||||
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MP40 | prop chr | 320 | 140 | PchrskorpionZ | Pchrmp40Z | 193 | 00C1 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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MP40 Magazine | prop | 460 | 01CC | Pmp5kmagZ | Pmagmp40Z | 123 | 007B | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
MP5 (Project) | multiplayer | 0 | 0 | Comet | Removed | ||||||||||||||||||||||||||||||||
MP5 (Project) | multiplayer | 0 | 0 | Comet | Removed | ||||||||||||||||||||||||||||||||
MP5 (Project) | multiplayer | 0 | 0 | Comet | Removed | ||||||||||||||||||||||||||||||||
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mpmenu | text | 662 | 296 | LmpmenuE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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mpweapons | text | 663 | 297 | LmpweaponsE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Mr. Ling | character | 56 | 38 | CheadbZ | ClingZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mr. Solo | character | 49 | 31 | CdjbondZ | CsoloZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Mr. Solo | head | 699 | 02BB | CheadsoloZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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N64 Logo | prop | 461 | 01CD | PnintendologoZ | Plogon64Z | 276 | 114 | Logo | 3 | 0 | Trevor | Complete | Complete | Complete | ||||||||||||||||||||||
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Navy Peaked Cap | prop hat | 416 | 01A0 | PhatberetblueZ | PhatnavypeakZ | 221 | 00DD | Hat | 11 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nitro-Methane Barrel | prop | 443 | 01BB | Plocker3Z | PbarrelnitroZ | 96 | 60 | Barrel | 3 | 0E | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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No 6 Sign | prop | 407 | 197 | Pglassware1Z | PsignsixZ | 118 | 76 | Sign | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nuclear Device Open | prop | 223 | 00DF | PartictrailerZ | PnukeopenZ | 286 | 011E | Nuke | 3 | 5 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nuke Blueprints | gun | 121 | 79 | GblueprintsZ | GblueprintsZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Nuke Blueprints | prop chr | 293 | 125 | PchrkeyanalysercaseZ | PblueprintsZ | 241 | 00F1 | Collectible | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nuke Cooling Tanks | prop | 339 | 153 | Pconsole_sev2aZ | PcoolingtankZ | 32 | 20 | Barrel | 3 | 0D | Cyberen | Complete | Complete | Incomplete | reshade | |||||||||||||||||||||
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Nuke Device | prop | 298 | 012A | PchrlectreZ | PnukedeviceZ | 265 | 109 | Nuke | 3 | 5 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nuke Device Armed | prop | 303 | 012F | PchrmicrocodeZ | PnukearmedZ | 264 | 108 | Nuke | 3 | 5 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Nuke Key Box | gun | 118 | 76 | GaudiotapeZ | *GkeyboxZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Nuke Key Box | prop | 311 | 137 | PchrpolarizedglassesZ | PchrkeyboxZ | 249 | 00F9 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Oak Tree | prop | 434 | 01B2 | Pjungle3_treeZ | PtreeoakZ | 108 | 006C | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
Object Table End | prop | 726 | 2d6 | ob/ob_end.seg | Unused | Complete | Complete | ||||||||||||||||||||||||||||||
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Oddjob | character | 99 | 63 | CoddjobZ | CoddjobZ | Rare | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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oddjobhat | prop chr | 296 | 128 | PchrknifeZ | Pchrbowler1Z | 186 | 00BA | Hat | 11 | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||
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oddjobhat | prop hat | 535 | 217 | PvertdoorZ | PhatbowlerZ | 176 | 00B0 | Hat | 11 | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||
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options | text | 665 | 299 | LoptionsE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Orange | prop | 388 | 184 | PdoorconsoleZ | PorangeZ | 337 | 151 | Fruit | 3 | 0 | Rare (BK) | Complete | Complete | Incomplete | ||||||||||||||||||||||
