Goldfinger 64^ Progress
 
                   
              Last Saved: Wednesday 22 May 2024 at 19:02                      
                                                 
General Notes for v2 a) Fix Gun Stats to be more "game-like"                     
b) The Q/Moneypenny parts of the briefing. "Q is generally spot on (with some missteps here and there) but the Moneypenny parts of the mission briefings lack her sterling wit"                    
c) The colour choices on the textures are mostly very drab - Possibly fixed with lighting                    
d) Edit Alarm sfx to bell                    
e) Keep Intro Char as Jill, but Set flag "game complete" to avoid showing all chars at all times                    
f) Civilians more interesting all levels, like China how they are                    
g) Check Stans all levels, especially overlaps, maybe new editor feature way                    
h) Double side all hats, missed at least Cartel one                    
i) instruments seem only on left channel somehow?                    
k) Move spot of Dr No multi to end since not unlocked immediately                    
                       
Overall, the game could do with some more “This door is locked”. At least then you know you cannot access the door, and it provides consistency with all the other doors that explicitly say they’re locked.
The music is usually stellar, though some tracks could do with some volume adjustments. Some instruments are just too loud.
Most levels look really good, some are gorgeous. The biggest problem of the game, like mentioned before, is the very open map design of some levels. It’s just not fun having to run miles with single-digit frame rates while guards blast you from the thick fog.
Most weapons look really good and function really well.
                   
                                                 
Wishlist for v2 a) Environment Room (Like PD) for placing custom skyboxs, moons, suns etc. This room will be z-less, drawn first, have no fog and be centered around player at all times.                    
b) Correctly Culled Doors after mirror (to prevent z fighting with door details on other side)                    
c) Lense flares and coronas                    
d) Car drive like a car                    
e) 4D Textureing for tagged triangles. Copy triangle move along normal 1 unit, apply texture+1 (with alpha) blend with circular alpha (to fade 3D texture at distance), move any mid textures (the 4 in 4D) repeat 2 or 3 times.                    
f) LOD Slider in watch settings - Multiply LOD switched by value with 10 "Extra Detail" (also add new detail - eg, high poly guard heads) 8 4 2 - 1 "normal" - 1/2 1/4 1/8 1/10 "Low Detail" (HLODS never show)                    
    g) Hi/Normal/Lo Res (640/320 x 240/120)                    
    h) Shadow Triangles - when linked object is destroyed, remove shadow (don’t tag triangle (lots of tags) tag object with tri/room-id (less tags))                    
    i) FlashLight - Render low detail dark bg (fog black except lights and horizon) then render small centre window with light on player and opaque tris in corners for z culling. Objects closer than 1m render in add mode if facing camera.                    
                                                 
60 Unused
 
                                           
118 Incomplete                                              
3 Pending                                              
547 Complete                                              
                                                 
60 Unused
 
                                           
660 Incomplete                                              
1 Pending                                              
8 Complete                                              
                                                 
Image Description Type File # File # (hex) GE Name New Name Obj # Obj # (hex) Obj Category Obj Type Exp Type Author v1 State v1 Bugs [MustFix] v1 Fixes Applied v1 bugfix State v2 Enhance State v2 Notes xspin yspin zspin x y z
 
00Action head 711 2c7   Chead00actionZ             Unused     Complete Incomplete v2 Head Mapping            
 
1-1 Mexico - Ramirez Cartel (Cartel) mission 14 000E bg/bg_dam_all_p.seg bg/bg_cart_all_p.seg           Sogun Complete a) BG too dark
b) Too many silos, silos not visible/identifiable
c) Gardens exist when they are not visible, but they still render before being culled.
d) The city is a maze
e) Shore looks like a void

Performance: It’s awful, even when you look at the gate in the beginning you’re bombarded with triangles. It makes the level really hard, especially when you’re trying to make out enemies in the dark fog when other enemies are shooting at you from behind. Even in the mansion the frame rate is really low, despite it being inside.
a 910 )Lightened the BGF by the tanks as it was to dark
e 910)
Use Water BG
+ 2.912) Add Sodium Lights to Shore 
Pending Incomplete a) Add Lights to silos
b) make more linear/indicate silos done - adding a poster inside the Controlio hut in the beginning of the level with a top view of the silos and the warehouses before the city.

d) What we might do is to make civilians walk a little. Not sure if we can do the same with guards since they need to respawn. That will make the city more lively. 
e) add waves to shoreline
           
 
1-1 Mexico - Ramirez Cartel (Cartel) mission 559 022F Tbg_dam_all_p_stanZ Tbg_cart_all_p_stanZ           Sogun Complete     Complete Incomplete
           
 
1-1 Mexico - Ramirez Cartel (Cartel) mission 591 024F UbriefdamZ UbriefcartZ           Sogun Complete a) ambiguous destruction objective - how many silos? Are all needed?
.
a 910) State 1 silo Incomplete Incomplete State 3 or 2 or 1 per dificulty            
 
1-1 Mexico - Ramirez Cartel (Cartel) mission 624 270 UsetupdamZ UsetupCartZ           Sogun [Props, Portals]
00action [Paths AI fixes]
Complete a)Someone got stuck inside offices agent mode.
b) Guard on pier gets stuck
c) Too many guards Cartel ending
d) Cartel the entrance area hotel, guards all come out when attracted
e) Silo objective ambigus and dificult
g) Contact hard to find
h) civilians are boring
i) too Dark
j) No Clouds
 
k) The first key says “silo key”, but it opens the main gate
.
l) cant find keys

m)
You can't go back from the city
n)
Bomb Objective fails to complete if timed mine not cycled between each silo
o) Fix portalling, some are wrong others are unnessesary
0i) Exterioir portals too short - explosions cut off during cutscene
p)
TMEM issue, not enough mt
q) glass on table crashes game when shot
a 910)No longer have access to offices on A/SA and guards can not be alrted to open doors- Use 1-way lock
b 910)
Guard on patrol by docks now does not get stuck.
e) Reduce to 1
g)Move contact to outside bodega
i 910)
Change fog, add water
j 910) Add clouds
k 910)
changed names of gate keys to "City Gate Key" and "Gate Key"
l 910) i
ncreased all key sizes to better locate keys
m 910)
Added button on city side of gate to allow player to leave city.
+ 910)
Light brown gates at the begining now open inward.
Pending Incomplete

b) move key to control room guard
c) re-think numbers
d) try and avoid somehow
e) reduce to 3 for 00, 2 for SA, 1 for A.
ei) Originally there was going to be only one accesible silo. Also, in the movie you only see Bond going inside one of the silos and there's just one big explosion and many unaffected silos.
Taking this approach I
[Sogun] can save some rooms (the level is maxed out) and remove loooots of props that are affecting to framerate. We'll need to add a ["I can't find anything suspicious"] like message to the useless silo activators when interacting with them.
One silo means players won't do a repetitive task just starting the game and they won't be able to fail the objective because they forgot to go inside on of the silos or they got confused. It will also make the level more fast paced
eii) Explosives Cartel different amount based on difficulty
eiii) There should be a message when each explosive is planted successfully. This is some feedback to the player, so they can be sure that they placed it correctly.
f) More messages in Cartel
g) Cartel help player find contact better
h) Animate civillians (use streets as example for run away - disolve - regenerate)
j) Use wraparound environment texture for sky+moon

l) make keys 50% bigger (or use XBLA style target)
m) Light brown gates at the begining now open inward.
           
 
1-1 Mexico - Ramirez Cartel (Cartel) mission 648 288 LdamE LcartE           Sogun Complete     Pending Incomplete
           
 
1-1 Mexico - Ramirez Cartel (Offices) multiplayer 612 264 Ump_setupdamZ             Sogun Complete     Incomplete Incomplete
           
 
12 Guage Shells prop 234 00EA PboxcartridgesZ Pammo12gZ 129 81 Magazine 7 0 Rare Complete     Complete Incomplete              
 
1-2 Mexico - Bodega Ambush (Bodega) mission 15 000F bg/bg_ark_all_p.seg bg/bg_bode_all_p.seg           Sogun Complete     Incomplete Incomplete

           
 
1-2 Mexico - Bodega Ambush (Bodega) mission 552 228 Tbg_ark_all_p_stanZ Tbg_bode_all_p_stanZ           Sogun Complete     Incomplete Incomplete              
 
1-2 Mexico - Bodega Ambush (Bodega) mission 585 249 UbriefarkZ UbriefbodeZ           Sogun Complete a) Capungo not in Capitalised
b) Secret door not mentioned 
b) Mention to look for doors Incomplete Incomplete              
 
1-2 Mexico - Bodega Ambush (Bodega) mission 618 026A UsetuparkZ UsetupbodeZ           Sogun
 00action [Paths]
Complete a) no classic line
b) some guards can be lured up from basement if fire loud (KF7) weapon upstairs

c) secret door too secret
d) Tunnles too dark
e) bathtubs are destructable
f) Civilians Boring
g) trouble picking up key sometimes when defeat capungo
h) The guard outside on the ground floor, very close to the spawn point, just faces the wall.
i) Glass cups cause crash when table destroyed
  Incomplete Incomplete a) [“Shocking. Positively shocking.” ]
b) The guards in the basement can hear the ruckus from the upper floors and go for Bond - A way to fix this is to make those guards not able to walk, but then the one right after the secret door won't open the door if he hears nearby gunshots (I like the idea that the bored player that couldn't find the secret door would start shooting to the bottles and then the guard would open the door)
c) About the secret door -
Even if I
[Sogun] already like how it works now and in the briefing there's a hint, maybe I[Sogun] should add a decal texture with subtle scratches in the floor next to the secret door that were made by continuously open it.
d) Brighten Cartel Silos/Bodega tunnels
e) Bathtub invincible (or BG)
f) Animate and run if see bond
g)
           
 
1-2 Mexico - Bodega Ambush (Bodega) mission 641 281 LarkE LbodeE           Sogun Complete     Incomplete Incomplete              
 
1-2 Mexico - Bodega Ambush (Bodega) multiplayer 606 25e Ump_setuparkZ               Unused                      
 
1954 Ford Customline Country Sedan prop car 527 020F PtrainextdoorZ PcarsedanZ 300 012C Car 27 0D SubDrag Complete     Complete Incomplete Check EnvMap + texture            
 
1956 Mercedez Benz 220 S prop car 358 166 Pdepot_door_steelZ PcarmercbenzZ 309 135 Car 27 0D SubDrag Complete a) black cars in multiple missions, can shoot through / through mines through (bounding box?)   Incomplete Incomplete Check EnvMap + texture            
 
1964 1/2 Ford Mustang prop car 222 00DE ParticZ PcarmustangZ 281 119 Car 27 0D Monkeyface Complete     Complete Incomplete Check EnvMap + texture            
 
1964 Ford Country Squire prop car 459 01CB PmotorbikeZ PcarsquireZ 287 011F Car 27 0D SubDrag
Trevor
Complete     Complete Incomplete Check EnvMap + texture            
 
1964 Ford Falcon Ranchero prop car 252 00FC PcarescortZ PcarrancheroZ 302 012E Car 27 0D SubDrag
Trevor
Complete     Complete Incomplete Check EnvMap + texture            
 
2-1 Miami - Fontainebleau Hotel (Hotel) mission 16 10 bg/bg_run_all_p.seg bg/bg_fhot_all_p.seg           SubDrag
Trevor
Complete a) some dead ends outside look out into abyss   Incomplete Incomplete a) Add Gate to void
b) Fix Mip-Mapping on floor tris
           
 
2-1 Miami - Fontainebleau Hotel (Hotel) mission 576 240 Tbg_run_all_p_stanZ Tbg/fhot_all_p_stanZ           SubDrag
Trevor
Complete     Incomplete Incomplete
           
 
2-1 Miami - Fontainebleau Hotel (Hotel) mission 596 254 UbriefrunZ UbrieffhotZ           SubDrag
Trevor
Complete     Incomplete Incomplete i) "Eliminate bodyguards" could be "Eliminate gold level security"…            
 
2-1 Miami - Fontainebleau Hotel (Hotel) mission 630 276 UsetuprunZ UsetupfhotZ           SubDrag
 00action [Paths]
Complete
b) possible to have the door to the 9th floor get stuck for a while. If you make a lot of noise before entering the door, a guard will try to come out and consequently block the door from opening
c) Goldfinger's actions are a bit weird when you do happen to shoot him in the Miami level, he briefly shoots you, then runs away, but as soon as he gets shot again, he completely stopped running. - he should act similarly to Ouromov and keep running no matter what
d) some glitch where guards didn't get guns miami? reys video
e) miami check bathrooms graphics
f) maybe is one gold guard not counted toward objective?...
or does amount of guards differ based on difficulty (Secret vs 00 Agent)?

g) a grey suited guard on first floor is without a weapon (is he bad, or civilian with wrong body?)
h) shadow missing shade under one of benchs on right side
i) binoculars seemed into chair near jill
j) Civilians boring
k) Felix spazzes out a few times when talking to you, Jill does it once as well.
l) There is no indication of where Felix is –" the first time I went out exploring because I didn’t know I had to wait for him. I didn’t see him, so I got quite lost".
m) The key to the ninth floor is hard to see." I expected it to drop from a guard, but it’s on a trolley somewhere in a room". Indicate by speach to look on trollies
n) The floor keys don’t indicate which floor they are for. Trying out the doors in the stairwell one by one is quite tedious.
o) If you turn into the first hotel corridor and enter the first room on the left, there is a guard on the right of the room that stands and does nothing.
p) reduce number of gold guards to be centered around GF room rather than of floor 5 too
Performance: Really bad in the open area, probably could do with some slimming down. It’s also kind of odd to have so much fog in sunny Miami.
  Incomplete Incomplete a) check string length            
 
2-1 Miami - Fontainebleau Hotel (Hotel) mission 671 29f LrunE LfhotE           SubDrag
Trevor
Complete a) "rub some lotion on her b(ack)"   Complete Incomplete              
 
3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) mission 17 11 bg/bg_sevx_all_p.seg bg/bg_ship_all_p.seg           Mark Kane [model]
00Action [fixes]
Complete a) all triangles are doublesided
b) Major visual glitches
c) Major z fighting
a 910) Single Side Triangles
+ 910) fix a few missing triangles
+ 910) fix a few railings (make higher)
b) re-allign portals
c) co-planner decals
Incomplete Incomplete a) close portals/doors



c) Make Shipyard openable crates more obvious
           
 
3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) mission 579 243 Tbg_sevx_all_p_stanZ Tbg_ship_all_p_stanZ           Mark Kane Complete a) there is an issue with the stans in and around these pipes

b) shipyard ramp issue near truck

c) You can clip through the stairs/wall in the first big hangar of the big building. I assume this is supposed to be a crouch tile, because there is actually a small gap that you can fit through, but instead you can also stand and walk straight through the wall.

d) You can clip through two blue shipping containers near the concrete tubes.
  Incomplete Incomplete              
 
3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) mission 599 257 UbriefsevxZ UbriefshipZ           Mark Kane Complete     Incomplete Incomplete              
 
3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) mission 633 279 UsetupsevxZ UsetupshipZ           Mark Kane
00action [Paths fixes]
Complete a) some have a hard time finding the stack of gold bars
Performance: Again an open map with lots of fog and hard to see enemies.


