=============================================================================== CHANGE LOG =============================================================================== GFRom0 Build:1 Delete Debug Data 013C - PChrrugerZ from prop\goldenmagnum\gefiles\PchgoldenmagnumZ.bin 00B6 - GrugerZ from gun\goldenmagnum\gefiles\GgoldenrugerZ.bin 00F6 - Pcard_box1Z from prop\goldfingerindustriescardboardbox\gefiles\Pbox_auricZ.bin Change Misc Unknown shorts Object #0012 (Pcard_box1Z) to all 0000s 00F7 - Pcard_box2Z from prop\goldfingerindustriescardboardboxredtape\gefiles\Pbox_aurictapeZ.bin Change Misc Unknown shorts Object #0013 (Pcard_box2Z) to all 0000s Image Tools -> add auricenterprizes_auric_64x32Transparent.bmp as Color to end Image Tools -> add auricenterprizes_enterprizesTransparent.bmp Import Raw to ABA of auric64x32raw.bin Import Raw to ABB of enterprizes128x16.bin GFRom0a Build:2 Replace moonraker character Replace Image Tools - 074F with goldfinger\character\asianblueenemy\gefiles\asianblue_arm.bmp Replace Image Tools - 0754 with goldfinger\character\asianblueenemy\gefiles\asianblue_back.bmp Replace Image Tools - 0755 with goldfinger\character\asianblueenemy\gefiles\asianblue_torso.bmp Replace Image Tools - 0757 with goldfinger\character\asianblueenemy\gefiles\asianblue_leg.bmp Replace Image Tools - 0758 with goldfinger\character\asianblueenemy\gefiles\asianblue_sock.bmp Replace Image Tools - 0759 with goldfinger\character\asianblueenemy\gefiles\asianblue_neck.bmp Replace Image Tools - 075A with goldfinger\character\asianblueenemy\gefiles\asianblue_shoe.bmp Unlock all Solos Replace Image Tools - 06C5 with goldfinger\faces\koreanarmy\gefiles\koreanarmy_face.bmp Replace Image Tools - 06C6 with goldfinger\faces\koreanarmy\gefiles\koreanarmy_side.bmp injected korean army head file 0044 Cheaddwayne GFRom0b Build:3 Image Tools -> add color texture to end barrel_grayscale.bmp (A8C) Replace 01CE Poil_drum1Z with prop\goldfingerindustriesauricbarrel\gefiles\Pbarrel_auricredZ.bin Replace 01CF Poil_drum2Z with prop\goldfingerindustriesbluebarrel2\gefiles\Pbarrel_auricblueZ.bin Model details 0039 (Poil_drum1Z) replace misc unknown shorts to 0000s Model details 003A (Poil_drum2Z) replace misc unknown shorts to 0000s Change Model details Object #0013 (Pcard_box2Z) #Images to 0005 Added Runway test setup with all new props 00B6 - GrugerZ from gun\goldenmagnum\gefiles\GgoldenrugerZ.bin missed it somehow before GFRom0c Build:4 Reimport raw enterprizes, top got corrupt not sure why Add nitroTransparent.bmp 0A8D Add methaneTransparent.bmp 0A8E Add pb.bmp A8F Replace Pdest_engineZ 016C with prison bed 0063 Pdest_engineZ Object tools set explosion type to 0004 GFRom0d Build:5 add sunbed.bmp texture 0A90 Pmissile_rackZ 01C8 file Set 0037 explosion to 0004 and Misc unknown shorts to 0000s Prison bed to double-sided B6000...3000 GFRom0e Build:6 (2011 10 31) auric goldfinger 07FF aurichead_face.bmp 0800 auricnavy_B22C2A.bmp 0801 auricnavy_B22EAB.bmp 0802 aurichead_back.bmp 0803 auricnavy_B23420.bmp 0804 auricnavy_B237DE.bmp 0805 aurichead_left.bmp 0806 aurichead_right.bmp 0807 auricnavy_collar.bmp GFRom0f Build:7 Add streetlight Object 013E Pjungle5_tree 01B3 File Remove unnecessary images from sunbed, prison bed GFRom0g Build:8 delete wheels car scaled obj car 550x moved up 65 or so units so wheels were right changed rares wheel in sedanca to point to sedancas inject over jeep object 0118 file 01B0 added Dam test car to jeep Textures added: 0A91 sedanca_texture_0.bmp 0A92 sedanca_texture_1.bmp 0A93 sedanca_texture_2.bmp 0A94 sedanca_texture_3.bmp 0A95 sedanca_texture_4.bmp 0A96 sedanca_texture_5.bmp 0A97 sedanca_texture_6.bmp 0A98 sedanca_texture_7.bmp 0A99 sedanca_texture_8.bmp 0A9A sedanca_texture_9.bmp 0A9B sedanca_texture_10.bmp 0A9C sedanca_texture_11.bmp 0A9D sedanca_texture_12.bmp 0A9E sedanca_texture_13.bmp 0A9F mistakedly added, should overwrite, reuse rares tire instead GFRom0h Build:9 Fix streetlight to be orange Removed images from sedanca/rolls royce GFRom0i Build:10 0A9F ag_tuxback.bmp 0AA0 ag_tuxchest.bmp 0AA1 ag_tuxleg.bmp 0AA2 ag_tuxneck.bmp 0AA3 ag_tuxsleeve.bmp GFRom0j Build:11 0AA4 clothtex.bmp Object 0009 Dining cart File 00E2 Pblotter1Z Replaced neck on goldfinger tux with a one matching auric head Replace CbaronsamediZ 0026 file with CaurictuxedoZ.bin Samedi in guard details Images: 10 Models: 14 Height: 0.932400 Draw Distance: 44971416 GFRom0k Build:12 Pdesk_lamp2Z Object 0028 File 016B for LampType1 Pdest_exocetZ Object 0064 File 016D for MiamiLampType1 Change object 0064 explosion type to 06 Change object 0066 explosion type to 06 Pdest_harpoonZ Object 0066 File 016F for MiamiLampType2 GFRom0l Build:13 Pdest_seawolfZ Object 0067 File 0170 for poppy Change model details 0067 to 0000 GFRom0m Build:14 Reduced poppy (Pdest_seawolfZ) to 0 images Pmissile_rack2Z Object 0038 file 01C9 for statue 0AA6 female_statuearm.bmp 0AA7 female_statuebase.bmp 0AA8 female_statuebaseground.bmp 0AA9 female_statuebodyback.bmp 0AAA female_statuebodyfront.bmp 0AAB female_statuebodyside.bmp 0AAC female_statuefabr1.bmp 0AAD female_statuefabr2.bmp 0AAE female_statuehead1.bmp 0AAF female_statuehead2.bmp 0AB0 female_statuestatuehand1.bmp 0AB1 female_statuestatuehand2.bmp 0AB2 female_statuestatuehand3.bmp 0AB3 female_statuestatuehand4.bmp 0AB4 