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P38 | gun | 202 | 00CA | GwatchlaserZ | Gwp38Z | 8 | Trevor | Complete | Complete | Incomplete | re-pos, bsp | 112 | 0 | 392 | 16 | 104 | 553 | |||||||||||||||||||
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Package Stack | prop | 360 | 168 | Pdesk1Z | PpackagesZ | 38 | 26 | Box | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Padlock | prop | 468 | 01D4 | PpadlockZ | PpadlockZ | 63 | 003F | Misc | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Palm Tree | prop | 469 | 01D5 | PpalmZ | PtreepalmZ | 109 | 006D | Foliage | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Parachute Pack | gun | 178 | 00B2 | GpolarizedglassesZ | GparapackZ | Sogun | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Parachute Pack | prop | 531 | 213 | Ptv4screenZ | PparachuteZ | 78 | 004E | Collectible | 8 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Parasol | prop | 471 | 01D7 | Pphone1Z | PparasolZ | 64 | 40 | Misc | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Phone Tap | gun | 126 | 007E | GbugdetectorZ | *GphonetapZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Pill Box | prop | 509 | 01FD | Pst_pete_room_1iZ | PpillboxZ | 320 | 140 | Misc | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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pinkradiationsuit | character | 700 | 02BC | ChazpinkZ | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Piper PA-28 (Blue) | prop plane | 473 | 01D9 | Pplant11Z | PpiperblueZ | 315 | 013B | Plane | 27 | 0D | Trevor | Complete | Complete | Incomplete | Check type !=Plane | |||||||||||||||||||||
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Piper PA-28 (Red) | prop plane | 472 | 01D8 | PplaneZ | PpiperredZ | 291 | 123 | Plane | 27 | 0D | Trevor | Complete | Complete | Incomplete | Check type !=Plane | |||||||||||||||||||||
Piton gun (unused?) | gun | 175 | af | GpitongunZ | Unused | ||||||||||||||||||||||||||||||||
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Plane Curtain | prop | 356 | 164 | PdamgatedoorZ | PdoorcurtainZ | 178 | 00B2 | Door | 27 | 0 | Cyberen | Complete | Incomplete | Incomplete | Check Type != door | |||||||||||||||||||||
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Plane Stairs | prop | 238 | 00EE | PbrakeunitZ | PplanestairsZ | 120 | 78 | Airport | 27 | 4 | Cyberen | Complete | Complete | Incomplete | Check Type != Obj | |||||||||||||||||||||
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Plane Ticket | gun | 190 | 00BE | GspyfileZ | GticketZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Plane Ticket | prop chr | 324 | 144 | PchrspyfileZ | PchrticketZ | 257 | 101 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Plant Fern | prop | 476 | 01DC | Pplant2bZ | PplantfernZ | 111 | 006F | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Playing Cards | prop | 231 | e7 | Pbook1Z | PcarddeckZ | 10 | 000A | Misc | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Pool Cue | prop | 442 | 01BA | Pletter_tray1Z | PpoolcueZ | 47 | 002F | Misc | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Pool Man | character | 47 | 002F | CcheckmanZ | CpoolmanZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Pool Table | prop | 546 | 222 | Pwood_sm_crate6Z | *PpooltableZ | 84 | 54 | Table | 3 | 4 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Pool Table Trick Door | prop | 522 | 020A | PtigerZ | *PdoorpooltableZ | 283 | 011B | Door | 1 | 4 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Poppy | prop | 368 | 170 | Pdest_seawolfZ | PpoppyZ | 103 | 67 | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Porthole Door | prop | 382 | 017E | Pdoor_roller3Z | PdoorportholeZ | 148 | 94 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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PPK | gun | 206 | 00CE | GwppkZ | GwppkZ | 4 | Rare
Trevor |
Complete | Complete | Incomplete | Re-Pos | 76 | 0 | 356 | 24 | 71 | 493 | |||||||||||||||||||
