itemsNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\prop.txt guardsNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\char.txt weaponsSlotNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\gun.txt head_named_jpg=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\propimages\_head_named_jpg body_named_jpg=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\propimages\_body_named_jpg objects_named_jpg=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\propimages\_objects_named_jpg objectCategoryNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\category.txt objectTypesNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\type.txt screensNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\screen.txt ammoNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\ammo.txt soundNames=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\sound.txt gunToProp=D:\Anim8or\GE Modeling\GoldFinger\Docs\PG Text Overrides\gunprop.txt