female_statuestatuehand5.bmp GFRom0n Build:15 Replace auric tux to fix mipmapping Replace 728 scientist_chest.bmp file 006E for scientist (Ctechman) Custom 06B7 bondsneak_pantfrontpocket.bmp Custom 06B8 bondsneak_pantbackpocket.bmp Custom 06B9 bondsneak_pantstitching.bmp Custom 0732 bondsneak_sleeve.bmp Custom 0733 bondsneak_neck.bmp Custom 0719 bondsneak_pantleg.bmp Custom 07BD bondsneak_back.bmp Custom 07BE bondsneak_chest.bmp Replace CBoilerBondZ file 002A with CBondSneakZ Change boiler bond Images: 0F, Draw Distance: 44A1A0A0 Fix auric bald spot by readding army and tux aurics GFRom0o Build:16 0AB5 pooltable_1.bmp 0AB6 pooltable_2.bmp 0AB7 pooltable_3.bmp 0AB8 pooltable_4.bmp 0AB9 pooltable_5.bmp 0ABA pooltable_6.bmp 0ABB pooltable_7.bmp 0ABC pooltable_8.bmp Replace object # 0054 Pwood_sm_Crate6Z File 0222 with pool table, set # images to 0 and delete them GFRom0p Build:17 Redo lamp 2 (0066 object to fix shading) GFRom0q Build:18 Object 005D PICBMZ bathtub (FILE 00D1) GFRom0r Build:19 Oddjob Hat 01 images, 00 05s Object 00D4 PhatfurryZ File 01A5, slightly enlarged hat for guards and repositions. From file OddjobHatBigger.bin which was reconstituted. Original is there too. GFRom0s Build:20 Add Oddjob hat gun as throwing knife gun, file 00C1, first cut. Still throws regular knives. Don't allow doubles by changing bitflag on gun to 00460D83 GFRom0t Build:21 Add image 0ABD pdgarbagecan.bmp Replace object 00FF PbombZ File 00E6, Increased draw distance to 1588 GFRom0u Build:22 Image 0876 is the hat, replace with hat ammo image Needed to rotate Y 90 to get hat right for throw Replace object 00BA PchrknifeZ 0128 with flipped hat NOP 93DC0 in ROM to make knife not spin crazily GFRom0v Build:23 Replace knife sound 5E to 60 with hatwooshonly3.wav GFRom0w Build:24 Replace knife sound 03 with hathitonly.wav Replace knife sound E8 to hatswitchonly2.wav GFRom0x Build:25 Replace 4 goldfinger textures with trevors GFRom0y Build:26 Replace sound for 5E to 50 to hatthrow.wav GFRom0z Build:27 0ABE champbottle.bmp Object 010C PchrheroinZ File 0123 champagne bottle GFRom1a Build:28 Object 010A PchrmoneyZ File 0131 wine bottle 2 GRom1b Fix lamp props (all 3 redo) GFRom1c Build:29 Add textures 0ABF 759601_2a7m_fld5.bmp 0AC0 ambtxt.bmp 0AC1 uSArmytxt.bmp 0AC2 texture0.bmp 0AC3 texture1.bmp 0AC4 texture2.bmp 0AC5 handle.bmp Object 0131 PcarzilZ File FF GFRom1d Build:30 Object 0117 PmiltruckZ File 1C7 GFRom1e Build:31 (2011 11 22) Object 005C PICBM_noseZ with laser File 00D2 GFRom1f Build:32 New dining cart New version of bathtub GFRom1g Build:33 change dining cart texture to new one GFRom1h Build:34 (2011 11 24) Redo hotel lamp 1,2 hotelbedlamp file 061 Plocker4Z File 01BC Redo lamptype1 Redo centers on wine bottle (both) GFRom1i Build:35 Replace CTrevelyanZ with Zoinkity's CConZ File 0071, change # images to E, uncheck has head GFRom1j Build:36 Replace object 00F5 covert modem with homerenlarged File 0108 PChrbug GFRom1k Build:37 Add mini homer 00F6 Pchrmicrocamera 012E Change scale to .025 GFRom1l Build:38 Image 0AC7 USA_Cap.bmp Add usarmyhatpeaked to Object 00DF PhatpeakedZ file 01AB GFRom1m Build:39 Image 0AC8 USAF_Cap.bmp Image 0AC9 RN_Cap.bmp Import PhatpeakedZ first to use as basis for PhatberetredZ File 00DE and File PhatberetblueZ 00DD Add bluearmyhat to Object 00DE PhatberetredZ file 01A1 Add mi6guywhitehat to Object 00DD PhatberetblueZ file 01A0 Also redid laser to add transparency to top laser parts GFRom1n Build:40 Replace armyhardhat to PhathelmetZ object 00D9 File 01A8 (.95 of Trevor's scale) GFRom1o Build:41 Double sided all hats B600...3000 GFRom1p Build:42 (2011 11 30) Add Image 0ACA leopardskin.bmp Object 0015 Pcard_box5_lgZ replace with bluebag File 00F9 Object 0016 Pcard_box5_lgZ replace with greenbag File 00FA Object 0017 Pcard_box6_lgZ replace with leopardskinsuitcase File 00FB Object 0035 Pmetal_crate3Z replace with suitcase File 01C4 GFRom1q Build:43 Redo garbage can texture 0ABD, not sure why wasn't showing up except in ROM s, maybe had to do with byteflipping GFRom1r Build:44 0ACB mustang_bl.bmp 0ACC mustang_dasboard1.bmp 0ACD mustang_dasboard2.bmp 0ACE mustang_grill.bmp 0ACF mustang_light.bmp 0AD0 mustang_metal.bmp 0AD1 mustang_plate.bmp 0AD2 mustang_red1.bmp 0AD3 mustang_red2.bmp 0AD4 mustang_red3.bmp 0AD5 mustang_seat.bmp 0AD6 mustang_side.bmp 0AD7 mustang_side2.bmp 0AD8 mustang_skin.bmp 0AD9 mustang_swheelTransparent.bmp 0ADA mustang_top.bmp 0ADB mustang_wheel.bmp 119 PArtic File 00DE import resize 600 times his model, import mustang, double-side glass GFRom1s Build:45 Add texture USA_SideCap.bmp 0ADC Pbirdhat object 00D7 File 01AC PhattbirdZ GFRom1t Build:46 Redo case to have alpha for case GFRom1u Build:47 Redo mustang/rolls royce, move blue hat slightly forward GFRom1v Build:48 Reimported 905BA6w20h200x8CCOLORS39BSIZE.bmp to slot 0044 cause for some reason black wasn't being transparent 0ADD gestairwell1smaller.bmp 0ADE gestairwell2smaller.bmp airplane stairwell to Object 0078 Pbrakeunit File 00EE GFRom1w Build:49 (2011 12 06) Readd redcross, fix parts Replace 9D8F8FOther4040C.bmp with all black 32 x 32 GFRom1x Build:50 Readd redcrosslaser fix parts GFRom1y Build:51 (2011 12 07) Add cork 0ADF cork.bmp Reimport champ bottle to 010C Redo wine bottle 2 to 010A redid leopard with top flag redid dining cart top flag