+ 910) Relink Pads
Incomplete Incomplete a) maybe have multiple around the map?
b) Add second body armor in shipyard
           
 
3-1 Caracas - Puerto de La Guaira Shipyard (Shipyard) mission 674 2a2 LsevxE LshipE           Mark Kane Complete     Complete Incomplete              
 
38 Magnum Shells prop 446 01BE PmagnumshellsZ Pammo38Z 132 84 Magazine 7 0 Trevor Complete     Complete Incomplete              
 
4-1 China - Manufacturing Plant (China) multiplayer 615 267 Ump_setupsevbunkerZ             Subdrag Complete     Incomplete Incomplete              
 
4-1 China - Manufacturing Plant (Plant) mission 1 1 bg/bg_sev_all_p.seg bg/bg_chin_all_p.seg           Cyberen Complete     Incomplete Incomplete add authentic lighting
           
 
4-1 China - Manufacturing Plant (Plant) mission 583 247 Tbg_wax_all_p_stanZ Tbg_chin_all_p_stanZ           Cyberen Complete     Incomplete Incomplete  

           
 
4-1 China - Manufacturing Plant (Plant) mission 598 256 UbriefsevbunkerZ UbriefchinZ           Dragonsbrethren Complete     Incomplete Incomplete              
 
4-1 China - Manufacturing Plant (Plant) mission 632 278 UsetupsevbunkerZ UsetupchinZ           Dragonsbrethren 00action [Paths] Complete a) Bond says “here, behind this painting” only when you already slide the painting. He doesn’t say it before, so I had no idea what to do.
b) "I didn’t know they had driverless vehicles in 1964 (the garbage trucks) :P" Not a lot we can do with that
c) The last security camera you have to destroy is hard to discover. It is hidden behind the wall, in the corner when you enter the room it’s in.
d) The difficulty could be upped a little here too, it was fairly easy to complete on console.
  Incomplete Incomplete              
 
4-1 China - Manufacturing Plant (Plant) mission 672 2a0 LsevE LchinE           Dragonsbrethren Complete     Complete Incomplete              
 
44 Magnum Shells prop 412 019C PgoldenshellsZ Pammo44Z 131 83 Magazine 7 0 Trevor Complete     Complete Incomplete              
 
5-1 England - Clubhouse (Club) mission 2 2 bg/bg_silo_all_p.seg bg/bg_club_all_p.seg           SubDrag Complete     Incomplete Incomplete
           
 
5-1 England - Clubhouse (Club) mission 580 244 Tbg_silo_all_p_stanZ Tbg_club_all_p_stanZ           SubDrag Complete     Incomplete Incomplete
           
 
5-1 England - Clubhouse (Club) mission 601 259 UbriefsiloZ UbriefclubZ           SubDrag Complete a) Briefing Golf interior no longer slap

a 910)Change
-"If he offers any resistance, you have the Q seal of approval to slap him around a bit."
+"A canister of knockout gas should render him unconscious in such tight quarters."
Incomplete Incomplete              
 
5-1 England - Clubhouse (Club) mission 635 027B UsetupsiloZ UsetupclubZ           SubDrag 00action [Paths] Complete a) Club pink door room doors can be opened to nothing
b) Richardson ends up in mid-air if come back after knocked out
c)
When you destroy phones in the lower difficulties, it still says “mission failed”
d)
Some more “this door is locked” would be tidier, instead of doors that don’t give any feedback.
e) Perhaps switch around the spool tapes objective with a lower level objective? It’s one of the easiest objectives, so it doesn’t really belong on 00 Agent.
  Incomplete Incomplete              
 
5-1 England - Clubhouse (Club) mission 677 2a5 LsiloE LclubE           SubDrag Complete     Complete Incomplete              
 
5-2 England - Golf Course Grounds (Grounds) mission 7 7 bg/bg_dest_all_p.seg bg/bg_grnd_all_p.seg           SubDrag Complete a) Portal/stan issue in area behind the door to the left of start point (ground becomes invisible).
b) In the same area, the shadows of the edge fence are white.
C) The tennis court has some UV issues on the chain link fence, and the shadow of the fence is black/white instead of transparent gray.
d) There is a gap in the grass at the back of the circular garden behind the building.
e) Also, the grass patch near the fountain beside the building has collision issues and UV errors.
  Incomplete Incomplete
           
 
5-2 England - Golf Course Grounds (Grounds) mission 561 231 Tbg_dest_all_p_stanZ Tbg_grnd_all_p_stanZ           SubDrag Complete     Incomplete Incomplete
           
 
5-2 England - Golf Course Grounds (Grounds) mission 593 251 UbriefdestZ UbriefgrndZ           SubDrag Complete     Incomplete Incomplete              
 
5-2 England - Golf Course Grounds (Grounds) mission 626 272 UsetupdestZ UsetupgrndZ           SubDrag
00action [Paths]
Complete a) Can't activate/chars can't activate golf exterior doors back in
b) Golf Exterior can open doors back to building revealing void
c)
Car Collision Issue
d) Rooftop Snipers unseen
e) Bond’s car is floating.
F) Ending cutscene: what is the guard shooting at? There’s nobody else there.
g)
portal issues
  Incomplete Incomplete d) Add dialog for snipers            
 
5-2 England - Golf Course Grounds (Grounds) mission 650 28a LdestE LgrndE           SubDrag Complete     Complete Incomplete              
 
5-3 England - Southend Airport (Airport) mission 27 1b bg/bg_lue_all_p.seg bg/bg_seos_all_p.seg           Trevor Incomplete     Complete Incomplete Make real BG
           
 
5-3 England - Southend Airport (Airport) mission 570 23a Tbg_lue_all_p_stanZ Tbg_seos_all_p_stanZ           Trevor Incomplete     Incomplete Incomplete
           
 
5-3 England - Southend Airport (Airport) mission 600 258 UbriefsevxbZ UbriefseosZ           Wreck
00Action[fixes]
Complete a) Trunk vs boot, briefing airport a 910) Changed to "Boot! Incomplete Incomplete a) replace trunk with boot            
 
5-3 England - Southend Airport (Airport) mission 634 027A UsetupsevxbZ UsetupseosZ           Trevor Incomplete a) shooting stewardess crashes game   Incomplete Incomplete              
 
5-3 England - Southend Airport (Airport) mission 675 2a3 LsevxbE LseosE           Subdrag Complete     Complete Incomplete              
 
5-3 England - Southend Airport (Tunnels) multiplayer 724 2d4 Ump_setupsevxbZ             Subdrag Complete     Incomplete Incomplete              
 
6-1 Geneva - Alpine Highway (Alps) mission 8 8 bg/bg_sevb_all_p.seg bg/bg_alps_all_p.seg           Sogun Complete a) This level is infamous for its bad performance. 10,000 tris for a background that you don’t even see that well." It reminds me of those very early on-rails arcade games with wireframe graphics, where you move forward step by step."
  Incomplete Incomplete a) I am not looking to change this, although if any optimisation is possible, by all means go for it.            
 
6-1 Geneva - Alpine Highway (Alps) mission 578 242 Tbg_sevb_all_p_stanZ Tbg_alps_all_p_stanZ           Sogun Complete     Incomplete Incomplete
           
 
6-1 Geneva - Alpine Highway (Alps) mission 597 255 UbriefsevbZ UbriefalpsZ           Sogun Complete     Incomplete Incomplete Disable Tilly's Car does not need "Car" capitalized            
 
6-1 Geneva - Alpine Highway (Alps) mission 631 277 UsetupsevbZ UsetupalpsZ           Sogun
00Action[fixes]
Complete b) If beat level but end timer in cut-scene, still lose b 910) fix timer Incomplete Incomplete a) Alps - Talk to Tilly should end mission if car destroyed also to avoid confusion
b) is there an action to "kill player" on command?
I thought that, perhaps in Alps, could have very high health on car...
but if it does get destroyed with Bond inside, it would kill him.
would require testing to make sure no crashing caused
           
 
6-1 Geneva - Alpine Highway (Alps) mission 673 2a1 LsevbE LalpsE           Sogun Complete     Complete Incomplete              
 
6-2 Geneva - Auric Industries Foundry (Foundry) mission 3 3 bg/bg_stat_all_p.seg bg/bg_fndy_all_p.seg           SubDrag
Trevor
Complete     Incomplete Incomplete Fix Gate kneel under
           
 
6-2 Geneva - Auric Industries Foundry (Foundry) mission 581 245 Tbg_stat_all_p_stanZ Tbg_fndy_all_p_stanZ           SubDrag
Trevor
Complete     Incomplete Incomplete
           
 
6-2 Geneva - Auric Industries Foundry (Foundry) mission 602 025A UbriefstatueZ UbrieffndyZ           SubDrag
Trevor
Complete     Incomplete Incomplete              
 
6-2 Geneva - Auric Industries Foundry (Foundry) mission 636 027C UsetupstatueZ UsetupfndyZ           SubDrag
Trevor
00action [Paths]
Complete a) Industries lower visibility of guards, they can shoot too far in darkness
b) Industries See thru if look up the ramp in the room with security camera and big holding tanks
c) Flickering drain in bathroom tub at gatekeepers house in Foundry
d) metallic doors have no assigned sound effect
e) metal catwalk in little controls room with camera above door not visible from underneath
f) can crouch underneath end gate, which allows exploration of forest...
g)
too easy to accidentally fail your objectives or end the mission too soon by just opening a door. "I get that watching the movie might prevent you from doing this, but as mentioned before, the movie should be the support of the game and the source of its atmosphere, and not, say, a walkthrough."
h)
 to overhear Goldfinger and Ling in Geneve, these two just walk out of the building without any action other than walking. They don't react if you walk into their line of sight, which is a bit weird and takes away some of the immersion)
i) The metal sliding doors don’t make any sound.
j) In the building on the right of the spawn point, with one car mould, there is a room where two guards are just facing the wall.
  Incomplete Incomplete a)


f) could use invisible prop as barrier
g)  Perhaps lock the door?

x) maybe could add some plants / trees to forest exit (to see in end cinema)
x) A message for when you successfully capture each car mould on camera would be useful, so you can be sure you snapped the picture correctly.
           
 
6-2 Geneva - Auric Industries Foundry (Foundry) mission 678 2a6 LstatE LfndyE           SubDrag
Trevor
Complete     Complete Incomplete              
 
6-3 Geneva - Auric Industries Forest (Forest) mission 5 5 bg/bg_arch_all_p.seg bg/bg_frst_all_p.seg           SubDrag
Trevor
Complete a) The roots of some trees float in the air, and you can clip through some of them. Some plants also have odd collision, where their collision radius is very big and blocks you even when you walk around them.
b) The entire foundry area is accessible, even though it has very minimal stan tiles. It should just be blocked off to avoid confusion.
c) The gate is a bit hard to open, the space where you can press B to open it is very small.
  Incomplete Incomplete
a) add log hut in ground covered in moss on 3 sides.
See YouTube for "dug out shelter, warm cabin with stove autumn winter- living in the wild"
           
 
6-3 Geneva - Auric Industries Forest (Forest) mission 550 226 Tbg_arch_all_p_stanZ Tbg_frst_all_p_stanZ           SubDrag
Trevor
Complete     Incomplete Incomplete
           
 
6-3 Geneva - Auric Industries Forest (Forest) mission 584 248 UbriefarchZ UbrieffrstZ           SubDrag
Trevor
Complete     Incomplete Incomplete Q mentions the tripwires sending more guards, but in game they actually blow up...
perhaps could update his one line to...
"Setting one off will lead to the detonation of high grade C4 explosives."
           
 
6-3 Geneva - Auric Industries Forest (Forest) mission 617 269 UsetuparchZ UsetupfrstZ           SubDrag
Trevor
 00action [Paths]
Complete a) Can crouch and walk through the trees when first begin Forest
b) maybe not destroy all tripwire, but 0 3 5
  Incomplete Incomplete a) could use invisible prop as barrier (disable collisions for end cinema)
c) Increase health gatekeeper in forest
Cricket sfx to Forest
           
 
6-3 Geneva - Auric Industries Forest (Forest) mission 639 27f LarchE LfrstE           SubDrag
Trevor
Complete     Incomplete Incomplete              
 
6-4 Geneva - Auric Industries Capture (Capture) mission 10 a bg/bg_pete_all_p.seg bg/bg_capt_all_p.seg           SubDrag
Trevor
Complete a) The lighting looks a bit odd - it’s supposed to be nighttime, but there are still shadows on the ground without a clear light source.
B) UV errors in the grass on the left, and the chain link fences in the middle.
  Incomplete Incomplete a) add light source (moon I think it was)            
 
6-4 Geneva - Auric Industries Capture (Capture) mission 573 23d Tbg_pete_all_p_stanZ Tbg_capt_all_p_stanZ           SubDrag
Trevor
Complete     Incomplete Incomplete
           
 
6-4 Geneva - Auric Industries Capture (Capture) mission 595 253 UbriefpeteZ UbriefcaptZ           SubDrag
Trevor
Complete     Incomplete Incomplete              
 
6-4 Geneva - Auric Industries Capture (Capture) mission 629 275 UsetuppeteZ UsetupcaptZ           SubDrag
Trevor
00action [Paths]
Complete a) The doors that lead to the end are completely silent. Also, maybe lock them until all objectives are done, so you don’t accidentally end the mission too early?
b) T
he vehicles should probably be immune to gunfire. In GoldenEye, all vehicles could only be destroyed by explosions. Also, Q tells you to blow them up rather than shoot them.
c)
Armour is not collectable on SA (behind Northface warehouse)
  Incomplete Incomplete              
 
6-4 Geneva - Auric Industries Capture (Capture) mission 667 29b LpeteE LcaptE           SubDrag
Trevor
Complete     Complete Incomplete              
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Prison) multiplayer 607 25f Ump_setupdepoZ             Subdrag Complete     Incomplete Incomplete              
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) mission 11 000B bg/bg_depo_all_p.seg bg/bg_pris_all_p.seg           SubDrag Complete Performance: The geometry is not very complex, which makes the level run really well.
  Incomplete Incomplete
           
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) mission 560 230 Tbg_depo_all_p_stanZ Tbg_pris_all_p_stanZ           SubDrag Complete a) The block behind the ladder in the room where you overhear Goldfinger has no collision.   Incomplete Incomplete
           
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) mission 592 250 UbriefdepoZ UbriefprisZ           SubDrag
00Action [fixes]
Complete M briefing is missing "how" after "I don't know" in first line a 910) "I don't know how you managed" instead of "I don't know you managed" Incomplete Incomplete              
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) mission 625 271 UsetupdepoZ UsetupprisZ           SubDrag
00action [Paths]
Complete a) Brown guards in Prison get gassed later than blue suits   Incomplete Incomplete              
 
7-1 Louisville, Kentucky - Ranch Underground Tunnels (Tunnels) mission 649 289 LdepotE LprisE           SubDrag Complete     Incomplete Incomplete              
 
7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) mission 6 6 bg/bg_tra_all_p.seg bg/bg_rnch_all_p.seg           SubDrag Complete     Incomplete Incomplete
           
 
7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) mission 582 246 Tbg_tra_all_p_stanZ Tbg_rnch_all_p_stanZ           SubDrag Complete     Incomplete Incomplete
           
 
7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) mission 603 025B UbrieftraZ UbriefrnchZ           SubDrag Complete a)  Q mentions the "trunk of the car"   Incomplete Incomplete a) change to "boot"            
 
7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) mission 637 027D UsetuptraZ UsetuprnchZ           SubDrag Complete a) Infinite respawn activate vault in Ranch - setting off safe alarm will spawn in two guards each time you try to open it
b) guards fire at you with galore

c) can blow up escape car during end cinema
d) Felix Rendevouz not explained + too far
e) Doors also open the wrong way based on the texture
f)The house where you start doesn’t serve a purpose. The guy in the kitchen also just stands there. He has a special outfit, but why is he there and doesn’t he say anything?
g)
intro and walk take too long / boring speed up pussy if bond in front
a 910) stop Infinit Guards Incomplete Incomplete b) Ranch if follow galore and not shot guards, have guards not fire at you while she's escorting

d) Add dialog and disconnect fence to felix

f) Add dialog to "Bonus" char along lines of ["So, you're a browser are you? STOP LOOKING AT MY LOVELLY CHEESE WITH SUCH DISDAIN!"]
g) Make walk compulsory ["Come with me Mr Bond!"], allow intro to be skipped by going inside (go outside fails), walk first, then see felix (at this point guards can shoot as pussy has been "incapacitated" ["Well, you better make this look good"])
           
 
7-2 Louisville, Kentucky - Auric Stud Farms (Ranch) mission 680 2a8 LtraE LrnchE           SubDrag Complete     Complete Incomplete              
 