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PPK | prop chr | 333 | 014D | PchrwppkZ | PchrwppkZ | 191 | 00BF | Gun | 8 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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PPK Magazine | prop | 548 | 224 | PwppkmagZ | PmagppkZ | 133 | 85 | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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PPK Silenced | gun | 207 | 00CF | GwppksilZ | GwppksilZ | 5 | Rare Trevor |
Complete | Complete | Incomplete | Re-Pos | 147 | 0 | 484 | 26 | 142 | 655 | |||||||||||||||||||
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PPk Silenced | prop chr | 334 | 014E | PchrwppksilZ | PchrwppksilZ | 204 | 00CC | Gun | 8 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Prison Cot | prop | 364 | 016C | Pdest_engineZ | PprisoncotZ | 99 | 63 | Bed | 3 | 0 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Prison Door | prop | 515 | 203 | Psteel_door2Z | PdoorprisonZ | 142 | 008E | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Prison Stool | prop | 262 | 106 | PchrbombdefuserZ | PchairprisonZ | 235 | 00EB | Chair | 3 | 3 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Prison Table | prop | 267 | 010B | PchrcameraZ | PtableprisonZ | 238 | 00EE | Table | 3 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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propobj | text | 668 | 29c | LpropobjE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Purdey Shotgun | gun | 119 | 77 | GautoshotZ | *GpurdeyZ | 16 | Trevor | Complete | Complete | Incomplete | Re-Pos | 154 | -124 | 1845 | -89 | 141 | 2655 | |||||||||||||||||||
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Purdey Shotgun | prop chr | 258 | 102 | PchrautoshotZ | PchrpurdeyZ | 207 | 00CF | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Pussy Galore Gold | character | 83 | 53 | CheadneilZ | CgaloregoldZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Pussy Galore Pilot | character | 59 | 003B | CheadbrosnanZ | CgalorepilotZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Pussy Galore Plane | character | 107 | 006B | CspicebondZ | CgaloreplaneZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Pussy Galore Ranch | character | 97 | 61 | CnatalyaZ | CgaloreranchZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Radiation Detector | gun | 139 | 008B | GdoordecoderZ | *GradiationdetectZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Radiation Detector | prop | 274 | 112 | PchrdoordecoderZ | *PchrradiationdetectZ | 234 | 00EA | Collectible | 8 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Radio Metal | prop | 480 | 1e0 | Pradio_unit3Z | PradiometalZ | 67 | 43 | Device | 3 | 7 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Radio Wood | prop | 437 | 01B5 | Pkeyboard1Z | PradiowoodZ | 45 | 002D | Device | 3 | 7 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Radioactive Barrel | prop | 338 | 152 | Pconsole3Z | Pbarrel1Z | 27 | 001B | Barrel | 3 | 0E | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Radioactive Barrel Bent | prop | 345 | 159 | Pconsole_sevaZ | Pbarrel2Z | 28 | 001C | Barrel | 3 | 0E | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Radioactive Barrel Full | prop | 347 | 015B | Pconsole_sevcZ | Pbarrel3Z | 30 | 001E | Barrel | 3 | 0E | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Barn Door A | prop | 376 | 178 | Pdoor_dest2Z | Pdoorbarn1Z | 153 | 99 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Barn Door B | prop | 401 | 191 | Pgas_plant_sw_do1Z | Pdoorbarn2Z | 154 | 009A | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Floor Door | prop | 419 | 01A3 | PhatchdoorZ | PdoorranchfloorZ | 177 | 00B1 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Glass Door | prop 4win | 524 | 020C | Ptrain_door2Z | PdoorranchwindZ | 162 | 00A2 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Metal Door | prop | 357 | 165 | PdamtundoorZ | PdoorranchmetalZ | 179 | 00B3 | Door | 1 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Servant | character | 61 | 003D | CheadbrosnansnowZ | CservantZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Ranch Sliding Wall | prop | 390 | 186 | Pdoorprison1Z | PdoorranchwallZ | 182 | 00B6 | Door | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Stables Door | prop | 351 | 015F | Pcryptdoor2aZ | PdoorstableZ | 172 | 00AC | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Ranch Suit | character | 54 | 36 | CgreymanZ | CranchguardZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Ranch Wooden Door | prop | 375 | 177 | Pdoor_dest1Z | PdoorranchwoodZ | 152 | 98 | Door | 1 | 0 | Sogun