fix brown lamp was duplicate tris GFRom2a Build:52 PchrlectreZ Object 0109 File 012A with nuke Add red nitro barrel Object 0060 Plocker3Z File 01BB GFRom2b Build:53 Replace Midi 0002 007 Main Theme Replace Midi 0017 Folders with Goldfinger theme Replace midi 0009 Dam with Mexicans original Replace Midi 0023 Dam beta X Track with Inside Bodega Replace Midi 0007 with Mexican Bodega lobnger Replace Midi 001F xtrack mexicans Replace Midi 0032 Miami Hotel Replace Midi 0033 Inside Miami Hotel GFRom2c Build:54 Fix nitro barrel topflag Undo transparency girder, wasn't working for the nuke Readd nitro/methane as greyscale to avoid mudmapping GFRom2d Build:55 (2011 12 11) Reimport all textures to avoid mupmapping GFRom2e Build:56 Add Homer File 007D Gbugz/mini homer File 00A9 GMicrocamera replacing guns GFRom2f Build:57 0AE2 binocledetail.bmp 0AE3 genoclens.bmp add binoculars into PchrcreditcardZ Object 00FA File 010E redo white hat GFRom2g Build:58 (2011 12 11) Replace CSuitbondZ file 006D with one swapped texture for pants 0668 A9EB29w30h200x53COLORS399SIZE.bmp cuff 0669 A9EEC220300x1ACOLORS.bmp back 066A A9F1ABw30h200x63COLORS41FSIZE.bmp front 0613 A899230x5FCOLORS2020.bmp collar Change 066B A9F5CA20300x25COLORS.bmp replace with pants to 0720 AF3818w30h200xECOLORS20ASIZE.bmp GFRom2h Build:59 0AE4 tv.bmp 0AE5 tvside.bmp replace Object 0043 Pradio_unit3Z with tv File 01E0 GFRom2i Build:60 Redo tv GFRom2j Build:61 0AE6 nukepanel1.bmp 0AE7 nukepanel2.bmp redo nuke GFRom2k Build:62 Object 0108 PchrmicrocodeZ replace nuke armed File 012F GFRom2l Build:63 Object 0105 PchrspooltapeZ with telephoneupsidedown File 0143 reimport 0284 9A71AAw20h200x5FCOLORS.bmp cause not transparent GFRom2m Build:64 Object 0029 Pdisc_readerZ replace with Transmitter File 0171 0AE8 transmitter1.bmp 0AE9 transmitter2.bmp 0AEA transmitter3.bmp 0AEB transmitter4.bmp Replace 05DF A7CA09w20h200x56COLORS.bmp for transparency GFRom2n Build:65 Object 002A Pdisk_drive1Z File 0172 replace with microphone 0AEC microphone.bmp GFRom2o Build:66 Object 002F Pletter_tray1Z File 01BA with poolstick (at .2 scale) Add texture 0AED stick.bmp GFRom2p Build:67 0AEE chairmetal1.bmp 0AEF chairmetal2.bmp 0AF0 chairside.bmp 0AF1 chairtop.bmp 0AF2 backofthebigbluechair.bmp Replace object 0032 Pmetal_chair1Z File 01C1 with bluechair at .25 GFRom2q Build:68 0AF3 umbrellapole.bmp 0AF4 yellowumbrellatexture.bmp replace Object 0040 Pphone1Z with umbrella File 01D7 GFRom2r Build:69 Fix screen crashing by reverting screen data GFRom2s Build:70 0AF5 cuptop.bmp Edit Object 0136 Pglassware2Z with ice glass cup File 0198 GFRom2t Build:71 Update cup - note alpha not showing up console GFRom2u Build:72 (2011 12 14) Fix draw distances on most models (copy from model) GFRom2v Build:73 Redo all images for models so are correct GFRom2w Build:74 Replace Object 26 Pdesk1Z with tied clay stack file 0168 GFRom2x Build:75 0AF8 purpleliquid.bmp Replace Object 0137 Pglassware3Z File 0199 with mexicooddshapedglass GFRom2y Build:76 Redo tied box stack with trevors GFRom2z Build:77 Replace object 0036 Pmetal_crate4Z File 01C5 GFRom3a Build:78 Env map cup Add Image 0FC Object 008B Psev_trislideZ File 01EE GFRom3b Build:79 0AFD playingcardback.bmp 0AFE playingcardfront.bmp 0AFF playingcardside.bmp 0B00 playingcardsidetop.bmp Object 000A PBook1Z File 00E7 GFRom3c Build:80 (2011 12 17) Add 0B01 GreenGlassEnv.bmp Redo Winebottle with env map GFRom3d Build:81 (2011 12 18) Redo champagne bottle (wine bottle) with env map Add 0B02 OliveGlassEnv.bmp GFRom3e Build:82 Env map the mexico odd shaped glass GFRom3f Build:83 0B03 door_green2.bmp Object 0089 Psev_door3_windZ File 01EA replace with Green Door Big GFRom3g Build:84 (2011 12 19) Object 0014 Pcard_box3Z File 00F8 with goldbars .25 scale GFRom3h Build:85 0B04 genevapost.bmp Add Pbollard with geneva white post object 0153 File 00E5 GFRom3i Build:86 0B05 drawer.bmp Replace Object 0027 Pdesk2Z with mexico desk File 0169 GFRom3j Build:87 0648 A97D5001010A.bmp 06A5 AB2C59_darker.bmp 06A0 AB17A8.bmp 06A6 AB3047.bmp 06A7 AB3922.bmp Add connery as Guard 4A CheadbrosnanboilerZ File 003C Replace desk to be a little better Update intro chars to give head (4A) to Cboilertrev GFRom3k Build:88 Object 006D PPalmZ with palm File 01D5 (scaled 15x, and separated top bottom), 0A is the base only 0B06 bark32.bmp 0B07 leafallinone.bmp GFRom3l Build:89 0B08 barrelwood.bmp Object 003B Poil_drum3Z File 01D0 GFRom3m Build:90 Object 005F Pdesk_areciboZ File 016A 0B09 couch2.bmp 0B0A couch3.bmp 0B0B couchtesselation.bmp GFRom3n Build:91 0B0C battery2.bmp 0B0D clock.bmp 0B0E explosivecircuit.bmp 0B0F metal.bmp Gun 0022 GPlastiqueZ Replace DL 2 and null rest File 00B1 PchrplastiqueZ Object 0111 File 0136 GFRom3o Build:92 Redo card images to be lower size GFRom3p Build:93 Image 000C Pbridge_console1aZ File 00EF GFRom3q Build:94 (2011 12 21) 0892 ranchscene1.bmp 0893 ranchscene2.bmp 0894 ranchscene3.bmp 0895 ranchscene4.bmp 0896 ranchscene5.bmp 0897 ranchscene6.bmp 0899 ranchscene7.bmp Change screens 6 and 7, 6 is normal, then 7 is vent coming down Half palm tree base GFRom3r Build:95 Object 007A File 012C and nullify gunfire drawlist GFRom3s Build:96 Replace Object 00B7 statue gate PdoorstatgateZ with knox gate File 0187 0B10 gate1.bmp GFRom3t Build:97 (2011 12 22) Object 00BC Pchrm16Z File 012C