762 Magazine prop 528 210 Ptt33magZ Pmag762Z 134 86 Magazine 7 0 Trevor Complete     Complete Incomplete              
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) mission 18 12 bg/bg_jun_all_p.seg bg/bg_hide_all_p.seg           SubDrag Trevor Complete a) No Clouds
b) In the hangar with Pussy, there’s a gap between walls in the corner where she stands.
C) There is some terrible Z-fighting in the back of the hangars with the trucks.
D) fog makes map hard to navigate
  Incomplete Incomplete a) Add clouds            
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) mission 566 236 Tbg_jun_all_p_stanZ Tbg_hide_all_p_stanZ           SubDrag
Trevor
Complete a) there is a collision issue at the sides of the hangars, you can clip through the ceiling.   Incomplete Incomplete
           
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) mission 594 252 UbriefjunZ UbriefhideZ           SubDrag
Trevor
Complete     Incomplete Incomplete              
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) mission 627 273 UsetupjunZ UsetuphideZ           SubDrag
Trevor
00action [Paths]
Complete a) Guards can see further than fog
b) The gas mask is in a completely unobvious place. It took me watching Graslu’s video to find out there is another set of barracks at the back. Maybe have the walls between the sets of barracks have a hole in it, so you can just cross through.
c) The guards in the radio building could maybe be a bit more deaf. When you shoot, everyone comes out en masse into the corridor, and that’s laggy and hard to deal with.
d) The canister in the big hangar is very easy to miss, it’s just on a small table in a massive room. Especially on console it’s hard to see.
e) All Bond gadgets use the Z button to activate, except the canister filter, which uses B. I suggest switching it to the Z button, it threw me off at first.
f)  "What's a girl like you doing in a place like this?".  It was supposed to be a joke, as Bond doesn't use bad pickup lines, but it went over horribly.
f 910) fixed Incomplete Incomplete f)  maybe have something like "You showed? My people weren't sure if I should trust you."  If that mixes in with the rest of the conversation.  Her following line is just dots, which would be a proper reaction to that.            
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) mission 656 290 LjunE LhideE           Subdrag Complete     Complete Incomplete              
 
8-1 Louisville, Kentucky - Goldfinger Hideout (Hideout) multiplayer 605 25d Ump_setupjunZ             Subdrag Complete     Incomplete Incomplete              
 
8-2 Fort Knox, Knox Exterior Grounds (Knox) mission 4 4 bg/bg_arec_all_p.seg bg/bg_knox_all_p.seg           SubDrag Complete a) is too open and big. It takes ages to traverse,
b) too much fog
c) The whole area with the grenade launcher guard and body armour also appears quite useless, so perhaps place another destroyable vehicle there?
D) The background texture with the image of a town looks kind of silly; it’s way too low detail and obviously 2D. Maybe just place some trees and call it a day, or move it farther back?
  Incomplete Incomplete a) Make more use of space/remove space

d) use wraparound horizon image room
           
 
8-2 Fort Knox, Knox Exterior Grounds (Knox) mission 551 227 Tbg_arec_all_p_stanZ Tbg_knox_all_p_stanZ           SubDrag Complete a) Knox exterior Stans behind tank   Incomplete Incomplete
           
 
8-2 Fort Knox, Knox Exterior Grounds (Knox) mission 588 024C UbriefcontrolZ UbriefknoxZ           SubDrag Complete     Incomplete Incomplete              
 
8-2 Fort Knox, Knox Exterior Grounds (Knox) mission 621 026D UsetupcontrolZ UsetupknoxZ           SubDrag
00action [Paths]
Complete a) Goldfinger has a very quiet weapon in the ending cutscene. AI doesn’t make a noise using the shoot chr command, must use playsound too
b)
portal issue near tank
  Incomplete Incomplete              
 
8-2 Fort Knox, Knox Exterior Grounds (Knox) mission 640 280 LarecE LknoxE           SubDrag Complete     Incomplete Incomplete              
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) mission 20 14 bg/bg_cave_all_p.seg bg/bg_vaul_all_p.seg           SubDrag Complete Performance: In some places it’s pretty decent, but upstairs, and when you look at the two doors downstairs (when defending MacLeod), it’s pretty bad. When you have to take care of guards coming from three directions with a bad frame rate, it’s really frustrating.
  Incomplete Incomplete
           
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) mission 556 022C Tbg_cave_all_p_stanZ Tbg_vaul_all_p_stanZ           SubDrag Complete     Incomplete Incomplete
           
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) mission 587 024B UbriefcaveZ UbriefvaulZ           SubDrag Complete     Incomplete Incomplete a) Vaults objectives Protect Bomb Diffuser vs Disarm Bomb in text            
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) mission 620 026C UsetupcaveZ UsetupvaulZ           SubDrag
00action [Paths]
Complete a) The American soldiers get bugged out at 60 FPS, they just keep shooting continuously without stopping. Not sure if this is fixable, though.
  Incomplete Incomplete              
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) mission 645 285 LcaveE LvaulE           SubDrag Complete     Incomplete Incomplete              
 
8-3 Fort Knox, Gold Bullion Depository (Vaults) multiplayer 608 260 Ump_setupcaveZ               Unused                      
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) mission 22 16 bg/bg_crad_all_p.seg bg/bg_707_all_p.seg           Trevor Incomplete     Complete Incomplete Re-Scale seats for shoot-out
Rip Chairs from BG OR Stan under them
Rip crates from BG or Stan under them
           
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) mission 557 022D Tbg_crad_all_p_stanZ Tbg_707_all_p_stanZ           Trevor Incomplete     Incomplete Incomplete Tile under seats and over crates so AI can shoot.
           
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) mission 589 024D UbriefcradZ Ubrief707Z           Trevor Complete     Incomplete Incomplete              
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) mission 622 026E UsetupcradZ Usetup707Z           Trevor Incomplete     Incomplete Incomplete a) Slower curtains or just close via action in plane            
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) mission 646 286 LcradE L707E           Trevor Incomplete     Incomplete Incomplete              
 
8-4 Skies Over United States of America, Airplane Cabin (Plane) multiplayer 609 261 Ump_setupcradZ               Unused                      
 
Aircraft Worker character 41 29 CbluewomanZ CplanecrewZ           SubDrag Complete     Complete Incomplete              
 
Airplane Welcoming Sign prop car 450 01C2 Pmetal_crate1Z PplanewelcomeZ 51 33 Airship 27 0D Trevor Complete     Complete Incomplete              
  AK47 gun 117 75 Gak47Z Gak47Z 9         Rare
Trevor
Complete     Complete Incomplete Re-Pos 180 -36 1215 0 163 1700
 
AK47 prop chr 292 124 PchrkalashZ Pchrak47Z 184 00B8 Gun 8 0 Trevor Complete     Complete Incomplete              
 
AK47 Magazine prop 211 00D3 Pak47magZ Pmagak47Z 121 79 Magazine 7 0 Rare Complete     Complete Incomplete              
 
Alarm Speaker prop 213 00D5 Palarm2Z Palarm2Z 1 1 Alarm 5 6 Trevor Complete     Complete Incomplete              
 
Alarm with Button prop 212 00D4 Palarm1Z Palarm1Z 0 0 Alarm 5 6 Trevor Complete     Complete Incomplete
           
 
Alps Guard character 44 002C CborisZ CalpsguardZ           SubDrag Complete     Complete Incomplete              
 
Ambulance prop car 255 00FF PcarzilZ PambulanceZ 305 131 Car 27 0D Trevor Complete     Complete Incomplete Check EnvMap + texture            
 
Ambulance w/ Laser prop car 455 01C7 PmiltruckZ PambulaserZ 279 117 Car 27 0D Trevor Complete     Complete Incomplete Check EnvMap + texture            
 
Ammo Crate (Cartridge) prop 215 00D7 Pammo_crate2Z Pammocrate2Z 4 4 Ammo 14 0B Rare Complete     Complete Incomplete              
 
Ammo Crate (Multiplayer) prop 216 00D8 Pammo_crate3Z *PammomultiZ 5 5 Ammo 14 0B Rare Complete     Complete Incomplete              
 
Ammo Crate (Ordnance) prop 214 00D6 Pammo_crate1Z Pammocrate1Z 3 3 Ammo 14 0B Rare Complete     Complete Incomplete              
 
APC (1954 FMC M59) prop 219 00DB PapcZ PapcZ 289 121 Car 3 4 Trevor Complete     Complete Incomplete Check EnvMap + texture            
 
Apple prop 326 146 PchrtesttubeZ PappleZ 338 152 Fruit 3 0 SubDrag Complete     Complete Incomplete              
 
Armalite AR7 gun 187 00BB GsniperrifleZ GarmaliteZ 20         Trevor Complete     Complete Incomplete BSP, Re-Pos 76 -78 1142 -53 71 1624
 
Armalite AR7 prop chr 321 141 PchrsniperrifleZ PchrarmaliteZ 210 00D2 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Armalite Magazine prop 506 01FA PskorpionmagZ Pmagar7Z 124 007C Magazine 7 0 Trevor Complete     Complete Incomplete              
 
Army Peaked Cap prop hat 427 01AB PhatpeakedZ PhatarmypeakZ 223 00DF Hat 11 0 Trevor Complete     Complete Incomplete              
 
Asian Male 1 head 87 57 CheadscottZ CheadkimZ           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Asian Male 2 head 73 49 CheadjoeZ CheadchoZ           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Asian Male 3 head 76 004C CheadkenZ CheadmokZ           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Asian Male 4 head 696 02B8   Cheadkor1Z           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Asian Male 5 head 717 02CD   Cheadkor2Z           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Asian Male 6 head 718 02CE   Cheadkor3Z           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Assembly Line Table prop 336 150 Pconsole1Z PtableassemblyZ 25 19 Table 3 0F Sogun Complete     Complete Incomplete              
 
Aston Martin DB5 prop tank 511 01FF Pst_pete_room_3tZ PcarastonZ 322 142 Car 3 0D Spinout
Trevor (shading)
Complete     Complete Incomplete Check EnvMap + texture            
 
Aston Martin DB5 Car Version prop car 716 02CC   PcarastdrZ 342 156 Car 27 0D Spinout
Trevor (shading)
Complete turret issue   Incomplete Incomplete Check EnvMap + texture            
 
Auric Army Side Cap prop hat 428 01AC PhattbirdZ PhatsidecapZ 215 00D7 Hat 11 0 Trevor Complete     Complete Incomplete              
 
Auric Blue Barrel prop 463 01CF Poil_drum2Z PbarrelblueZ 58 003A Barrel 3 0E SubDrag Complete     Complete Incomplete              
 
Auric Brown Beanie prop hat 299 012B PchrlockexploderZ Phatbeanie2Z 239 00EF Hat 11 0 Sogun Complete     Complete Incomplete              
 
Auric Brown Hat prop hat 281 119 PchrflarepistolZ PhatbrownZ 227 e3 Hat 11 0 Wreck Complete     Complete Incomplete              
 
Auric Burgundy Barrel prop 465 01D1 Poil_drum5Z PbarrelburgZ 60 003C Barrel 3 0E SubDrag Complete     Complete Incomplete              
 
Auric Burgundy Box prop 466 01D2 Poil_drum6Z PboxburgZ 61 003D Box 3 4 SubDrag Complete     Complete Incomplete              
 
Auric Enterprises Box prop 246 00F6 Pcard_box1Z Pboxauric1Z 18 12 Box 3 4 SubDrag Complete     Complete Incomplete              
 
Auric Enterprises Taped Box prop 247 00F7 Pcard_box2Z Pboxauric2Z 19 13 Box 3 4 SubDrag Complete     Complete Incomplete On the red boxes, it says “ZEGBPECHUCH”, I assume this is meant to be “ZERBRECHLICH” (“fragile” in German).            
 
Auric Industries Security Map prop 1screen 241 00F1 Pbridge_console2aZ PindustmapZ 14 000E Monitor 0A 8 SubDrag
Trevor
Complete     Complete Incomplete              
 
Auric Red Barrel prop 462 01CE Poil_drum1Z PbarrelredZ 57 39 Barrel 3 0E SubDrag Complete     Complete Incomplete              
 
Auric Rusty Barrel prop 464 01D0 Poil_drum3Z PbarrelrustZ 59 003B Barrel 3 0E Cyberen Complete     Complete Incomplete              
 
Auric Yellow Beanie prop hat 426 01AA PhatmoonZ Phatbeanie1Z 219 00DB Hat 11 0 Sogun Complete     Complete Incomplete              
 
Background Airship prop car 344 158 Pconsole_sev_GEbZ PairshipZ 37 25 Airship 27 0D Trevor Complete     Complete Incomplete              
  Baggage Blue prop 249 00F9 Pcard_box4_lgZ PbagblueZ 21 15 Bag 3 3 Trevor Complete     Complete Incomplete              
 
Baggage Cart prop 545 221 Pwood_sm_crate5Z PbagcartZ 83 53 Bags 3 3 Cyberen Complete     Complete Incomplete              
 
Baggage Green prop 250 00FA Pcard_box5_lgZ PbaggreenZ 22 16 Bag 3 3 Trevor Complete     Complete Incomplete              
 
Balcony Chair Miami prop 449 01C1 Pmetal_chair1Z PchairbalconyZ 50 32 Chair 3 3 Cyberen Complete     Complete Incomplete              
 
Balcony Table Miami prop 543 021F Pwood_md_crate3Z PtablebalconyZ 81 51 Table 3 0F Cyberen Complete     Complete Incomplete              
 
Barrier Swing Arm prop 371 173 Pdoor_azt_chairZ ProadblockZ 331 014B Misc 3 0 SubDrag Complete     Complete Incomplete              
 
Bath Tub prop 209 00D1 PICBMZ PbathtubZ 93 005D Mexico Hotel 3 0 Trevor Complete     Complete Incomplete a) transparency on bath water            
 
Beige Couch prop 525 020D Ptrain_door3Z PcouchbeigeZ 163 00A3 Sofa 3 4 Trevor Complete     Complete Incomplete              
 
Bikini Polkadot character 81 51 CheadmartinZ CpooldotsZ           SubDrag Complete     Complete Incomplete              
 
Bikini White character 67 43 CheadduncanZ CpoolwhiteZ           SubDrag
 Trevor
Complete     Complete Incomplete              
 
Binoculars prop 270 010E PchrcreditcardZ PbinocularsZ 250 00FA Misc 3 2 Cyberen Complete     Complete Incomplete              
 
Black Couch prop 362 016A Pdesk_arecibo1Z PcouchblackZ 95 005F Sofa 3 4 Cyberen Complete     Complete Incomplete              
 
Black Pine prop 529 211 Ptuning_console1Z PtreepineZ 94 005E Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Black Table prop 439 01B7 PlabbenchZ PtableblackZ 112 70 Table 3 0F SubDrag Complete     Complete Incomplete              
 
Blacking character 72 48 Cheadjoe2Z CblackingZ           SubDrag Complete     Complete Incomplete              
 
Boardroom Table prop 500 01F4 PshuttleZ PtableboardZ 328 148 Table 3 0F Sogun Complete     Complete Incomplete              
 
Boat (White) prop 508 01FC PspeedboatZ PboatwhiteZ 290 122 Misc 3 4 SubDrag Complete     Complete Incomplete              
 
Bodega Room Door prop 398 018E Pgas_plant_sw2_do1Z PdoorbodegaZ 155 009B Door 1 0 Sogun Complete     Complete Incomplete              
 
Bodega Secret Door prop 355 163 PdamchaindoorZ PdoorsecmexZ 180 00B4 Door 1 0 Sogun Complete     Complete Incomplete              
 
Boeing 707 prop plane 715 02CB   Pboeing707Z 341 155 Plane 28 0D Trevor Complete     Complete Incomplete              
 
Bolt Key gun 160 00A0 GkeyboltZ GkeyboltZ           Rare Complete     Complete Incomplete              
 
Bolt Key prop 294 126 PchrkeyboltZ PkeyboltZ 244 00F4 Key 4 0 Rare Complete     Complete Incomplete              
  Bomb Defuser (unused?) gun 123 7b GbombdefuserZ               Unused                      
 