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Rarewitch Stickman | prop | 470 | 01D6 | PpalmtreeZ | PrarewitchZ | 110 | 006E | Bonus | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Record | gun | 136 | 88 | GdarkglassesZ | *GrecordZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Record | prop | 271 | 010F | PchrdarkglassesZ | PrecordZ | 251 | 00FB | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Red Club Chair | prop | 384 | 180 | Pdoor_rollertrainZ | PchairredclubZ | 325 | 145 | Chair | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Red Ranch Chair | prop | 453 | 01C5 | Pmetal_crate4Z | PchairredranchZ | 54 | 36 | Chair | 3 | 3 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Refuse Truck | prop car | 245 | 00F5 | PcarbmwZ | PtruckrefuseZ | 301 | 012D | Car | 27 | 0D | SubDrag
Trevor |
Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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Remington 870 | gun | 184 | 00B8 | GshotgunZ | GremingZ | 15 | Trevor | Complete | Incomplete | Incomplete | Re-Pos | 174 | -72 | 1476 | -61 | 173 | 2113 | |||||||||||||||||||
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Remington 870 | prop chr | 318 | 013E | PchrshotgunZ | PchrremingZ | 192 | 00C0 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Richardson | character | 703 | 02BF | CrichardsonZ | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Rocket Launcher | prop chr | 315 | 013B | PchrrocketlaunchZ | PchrrocklaunchZ | 211 | 00D3 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Rocket Shell | prop chr | 314 | 013A | PchrrocketZ | PchrrocketZ | 202 | 00CA | Gun | 8 | 0D | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Rolls Royce Coupe | prop car | 432 | 01B0 | PjeepZ | PcarcoupeZ | 280 | 118 | Car | 3 | 0D | Monkeyface | Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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rosaklebb | character | 704 | 02C0 | CrosaklebbZ | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Royal Navy Lieutenant | character | 109 | 006D | CsuitbondZ | ClieutenantZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Rusted Door | prop | 397 | 018D | Pgas_plant_met1_do1Z | PdoorrustedZ | 158 | 009E | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Safe | prop | 483 | 1e3 | PsafeZ | PsafeZ | 254 | 00FE | Safe | 2B | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
Safe Cracker (unused?) | gun | 183 | b7 | GsafecrackercaseZ | Unused | ||||||||||||||||||||||||||||||||
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Safe Door | prop | 484 | 1e4 | PsafedoorZ | PsafedoorZ | 293 | 125 | Door | 1 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Sandbags | prop | 478 | 01DE | Pradio_unit1Z | PsandbagsZ | 65 | 41 | Misc | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Sansevieria Trifasciata (Snake Plant) | prop | 474 | 01DA | Pplant1Z | PplantsnakeZ | 314 | 013A | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Scientist | character | 110 | 006E | CtechmanZ | CtechmanZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Security Camera | prop cctv | 256 | 100 | PcctvZ | PcctvZ | 24 | 18 | Camera | 6 | 7 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Service Trolley | prop | 377 | 179 | Pdoor_eyelidZ | PtrolleyZ | 164 | 00A4 | Cart | 3 | 4 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Shipping Records | gun | 138 | 008A | GdattapeZ | *GshipbookletZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Shipping Records | prop * | 273 | 111 | PchrdattapeZ | *PshipbookletZ | 272 | 110 | Collectible | 8 | 0 | Wreck | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Side Table Miami | prop | 447 | 01BF | Pmainframe1Z | PtablesideZ | 48 | 30 | Table | 3 | 0F | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Silo Activator | prop | 263 | 107 | PchrbriefcaseZ | PsilocontrolsZ | 198 | 00C6 | Button | 3 | 3 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Silo Door | prop | 505 | 01F9 | PsilotopdoorZ | PdoorsiloZ | 181 | 00B5 | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Simmons | character | 46 | 002E | CcardimanZ | CsimmonsZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