with M14 prop Add M14 over Gun 0D Gm16Z File 00A7 Import Flash in Gm16Z from KF7 (front flash) Set clip size to 0x14 (20) Adjust bonding box umbrella 2x nuke sizes Deleted end parts of the M14 since no muzzle flash from AR, also changed #models from 2 to 1 Fixed images on Gate GFRom3u Build:98 Add Fern.bmp 0B11 Add fern over object 006F Pplant2bZ File 01DC GFRom3v Build:99 update coloring on M14s 0B12 corrugatedmetalsmall.bmp 0B13 oscilloscope.bmp Replace object 00EA PchrdoordecoderZ with nuke radiation tool GFRom3w Build:100 (2011 12 23) 0B14 9A6970_2AFK_Decal_4bit.bmp 0B15 TankWheels.bmp 0B16 TankWheelsEnds.bmp 0B17 Track8bit.bmp 0B18 US_Star_Decal.bmp GFRom3x Build:101 (2011 12 24) Add tank over PTankZ, make barrel center the spot of rotation (part 09) and then the barrel should 0 point of model should be rotation point and then go up. 09 part is the flash Redo Oscilloscope texture GFRom3y Build:102 Replace gun 26 GdoordecoderZ with rotated, and scaled by .25 GFRom3z Build:103 0B19 door.bmp 0B1A slot.bmp Replace PsevdoormetslideZ 00A9 with miamislotteddoor File 01F0 redo bathtub to not crash GFRom4a Build:104 Replace object 00A7 PsevdoorwindZ File 01F2 miami patio door GFRom4b Build:105 0B1B securityofficerdoorP1_128x16.bmp 0B1C securityofficerdoorP2_128x16.bmp 0B1D noadmittance_128x16.bmp Replace object 00A8 PsevdoornowindZ File 01F1 GFRom4c Build:106 Add water.bmp 0B1E image to end (from 05E5) so doesn't crash when shot. Change bathtub to use this one instead Lower poly-d the patio door GFRom4d Build:107 (2011 12 25) Redo tank, replace image TankWheelsEnd add 0B1F TankDriveWheel.bmp GFRom4e Build:108 0B20 DoorHandle32x32.bmp Redo Miami slotted door to have doorknob GFRom4f Build:109 Object 0044 Pradio_unit4Z add horse scaled .05 File 01E1 GFRom4g Build:110 Mirror the white doors so right opening method GFRom4h Build:111 Import all music to data including watch GFRom4i Build:112 Object AA Pcryptdoor1aZ with MiamiHotelWhiteDoor File 015D GFRom4j Build:113 0B23 groove.bmp 0B24 hole.bmp 0B25 mag.bmp 0B26 mag2.bmp 0B27 top.bmp Replace gun Gmp5ksilZ Gun 0B File 00AE GFRom4k Build:114 Add white side table object 0030 Pmainframe1Z GFRom4l Build:115 Update the tommy gun and change pos, move forward z -400 GFRom4m Build:116 (2011 12 29) White side table to Object 0030 Pmainframe1Z File 01BF Object 00DB PhatmoonZ replace with Fedora File 01AA 0B28 fedora.bmp Update menu music Fix all guns by making them all secondary and no B9/FC commands GFRom4n Build:117 (2011 12 30) Redid and reordered the Tommy gun GFRom4o Build:118 Make grates secondary and yellow on jeeps to make grate double sided GFRom4p Build:119 Replace 014B Pdoor_azt_chairZ with RoadBlock Fix white side table (remove shadow) Shade and move flash on tommy gun Changed tommy gun to sound sound 73 (beta shotgun) and replaced sound with tom.wav GFRom4q Build:120 Fixed roadblock - can still walk through so need to fix that at some point, or maybe just use setup tricks GFRom4r Build:121 drugleaf.bmp Object 013C Pplant2Z File 01DB GFRom4s Build:122 0B2D goldcouch1.bmp 0B2E goldcouch2.bmp 0B2F goldcouch3.bmp 0B30 goldcouchtesselation.bmp Object 0065 Pdest_gunZ gold couch File 016E GFRom4t Build:123 0B31 woodbark.bmp 0B32 woodfrombk.bmp Object 014E PbarricadeZ with tripwire File 00E0 GFRom4u Build:124 0B33 goldfingerfacetarget.bmp 0B34 humantarget.bmp 0B35 normaltarget.bmp GFRom4v Build:125 Object 00CE Pchrmp5silZ with Tommy prop GFRom4w Build:126 Object 0070 PlabbenchZ with MexicoBlackTable GFRom4x Build:127 Object 0071 PgasbarrelZ with miamicardtable 0B36 legs.bmp 0B37 tabletop.bmp readd caracas/mexican bodega GFRom4y Build:128 0B38 redwood.bmp Object 0075 PGgastankZ with chair from mexico GFRom4z Build:129 0B39 slate.bmp Redo mexico table with slate Add golf club midi to 000F GFRom5a Build:130 Update texture for mat.bmp and boat Object 0122 PspeedboatZ Fix the transparent top flag for stuff in shooting range GFRom5b Build:131 Object 003C Poil_drum5Z red barrel GFRom5c Build:132 Object 0052 Pwood_sm_crate4Z with Hotel Room Chair GFRom5d Build:133 Object 0053 Pwood_sm_crate5Z with luggage cart 0B3C airportluggawheel.bmp 0B3D lugga1.bmp 0B3E lugga2.bmp GFRom5e Build:134 0B3F briefcaseside.bmp 0B40 briefcasetop.bmp 0B41 suitcasehandle.bmp Change 00F2 PchrweaponcaseZ weapons case prop to be pickup type GFRom5f Build:135 Gun 2C GweaponcaseZ with Tilly GFRom5g Build:136 Redo hotel room chair object 0052 to have striped/better one 0B42 stripedwhite.bmp GFRom5h Build:137 0B43 tablecurlyleg.bmp 0B44 tablecurlyleg2.bmp 0B45 tabletopcorner3.bmp Object 0051 with Miami Curley Table at .75 scale GFRom5i Build:138 Fixed boat (one bad texture and brighten) GFRom5j Build:139 0B46 FrontTowardEnemy.bmp Replace remote mine prop/gun with claymore GFRom5k Build:140 0B47 curtain.bmp 0B48 cuff.bmp 0B49 cuffchain.bmp Object 00B2 PdamgatedoorZ with end plane curtain GFRom5l Build:141 00E0 PchrwristdartZ with handcuffs Redo curtain 0A GFRom5m Build:142 00B3 PdamtundoorZ with metal door 0B4A bolt.bmp 0B4B metaldoor.bmp Fix odd shaped glass so shows up console GFRom5n Build:143 0B4C redflagtexture.bmp Object 0072 PgasbarrelsZ with Red golf flag GFRom5o Build:144 Remove bad proxy mine gun replace and add antenna to claymore GFRom5p Build:145 Object 003D Poil_drum6Z with red cardboard box 0B4D zegbpechuch.bmp