Bond Alps character 98 62 CnavyguardZ CbondalpsZ           SubDrag Complete     Complete Incomplete              
 
Bond Golf Clothes character 43 002B CboilertrevZ CbondgolfZ           SubDrag Complete     Complete Incomplete              
 
Bond Head head 60 003C CheadbrosnanboilerZ CheadbondZ           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Bond Knox character 51 33 Cgreatguard2Z CbondknoxZ           SubDrag Complete     Complete Incomplete              
 
Bond Multi Head head 62 003E CheadbrosnansuitZ CheadbondmpZ           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Bond Ranch character 105 69 CsnowbondZ CbondranchZ           SubDrag Complete     Complete Incomplete              
 
Bond Sneak character 42 002A CboilerbondZ CbondsneakZ           Trevor
 Wreck
Complete     Complete Incomplete              
 
Bond White Tux character 113 71 CtrevelyanZ CbondtuxZ           Rare
Zoinkity
Complete     Complete Incomplete              
 
Bond With Hat head 712 02C8   CheadbondhZ           Monkeyface
Trevor
Wreck
Complete     Complete Incomplete v2 Head Mapping            
 
Bonita character 88 58 CheadshaunZ CbonitaZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Bonus #1: Crab Key mission 9 9 bg/bg_azt_all_p.seg bg/bg_crab_all_p.seg           SubDrag Complete     Incomplete Incomplete
           
 
Bonus #1: Crab Key mission 554 022A Tbg_azt_all_p_stanZ Tbg_crab_all_p_stanZ           SubDrag Complete a) When you jump into Honey’s cell, you can clip through the wall if you jump far enough.
  Incomplete Incomplete
           
 
Bonus #1: Crab Key mission 586 024A UbriefaztZ UbriefcrabZ           SubDrag
00Action[fixes]
Complete a) watch briefing, "deactivate laser." should not have a period
b) watch briefing, "avoid radiation exposure" is broken into two lines, not needed to be
a 910) fixed
b 910)
fixed
Incomplete Incomplete              
 
Bonus #1: Crab Key mission 619 026B UsetupaztZ UsetupcrabZ           SubDrag
00action(sets)
Complete a) in Dr. No room, there is a lamp partway inside a table
b) Padlock on button out of place/unshootable
c) Tunnels too long?
D) Could use some “this door is locked” instead of doors that don’t give any feedback.
E) Honey says the door is booby-trapped, so I avoid touching anything. I didn’t know you could disable the booby trap by shooting the padlock, though, I thought it would just explode if you did that.
  Incomplete Incomplete              
 
Bonus #1: Crab Key mission 643 283 LaztE LcrabE           SubDrag Complete     Incomplete Incomplete              
 
Bonus #1: Crab Key multiplayer 616 268 Ump_setupaztZ               Complete a) Accessible before unlocked

b) Crab key crashed multi 4P with pool 3 people and maid
  Incomplete Incomplete Move spot of Dr No multi to end since not unlocked immediately            
 
Bonus #2: Spectre's Island mission 13 000D bg/bg_cryp_all_p.seg bg/bg_spec_all_p.seg           SubDrag Complete a) The lighting/shading is a little off - the sky is dark, but the map looks like you at least have some light source (the sun or a full moon perhaps).   Incomplete Incomplete
           
 
Bonus #2: Spectre's Island mission 558 022E Tbg_cryp_all_p_stanZ Tbg_spec_all_p_stanZ           SubDrag Complete a)  john ciber video, clipping issue guard stuck in island near water / at the end of the firing range part, where you can enter the pool part.
B)  on the helicopter landing zone there is a spot where you can get stuck too.
  Incomplete Incomplete
           
 
Bonus #2: Spectre's Island mission 590 024E UbriefcrypZ UbriefspecZ           SubDrag Complete     Incomplete Incomplete              
 
Bonus #2: Spectre's Island mission 623 026F UsetupcrypZ UsetupspecZ           SubDrag
00action(sets)
Complete a) One white fence door is misaligned in Island third row
b) Guards get stuck on doors, especially white fence doors island
c) if time runs out for chopper, you still complete objective and mission (fades out, no end scene)
d) can plant mine on chopper or throw grenade near, have it blow up in end scene...
e) Klebb says nothing (actually kind of a funny bonus easter egg to leave)
f) Why don’t you get double MP-40’s when you defeat Red Grant?
g) The whole situation with Klebb escaping is a little odd - the helicopter is already there before she starts running (you can’t sabotage it in any way). Once you kill Red Grant, it takes a while before she runs away, and you can easily keep up with her and get to the helicopter before her.
h) What exactly is the “grounds key” for?
  Incomplete Incomplete g) Maybe have a scene when you are able to see the helicopter, you can just see her running towards the helicopter, and when you get really close, it triggers the ending cutscene            
 
Bonus #2: Spectre's Island mission 647 287 LcrypE LspecE           SubDrag Complete     Incomplete Incomplete              
 
Bonus #2: Spectre's Island multiplayer 610 262 Ump_setupcrypZ             SubDrag Complete     Incomplete Incomplete              
 
Bookshelf prop 523 020B Ptorpedo_rackZ PbookshelfZ 74 004A Bookshelf 3 0 Sogun Complete     Complete Incomplete              
 
Bowler Hat gun 193 00C1 GthrowknifeZ GbowlerZ 3         SubDrag Complete     Complete Complete              
 
Bowler Hat Held prop chr 327 147 PchrthrowknifeZ Pchrbowler2Z 209 00D1 Collectible 8 0 SubDrag Complete     Complete Incomplete              
  Brantly B-2 Helicopter prop ### ffff   *PB2Z #####   plane 28   Trevor Incomplete     Complete Incomplete              
 
Breakroom Table prop 374 176 Pdoor_aztecZ PtablebreakZ 327 147 Table 3 0F Sogun Complete     Complete Incomplete              
  Briefcase (unused?) gun 124 7c GbriefcaseZ               Unused                      
  Bungee (unused?) gun 127 7f GbungeeZ               Unused                      
 
Caddy Hat prop hat 415 019F PhatberetZ PhatcaddyZ 220 00DC Hat 11 0 Sogun Complete     Complete Incomplete              
  Camera (unused?) gun 128 80 GcameraZ               Unused                      
 
Campanula Plant prop 518 206 Pstool1Z *PplantcampanulaZ 72 48 Foliage 3 0 Sogun Complete     Complete Incomplete              
 
Canister Filter prop 286 011E PchrgoldeneyekeyZ PgasfilterZ 248 00F8 Misc 3 0 Trevor Complete     Complete Incomplete              
 
Capungo character 75 004B CheadkarlZ CcapungoZ           SubDrag
Trevor
Wreck
Complete     Complete Incomplete              
 
Car Key gun 161 00A1 GkeycardZ GkeycarZ           Trevor Complete     Complete Incomplete              
 
Car Key prop 519 207 Pswipe_card2Z PkeycarZ 86 56 Key 4 0 Trevor Complete     Complete Incomplete              
 
Car Mould prop 254 00FE PcarweirdZ PcarmouldZ 304 130 car 3 0D Cyberen Complete     Complete Incomplete              
 
Card Table prop 403 193 PgasbarrelZ PtablecardZ 113 71 Table 3 0F Spinout Complete     Complete Incomplete              
  Cartridge gun 130 82 GcartridgeZ   0           Complete     Complete Incomplete              
  Cartridge blue gun 129 81 GcartblueZ   0           Complete     Complete Incomplete              
  Cartridge Rifle gun 131 83 GcartrifleZ   0           Complete     Complete Incomplete              
  Cartridge Shell gun 132 84 GcartshellZ   0           Complete     Complete Incomplete              
 
Caucasian Male 1 head 74 004A CheadjoelZ CheadjackZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
  Cedit Card  (unused?) gun 135 87 GcreditcardZ               Unused                      
 
Chair Brown prop 406 196 PgastankZ PchairwoodZ 117 75 Chair 3 3 SubDrag Complete     Complete Incomplete              
 
Chair Hotel Room prop 544 220 Pwood_sm_crate4Z PchairhotelZ 82 52 Chair 3 3 Spinout Complete     Complete Incomplete              
 
Chapel Door prop 420 01A4 PhatchsevxZ PdoorchapelZ 295 127 Door 1 0 SubDrag Complete     Complete Incomplete              
 
China Mao Secret Door prop 493 01ED Psev_door_v1Z *PdoorchinamaoZ 140 008C Door 1 0 SubDrag Complete     Complete Incomplete              
 
Chinese Army character 40 28 CbluemanZ CchinaguardZ           SubDrag Complete     Complete Incomplete              
 
Chinese Dossier gun 141 008D GdossierredZ *GdossierZ           Trevor Complete     Complete Incomplete              
 
Chinese Dossier prop * 276 114 PchrdossierredZ PdossierZ 270 010E Collectible 8 0 Trevor Complete     Complete Incomplete              
 
Chinese Factory Worker character 48 30 CcommguardZ CchinatechZ           SubDrag Complete     Complete Incomplete              
 
Chinese Nuclear Bomb prop 217 00D9 Pammo_crate4Z PnukebombZ 6 6 Nuke 3 5 Sogun Complete     Complete Incomplete              
 
ciaguy head 682 02AA   CheadciaZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
  CircuitBoard (unused?) gun 133 85 GcircuitboardZ               Unused                      
 
Claymore prop chr 313 139 PchrremotemineZ PchrclaymoreZ 199 00C7 Gun 8 0D Trevor Complete     Complete Incomplete              
 
Clipboard 1 gun 134 86 GclipboardZ *Gclipboard1Z           SubDrag Complete     Complete Incomplete              
 
Clipboard 2 gun 165 00A5 GlectreZ Gclipboard2Z           Wreck Complete     Complete Incomplete              
 
Clipboard Brown prop 283 011B PchrgaskeyringZ Pclipboard1Z 252 00FC Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Clipboard Red prop * 269 010D PchrclipboardZ Pclipboard2Z 269 010D Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
Club Front Door prop 221 00DD Parchsecdoor2Z PdoorclubwindZ 298 012A Door 1 0 SubDrag Complete     Complete Incomplete              
 
Covered Car 2 prop car 220 00DC Parchsecdoor1Z Pcarcovered2Z 297 129 Car 27 0D SubDrag Complete     Complete Incomplete Check EnvMap + texture            
 
Covered Truck prop car 495 01EF PsevdishZ PtruckcoveredZ 296 128 Car 27 0D SubDrag Complete     Complete Incomplete Check EnvMap + texture            
 
Crab Key Computer 1 prop 380 017C Pdoor_roller1Z Pconsolecrab2Z 146 92 Dr No 3 8 SubDrag Complete     Complete Incomplete              
 
Crab Key Computer 2 prop 381 017D Pdoor_roller2Z PconsolecrabmainZ 147 93 Dr No 3 8 SubDrag Complete     Complete Incomplete              
 
Crab Key Computer Main prop 516 204 Psteel_door2bZ Pconsolecrab1Z 145 91 Dr No 3 8 SubDrag Complete     Complete Incomplete              
 
Crab Key Dining Table prop 346 015A Pconsole_sevbZ PtablecrabZ 29 001D Dr No 3 0F Trevor Complete     Complete Incomplete              
 
Crab Key Guard Hat prop hat 308 134 PchrpitongunZ PhatcrabkeyZ 228 e4 Hat 11 0 Sogun Complete     Complete Incomplete              
 
Crab Key Hexagon Door prop D-Iris 378 017A Pdoor_irisZ *PdoorcrabhexZ 165 00A5 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Crab Key Metal Door prop 405 195 Pgasplant_clear_doorZ PdoorcrabmetalZ 160 00A0 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Crab Key Vault Door prop 454 01C6 PmilcopterZ PdoorcrabvaultZ 284 011C Door 1 0D SubDrag Complete     Complete Incomplete              
 
Crate Door prop 722 02D2   PcrtedoorZ 345 159 Door 1 0 Mark Kane Complete     Complete Incomplete              
 
Cyberen head 713 02C9   CheadcyberenZ           Cyberen Complete     Complete Incomplete v2 Head Mapping            
  DataThief (unused?) gun 137 89 GdatathiefZ               Unused                      
 
Decontamination Machine prop 482 1e2 ProofgunZ PdecontaminatorZ 98 62 Dr No 3 4 SubDrag Complete     Complete Incomplete              
 
Decoration in Ranch prop 479 01DF Pradio_unit2Z PdecorationZ 66 42 Misc 3 0 Sogun Complete     Complete Incomplete              
 
Desk Lamp prop 400 190 Pgas_plant_sw4_do1Z Plamp5Z 157 009D Lamp 3 7 Sogun Complete     Complete Incomplete              
  Detonator gun 195 00C3 GtriggerZ GtriggerZ 31         Wreck Complete     Complete Complete              
 
Dining Cart prop 226 e2 Pblotter1Z PdinecartZ 9 9 Cart 3 3 Trevor Complete     Complete Incomplete              
 
Dink character 93 005D CjeanwomanZ CdinkZ           SubDrag Complete     Complete Incomplete              
 
Do Not Enter Sign prop 541 021D Pwood_lg_crate1Z PsignnoenterZ 79 004F Sign 3 0 SubDrag Complete     Complete Incomplete              
 
Dolly prop 448 01C0 Pmainframe2Z PdollyZ 49 31 Misc 3 0 SubDrag
Trevor
Complete     Complete Incomplete              
 
donaldredgrant character 683 02AB   CgrantZ           SubDrag
Wreck
Complete     Complete Incomplete              
 
donaldredgrant head 684 02AC   CheadgrantZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
  Door Exploder (unused?) gun 140 8c GdoorexploderZ               Unused                      
 
Door Panel prop 4screen 389 185 PdoorpanelZ PdoorpanelZ 336 150 Monitor 0B 6 Rare Complete     Complete Incomplete              
 
Double Decker Bus prop 418 01A2 PhatchboltZ PdoubledeckerZ 119 77 Car 3 0D Trevor Complete     Complete Incomplete Check EnvMap + texture            
 
Dr. No Head head 720 02D0   CheaddrnoZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
drno character 685 02AD   CdrnoZ           SubDrag Complete     Complete Incomplete              
 
drnotanguard character 686 02AE   CnoguardZ           Wreck Complete     Complete Incomplete              
 
Drug List gun 170 00AA GmicrocodeZ GdruglistZ           Wreck Complete     Complete Incomplete              
 
Drug List prop 510 01FE Pst_pete_room_2iZ PdruglistZ 321 141 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Drug Plants prop 475 01DB Pplant2Z PplantdrugZ 316 013C Foliage 3 0 Spinout Complete     Complete Incomplete              
 
Dual Monitor Screens prop 4screen 239 00EF Pbridge_console1aZ PtvdualZ 12 000C Monitor 0B 8 SubDrag Complete     Complete Incomplete              
 
Dumpster prop 230 e6 PbombZ PdumpsterZ 255 00FF Misc 3 4 Trevor Complete     Complete Incomplete              
  Dynamite (unused?) gun 142 8e GdynamiteZ               Unused                      
 
Elite Bodyguard character 106 006A CsnowguardZ CwhiteguardZ           SubDrag Complete     Complete Incomplete              
 
Emergency Door prop 725 02D5   PemerdoorZ 346 015A Door 1 0 Trevor Complete     Complete Incomplete              
 
endcredits mission 34 22 bg/bg_len_all_p.seg             SubDrag Complete     Incomplete Incomplete              
 
endcredits mission 568 238 Tbg_len_all_p_stanZ             SubDrag Complete     Incomplete Incomplete
           
 
endcredits mission 628 274 UsetuplenZ             SubDrag Complete     Incomplete Incomplete              
 
endcredits mission 658 292 LlenE             SubDrag Complete     Incomplete Incomplete a) Add my Full name
b) Dr. Doak in Credits should be line above
           
 
Explosion Bit prop 392 188 PexplosionbitZ PexplosionbitZ 2 2 Explosion Bit 3 5 Rare Complete     Complete Incomplete              
  Explosive pen (unused?) gun 144 90 GexplosivepenZ               Unused                      
 