Slapper | gun | 147 | 93 | GfistZ | GfistZ | 1 | Rare | Complete | Complete | Complete | |||||||||||||||||||||||||||
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Small Pine Tree | prop | 477 | 01DD | Pplant3Z | PtreesmallpineZ | 317 | 013D | Foliage | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Small Wooden Table Mexico | prop | 451 | 01C3 | Pmetal_crate2Z | PtablewoodsmZ | 52 | 34 | Table | 3 | 0F | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Smelter | character | 90 | 005A | CheadstevehZ | CsmelterZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Smith and Wesson 22 | gun | 185 | 00B9 | GsilverwppkZ | Gsw22Z | 22 | Trevor | Complete | The Smith & Wessons are the fastest revolvers I have ever seen. They have the fire rate of a regular pistol. | Incomplete | Incomplete | Re-Pos | 124 | 36 | 437 | 36 | 126 | 568 | ||||||||||||||||||
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Smith and Wesson 22 | prop chr | 319 | 013F | PchrsilverwppkZ | Pchrsw22Z | 230 | e6 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Smith and Wesson 36 | gun | 154 | 009A | GgoldwppkZ | Gsw36Z | 21 | Trevor | Complete | The Smith & Wessons are the fastest revolvers I have ever seen. They have the fire rate of a regular pistol. | Incomplete | Incomplete | Re-Pos | 94 | 36 | 380 | 36 | 106 | 591 | ||||||||||||||||||
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Smith and Wesson 36 | prop chr | 287 | 011F | PchrgoldwppkZ | Pchrsw36Z | 231 | e7 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Sniper Case | gun | 205 | 00CD | GweaponcaseZ | GsnipercaseZ | Cyberen | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Sniper Case | prop chr | 332 | 014C | PchrweaponcaseZ | *PchrsnipercaseZ | 242 | 00F2 | Collectible | 8 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Sogun | head | 706 | 02C2 | CheadsogunZ | Sogun | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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South American | character | 45 | 002D | CcamguardZ | CcamoguardZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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SPECTRE Guard Cap | prop hat | 422 | 01A6 | PhatfurryblackZ | PhatspectreZ | 214 | 00D6 | Hat | 11 | 0 | Sogun
Trevor |
Complete | Complete | Incomplete | ||||||||||||||||||||||
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Spool Tape | gun | 189 | 00BD | GspooltapeZ | GspooltapeZ | Trevor | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Spool Tape | prop chr | 301 | 012D | PchrmapZ | PspooltapeZ | 260 | 104 | Misc | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Statue of Woman | prop | 456 | 01C8 | Pmissile_rack2Z | PstatueZ | 56 | 38 | Misc | 3 | 0 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Stop on Red Sign | prop | 237 | 00ED | Pboxes4x4Z | PsignstopredZ | 88 | 58 | Sign | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Stop Sign | prop | 542 | 021E | Pwood_lg_crate2Z | PsignstopZ | 80 | 50 | Sign | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Street Lamp | prop | 435 | 01B3 | Pjungle5_treeZ | PstreetlampZ | 318 | 013E | Lamp | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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SubDrag Bearded | head | 707 | 02C3 | CheadsubdragZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
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Suit Left Hand | character | 108 | 006C | Csuit_lf_handZ | Csuit_lf_handZ | Rare
Wreck |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Suitcase Brown | prop | 452 | 01C4 | Pmetal_crate3Z | PcasebrownZ | 53 | 35 | Bag | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Suitcase Leopard | prop | 251 | 00FB | Pcard_box6_lgZ | PcaseleopardZ | 23 | 17 | Bag | 3 | 3 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Sunbed | prop | 457 | 01C9 | Pmissile_rackZ | PsunbedZ | 55 | 37 | Bed | 3 | 3 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
Tank | gun | 32 | Rare | Complete | Complete | Complete | |||||||||||||||||||||||||||||||