GFRom5q Build:146 0B4E FireExtinguisher.bmp Object 0080 PchrextinguisherZ GFRom5r Build:147 Object 0130 PcarweirdZ with Car mold GFRom5s Build:148 0B4F AG64.bmp 0B50 AirFitting.bmp 0B51 Valve.bmp 0B52 crop_insecticide.bmp Replace object 005A Pboxes2x4Z with Gas canister GFRom5t Build:149 Replace Object 00DA PhathelmetgreyZ with baseball army cap green GFRom5u Build:150 Replace Object 00D8 PhattbirdbrownZ with kisch hat GFRom5v Build:151 0B54 blackandwhite.bmp 0B55 gasmaskfilter.bmp Head dwayne add gas mask to replace sunglasses for korean guard GFRom5w Build:152 Object 00DC PhatberetZ with blue korean army hat GFRom5x Build:153 0B56 mahogany.bmp Replace 00B1 PhatchdoorZ with knox floor door GFRom5y Build:154 Replace Object 00C8 PchrproximitymineZ with Land mine (lowered 200 so underground most of it) GFRom5z Build:155 Replace GProximityMineZ Replace GRemoteMine to get better spot for claymore GFRom6a Build:156 Object 002C Pjerry_can1Z with black phone (.5 scaled) GFRom6b Build:157 Update mahogany to be double and fix knox floor model GCRom6c 0B58 mapa1.bmp 0B59 mapa2.bmp 0B5A mapa3.bmp 0B5B mapa4.bmp Replace Object 014A Pdoor_azt_desk_topZ with knox map poster GFRom6d Build:158 0B5C knoxwallbottom.bmp 0B5D knoxwallmiddle.bmp 0B5E knoxwalltop.bmp Object 00B6 Pdoorprison1Z with knox left door GFRom6e Build:159 Reimport 00DC PhatberetZ with blue korean hat from sogun, scaled 1.165 GFRom6f Build:160 Reimport green army hat GFRom6g Build:161 M1 Garand gun initial over golden gun gun GFRom6h Build:162 Guard 43 CheadkenZ with Jailer 09C7 asianguardfront.bmp 09C8 asianguardside.bmp GFRom6i Build:163 Redo m1 garand GFRom6j Build:164 Sound 76 with M1 garand sound GFRom6k Build:165 Object 0008 Pbin1Z with crowd separator GFRom6l Build:166 Sound 0070 M14SingleShot4bit3.wav GFRom6m Build:167 Add 00D0 PchrgoldenZ with M1 Garand prop GFRom6n Build:168 Redo Object 00DA with Soguns Army hat GFRom6o Build:169 0B60 ford.bmp 0B61 countrysquire.bmp 0B62 licenseplate.bmp 0B63 sedan_gradient.bmp 0B64 mustang_dashboard.bmp 0B65 sedan_steeringwheel.bmp 0B66 sedan_door_handle.bmp 0B67 sedan_brownsiding_half.bmp 0B68 sedan_brownsidingsemicircle.bmp 0B69 sedan_brownsiding.bmp 0B6A sedan_brownslant.bmp 0B6B sedan_brownendwithred.bmp 0B6C auricstudfarmsinc.bmp 0B6D louisvilleky.bmp 0B6E sedan_grill.bmp 0B6F squirelogo.bmp 0B70 redwheel.bmp Object 011F motorcycle with red farm country squire sedan GFRom6p Build:170 Finish sedan GFRom6q Build:171 Object 0106 PchraudiotapeZ with gold goblet GFRom6r Build:172 074F 0B71 AED166.bmp flyingcircus_black1.bmp 0750 flyingcircus_back.bmp 0751 flyingcircus_neck.bmp 0756 flyingcircus_front.bmp 0757 0B72 AF04C1w30h200x100COLORS7BDSIZE.bmp flyingcircus_black2.bmp 0758 0B73 AF0C7Ew30h200x7DCOLORS4A8SIZE.bmp flyingcircus_black3.bmp 075A 0B74 flyingcircus_shoe.bmp File 005F CmoonfemaleZ Import update moonraker female of pussy galore circus girl GFRom6s Build:173 Object 012E with blue ranchero 0B75 bluecarbacksmall.bmp 0B76 blueranchero_side.bmp 0B77 bluewheel.bmp 0B78 darkbluebackinterior.bmp 0B79 licenseplateranchero.bmp 0B7A ranchero_steeringwheel.bmp GFRom6t Build:174 0B7B radiofront.bmp 0B7C radioblack.bmp Object 0043 Pradio_unit3Z with miami radio Reimport shaded bathtub GFRom6u Build:175 072E AE031E20300x27COLORS.bmp mexicocivilian_neckhorz.bmp 072F AE043420300x3DCOLORS.bmp mexicocivilian_neckslant.bmp 07A3 B0851520300x65COLORS.bmp mexicocivilian_arm.bmp 07A4 B08A5820300x53COLORS.bmp mexicocivilian_back.bmp 07A5 B08F2Fw30h200x75COLORS929SIZE.bmp mexicocivilian_front.bmp GFRom6v Build:176 Olive guard with US Army 0B7D Goldfinger_USArmy_cuff_vertical.bmp 0B7E Goldfinger_USArmy_Colonel_collar_flat.bmp GFRom6w Build:177 Tan guard (rusguard) with USAF guard 0B7F USAF_Colonel_front.bmp 0B80 USAF_Colonel_leg.bmp 0B81 USAF_cuff_vertical.bmp 0B82 USAF_Colonel_collar.bmp 0B83 USAF_Colonel_back.bmp GFRom6x Build:178 0B84 command1.bmp 0B85 command2.bmp 0B86 nukecontrol.bmp Object 000D Pbridge_console1bZ with vault door prop GFRom6y Build:179 Screen 50 0B84 (target) Screen 51 0B85 (red galaxy) Screen 18 To Screen 50 Screen 19 to Screen 51/50 alternate GFRom6z Build:180 Object 012F Yellow Truck 0B87 yellowsteeringwheel.bmp 0B88 yellowwheel.bmp GFRom7a Build:181 Object 013A Pplant1Z 0B89 snakeplantleaf.bmp GFRom7b Build:182 gold bar to prop PchrgoldbarZ Object 010B GFRom7c Build:183 0B8A NAZIStamp_1KG.bmp 0B8B goldenvmap.bmp GFRom7d Build:184 gold bar to gun gold bar GFRom7e Build:185 063A->0639 whitetshirt.bmp 061C->061B whitetshirtcuff.bmp 061D usarmycasualpants.bmp 061E usarmypantsmiddle.bmp 07DF skinneck.bmp Reimport CarmourguardZ to consolidate images, 063A and 061C are free to use GFRom7f Build:186 Reimort gold bar, change texture GFRom7g Build:187 811 skin 32 x 32 812 skin 32 x 48 813/4/B/C free 081A ice skater 32 x 32 822 ice skater back 823 ice skater front CXenia female ice skater Reimport music GFRom7h Build:188 Object 95 Pdoor_roller4Z Knox Outer door 0B8C StandClearBW.bmp GFRom7i Build:189 Object 96 Pdoor_st_arec1Z Green door in door Object 97 Pdoor_st_arec2Z Green door GFRom7j Build:190 Object 0042 Pradio_unit2Z with decoration GFRom7k Build:191 Reimport the skater skin textures Fix neck/hand on female ice skater GFRom7l Build:192 Reimport skater the bikin area is now texture mapped differently GFRom7m Build:193 