Fancy Chair prop 353 161 Pcryptdoor3Z PchairfancyZ 174 00AE Chair 3 3 Sogun Complete     Complete Incomplete              
 
Fancy Table prop 354 162 Pcryptdoor4Z PtablefancyZ 175 00AF Table 3 0F Sogun Complete     Complete Incomplete              
 
Felix Kentucky Fedora prop hat 266 010A PchrbungeeZ Phatfelix2Z 233 e9 Hat 11 0 Monkeyface
Wreck
Complete     Complete Incomplete              
 
Felix Knox character 69 45 CheadgrahamZ CfelixknoxZ           SubDrag Complete     Complete Incomplete              
 
Felix Leiter Head head 89 59 CheadsteveeZ CheadfelixZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Felix Miami (and Sierra) character 39 27 CbluecamguardZ CfelixmiamiZ           SubDrag Complete     Complete Incomplete              
 
Felix Miami Fedora prop hat 280 118 PchrfingergunZ Phatfelix1Z 229 e5 Hat 11 0 Sogun Complete     Complete Incomplete              
 
Female Flight Attendant character 50 32 CfattechwomanZ CstewardessZ           SubDrag Complete     Complete Incomplete              
 
Female Ice Skater character 116 74 CxeniaZ CicegirlZ           SubDrag Complete     Complete Incomplete              
 
Fence prop 520 208 Pswivel_chair1Z PfenceZ 73 49 Fence 3 0 Trevor Complete     Complete Incomplete              
 
Filing Cabinet prop 393 189 Pfiling_cabinet1Z PfilecabinetZ 43 002B Locker 3 3 Wreck Complete     Complete Incomplete              
 
Financial Records prop 218 00DA Pammo_crate5Z PledgerZ 7 7 Collectible 8 2 Sogun Complete     Complete Incomplete              
  Finger Gun  (unused?) gun 146 92 GfingergunZ               Unused                      
  Fire Extinguisher gun 145 91 GextinguisherZ               Unused                      
 
Fire Extinguisher prop 279 117 PchrextinguisherZ PextinguisherZ 128 80 Misc 3 0C Rare
SubDrag
Complete     Complete Incomplete              
 
Fireplace prop 491 01EB Psev_door4_windZ PfireplaceZ 138 008A Monitor 0A 0 Trevor Complete     Complete Incomplete              
 
Flack Jacket Full prop 227 e3 PbodyarmourZ ParmorZ 115 73 Armor 15 0 Rare
SubDrag
Complete     Complete Incomplete              
 
Flack Jacket Half prop 228 e4 PbodyarmourvestZ ParmorvestZ 116 74 Armor 15 0 Rare
SubDrag
Complete     Complete Incomplete              
 
Flag Tag Token prop chr 394 018A PflagZ PchrflagZ 333 014D Collectible 8 0 Rare Complete     Complete Incomplete              
  Flare Pistol (unused?) gun 148 94 GflarepistolZ               Unused                      
 
Flat TV Screen prop 1screen 533 215 PtvscreenZ PtvflatZ 77 004D Monitor 0A 6 Rare Complete     Complete Incomplete              
 
Flight Attendant Hat prop hat 423 01A7 PhatfurrybrownZ PhatstewardessZ 213 00D5 Hat 11 0 Sogun Complete     Complete Incomplete              
 
Flight Manifest gun 171 00AB GmicrofilmZ GmanifestZ           Wreck Complete     Complete Incomplete              
 
Flight Manifest prop * 259 103 PchrblackboxZ PmanifestZ 274 112 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Flying Circus Girl character 95 005F CmoonfemaleZ CcircusZ           SubDrag Complete     Complete Incomplete              
 
flyingcircusgirl1 head 687 02AF   Cheadcir1Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
flyingcircusgirlblonde head 690 02B2   Cheadcir4Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
flyingcircusgirlblonde2 head 688 02B0   Cheadcir2Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
flyingcircusgirlblonde3 head 689 02B1   Cheadcir3Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
flyingcircusgirlredderhead head 691 02B3   Cheadcir5Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
flyingcircusgirlredhead head 692 02B4   Cheadcir6Z           Trevor Complete     Complete Incomplete v2 Head Mapping            
 
Frag Grenade gun 155 009B GgrenadeZ GgrenadeZ 27         Trevor Complete     Complete Incomplete   0 0 1200 120 0 1700
 
Frag Grenade prop chr 288 120 PchrgrenadeZ PchrgrenadeZ 196 00C4 Gun 8 0D Trevor Complete     Complete Incomplete              
 
Fruit Basket prop 379 017B Pdoor_mfZ PfruitbasketZ 332 014C Fruit 3 0 SubDrag Complete     Complete Incomplete              
 
frwlguard character 693 02B5   CspectreZ           Wreck Complete     Complete Incomplete              
 
Fuel Tank prop 721 02D1   PfueldtankZ 344 158 Misc 3 3 Mark Kane Complete     Complete Incomplete              
 
Gas Canister gun 166 00A6 GlockexploderZ GgascanisterZ           Trevor Complete     Complete Incomplete              
 
Gas Canister prop chr 235 00EB Pboxes2x4Z PgascanisterZ 90 005A Collectible 8 0 Trevor Complete     Complete Incomplete              
 
Gas Cylinder prop 372 174 Pdoor_azt_deskZ PgascylinderZ 329 149 Barrel 3 5 Trevor Complete     Incomplete Incomplete FixTop            
 
Gas Filter gun 143 008F GexplosivefloppyZ *GgasfilterZ           Trevor Complete     Complete Incomplete              
  gas keyring (unused?) gun 150 96 GgaskeyringZ               Unused                      
 
Gas Mark prop chr 236 00EC Pboxes3x4Z PgasmaskZ 89 59 Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
Gas Mask gun 120 78 GblackboxZ *GgasmaskZ           SubDrag Complete     Complete Incomplete              
 
Gated Ranch Door prop 504 01F8 Psilo_lift_doorZ PdoorranchgateZ 144 90 Door 1 0 Sogun Complete     Complete Incomplete              
 
Gatehouse Door prop 526 020E Ptrain_doorZ PdoorgatehouseZ 161 00A1 Door 1 0 Sogun Complete The regular white doors with the black knob usually clip through the wall a little. It’s usually visible by the z-fighting in the wall on the door knob side.   Incomplete Incomplete              
 
Gatekeeper character 84 54 CheadpeteZ CgatekeeperZ           SubDrag Complete     Complete Incomplete              
 
general head 694 02B6   CheadgenZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Glass Cup prop 410 019A Pglassware4Z PcupZ 312 138 Glassware 3 0 Cyberen Complete     Complete Incomplete              
 
Glass Door prop 387 183 Pdoor_winZ PdoorglassZ 326 146 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Gold Bar gun 151 97 GgoldbarZ GgoldnaziZ           Trevor Complete     Complete Incomplete              
 
Gold Bars Stacked prop 513 201 Pst_pete_room_6cZ PgoldstackZ 324 144 Gold 3 0 Trevor Complete     Complete Incomplete ReEnv            
 
Gold Bodyguard character 52 34 CgreatguardZ CgoldguardZ           SubDrag Complete     Complete Incomplete              
 
Gold Couch prop 366 016E Pdest_gunZ PcouchgoldZ 101 65 Sofa 3 4 Cyberen Complete     Complete Incomplete              
 
Gold Ingot Nazi prop chr 284 011C PchrgoldbarZ PgoldnaziZ 267 010B Gold 3 0 Trevor Complete     Complete Incomplete ReEnv            
 
Gold Ingot Rare prop * 304 130 PchrmicrofilmZ PgoldrareZ 263 107 Gold 3 0 Trevor Complete     Complete Incomplete ReEnv, BOS            
 
Gold Ingots prop 248 00F8 Pcard_box3Z PgoldingotsZ 20 14 Gold 3 4 Trevor Complete     Complete Incomplete ReEnv            
 
Golden Beach Chair prop 489 1e9 Psev_door3Z PchairgoldZ 136 88 Chair 3 3 Trevor Complete     Complete Incomplete              
 
Golden Goblet prop 257 101 PchraudiotapeZ PgoldgobletZ 262 106 Gold 3 0 SubDrag Complete     Complete Incomplete ReEnv            
 
Golden Horse prop 481 1e1 Pradio_unit4Z PgoldhorseZ 68 44 Gold 3 0 SubDrag (LoPol Google) Complete     Complete Incomplete ReEnv            
 
Golden Revolver gun 182 00B6 GrugerZ GgoldrevolverZ 23         Rare
Wreck
Complete a) fix cylinder texture and add "Skel" 911 a) wreck Complete Incomplete Re-Pos 94 36 600 36 156 740
 
Golden Revolver prop chr 316 013C PchrrugerZ *PchrgoldrevolverZ 190 00BE Gun 8 0 Rare
 Wreck
Complete     Complete Incomplete              
  GoldenEye Key (unused?) gun 152 98 GgoldeneyekeyZ               Unused                      
 
Goldfinger Army character 115 73 CvalentinZ CauricarmyZ           Monkeyface Complete     Complete Incomplete              
 
Goldfinger Golf Clothes character 79 004F CheadmarionZ CauricgolfZ           SubDrag Complete     Complete Incomplete              
 
Goldfinger Logo prop 411 019B PgoldeneyelogoZ PlogogoldfingerZ 277 115 Logo 3 0 Trevor Complete Golden Hand has line   Incomplete Incomplete clamp hand texture            
 
Goldfinger Pool character 101 65 CorumovZ CauricpoolZ           SubDrag Complete     Complete Incomplete              
 
Goldfinger Ranch character 55 37 CheadalanZ CauricranchZ           SubDrag Complete     Complete Incomplete              
 
Goldfinger Suit character 92 005C CjawsZ CauricsuitZ           SubDrag Complete     Complete Incomplete              
 
Goldfinger Tux character 38 26 CbaronsamediZ CaurictuxZ           Wreck Complete     Complete Incomplete              
 
Golf Bag prop 278 116 PchrexplosivepenZ PgolfbagZ 225 e1 Gun 8 0 Sogun Complete     Complete Incomplete              
 
Golf Club gun 163 00A3 GknifeZ GgolfclubZ 2         Trevor Complete     Complete Incomplete Re-Pos       15 194 959
 
Golf Club prop chr 317 013D PchrsafecrackercaseZ PchrgolfclubZ 237 00ED Gun 8 0 Trevor Complete     Complete Incomplete              
 
Golf Club Dining Table prop 431 01AF PhindZ PtableclubbigZ 285 011D Table 3 0F Trevor Complete     Complete Incomplete              
 
Golf Club Lockers prop 408 198 Pglassware2Z Plocker1Z 310 136 Locker 3 3 Wreck Complete     Complete Incomplete              
 
Golf Club Round Table prop 458 01CA PmodemboxZ PtableclubroundZ 335 014F Table 3 0F Trevor Complete     Complete Incomplete              
 
Golf Club Shop Door prop 4win 350 015E Pcryptdoor1bZ PdoorgolfshopZ 171 00AB Door 1 0 Sogun Complete     Complete Incomplete              
 
Golf Flag prop 404 194 PgasbarrelsZ PgolfflagZ 114 72 Misc 3 0 SubDrag Complete     Complete Incomplete              
 
Golfer character 102 66 CpilotZ CgolferZ           SubDrag Complete     Complete Incomplete              
 
Grand Slam Notice gun 191 00BF GstafflistZ GgrandslamnoteZ           SubDrag Complete     Complete Incomplete              
 
Grand Slam Notice prop * 325 145 PchrstafflistZ *PgrandslamnoteZ 271 010F Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
Grating Door prop 352 160 Pcryptdoor2bZ PdoorcrabgrateZ 173 00AD Door 1 0 SubDrag Complete     Complete Incomplete              
 
Grenade Round prop chr 290 122 PchrgrenaderoundZ PchrgrenaderoundZ 203 00CB Gun 8 0D Rare
Trevor
Complete     Complete Incomplete              
 
Grey Bodyguard character 94 005E CmaydayZ CgreyguardZ           SubDrag Complete     Complete Incomplete              
 
Grey Table prop 340 154 Pconsole_sev2bZ PtablegreyZ 33 21 Table 3 0F SubDrag Complete     Complete Incomplete              
 
Ground Post prop 229 e5 PbollardZ PpostZ 339 153 Misc 3 0 SubDrag Complete     Complete Incomplete              
 
gun text 654 28e LgunE               Complete     Complete Incomplete              
 
Halt Sign prop 547 223 Pwooden_table1Z PsignhaltZ 85 55 Sign 3 0 SubDrag Complete     Complete Incomplete              
 
Handcuffs prop 335 014F PchrwristdartZ PhandcuffsZ 224 e0 Misc 3 0 Cyberen Complete     Complete Incomplete              
 
Hawker character 86 56 CheadsallyZ ChawkerZ           SubDrag Complete     Complete Incomplete              
 
Heat Fan prop 272 110 PchrdatathiefZ PheatfanZ 253 00FD Fan 3 2 Sogun Complete     Complete Incomplete              
 
Heroin Banana gun 157 009D GheroinZ GbananaZ           Trevor Complete     Incomplete Incomplete Banana shouldn't explode            
 
Heroin Banana prop * 260 104 PchrblueprintsZ PbananaZ 258 102 Collectible 8 0 Trevor Complete Explodes   Incomplete Incomplete Should not explode            
 
Hiller Helicopter prop plane 430 01AE PhelicopterZ PhelihillerZ 282 011A Plane 28 0D Trevor Complete     Complete Incomplete              
 
Hiller UH12 Helicopter prop plane 719 02CF   PhelihillyZ 343 157 Plane 28 0D Trevor Complete     Complete Incomplete              
 
Homer gun 125 007D GbugZ *GhomerZ           SubDrag Complete     Complete Incomplete              
 
Homer prop 264 108 PchrbugZ PhomerZ 245 00F5 Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
Homer (Mini) gun 169 00A9 GmicrocameraZ GhomerminiZ           SubDrag Complete     Complete Incomplete              
 
Homer Mini prop 302 012E PchrmicrocameraZ PhomerminiZ 246 00F6 Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
honeyryder character 695 02B7   ChoneyZ           SubDrag Complete honey ryder foot collision box is off from crab kay   Incomplete Incomplete              
 
Hotel Balcony Door prop 4win 498 01F2 PsevdoorwindZ PdoorhotelwindZ 167 00A7 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Hotel Chair Miami prop 532 214 Ptv_holderZ PchairwhiteZ 76 004C Chair 3 3 Trevor Complete     Complete Incomplete              
 
Hotel Closet Door prop 496 01F0 PsevdoormetslideZ PdoorhotelclosetZ 169 00A9 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Hotel Plain Door prop 349 015D Pcryptdoor1aZ PdoorhotelplainZ 170 00AA Door 1 0 SubDrag Complete     Complete Incomplete              
 
Industries Door Left prop 385 181 Pdoor_st_arec1Z PdoorindleftZ 150 96 Door 1 0 Sogun Complete     Complete Incomplete              
 
Industries Door Right prop 386 182 Pdoor_st_arec2Z PdoorindrightZ 151 97 Door 1 0 Sogun Complete     Complete Incomplete              
 
Industries Green Door prop 4win 494 01EE Psev_trislideZ Pdoorindwind2Z 139 008B Door 1 0 Sogun Complete     Complete Incomplete              
 
Industries Green Door Braced prop 490 01EA Psev_door3_windZ Pdoorindwind1Z 137 89 Door 1 0 Sogun Complete     Complete Incomplete              
 
Iodine Pill gun 201 00C9 GwatchidentifierZ GiodineZ           Trevor Complete     Complete Incomplete              
 
Iodine Pill prop 492 01EC Psev_doorZ PiodineZ 135 87 Collectible 8 0 Trevor Complete     Complete Incomplete              
 
Jack Strapp head 701 02BD   Cheadranch2Z           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Jeep (1962 Willys M38 A1) prop tank 502 01F6 Pshuttle_door_rZ PjeepwillysZ 307 133 Car 27 0D SubDrag Complete     Complete Incomplete Check EnvMap + texture            
 