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Tank (M48 Patton) | prop tank | 521 | 209 | PtankZ | PtankZ | 288 | 120 | Tank | 2D | 4 | Trevor | Complete | GF64 didn't remove the hitbox for the barrel, so you can get stuck on alps just by looking to the sidesUsually a 0-0-0 hitbox is fine, but I'd rather do -1 to 1 for safety | Incomplete | Incomplete | |||||||||||||||||||||
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Tape Machine | prop | 244 | 00F4 | Pbridge_console3bZ | PtapemachineZ | 17 | 11 | Misc | 3 | 4 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Telephone Black | prop | 433 | 01B1 | Pjerry_can1Z | PphoneblackZ | 44 | 002C | Device | 3 | 7 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Telephone White | prop | 323 | 143 | PchrspooltapeZ | PphonewhiteZ | 261 | 105 | Device | 3 | 6 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Television | prop 1screen | 530 | 212 | Ptv1Z | Ptv1Z | 75 | 004B | Monitor | 0A | 7 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Test Tube 1 | prop | 409 | 199 | Pglassware3Z | PtesttubeZ | 311 | 137 | Glassware | 2A | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Test Tubes | prop | 440 | 01B8 | PlandmineZ | PtesttubesZ | 313 | 139 | Glassware | 3 | 0D | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Tilly Gold | character | 78 | 004E | CheadmandyZ | CtillygoldZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Tilly Skirt | character | 58 | 003A | CheadbikeZ | CtillyskirtZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Tilly Sneak | character | 111 | 006F | CtechwomanZ | CtillysneakZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
Timed Explosive | gun | 177 | 00B1 | GplastiqueZ | GtimedexpZ | 33 | Cyberen | Complete | Complete | Incomplete | 0 | -16 | 329 | 0 | 0 | 400 | |||||||||||||||||||||
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Timed Explosive | prop * | 310 | 136 | PchrplastiqueZ | PtimedexpZ | 273 | 111 | Gun | 8 | 0D | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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title | text | 679 | 2a7 | LtitleE | Complete | Complete | Incomplete | |||||||||||||||||||||||||||||
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Training Hurdle | prop | 488 | 1e8 | Psec_panelZ | PhurdleZ | 91 | 005B | Gym | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Transmitter | prop | 369 | 171 | Pdisc_readerZ | PtransmitterZ | 41 | 29 | Misc | 3 | 6 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Trash Can | prop | 399 | 018F | Pgas_plant_sw3_do1Z | PtrashcanZ | 156 | 009C | Misc | 3 | 2 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Trevor | head | 708 | 02C4 | CheadtrevorZ | Trevor | Complete | Complete | Incomplete | v2 Head
Mapping normalize colours |
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Trimmed Bush | prop | 343 | 157 | Pconsole_sev_GEaZ | PplantbushZ | 36 | 24 | Foliage | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Tripwire | prop | 224 | e0 | PbarricadeZ | PtripwireZ | 334 | 014E | Alarm | 3 | 0 | Cyberen | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Typewriter | prop | 503 | 01F7 | PsilencerZ | PtypewriterZ | 127 | 007F | Misc | 3 | 6 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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US Army Ball Cap | prop hat | 277 | 115 | PchrdynamiteZ | PhatballcapZ | 232 | e8 | Hat | 11 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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US Army Field Officer | character | 66 | 42 | CheaddesZ | CusfieldZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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US Army Officer | character | 100 | 64 | ColiveguardZ | CusgreenZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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US Army Soldier | character | 70 | 46 | CheadgrantZ | CussoldierZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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US Army Trainee | character | 37 | 25 | CarmourguardZ | CusgruntZ | SubDrag | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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USAF Officer | character | 104 | 68 | CrusguardZ | CusblueZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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USAF Peaked Cap | prop hat | 417 | 01A1 | PhatberetredZ | PhatusafppeakZ | 222 | 00DE | Hat | 11 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Uzi | gun | 197 | 00C5 | GuziZ | GuziZ | 10 | Rare