0B8D LogoHandBottom_4bit.bmp 0B8E LogoHandTop_4bit.bmp 0115 Pgoldeneyelogo with goldfigner hand logo GFRom7n Build:194 Replace APC with Trevor's APC GFRom7o Build:195 Object 00E1 PchrexplosivepenZ with golf clubs Remove goldeneye new goldfinger logo for now since crashing console Reimport armour guard (casual us army) cause was crashing console when shot GFRom7p Build:196 Object 0114 Nintendo logo with twirling N logo GFRom7q Build:197 Object 0107 PChrmicrofilmz with gold bar rare 0B8F Goldfinger_Gold_Stamp_1KG_4Bit.bmp GFRom7r Build:198 Redo gold bar pile GFRom7s Build:199 CgreyguardZ slightly change part 000E to better connect to left side 06E9 maleiceskaterarm.bmp 06EA maleiceskaterback.bmp 06EB maleiceskaterfront.bmp 06EC maleiceskaterkhakipants.bmp 06ED maleiceskaterneckfront.bmp 06EE maleiceskaterneckback.bmp GFRom7t Build:200 Reimported music and added airport GFRom7u Build:201 CJeanwomenZ with dink.bin (xenia modded clone) 0B90 081A dinkbottom.bmp 0B91 0820 dinkblueshoes.bmp 0B92 0822 dinkfront.bmp 0B93 0823 dinkback.bmp GFRom7v Build:202 0B94 tillysneak_back.bmp 0B95 tillysneak_chest.bmp 0B96 tillysneaker.bmp Guard 001C CtechwomenZ with tilly black GFRom7w Build:203 Guard 001B CfattechwomanZ with flight attendent 0B97 stewardessback.bmp 0B98 stewardesscuff.bmp 0B99 stewardesshand1.bmp 0B9A stewardesshand2.bmp 0B9B stewardesshand3.bmp 0B9C stewardesshand4.bmp 0B9D stewardesshoe.bmp 0B9E stewardessskin3232.bmp 0B9F stewardnessfront.bmp 0BA0 stewardskin3264.bmp GFRom7x Build:204 Shaded tub and shaded umbrella GFRom7y Build:205 0BA1 mexicoshoeside.bmp 0BA2 mexicoshoefront.bmp Object 0004 CtrevguardZ with mexico guard 07AC mexicoback.bmp 07AB mexicofront.bmp 07AD mexicoleg.bmp 07FD mexiconeckback.bmp 07FE mexiconeckfront.bmp update shading lamp type 1 object 0028 GFRom7z Build:206 Character 0021 CcardimanZ with simmon 0730 simmonsneck.bmp 07EC simmonsarm.bmp 07ED simmonsback.bmp 07EE simmonsfront.bmp 0BA3 simmonspants3232.bmp 0BA4 simmonspants3248.bmp 0BA5 simmonspantsside3232 GFRom8a Build:207 0BA6 redpoolarm.bmp 0BA7 redpoolback.bmp 0BA8 redpoolfront.bmp 0BA9 redpoolneck.bmp 0BAA striped3248pants.bmp 0BAB stripedpants.bmp Replace 0022 CcheckmanZ with redpoolman striped pants GFRom8b Build:208 0BAC bondsweaterarm.bmp 0BAD bondsweaterback.bmp 0BAE bondsweaterfront.bmp 0BAF bondsweaterneck.bmp Replace Guard 0009 CboilertrevZ with golf bond GFRom8c Build:209 0BB0 goldfingergolfcourseback.bmp 0BB1 goldfingergolfcoursecuff.bmp 0BB2 goldfingergolfcoursefront.bmp 0BB3 goldfingergolfcourseleg.bmp 0BB4 goldfingergolfcourseneck.bmp Replace CJaws with goldfinger golf course GFRom8d Build:210 0BB5 goldfingermiamifront.bmp 0BB6 goldfingermiamiarm.bmp 0BB7 goldfingermiamiback.bmp 0BB8 goldfingermiamileg.bmp 0BB9 goldfingermiamineck.bmp Replace 0007 Ouromov with Goldfinger Miami pool GFRom8e Build:211 0BBA bluearmleg.bmp 0BBB blueback.bmp 0BBC bluecuff.bmp 0BBD bluefront.bmp 0BBE blueneckfront.bmp Replace Char 0018 CtimberbondZ with kisch ranch File 0070 GFRom8f Build:212 0BBF browngangsterarm.bmp 0BC0 browngangsterback.bmp 0BC1 browngangsterbrownshoes.bmp 0BC2 browngangsterleg.bmp 0BC3 browngangsterneck.bmp 0BC4 browngangsterneckback.bmp 0BC5 browngangstersuitfront.bmp Cgreyman with brown gangster brown suit (ranchhenchman4) file 0036 Update shading for black couch, dumpster, miami lamps 1/2 GFRom8g Build:213 Import music for China GFRom8h Build:214 0BC6 mexicoguard4832.bmp 0BC7 mexicoarm.bmp GFRom8i Build:215 Auric industries sneak into statue slot Allow pickup of gas canister GFRom8j Build:216 Object 0059 Pboxes3x4Z File 00EC with gas mask pickup (flat) GFRom8k Build:217 Object 003F PpadlockZ with gold padlock GFRom8l Build:218 Guard 19 CSnowbondZ with Grey Tux Suit Bond 0BC8 bondgreysuitback.bmp 0BC9 bondgreysuitcuff.bmp 0BCA bondgreysuitleg.bmp 0BCB bondgreysuitneckfront.bmp 0BCC bondsuitsuitgrey.bmp GFRom8m Build:219 Guard 0025 Cgreatguard2z 0BCD bondblacksuitback.bmp 0BCE bondblacksuitcuff.bmp 0BCF bondblacksuitfront.bmp 0BD0 bondblacksuitleg.bmp GFRom8n Build:220 0BD1 pants3232.bmp 0BD2 poloarm.bmp 0BD3 poloback.bmp 0BD4 polofront.bmp 0BD5 poloneck.bmp 0BD6 polopants3248.bmp Guard 0024 CPilotZ with Polo Golf Course Guard GFRom8o Build:221 0BD7 felixarm.bmp 0BD8 felixback.bmp 0BD9 felixfront.bmp 0BDA felixleg.bmp 0BDB felixneckfront.bmp 0BDC felixneckback.bmp Object 0026 CbluecamguardZ with felix GFRom8p Build:222 0689 southamerican1.bmp 068A southamericanback.bmp 068D southamericanfront.bmp 068F southamerican4.bmp 0691 southamerican5.bmp 06F4 southamericanneck.bmp Guard 00 CcamguardZ with South American GFRom8q Build:223 063F chinesefactoryarm.bmp 0640 chinesefactoryback.bmp 0641 chinesefactoryfront.bmp 0642 chinesefactorypants.bmp 07BB chinesefactoryworkerneck.bmp Guard 0012 CcommguardZ with chinese factory worker (neck needs fixing) GFRom8r Build:224 0BDD goldarm.bmp 0BDE goldback.bmp 0BDF goldfront.bmp 0BE0 goldleg.bmp 0BE1 goldneck.bmp 0BE2 goldneckback.bmp Guard 0013 CgreatguardZ with golden bodyguard GFRom8s Build:225 0BE3 brownsuitarm.bmp 0BE4 brownsuitback.bmp 0BE5 brownsuitfront.bmp 0BE6 brownsuitleg.bmp 0BE7 brownsuitneck.bmp Guard 0014 CnavyguardZ with bond suit golf GFRom8t Build:226 0BE8 whitetuxarm.bmp 0BE9 whitetuxback.bmp 0BEA whitetuxfront.bmp 0BEB whitetuxneckback.bmp 0BEC whitetuxneckfront.bmp 0BED