Jeep (Covered) prop car 359 167 Pdepot_gate_entryZ PjeepcoveredZ 308 134 Misc 3 0D SubDrag Complete     Complete Incomplete              
 
Jeep (Yellow M38) prop car 501 01F5 Pshuttle_door_lZ PjeepyellowZ 306 132 Car 27 0D SubDrag Complete     Complete Incomplete Check EnvMap + texture            
 
Jill Gold character 57 39 CheadbalaclavaZ CjillgoldZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Jill Masterson character 80 50 CheadmarkZ CjillZ           SubDrag
 Trevor
Complete     Complete Incomplete              
  Joypad gun 158 9e GjoypadZ GjoypadZ           Rare Complete     Complete Complete              
 
Jungle Gym prop 233 e9 Pborg_crateZ PjunggymZ 87 57 Gym 3 0 SubDrag Complete     Complete Incomplete              
 
Karabiner 98k gun 188 00BC GspectreZ GkarabZ 17         Trevor Complete     Complete Incomplete BSP, Re-Pos 276 -66 1684 -64 272 2465
 
Karabiner 98k prop chr 322 142 PchrspectreZ PchrkarabZ 194 00C2 gun 3 0 Trevor Complete     Complete Incomplete Check type != gun            
  Key Analyser (unused?) gun 159 9f GkeyanalysercaseZ               Unused                      
 
Kisch Army character 77 004D CheadleeZ CkischarmyZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Kisch Green Hat prop hat 429 01AD PhattbirdbrownZ PhatgreencapZ 216 00D8 Hat 11 0 SubDrag Complete     Complete Incomplete              
 
Kisch Head head 91 005B CheadvivienZ CheadkischZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Kisch Ranch character 112 70 CtimberbondZ CkischranchZ           SubDrag Complete     Complete Incomplete              
 
Knockout Gas gun 122 007A GbombcaseZ *GkogasZ           Trevor Complete     Complete Incomplete              
 
Knockout Gas prop chr 261 105 PchrbombcaseZ *PchrkogasZ 226 e2 Barrel 3 0 Trevor Complete     Complete Incomplete              
 
Knox Bay Door prop 4win 383 017F Pdoor_roller4Z PdoorknoxrollerZ 149 95 Door 1 0 Sogun Complete     Complete Incomplete              
 
Knox Gate prop 391 187 PdoorstatgateZ PdoorknoxgateZ 183 00B7 Door 3 0 Cyberen Complete     Complete Incomplete              
 
Knox Map Door prop 373 175 Pdoor_azt_desk_topZ PdoorknoxmapZ 330 014A Door 3 0 SubDrag Complete     Complete Incomplete              
 
Knox Security Door prop 497 01F1 PsevdoornowindZ PdoorknoxsecZ 168 00A8 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Knox Vault Door prop 514 202 Psteel_door1Z PdoorvaultZ 141 008D Door 1 0 Sogun
Trevor(normals)
Complete     Complete Incomplete              
 
Korean Blue Hat prop hat 395 018B PfloppyZ PhatkoreanZ 247 00F7 Hat 11 0 Sogun Complete     Complete Incomplete              
 
Korean Soldier character 96 60 CmoonguardZ CkoreanZ           Monkeyface Complete     Complete Incomplete              
 
kyle head 697 02B9   CheadkyleZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Lab Desk prop 361 169 Pdesk2Z *PdesklabZ 39 27 Table 3 0F SubDrag Complete     Complete Incomplete              
  Lamp 1 prop 363 016B Pdesk_lamp2Z Plamp1Z 40 28 Lamp 3 7 Trevor Complete     Complete Incomplete              
 
Lamp 2 prop 444 01BC Plocker4Z Plamp2Z 97 61 Lamp 3 7 Trevor Complete     Complete Incomplete              
 
Lamp 3 prop 367 016F Pdest_harpoonZ Plamp4Z 102 66 Lamp 3 7 Trevor Complete     Complete Incomplete              
 
Lamp 4 prop 365 016D Pdest_exocetZ Plamp3Z 100 64 Lamp 3 7 Trevor Complete     Complete Incomplete              
 
Landmine gun 179 00B3 GproximitymineZ GlandmineZ 29         Trevor Complete     Complete Incomplete Re-Pos 0 0 170 15 0 343
 
Landmine prop chr 312 138 PchrproximitymineZ PchrlandmineZ 200 00C8 Gun 8 0D Trevor Complete     Complete Incomplete              
 
Large Beech Tree prop 348 015C Pconsole_sevdZ PtreebeechZ 31 001F Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Laser gun 164 00A4 GlaserZ GlaserZ 24         Trevor Complete     Complete Incomplete BSP, Re-Pos 0 -103 2372 -10 0 3320
 
Laser prop 210 00D2 PICBM_noseZ PlaserZ 92 005C Misc 3 5 Monkeyface
Trevor
Complete     Complete Incomplete              
 
Laser Weapon prop chr 297 129 PchrlaserZ PchrlaserZ 187 00BB Gun 8 0 Trevor Complete     Complete Incomplete              
 
Legal Page prop 441 01B9 PlegalpageZ PlegalpageZ 319 013F Logo 3 0 SubDrag
Wreck
Complete     Complete Incomplete              
 
Limpet Mine gun 194 00C2 GtimedmineZ GlimpetZ 28         Trevor Complete     Complete Incomplete Check model 0 25 640 8 0 1064
 
Limpet Mine prop chr 328 148 PchrtimedmineZ PchrlimpetZ 201 00C9 Gun 8 0D Trevor Complete     Complete Incomplete              
 
Locker Door prop 243 00F3 Pbridge_console3aZ PdoorlockerZ 16 10 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Lockheed Jetstar prop plane 414 019E Pgun_runway1Z PjetstarZ 292 124 Plane 28 0D Spinout
Trevor
Complete     Complete Incomplete              
 
Low Table prop 714 02CA   PlowtableZ 340 154 Table 3 3 SubDrag Complete     Complete Incomplete              
 
Luger P08 gun 192 00C0 GtaserZ GlugerZ 7         Trevor Complete a) Luger draw issue, hand can go over gun   Complete Incomplete Re-Pos
a) BSP
102 2 403 20 90 561
 
Luger P08 prop * 331 014B PchrvideotapeZ PchrlugerZ 275 113 Gun 8 0 Trevor Complete     Complete Incomplete              
 
M1 Carbine gun 149 95 Gfnp90Z GcarbineZ 18 18       Trevor Complete     Complete Incomplete BSP, Re-Pos, move model co-ords 214 -71 1187 -56 217 1607
 
M1 Carbine prop chr 282 011A Pchrfnp90Z PchrcarbineZ 197 00C5 Gun 8 0 Trevor Complete     Complete Incomplete              
 
M1 Garand gun 153 99 GgoldengunZ GgarandZ 19 19       Trevor Complete     Complete Incomplete BSP, Re-Pos, EnvMap 6 -72 1401 -51 0 1990
 
M1 Garand prop chr 285 011D PchrgoldenZ PchrgarandZ 208 00D0 Gun 8 0 Trevor Complete     Complete Incomplete              
 
M14 gun 167 00A7 Gm16Z Gm14Z 14         Trevor Complete     Complete Incomplete   246 -45 1497 25 221 2027
 
M14 prop chr 300 012C Pchrm16Z Pchrm14Z 188 00BC Gun 8 0 Trevor Complete     Complete Incomplete              
 
M14 Magazine prop 445 01BD Pm16magZ PmagM14Z 122 007A Magazine 7 0 Trevor Complete     Complete Incomplete              
  M18 Claymore gun 180 00B4 GremotemineZ GclaymoreZ 30         Trevor Complete     Complete Incomplete Check model 0 0 300 18 0 450
 
M1911a1 gun 196 00C4 Gtt33Z Gm1911Z 6         Trevor Complete     Complete Incomplete Re-Pos 104 0 379 12 98 549
 
M1911a1 prop chr 329 149 Pchrtt33Z Pchrm1911Z 205 00CD Gun 8 0 Trevor Complete     Complete Incomplete              
 
M1928 Magazine prop 507 01FB PspectremagZ Pmag1928Z 125 007D Magazine 7 0 Rare Complete     Complete Incomplete              
 
M1928 Thompson prop chr 307 133 Pchrmp5ksilZ PchrtommyZ 206 00CE Gun 8 0 Monkeyface Complete     Complete Incomplete              
 
M1928a prop chr 306 132 Pchrmp5kZ Pchrm1928aZ 189 00BD Gun 8 0 Trevor Complete     Complete Incomplete              
 
M1928a Drum Mag prop 396 018C Pfnp90magZ PmagdrumZ 130 82 Magazine 7 0 Trevor Complete     Complete Incomplete              
 
M1928a Thompson gun 173 00AD Gmp5kZ Gm1928aZ 12         Trevor Complete     Complete Incomplete Re-Pos 0 -76 1361 -60 6 1874
 
M1928a Thompson (Drum) gun 174 00AE Gmp5ksilZ GtommyZ 13         Monkeyface Complete     Complete Incomplete Re-Pos 0 -76 1361 -60 6 1874
 
M20 Super Bazooka gun 181 00B5 GrocketlaunchZ GrocklaunchZ 26         Trevor Complete     Complete Incomplete Re-Pos 130 43 2000 88 128 2900
 
M79 Grenade Launcher gun 156 009C GgrenadelaunchZ GgrenlaunchZ 25         Trevor Complete     Complete Incomplete Re-Pos 56 -50 1177 3 53 1652
 
M79 Grenade Launcher prop chr 289 121 PchrgrenadelaunchZ PchrgrenlaunchZ 185 00B9 Gun 8 0 Trevor Complete     Complete Incomplete              
 
MacLeod (Bomb Diffuser) character 82 52 CheadmishkinZ CmacleodZ           SubDrag
Wreck
Complete     Complete Incomplete              
 
Maid character 64 40 CheadchrisZ CmaidZ           Wreck Complete     Complete Incomplete              
 
Main Folders prop menu 536 218 PwalletbondZ PwalletbondZ 278 116 Logo 3 0 Wreck
00action(Portraits)
Complete     Complete Incomplete Re-shade and restore red stamp            
 
Male Ice Skater character 53 35 CgreyguardZ CicemanZ           SubDrag Complete     Complete Incomplete              
 
Mansion Door Ranch prop 517 205 Psteel_door3Z PdoormansionZ 143 008F Door 1 0 Sogun Complete     Complete Incomplete              
  Map (unused?) gun 168 a8 GmapZ               Unused                      
 
Mark Kane head 723 02D3   CheadmrkaZ           Mark Kane Complete     Complete Incomplete v2 Head Mapping            
 
Mechanic Blue character 85 55 CheadrobinZ CmechblueZ           SubDrag Complete     Complete Incomplete              
 
Mechanic Red character 71 47 CheadjimZ CmechredZ           SubDrag Complete     Complete Incomplete              
 
Mei-Lei character 68 44 CheaddwayneZ CmeileiZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Metal Fan prop 487 1e7 PsatdishZ PfanmetalZ 70 46 Fan 27 0 SubDrag
Wreck
Complete     Complete Incomplete              
 
Metal Helmet prop hat 424 01A8 PhathelmetZ PhathelmetZ 217 00D9 Hat 11 0 Trevor Complete     Complete Incomplete              
 
Metal Shelving prop 512 200 Pst_pete_room_5cZ PshelvingZ 323 143 Dresser 3 0 SubDrag Complete     Complete Incomplete              
 
Mexican Civilian character 103 67 CredmanZ CmexcivZ           SubDrag Complete     Complete Incomplete              
 
Mexican Civilian B character 63 003F CheadbrosnantimberZ CmexcivbZ           Wreck Complete     Complete Incomplete              
 
Mexican Security character 114 72 CtrevguardZ CmexguardZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Mexico Bar Stool prop 232 e8 Pbookshelf1Z PchairstoolZ 11 000B Chair 1 0 SubDrag Complete     Complete Incomplete              
 
Mexico Guard Cap prop hat 425 01A9 PhathelmetgreyZ PhatmexicoZ 218 00DA Hat 11 0 SubDrag Complete     Complete Incomplete              
 
MI6 Orders gun 176 00B0 GplansZ Gmi6ordersZ           Wreck Complete     Complete Incomplete              
 
MI6 Orders prop 309 135 PchrplansZ Pchrmi6ordersZ 256 100 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Microphone prop 370 172 Pdisk_drive1Z Pmic1Z 42 002A Device 3 6 Cyberen Complete     Complete Incomplete              
 
Microphone Industries prop 486 1e6 PsatboxZ Pmic2Z 71 47 Device 3 7 Sogun Complete     Complete Incomplete              
 
Midnight head 702 02BE   Cheadranch5Z           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Mini-Gun Turret prop autogun 413 019D PgroundgunZ PturretZ 299 012B MiniGun 0D 7 Trevor Complete     Complete Incomplete              
 
misc text 661 295 LmiscE               Complete     Complete Incomplete              
 
Money gun 172 00AC GmoneyZ GmoneyZ           Trevor Complete     Complete Incomplete              
 
Money prop * 268 010C PchrcircuitboardZ PmoneyZ 259 103 Collectible 8 6 Trevor Complete     Complete Incomplete              
 
Monkeyface head 698 02BA   CheadmfZ           Monkeyface Complete     Complete Incomplete v2 Head Mapping            
 
MP1 (Junkyard) multiplayer 19 13 bg/bg_dish_all_p.seg             Comet Complete     Complete Incomplete
           
 
MP1 (Junkyard) multiplayer 562 232 Tbg_dish_all_p_stanZ             Comet Complete     Incomplete Incomplete              
 
MP1 (Junkyard) multiplayer 611 263 Ump_setupdishZ             Comet Complete     Incomplete Incomplete              
 
MP1 (Junkyard) multiplayer 651 28b LdishE             Comet Complete     Complete Incomplete              
  MP2 (Mall) multiplayer 12 000C bg/bg_ref_all_p.seg bg/bg_mp2_all_p.seg           Mark Kane Complete     Complete Incomplete
           
 
MP2 (Mall) multiplayer 574 023E Tbg_ref_all_p_stanZ             Mark Kane Complete     Incomplete Incomplete              
 
MP2 (Mall) multiplayer 614 266 Ump_setuprefZ             Mark Kane Complete     Incomplete Incomplete              
 
MP2 (Mall) multiplayer 669 29d LrefE               Complete     Complete Incomplete              
 
MP3 (Hangars) multiplayer 30 1e bg/bg_oat_all_p.seg             Trevor Incomplete     Incomplete Incomplete
           
 
MP3 (Hangars) multiplayer 571 23b Tbg_oat_all_p_stanZ             Trevor Incomplete     Incomplete Incomplete              
 
MP3 (Hangars) multiplayer 613 265 Ump_setupoatZ             Trevor Incomplete Hangers multi crashes still   Incomplete Incomplete              
 
MP3 (Hangars) multiplayer 664 298 LoatE             Trevor Incomplete     Complete Incomplete              
 
MP4 (Steel Mill) multiplayer 28 001C bg/bg_ame_all_p.seg             Garabuyo Complete     Complete Incomplete
           
 
MP4 (Steel Mill) multiplayer 549 225 Tbg_ame_all_p_stanZ             Garabuyo Complete     Incomplete Incomplete              
 
MP4 (Steel Mill) multiplayer 604 025C Ump_setupameZ             Sogun Complete     Incomplete Incomplete              
 
MP4 (Steel Mill) multiplayer 638 27e LameE             Sogun Complete     Incomplete Incomplete              
 
MP40 gun 186 00BA GskorpionZ Gmp40Z 11         Trevor Complete  the MP-40, which is really inaccurate, and seems to be used in a lot of open levels.   Incomplete Incomplete Re-Pos 154 -96 1276 -47 150 1800
 
MP40 prop chr 320 140 PchrskorpionZ Pchrmp40Z 193 00C1 Gun 8 0 Trevor Complete     Complete Incomplete              
 