Trevor |
Complete | Complete | Incomplete | re-pos | 0 | 61 | 850 | 18 | 13 | 1200 | |||||||||||||||||||
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Uzi | prop chr | 330 | 014A | PchruziZ | PchruziZ | 195 | 00C3 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Uzi Magazine | prop | 534 | 216 | PuzimagZ | PmaguziZ | 126 | 007E | Magazine | 7 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Vault Door Controls | prop 1screen | 240 | 00F0 | Pbridge_console1bZ | PvaultcontrolsZ | 13 | 000D | Console | 1 | 9 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Velvet Rope | prop | 225 | e1 | Pbin1Z | PvelvropeZ | 8 | 8 | Misc | 3 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
Video Tape (unused?) | gun | 198 | c6 | GvideotapeZ | Unused | ||||||||||||||||||||||||||||||||
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Waiter | character | 65 | 41 | CheaddaveZ | CwaiterZ | SubDrag
Trevor |
Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Walther P38 | prop * | 275 | 113 | PchrdoorexploderZ | Pchrwp38Z | 240 | 00F0 | Gun | 8 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
Watch Communicator (unused?) | gun | 199 | c7 | GwatchcommunicatorZ | Unused | ||||||||||||||||||||||||||||||||
Watch Geiger-counter (unused?) | gun | 200 | c8 | GwatchgeigercounterZ | Unused | ||||||||||||||||||||||||||||||||
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Watch Magnet Attract | gun | 203 | 00CB | GwatchmagnetattractZ | GwatchmagnetZ | Wreck | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Watch Sound Amplifier | gun | 204 | 00CC | GwatchmagnetrepelZ | GwatchsoundampZ | Rare | Complete | Complete | Incomplete | |||||||||||||||||||||||||||
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Welding Mask | prop hat | 421 | 01A5 | PhatfurryZ | PhatwelderZ | 212 | 00D4 | Mask | 11 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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White Fedora | prop hat | 265 | 109 | PchrbugdetectorZ | PhatfedoraZ | 236 | 00EC | Hat | 11 | 0 | Monkeyface | Complete | Complete | Incomplete | ||||||||||||||||||||||
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White Plate | prop | 242 | 00F2 | Pbridge_console2bZ | PplateZ | 15 | 000F | Glassware | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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whiteradiationsuit | character | 709 | 02C5 | ChazwhiteZ | SubDrag
Wreck |
Complete | Complete | Incomplete | ||||||||||||||||||||||||||||
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Window Frosted | prop | 539 | 021B | Pwindow_lib_lg1Z | PwindowfrostZ | 105 | 69 | Window | 2A | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Window Lattice | prop | 540 | 021C | Pwindow_lib_sm1Z | PwindowlatticeZ | 106 | 006A | Window | 2A | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Window Pane | prop | 537 | 219 | PwindowZ | PwindowZ | 104 | 68 | Window | 2A | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wine Bottle 1 | prop | 291 | 123 | PchrheroinZ | Pbottle1Z | 268 | 010C | Glassware | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wine Bottle 2 | prop | 305 | 131 | PchrmoneyZ | Pbottle2Z | 266 | 010A | Glassware | 3 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden 2-Part Door | prop | 538 | 021A | Pwindow_cor11Z | PdoorwoodpanelZ | 107 | 006B | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Chair Ranch | prop | 341 | 155 | Pconsole_sev2cZ | PchairranchZ | 34 | 22 | Chair | 3 | 3 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Door | prop | 402 | 192 | Pgas_plant_wc_cub1Z | PdoorwoodZ | 159 | 009F | Door | 1 | 0 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Dresser | prop | 337 | 151 | Pconsole2Z | Pwooddresser1Z | 26 | 001A | Dresser | 3 | 3 | Sogun | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Dresser Mexico | prop | 499 | 01F3 | PsevdoorwoodZ | Pwooddresser2Z | 166 | 00A6 | Dresser | 3 | 4 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Fan | prop | 485 | 1e5 | Psat1_reflectZ | PfanwoodZ | 69 | 45 | Fan | 27 | 0 | Trevor | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Glass Door | prop | 436 | 01B4 | Pkey_holderZ | PdoorwoodwindZ | 294 | 126 | Door | 1 | 0 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Keg | prop | 467 | 01D3 | Poil_drum7Z | PkegZ | 62 | 003E | Barrel | 3 | 3 | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Table Cheap | prop | 438 | 01B6 | Pkit_units1Z | PtablecheapZ | 46 | 002E | Table | 3 | 0F | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wooden Table Ranch | prop | 342 | 156 | Pconsole_sev2dZ | PtableranchZ | 35 | 23 | Table | 3 | 0F | SubDrag | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Wreck | head | 710 | 2c6 | CheadwreckZ | Unused | Pending | GEX head | |||||||||||||||||||||||||||||
WristDart (unused?) | gun | 208 | d0 | GwristdartZ | Unused | ||||||||||||||||||||||||||||||||
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Yale Key | gun | 162 | 00A2 | GkeyyaleZ | GkeyyaleZ | Rare | Complete | Complete | Complete | |||||||||||||||||||||||||||
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Yale Key | prop | 295 | 127 | PchrkeyyaleZ | PkeyyaleZ | 243 | 00F3 | Key | 4 | 0 | Rare | Complete | Complete | Incomplete | ||||||||||||||||||||||
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Yellow Truck | prop car | 253 | 00FD | PcargolfZ | PcaryellowZ | 303 | 012F | Car | 27 | 0D | SubDrag
Trevor |
Complete | Complete | Incomplete | Check EnvMap + texture | |||||||||||||||||||||
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zmg88 | head | 705 | 02C1 | CheadseanZ | SubDrag | Complete | Complete | Incomplete | v2 Head Mapping | |||||||||||||||||||||||||||
multiplayer | 21 | 15 | bg/bg_cat_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 23 | 17 | bg/bg_sho_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 24 | 18 | bg/bg_eld_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 25 | 19 | bg/bg_imp_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 26 | 1a | bg/bg_ash_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 31 | 1f | bg/bg_ear_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 32 | 20 | bg/bg_lee_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 33 | 21 | bg/bg_lip_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 35 | 23 | bg/bg_wax_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
multiplayer | 36 | 24 | bg/bg_pam_all_p.seg | Unused | |||||||||||||||||||||||||||||||||
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multiplayer | 553 | 229 | Tbg_ash_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 555 | 22b | Tbg_cat_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 563 | 233 | Tbg_ear_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 564 | 234 | Tbg_eld_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 565 | 235 | Tbg_imp_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 567 | 237 | Tbg_lee_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 569 | 239 | Tbg_lip_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 572 | 23c | Tbg_pam_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 575 | 23f | Tbg_rit_all_p_stanZ | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 642 | 282 | LashE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 644 | 284 | LcatE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 652 | 28c | LearE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 653 | 28d | LeldE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 655 | 28f | LimpE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 657 | 291 | LleeE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 659 | 293 | LlipE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 660 | 294 | LlueE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 666 | 29a | LpamE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 670 | 29e | LritE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 676 | 2a4 | LshoE | Unused | ||||||||||||||||||||||||||||||||
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multiplayer | 681 | 2a9 | LwaxE | Unused | ||||||||||||||||||||||||||||||||