whitetuxpants.bmp Guard 0015 CsnowguardZ with Goldfinger Elite White Tux Bodyguard GFRom8u Build:227 image 0778 is free 077A chinesearmyback.bmp 077B chinesearmyfront.bmp 077C chinesearmyleg.bmp 07AF chinesearmyneck.bmp 07AE chinesearmyneckback.bmp 077D chineseguardemblem.bmp Guard 001F CbluemanZ with chinese army GFRom8v Build:228 Guard 06 CborisZ with overcoat alps 06E1 overcoatarm.bmp 06E0 overcoatback.bmp 06D8 overcoatfront.bmp 06DF overcoatpants.bmp GFRom8w Build:229 0810 mrsolofront.bmp 065C mrsoloneck.bmp Guard 0005 CdjbondZ with Mr Solo GFRom8x Build:230 0BEE carpet_4Bit.bmp 0BEF cherokee160decal_4Bit.bmp 0BF0 N7489W_4Bit.bmp 0BF1 NoStep_4bit.bmp 0BF2 PGFC_64x32_4Bit.bmp 0BF3 PiperDecal_4Bit.bmp 0BF4 PiperPanelB1_4bit.bmp 0BF5 PiperPanelB2_4bit.bmp 0BF6 PiperPanelB3_4bit.bmp 0BF7 PiperPanelB4_4bit.bmp 0BF8 PiperPanelT1_4bit.bmp 0BF9 PiperPanelT2_4bit.bmp 0BFA PiperPanelT3_4bit.bmp 0BFB PiperPanelT4_4bit.bmp 0BFC Planeskin_4Bit.bmp 0BFD Seats_4bit.bmp 0BFE UnderWingRivit_4bit.bmp 0BFF WingGrooves_4Bit.bmp Object 0123 Aeroplane with piper GFRom8y Build:231 0C00 greybodyguardarm.bmp 0C01 greybodyguardback.bmp 0C02 greybodyguardfancypants.bmp 0C03 greybodyguardfront.bmp 0C04 greybodyguardneckback.bmp 0C05 greybodyguardneckfront.bmp Guard 000E CmaydayZ with greybodyguard GFRom8z Build:232 shaded bed lamp tv shaded pool table shaded weapons case prop shaded blank out 21990 7690-76D0 GFRom9a Build:233 Guard 004F CspicebondZ natalya with Pussy Galore End Plane 09C3 pussygaloreblackoutfitarm.bmp 0C06 pussygaloreblackoutfitarmhorizontal.bmp 09C6 pussygaloreblackoutfitback.bmp 0C07 pussygaloreblackoutfitbottompants.bmp 09C2 pussygaloreblackoutfitfront2.bmp 09C4 pussygaloreblackoutfitpantsfront.bmp 09C5 pussygaloreblackoutfitpantsmiddleback.bmp 0C08 pussygaloreblackoutfitneck.bmp GFRom9b Build:234 Guard 0010 CNatalyaZ with Pussy Galore Purple 0C09 pussypurplearm.bmp 0C0A pussypurplearm4832.bmp 0C0B pussypurpleback.bmp 0C0C pussypurplefront.bmp 0C0D pussypurplepants.bmp 0C0E pussypurplepantsbig.bmp 0C0F pussypurpleneck.bmp GFRom9c Build:235 Object 001A CbluewomanZ with aircraft worker white jumpsuit 0C10 whitejumpsuitarm.bmp 0C11 whitejumpsuitback.bmp 0C12 whitejumpsuitfront.bmp 0C13 whitejumpsuitleg.bmp 0C14 whitejumpsuitneck.bmp 0C15 whitejumpsuitpants.bmp GFRom9d Build:236 00s to 21990 3B290-3B39C Guard 002A CheadkarlZ with Capungo 0C16 capungoankle.bmp 0C17 capungoback.bmp 0C18 capungoleg.bmp 0C19 capungoneck.bmp 0C1A capungopants.bmp 0C1B capungoshoeside.bmp 0C1C Capungo_Arm_4Bit.bmp 0C1D Capungo_Front_4Bit.bmp GFRom9e Build:237 0C1E gfrancharm.bmp 0C1F gfranchback.bmp 0C20 gfranchfront.bmp 0C21 gfranchneck.bmp 0C22 gfranchpants.bmp Replace 002B CheadalanZ GFRom9f Build:238 Replace Object 0056 Pswipe_card2Z with ford car key Gun 0051 GkeycardZ with ford car key GFRom9g Build:239 Object 0140 Pst_pete_room_1iZ with PickettHamilton Pillbox at 10x Squire car shading Binoculars Shading GFRom9h Build:240 0C23 BELL_Txt_4Bit.bmp Object 0001 Palarm2Z with strident bell Redid pillbox import for top flag GFRom9i Build:241 Object 0000 PalarmZ with alarm button GFRom9j Build:242 0776 with clipboardback.bmp 0777 with clipboardfront.bmp (00F7 is the clip) Object 010D PchrclipboardZ with henchman list GFRom9k Build:243 041D projectgrandslam.bmp Object 010F PchrstafflistZ with grandslam meeting notice Replace GstafflistZ and GclipboardZ GFRom9l Build:244 Guard 002C CheadpeteZ with gate keeper 07BF gatekeeperapron.bmp 06D2 gatekeeperarm.bmp 06D3 gatekeeperbackshirt.bmp 06A8 gatekeeperheels.bmp 06D4 gatekeepershirt.bmp 0C24 gatekeeperskirt.bmp GFRom9m Build:245 0C25 polkasuitback.bmp 0C26 polkasuitfront.bmp 0C27 polkasuitlower.bmp 0C28 whitepolkasuitshoe.bmp Guard 002D CheadmartinZ with polka dot bathing suit GFRom9n Build:246 0C29 jillfront.bmp 0C2A jillback.bmp 0C2B jillleg.bmp 0C2C jillskin.bmp Guard 002E CheadmarkZ with jill masterson GFRom9o Build:247 0C2D whitepoolbikiniback.bmp 0C2E whitepoolbikinifront.bmp 0C2F whitepoolbottom.bmp 0C30 whitepoolbikinishoes.bmp Guard 002F CheadduncanZ with White Pool Bikini GFRom9p Build:248 Texture 0B94/0B95 swapped reimport tilly (CtechwomanZ) using different body GFRom9q Build:249 Replace Gun 0E Gfnp90Z with M1 Carbine Replace Prop 00C5 Pchrfnp90Z with M1 Carbine Prop Replace sound of 0036 Baron Samedi Laugh with M1 Garand Shot GFRom9r Build:250 Import to archives Forest music GFRom9s Build:251 File 0218 Add pwalletbond to replace with connery GFRom9t Build:252 0C31 bonitaback.bmp 0C32 bonitabottom.bmp 0C33 bonitafront.bmp 0C34 bonitasash.bmp 0C35 Rose_4bitl.bmp File 0058 Object 0030 CheadshaunZ with Bonita GFRom9u Build:253 0C36 clublocker_face.bmp Object 0136 Pglassware2Z with Golf Club Locker GFRom9v Build:254 0C37 safesides.bmp 0C38 safedoorface.bmp Object 00FE Safe with GF Safe Object 0125 Safe Door with GF Safe Door GFRom9w Build:255 0C39 mrlingarm.bmp 0C3A mrlingback.bmp 0C3B mrlingfront.bmp 0C3C mrlingleg.bmp 0C3D mrlingneck.bmp 0C3E mrlingneckback.bmp Replace Guard 0032 CheadbZ with Mr. Ling GFRom9x Build:256 0C3F waiterback.bmp 0C40 waiterbelt.bmp 0C41 waiterfront.bmp 0C42 waiterneck.bmp Replace Guard 0033 CheaddaveZ with Waiter GFRom9y Build:257 0C43 usarmyarm.bmp 0C44 usarmyback.bmp 0C45 usarmyfront.bmp 0C46 usarmyleg.bmp 0C47 usarmyneck.bmp Replace Guard 0034 CheadgrantZ with us army