MP40 Magazine prop 460 01CC Pmp5kmagZ Pmagmp40Z 123 007B Magazine 7 0 Rare Complete     Complete Incomplete              
  MP5 (Project) multiplayer 0 0               Comet Removed                      
  MP5 (Project) multiplayer 0 0               Comet Removed                      
  MP5 (Project) multiplayer 0 0               Comet Removed                      
 
mpmenu text 662 296 LmpmenuE               Complete     Complete Incomplete              
 
mpweapons text 663 297 LmpweaponsE               Complete     Complete Incomplete              
 
Mr. Ling character 56 38 CheadbZ ClingZ           SubDrag Complete     Complete Incomplete              
 
Mr. Solo character 49 31 CdjbondZ CsoloZ           SubDrag Complete     Complete Incomplete              
 
Mr. Solo head 699 02BB   CheadsoloZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
N64 Logo prop 461 01CD PnintendologoZ Plogon64Z 276 114 Logo 3 0 Trevor Complete     Complete Complete              
 
Navy Peaked Cap prop hat 416 01A0 PhatberetblueZ PhatnavypeakZ 221 00DD Hat 11 0 Trevor Complete     Complete Incomplete              
 
Nitro-Methane Barrel prop 443 01BB Plocker3Z PbarrelnitroZ 96 60 Barrel 3 0E SubDrag Complete     Complete Incomplete              
 
No 6 Sign prop 407 197 Pglassware1Z PsignsixZ 118 76 Sign 3 0 SubDrag Complete     Complete Incomplete              
 
Nuclear Device Open prop 223 00DF PartictrailerZ PnukeopenZ 286 011E Nuke 3 5 Cyberen Complete     Complete Incomplete              
 
Nuke Blueprints gun 121 79 GblueprintsZ GblueprintsZ           Trevor Complete     Complete Incomplete              
 
Nuke Blueprints prop chr 293 125 PchrkeyanalysercaseZ PblueprintsZ 241 00F1 Collectible 8 0 Trevor Complete     Complete Incomplete              
 
Nuke Cooling Tanks prop 339 153 Pconsole_sev2aZ PcoolingtankZ 32 20 Barrel 3 0D Cyberen Complete     Complete Incomplete reshade            
 
Nuke Device prop 298 012A PchrlectreZ PnukedeviceZ 265 109 Nuke 3 5 Cyberen Complete     Complete Incomplete              
 
Nuke Device Armed prop 303 012F PchrmicrocodeZ PnukearmedZ 264 108 Nuke 3 5 Cyberen Complete     Complete Incomplete              
 
Nuke Key Box gun 118 76 GaudiotapeZ *GkeyboxZ           Wreck Complete     Complete Incomplete              
 
Nuke Key Box prop 311 137 PchrpolarizedglassesZ PchrkeyboxZ 249 00F9 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Oak Tree prop 434 01B2 Pjungle3_treeZ PtreeoakZ 108 006C Foliage 3 0 Trevor Complete     Complete Incomplete              
  Object Table End prop 726 2d6 ob/ob_end.seg               Unused     Complete Complete              
 
Oddjob character 99 63 CoddjobZ CoddjobZ           Rare Complete     Complete Incomplete              
 
oddjobhat prop chr 296 128 PchrknifeZ Pchrbowler1Z 186 00BA Hat 11   SubDrag Complete     Complete Incomplete              
 
oddjobhat prop hat 535 217 PvertdoorZ PhatbowlerZ 176 00B0 Hat 11   SubDrag Complete     Complete Incomplete              
 
options text 665 299 LoptionsE               Complete     Complete Incomplete              
 
Orange prop 388 184 PdoorconsoleZ PorangeZ 337 151 Fruit 3 0 Rare (BK) Complete     Complete Incomplete              
 
P38 gun 202 00CA GwatchlaserZ Gwp38Z 8         Trevor Complete     Complete Incomplete re-pos, bsp 112 0 392 16 104 553
 
Package Stack prop 360 168 Pdesk1Z PpackagesZ 38 26 Box 3 3 Trevor Complete     Complete Incomplete              
 
Padlock prop 468 01D4 PpadlockZ PpadlockZ 63 003F Misc 3 0 Trevor Complete     Complete Incomplete              
 
Palm Tree prop 469 01D5 PpalmZ PtreepalmZ 109 006D Foliage 3 0 Cyberen Complete     Complete Incomplete              
 
Parachute Pack gun 178 00B2 GpolarizedglassesZ GparapackZ           Sogun Complete     Complete Incomplete              
 
Parachute Pack prop 531 213 Ptv4screenZ PparachuteZ 78 004E Collectible 8 0 Sogun Complete     Complete Incomplete              
 
Parasol prop 471 01D7 Pphone1Z PparasolZ 64 40 Misc 3 0 Cyberen Complete     Complete Incomplete              
 
Phone Tap gun 126 007E GbugdetectorZ *GphonetapZ           Trevor Complete     Complete Incomplete              
 
Pill Box prop 509 01FD Pst_pete_room_1iZ PpillboxZ 320 140 Misc 3 0 Trevor Complete     Complete Incomplete              
 
pinkradiationsuit character 700 02BC   ChazpinkZ           SubDrag Complete     Complete Incomplete              
 
Piper PA-28 (Blue) prop plane 473 01D9 Pplant11Z PpiperblueZ 315 013B Plane 27 0D Trevor Complete     Complete Incomplete Check type !=Plane            
 
Piper PA-28 (Red) prop plane 472 01D8 PplaneZ PpiperredZ 291 123 Plane 27 0D Trevor Complete     Complete Incomplete Check type !=Plane            
  Piton gun (unused?) gun 175 af GpitongunZ               Unused                      
 
Plane Curtain prop 356 164 PdamgatedoorZ PdoorcurtainZ 178 00B2 Door 27 0 Cyberen Complete     Incomplete Incomplete Check Type != door            
 
Plane Stairs prop 238 00EE PbrakeunitZ PplanestairsZ 120 78 Airport 27 4 Cyberen Complete     Complete Incomplete Check Type != Obj            
 
Plane Ticket gun 190 00BE GspyfileZ GticketZ           Wreck Complete     Complete Incomplete              
 
Plane Ticket prop chr 324 144 PchrspyfileZ PchrticketZ 257 101 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Plant Fern prop 476 01DC Pplant2bZ PplantfernZ 111 006F Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Playing Cards prop 231 e7 Pbook1Z PcarddeckZ 10 000A Misc 3 0 SubDrag Complete     Complete Incomplete              
 
Pool Cue prop 442 01BA Pletter_tray1Z PpoolcueZ 47 002F Misc 3 0 Cyberen Complete     Complete Incomplete              
 
Pool Man character 47 002F CcheckmanZ CpoolmanZ           SubDrag Complete     Complete Incomplete              
 
Pool Table prop 546 222 Pwood_sm_crate6Z *PpooltableZ 84 54 Table 3 4 Monkeyface Complete     Complete Incomplete              
 
Pool Table Trick Door prop 522 020A PtigerZ *PdoorpooltableZ 283 011B Door 1 4 SubDrag Complete     Complete Incomplete              
 
Poppy prop 368 170 Pdest_seawolfZ PpoppyZ 103 67 Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Porthole Door prop 382 017E Pdoor_roller3Z PdoorportholeZ 148 94 Door 1 0 SubDrag Complete     Complete Incomplete              
 
PPK gun 206 00CE GwppkZ GwppkZ 4         Rare
Trevor
Complete     Complete Incomplete Re-Pos 76 0 356 24 71 493
 
PPK prop chr 333 014D PchrwppkZ PchrwppkZ 191 00BF Gun 8 0 Rare Complete     Complete Incomplete              
 
PPK Magazine prop 548 224 PwppkmagZ PmagppkZ 133 85 Magazine 7 0 Rare Complete     Complete Incomplete              
 
PPK Silenced gun 207 00CF GwppksilZ GwppksilZ 5         Rare
 Trevor
Complete     Complete Incomplete Re-Pos 147 0 484 26 142 655
 
PPk Silenced prop chr 334 014E PchrwppksilZ PchrwppksilZ 204 00CC Gun 8 0 Rare Complete     Complete Incomplete              
 
Prison Cot prop 364 016C Pdest_engineZ PprisoncotZ 99 63 Bed 3 0 Monkeyface Complete     Complete Incomplete              
 
Prison Door prop 515 203 Psteel_door2Z PdoorprisonZ 142 008E Door 1 0 Sogun Complete     Complete Incomplete              
 
Prison Stool prop 262 106 PchrbombdefuserZ PchairprisonZ 235 00EB Chair 3 3 Sogun Complete     Complete Incomplete              
 
Prison Table prop 267 010B PchrcameraZ PtableprisonZ 238 00EE Table 3 0 Sogun Complete     Complete Incomplete              
 
propobj text 668 29c LpropobjE               Complete     Complete Incomplete              
 
Purdey Shotgun gun 119 77 GautoshotZ *GpurdeyZ 16         Trevor Complete     Complete Incomplete Re-Pos 154 -124 1845 -89 141 2655
 
Purdey Shotgun prop chr 258 102 PchrautoshotZ PchrpurdeyZ 207 00CF Gun 8 0 Trevor Complete     Complete Incomplete              
 
Pussy Galore Gold character 83 53 CheadneilZ CgaloregoldZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Pussy Galore Pilot character 59 003B CheadbrosnanZ CgalorepilotZ           SubDrag Complete     Complete Incomplete              
 
Pussy Galore Plane character 107 006B CspicebondZ CgaloreplaneZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Pussy Galore Ranch character 97 61 CnatalyaZ CgaloreranchZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Radiation Detector gun 139 008B GdoordecoderZ *GradiationdetectZ           SubDrag Complete     Complete Incomplete              
 
Radiation Detector prop 274 112 PchrdoordecoderZ *PchrradiationdetectZ 234 00EA Collectible 8 0 SubDrag Complete     Complete Incomplete              
 
Radio Metal prop 480 1e0 Pradio_unit3Z PradiometalZ 67 43 Device 3 7 SubDrag Complete     Complete Incomplete              
 
Radio Wood prop 437 01B5 Pkeyboard1Z PradiowoodZ 45 002D Device 3 7 Wreck Complete     Complete Incomplete              
 
Radioactive Barrel prop 338 152 Pconsole3Z Pbarrel1Z 27 001B Barrel 3 0E Cyberen Complete     Complete Incomplete              
 
Radioactive Barrel Bent prop 345 159 Pconsole_sevaZ Pbarrel2Z 28 001C Barrel 3 0E Cyberen Complete     Complete Incomplete              
 
Radioactive Barrel Full prop 347 015B Pconsole_sevcZ Pbarrel3Z 30 001E Barrel 3 0E Cyberen Complete     Complete Incomplete              
 
Ranch Barn Door A prop 376 178 Pdoor_dest2Z Pdoorbarn1Z 153 99 Door 1 0 Sogun Complete     Complete Incomplete              
 
Ranch Barn Door B prop 401 191 Pgas_plant_sw_do1Z Pdoorbarn2Z 154 009A Door 1 0 Sogun Complete     Complete Incomplete              
 
Ranch Floor Door prop 419 01A3 PhatchdoorZ PdoorranchfloorZ 177 00B1 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Ranch Glass Door prop 4win 524 020C Ptrain_door2Z PdoorranchwindZ 162 00A2 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Ranch Metal Door prop 357 165 PdamtundoorZ PdoorranchmetalZ 179 00B3 Door 1 0 Cyberen Complete     Complete Incomplete              
 
Ranch Servant character 61 003D CheadbrosnansnowZ CservantZ           SubDrag Complete     Complete Incomplete              
 
Ranch Sliding Wall prop 390 186 Pdoorprison1Z PdoorranchwallZ 182 00B6 Door 3 0 SubDrag Complete     Complete Incomplete              
 
Ranch Stables Door prop 351 015F Pcryptdoor2aZ PdoorstableZ 172 00AC Door 1 0 SubDrag Complete     Complete Incomplete              
 
Ranch Suit character 54 36 CgreymanZ CranchguardZ           SubDrag Complete     Complete Incomplete              
 
Ranch Wooden Door prop 375 177 Pdoor_dest1Z PdoorranchwoodZ 152 98 Door 1 0 Sogun
Trevor
Complete     Complete Incomplete              
 
Rarewitch Stickman prop 470 01D6 PpalmtreeZ PrarewitchZ 110 006E Bonus 3 0 Cyberen Complete     Complete Incomplete              
 
Record gun 136 88 GdarkglassesZ *GrecordZ           Wreck Complete     Complete Incomplete              
 
Record prop 271 010F PchrdarkglassesZ PrecordZ 251 00FB Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Red Club Chair prop 384 180 Pdoor_rollertrainZ PchairredclubZ 325 145 Chair 3 3 Trevor Complete     Complete Incomplete              
 
Red Ranch Chair prop 453 01C5 Pmetal_crate4Z PchairredranchZ 54 36 Chair 3 3 Cyberen Complete     Complete Incomplete              
 
Refuse Truck prop car 245 00F5 PcarbmwZ PtruckrefuseZ 301 012D Car 27 0D SubDrag
Trevor
Complete     Complete Incomplete Check EnvMap + texture            
 
Remington 870 gun 184 00B8 GshotgunZ GremingZ 15         Trevor Complete     Incomplete Incomplete Re-Pos 174 -72 1476 -61 173 2113
 
Remington 870 prop chr 318 013E PchrshotgunZ PchrremingZ 192 00C0 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Richardson character 703 02BF   CrichardsonZ           Wreck Complete     Complete Incomplete              
 
Rocket Launcher prop chr 315 013B PchrrocketlaunchZ PchrrocklaunchZ 211 00D3 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Rocket Shell prop chr 314 013A PchrrocketZ PchrrocketZ 202 00CA Gun 8 0D Trevor Complete     Complete Incomplete              
 
Rolls Royce Coupe prop car 432 01B0 PjeepZ PcarcoupeZ 280 118 Car 3 0D Monkeyface Complete     Complete Incomplete Check EnvMap + texture            
 
rosaklebb character 704 02C0   CrosaklebbZ           SubDrag Complete     Complete Incomplete              
 
Royal Navy Lieutenant character 109 006D CsuitbondZ ClieutenantZ           Trevor Complete     Complete Incomplete              
 
Rusted Door prop 397 018D Pgas_plant_met1_do1Z PdoorrustedZ 158 009E Door 1 0 Sogun Complete     Complete Incomplete              
 
Safe prop 483 1e3 PsafeZ PsafeZ 254 00FE Safe 2B 0 Wreck Complete     Complete Incomplete              
  Safe Cracker (unused?) gun 183 b7 GsafecrackercaseZ               Unused                      
 
Safe Door prop 484 1e4 PsafedoorZ PsafedoorZ 293 125 Door 1 0 Wreck Complete     Complete Incomplete              
 
Sandbags prop 478 01DE Pradio_unit1Z PsandbagsZ 65 41 Misc 3 0 Trevor Complete     Complete Incomplete              
 
Sansevieria Trifasciata (Snake Plant) prop 474 01DA Pplant1Z PplantsnakeZ 314 013A Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Scientist character 110 006E CtechmanZ CtechmanZ           Wreck Complete     Complete Incomplete              
 
Security Camera prop cctv 256 100 PcctvZ PcctvZ 24 18 Camera 6 7 SubDrag Complete     Complete Incomplete              
 
Service Trolley prop 377 179 Pdoor_eyelidZ PtrolleyZ 164 00A4 Cart 3 4 Trevor Complete     Complete Incomplete              
 
Shipping Records gun 138 008A GdattapeZ *GshipbookletZ           Wreck Complete     Complete Incomplete              
 
Shipping Records prop * 273 111 PchrdattapeZ *PshipbookletZ 272 110 Collectible 8 0 Wreck Complete     Complete Incomplete              
 
Side Table Miami prop 447 01BF Pmainframe1Z PtablesideZ 48 30 Table 3 0F Trevor Complete     Complete Incomplete              
 
Silo Activator prop 263 107 PchrbriefcaseZ PsilocontrolsZ 198 00C6 Button 3 3 Sogun Complete     Complete Incomplete              
 
Silo Door prop 505 01F9 PsilotopdoorZ PdoorsiloZ 181 00B5 Door 1 0 Sogun Complete     Complete Incomplete              
 
Simmons character 46 002E CcardimanZ CsimmonsZ           SubDrag Complete     Complete Incomplete              
  Slapper gun 147 93 GfistZ GfistZ 1         Rare Complete     Complete Complete              
 
Small Pine Tree prop 477 01DD Pplant3Z PtreesmallpineZ 317 013D Foliage 3 0 Trevor Complete     Complete Incomplete              
 
Small Wooden Table Mexico prop 451 01C3 Pmetal_crate2Z PtablewoodsmZ 52 34 Table 3 0F Sogun Complete     Complete Incomplete              
 
Smelter character 90 005A CheadstevehZ CsmelterZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Smith and Wesson 22 gun 185 00B9 GsilverwppkZ Gsw22Z 22         Trevor Complete The Smith & Wessons are the fastest revolvers I have ever seen. They have the fire rate of a regular pistol.   Incomplete Incomplete Re-Pos 124 36 437 36 126 568
 
Smith and Wesson 22 prop chr 319 013F PchrsilverwppkZ Pchrsw22Z 230 e6 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Smith and Wesson 36 gun 154 009A GgoldwppkZ Gsw36Z 21         Trevor Complete The Smith & Wessons are the fastest revolvers I have ever seen. They have the fire rate of a regular pistol.   Incomplete Incomplete Re-Pos 94 36 380 36 106 591
 
Smith and Wesson 36 prop chr 287 011F PchrgoldwppkZ Pchrsw36Z 231 e7 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Sniper Case gun 205 00CD GweaponcaseZ GsnipercaseZ           Cyberen Complete     Complete Incomplete              
 
Sniper Case prop chr 332 014C PchrweaponcaseZ *PchrsnipercaseZ 242 00F2 Collectible 8 0 Cyberen Complete     Complete Incomplete              
 
Sogun head 706 02C2   CheadsogunZ           Sogun Complete     Complete Incomplete v2 Head Mapping            
 
South American character 45 002D CcamguardZ CcamoguardZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
SPECTRE Guard Cap prop hat 422 01A6 PhatfurryblackZ PhatspectreZ 214 00D6 Hat 11 0 Sogun
Trevor
Complete     Complete Incomplete              
 
Spool Tape gun 189 00BD GspooltapeZ GspooltapeZ           Trevor Complete     Complete Incomplete              
 
Spool Tape prop chr 301 012D PchrmapZ PspooltapeZ 260 104 Misc 3 0 Trevor Complete     Complete Incomplete              
 
Statue of Woman prop 456 01C8 Pmissile_rack2Z PstatueZ 56 38 Misc 3 0 Monkeyface Complete     Complete Incomplete              
 
Stop on Red Sign prop 237 00ED Pboxes4x4Z PsignstopredZ 88 58 Sign 3 0 SubDrag Complete     Complete Incomplete              
 
Stop Sign prop 542 021E Pwood_lg_crate2Z PsignstopZ 80 50 Sign 3 0 SubDrag Complete     Complete Incomplete              
 
Street Lamp prop 435 01B3 Pjungle5_treeZ PstreetlampZ 318 013E Lamp 3 0 Trevor Complete     Complete Incomplete              
 
SubDrag Bearded head 707 02C3   CheadsubdragZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
 
Suit Left Hand character 108 006C Csuit_lf_handZ Csuit_lf_handZ           Rare
Wreck
Complete     Complete Incomplete              
 
Suitcase Brown prop 452 01C4 Pmetal_crate3Z PcasebrownZ 53 35 Bag 3 3 Trevor Complete     Complete Incomplete              
 
Suitcase Leopard prop 251 00FB Pcard_box6_lgZ PcaseleopardZ 23 17 Bag 3 3 Trevor Complete     Complete Incomplete              
 
Sunbed prop 457 01C9 Pmissile_rackZ PsunbedZ 55 37 Bed 3 3 Monkeyface Complete     Complete Incomplete              
  Tank gun         32         Rare Complete     Complete Complete              
 
Tank (M48 Patton) prop tank 521 209 PtankZ PtankZ 288 120 Tank 2D 4 Trevor Complete GF64 didn't remove the hitbox for the barrel, so you can get stuck on alps just by looking to the sidesUsually a 0-0-0 hitbox is fine, but I'd rather do -1 to 1 for safety   Incomplete Incomplete              
 
Tape Machine prop 244 00F4 Pbridge_console3bZ PtapemachineZ 17 11 Misc 3 4 Cyberen Complete     Complete Incomplete              
 
Telephone Black prop 433 01B1 Pjerry_can1Z PphoneblackZ 44 002C Device 3 7 Cyberen Complete     Complete Incomplete              
 
Telephone White prop 323 143 PchrspooltapeZ PphonewhiteZ 261 105 Device 3 6 Cyberen Complete     Complete Incomplete              
 
Television prop 1screen 530 212 Ptv1Z Ptv1Z 75 004B Monitor 0A 7 SubDrag Complete     Complete Incomplete              
 
Test Tube 1 prop 409 199 Pglassware3Z PtesttubeZ 311 137 Glassware 2A 0 SubDrag Complete     Complete Incomplete              
 
Test Tubes prop 440 01B8 PlandmineZ PtesttubesZ 313 139 Glassware 3 0D Sogun Complete     Complete Incomplete              
 
Tilly Gold character 78 004E CheadmandyZ CtillygoldZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Tilly Skirt character 58 003A CheadbikeZ CtillyskirtZ           SubDrag Complete     Complete Incomplete              
 
Tilly Sneak character 111 006F CtechwomanZ CtillysneakZ           SubDrag Complete     Complete Incomplete              
  Timed Explosive gun 177 00B1 GplastiqueZ GtimedexpZ 33         Cyberen Complete     Complete Incomplete   0 -16 329 0 0 400
 
Timed Explosive prop * 310 136 PchrplastiqueZ PtimedexpZ 273 111 Gun 8 0D Cyberen Complete     Complete Incomplete              
 
title text 679 2a7 LtitleE               Complete     Complete Incomplete              
 
Training Hurdle prop 488 1e8 Psec_panelZ PhurdleZ 91 005B Gym 3 0 SubDrag Complete     Complete Incomplete              
 
Transmitter prop 369 171 Pdisc_readerZ PtransmitterZ 41 29 Misc 3 6 Cyberen Complete     Complete Incomplete              
 
Trash Can prop 399 018F Pgas_plant_sw3_do1Z PtrashcanZ 156 009C Misc 3 2 SubDrag Complete     Complete Incomplete              
 
Trevor head 708 02C4   CheadtrevorZ           Trevor Complete     Complete Incomplete v2 Head Mapping
normalize colours
           
 
Trimmed Bush prop 343 157 Pconsole_sev_GEaZ PplantbushZ 36 24 Foliage 3 0 SubDrag Complete     Complete Incomplete              
 
Tripwire prop 224 e0 PbarricadeZ PtripwireZ 334 014E Alarm 3 0 Cyberen Complete     Complete Incomplete              
 
Typewriter prop 503 01F7 PsilencerZ PtypewriterZ 127 007F Misc 3 6 Sogun Complete     Complete Incomplete              
 
US Army Ball Cap prop hat 277 115 PchrdynamiteZ PhatballcapZ 232 e8 Hat 11 0 Sogun Complete     Complete Incomplete              
 
US Army Field Officer character 66 42 CheaddesZ CusfieldZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
US Army Officer character 100 64 ColiveguardZ CusgreenZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
US Army Soldier character 70 46 CheadgrantZ CussoldierZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
US Army Trainee character 37 25 CarmourguardZ CusgruntZ           SubDrag Complete     Complete Incomplete              
 
USAF Officer character 104 68 CrusguardZ CusblueZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
USAF Peaked Cap prop hat 417 01A1 PhatberetredZ PhatusafppeakZ 222 00DE Hat 11 0 Trevor Complete     Complete Incomplete              
 
Uzi gun 197 00C5 GuziZ GuziZ 10         Rare
Trevor
Complete     Complete Incomplete re-pos 0 61 850 18 13 1200
 
Uzi prop chr 330 014A PchruziZ PchruziZ 195 00C3 Gun 8 0 Trevor Complete     Complete Incomplete              
 
Uzi Magazine prop 534 216 PuzimagZ PmaguziZ 126 007E Magazine 7 0 Rare Complete     Complete Incomplete              
 
Vault Door Controls prop 1screen 240 00F0 Pbridge_console1bZ PvaultcontrolsZ 13 000D Console 1 9 Sogun Complete     Complete Incomplete              
 
Velvet Rope prop 225 e1 Pbin1Z PvelvropeZ 8 8 Misc 3 0 SubDrag Complete     Complete Incomplete              
  Video Tape (unused?) gun 198 c6 GvideotapeZ               Unused                      
 
Waiter character 65 41 CheaddaveZ CwaiterZ           SubDrag
Trevor
Complete     Complete Incomplete              
 
Walther P38 prop * 275 113 PchrdoorexploderZ Pchrwp38Z 240 00F0 Gun 8 0 Trevor Complete     Complete Incomplete              
  Watch Communicator (unused?) gun 199 c7 GwatchcommunicatorZ               Unused                      
  Watch Geiger-counter (unused?) gun 200 c8 GwatchgeigercounterZ               Unused                      
 
Watch Magnet Attract gun 203 00CB GwatchmagnetattractZ GwatchmagnetZ           Wreck Complete     Complete Incomplete              
 
Watch Sound Amplifier gun 204 00CC GwatchmagnetrepelZ GwatchsoundampZ           Rare Complete     Complete Incomplete              
 
Welding Mask prop hat 421 01A5 PhatfurryZ PhatwelderZ 212 00D4 Mask 11 0 SubDrag Complete     Complete Incomplete              
 
White Fedora prop hat 265 109 PchrbugdetectorZ PhatfedoraZ 236 00EC Hat 11 0 Monkeyface Complete     Complete Incomplete              
 
White Plate prop 242 00F2 Pbridge_console2bZ PplateZ 15 000F Glassware 3 0 Trevor Complete     Complete Incomplete              
 
whiteradiationsuit character 709 02C5   ChazwhiteZ           SubDrag
Wreck
Complete     Complete Incomplete              
 
Window Frosted prop 539 021B Pwindow_lib_lg1Z PwindowfrostZ 105 69 Window 2A 0 Sogun Complete     Complete Incomplete              
 
Window Lattice prop 540 021C Pwindow_lib_sm1Z PwindowlatticeZ 106 006A Window 2A 0 Rare Complete     Complete Incomplete              
 
Window Pane prop 537 219 PwindowZ PwindowZ 104 68 Window 2A 0 Rare Complete     Complete Incomplete              
 
Wine Bottle 1 prop 291 123 PchrheroinZ Pbottle1Z 268 010C Glassware 3 0 Trevor Complete     Complete Incomplete              
 
Wine Bottle 2 prop 305 131 PchrmoneyZ Pbottle2Z 266 010A Glassware 3 0 Trevor Complete     Complete Incomplete              
 
Wooden 2-Part Door prop 538 021A Pwindow_cor11Z PdoorwoodpanelZ 107 006B Door 1 0 SubDrag Complete     Complete Incomplete              
 
Wooden Chair Ranch prop 341 155 Pconsole_sev2cZ PchairranchZ 34 22 Chair 3 3 SubDrag Complete     Complete Incomplete              
 
Wooden Door prop 402 192 Pgas_plant_wc_cub1Z PdoorwoodZ 159 009F Door 1 0 Sogun Complete     Complete Incomplete              
 
Wooden Dresser prop 337 151 Pconsole2Z Pwooddresser1Z 26 001A Dresser 3 3 Sogun Complete     Complete Incomplete              
 
Wooden Dresser Mexico prop 499 01F3 PsevdoorwoodZ Pwooddresser2Z 166 00A6 Dresser 3 4 Trevor Complete     Complete Incomplete              
 
Wooden Fan prop 485 1e5 Psat1_reflectZ PfanwoodZ 69 45 Fan 27 0 Trevor Complete     Complete Incomplete              
 
Wooden Glass Door prop 436 01B4 Pkey_holderZ PdoorwoodwindZ 294 126 Door 1 0 SubDrag Complete     Complete Incomplete              
 
Wooden Keg prop 467 01D3 Poil_drum7Z PkegZ 62 003E Barrel 3 3 SubDrag Complete     Complete Incomplete              
 
Wooden Table Cheap prop 438 01B6 Pkit_units1Z PtablecheapZ 46 002E Table 3 0F SubDrag Complete     Complete Incomplete              
 
Wooden Table Ranch prop 342 156 Pconsole_sev2dZ PtableranchZ 35 23 Table 3 0F SubDrag Complete     Complete Incomplete              
 
Wreck head 710 2c6   CheadwreckZ             Unused       Pending GEX head            
  WristDart (unused?) gun 208 d0 GwristdartZ               Unused                      
 
Yale Key gun 162 00A2 GkeyyaleZ GkeyyaleZ           Rare Complete     Complete Complete              
 
Yale Key prop 295 127 PchrkeyyaleZ PkeyyaleZ 243 00F3 Key 4 0 Rare Complete     Complete Incomplete              
 
Yellow Truck prop car 253 00FD PcargolfZ PcaryellowZ 303 012F Car 27 0D SubDrag
Trevor
Complete     Complete Incomplete Check EnvMap + texture            
 
zmg88 head 705 02C1   CheadseanZ           SubDrag Complete     Complete Incomplete v2 Head Mapping            
    multiplayer 21 15 bg/bg_cat_all_p.seg               Unused                      
    multiplayer 23 17 bg/bg_sho_all_p.seg               Unused                      
    multiplayer 24 18 bg/bg_eld_all_p.seg               Unused                      
    multiplayer 25 19 bg/bg_imp_all_p.seg               Unused                      
    multiplayer 26 1a bg/bg_ash_all_p.seg               Unused                      
    multiplayer 31 1f bg/bg_ear_all_p.seg               Unused                      
    multiplayer 32 20 bg/bg_lee_all_p.seg               Unused                      
    multiplayer 33 21 bg/bg_lip_all_p.seg               Unused                      
    multiplayer 35 23 bg/bg_wax_all_p.seg               Unused                      
    multiplayer 36 24 bg/bg_pam_all_p.seg               Unused                      
 
  multiplayer 553 229 Tbg_ash_all_p_stanZ               Unused                      
 
  multiplayer 555 22b Tbg_cat_all_p_stanZ               Unused                      
 
  multiplayer 563 233 Tbg_ear_all_p_stanZ               Unused                      
 
  multiplayer 564 234 Tbg_eld_all_p_stanZ               Unused                      
 
  multiplayer 565 235 Tbg_imp_all_p_stanZ               Unused                      
 
  multiplayer 567 237 Tbg_lee_all_p_stanZ               Unused                      
 
  multiplayer 569 239 Tbg_lip_all_p_stanZ               Unused                      
 
  multiplayer 572 23c Tbg_pam_all_p_stanZ               Unused                      
 
  multiplayer 575 23f Tbg_rit_all_p_stanZ               Unused                      
 
  multiplayer 642 282 LashE               Unused                      
 
  multiplayer 644 284 LcatE               Unused                      
 
  multiplayer 652 28c LearE               Unused                      
 
  multiplayer 653 28d LeldE               Unused                      
 
  multiplayer 655 28f LimpE               Unused                      
 
  multiplayer 657 291 LleeE               Unused                      
 
  multiplayer 659 293 LlipE               Unused                      
 
  multiplayer 660 294 LlueE               Unused                      
 
  multiplayer 666 29a LpamE               Unused                      
 
  multiplayer 670 29e LritE               Unused                      
 
  multiplayer 676 2a4 LshoE               Unused                      
 
  multiplayer 681 2a9 LwaxE               Unused