GFRom9z Build:258 Object 00AB Pcryptdoor1bZ with Pro Shop Door Image 0C48 proshopdoor.bmp GFRom10a Build:259 Guard 0035 CheaddesZ with Field Officer 0C49 fieldofficerarm.bmp 0C4A fieldofficerback.bmp 0C4B fieldofficerboots.bmp 0C4C fieldofficerfront.bmp 0C4D fieldofficerleg.bmp 0C4E fieldofficerneckback.bmp 0C4F fieldofficerneckfront.bmp GFRom10b Build:260 Guard 0036 CheadchrisZ with Maid 0C50 maid_back.bmp 0C51 maid_front.bmp 0C52 maid_heel.bmp 0C53 maid_sleeve.bmp GFRom10c Build:261 0C54 kischarmyarm.bmp 0C55 kischarmyback.bmp 0C56 kischarmyfront.bmp 0C57 kischarmyleg.bmp 0C58 kischdecal.bmp 0C59 kischneck.bmp 0C5A kischpants.bmp Guard 0037 CheadleeZ with Kisch Army Delete 021990 3BD00-3BD60 RSP SIGNATURE GFRom10d Build:262 Object 0104 PchrmapZ with Spool tape Gun 004A GspooltapeZ with Spool tape Webbing/holsters GFRom10e Build:263 0C5C pussygaloregoldarm32.bmp 0C5D pussygaloregoldarm48.bmp 0C5E pussygaloregoldback.bmp 0C5F pussygaloregoldfront.bmp 0C60 pussygaloregoldleg.bmp 0C61 pussygaloregoldneck.bmp 0C62 pussygaloregoldpants1.bmp 0C63 pussygaloregoldpants2.bmp Guard 0038 CheadneilZ with Pussy Galore Gold End GFRom10f Build:264 Guard 0039 CheadjimZ with Mechanic 1 07F6 mechanicpants.bmp 07FA mechanicarm.bmp 07FB mechanicfront.bmp 0C64 mechanicneck.bmp 0C65 mechanicleg.bmp GFRom10g Build:265 0C66 mechanic2arm.bmp 0C67 mechanic2front.bmp 0C68 mechanic2leg.bmp 0C69 mechanic2neck.bmp 0C6A mechanic2pants.bmp Guard 003A CheadrobinZ with Mechanic 2 GFRom10h Build:266 0C6B smelterarm.bmp 0C6C smelterfront.bmp 0C6D smelterleg.bmp 0C6E smelterneck.bmp 0C6F smelterpants.bmp 0C70 smelterhand1.bmp 0C71 smelterhand2.bmp 0C72 smelterhand3.bmp 0C73 smelterhand4.bmp 0C74 smelterhand5.bmp Guard 003B CheadstevehZ with Smelter GFRom10h Build:267 0C76 goldhand1.bmp 0C77 goldhand2.bmp 0C78 goldhand3.bmp 0C79 goldhand4.bmp 0C7A goldjillarm.bmp 0C7B goldjillback.bmp 0C7C goldjillbottom.bmp 0C7D goldjillfront.bmp 0C7E goldjillleg.bmp 0C7F goldjilllowerleg.bmp 0C80 goldjillneck.bmp 0C81 goldjillshoe.bmp Guard 003C Cheadbalaclava with gold jill GFRom10i Build:268 ? GFRom10j Build:269 Reimport backpack for sneak bond Connery Low Poly and Hi Poly in Guard 004B CheadbrosnansuitZ Import vault music GFRom10k Build:270 GsniperrifleZ with armalite 0C82 SmoothWood.bmp 0C83 Wood.bmp 0C84 lenscolor.bmp GFRom10l Build:271 0C85 mi6_logo.bmp 0C86 text_operation.bmp 0C87 text_goldfinger.bmp Object 0100 PchrplansZ with MI6 Orders Gun 0043 GplansZ with MI6 orders 21990 clear 3B220 to 3B288 GFRom10m Build:272 Object 0098 Pdoor_dest1Z with wooden door GFRom10n Build:273 Replace uzi with Trevor's uzi GFRom10o Build:274 0764 galorefacefront.bmp 0765 galorefaceside1.bmp 0766 galorefaceside2.bmp Update Natalya heads (x3) and chest front of purple galore GFRom10p Build:275 Object 0101 PchrspyfileZ with Plane Tickets Gun 44 GspyfileZ with Plane Tickets 0274 swisssky_back.bmp 0C88 swisssky_cover.bmp 0C89 swisssky_details.bmp GFRom10q Build:276 0C8A mexicohat.bmp Object 00E8 PchrdynamiteZ with Mexico hat GFRom10r Build:277 Import GblackboxZ with gas mask GFRom10s Build:278 03EA mexicobarrel.bmp Object 003E Poil_drum7Z with Mexico barrel at .75 scale GFRom10t Build:279 redo object 98 wooden door GFRom10u Build:280 0C8B autocamera.bmp 0C8C camerabottom.bmp 0C8D cameraside.bmp 0C8E frontcamera.bmp Object 0018 PcctvZ with security camera GFRom10v Build:281 Object 000B with mexico stool at 8x scale GFRom10w Build:282 Object 00E9 PchrbungeeZ with Felix Grey Hat 0C8F grayhat.bmp Remove korean that MF made head Add gas mask to jailer GFRom10x Build:283 Object 0110 PchrdattapeZ with Caracas shipping records Gun 49 GdattapeZ with Caracas shipping records 06C5 shiprecords_logo.bmp 06C6 shiprecords_text.bmp GFRom10y Build:284 Prop 010E Red dossier with chinese star Gun 0042 Red Dossier with chinese star GFRom10z Build:285 0C90 flightmanifest_logo.bmp Object 0112 PchrblackboxZ with flight manifest Gun 004B GmicrofilmZ with flight manifest GFRom11a Build:286 Object 012D PcarbmwZ 0C91 dirt01.bmp 0C92 dumptruckpiston.BMP 0C93 dumptruckside.bmp 0C94 garbage.bmp 0C95 refusewheel.bmp GFRom11b Build:287 Object 002B Pfiling_cabinet1Z with Filing Cabinet Object 002D Pkeyboard1Z with radio2 0C96 radiowood_face.bmp 0C97 radiowood_sides.bmp 0C98 filingcabinet_face.bmp 0C99 filingcabinet_sides.bmp Object 00C3 ZMG (uzi) prop GFRom11c Build:288 delete 21990 3B290 to 3BA88 Object 0132 with Yellow Jeep 0C9A followme.bmp 0C9B yellowback.bmp 0C9C yellowfront.bmp 0C9D yellowjeepwheel.bmp 0C9E yellowlight.bmp 0C9F yellowside.bmp GFRom11d Build:289 0CA0 2A4MI64.bmp 0CA1 gascanfront.bmp 0CA2 gascanside.bmp 0CA3 GreenJeepWheel.bmp 0CA4 hq43.bmp 0CA5 tanjeepcovering.bmp Import jeep 0133 GFRom11e Build:290 import jeep covered 0134 GFRom11f Build:291 0CA7 N7641W_decal.bmp 0CA8 BlueProp.bmp 0CA9 redProp.bmp Make red propeller env mapped red GFRom11g Build:292 Object 013B Pplant11Z with piper blue Redo jeep covered/yellow GFRom11h Build:293 Object 00E3 PchrflarepistolZ with Brown Hat 0CAA brownhat.bmp Add top flag to refuse truck sludge, but didn't help much GFRom11i Build:294 Object PsevdishZ 0128 File 01EF with green covered truck 0CAB miltruckgreen1.bmp 0CAC miltruckgreen2.bmp 0CAD miltruckgreen3.bmp 0CAE miltruckgreen4.bmp 0CAF miltruckgreen5.bmp 0CB0 miltruckgreen6.bmp 0CA6 truckgrate.bmp GFRom11j Build:295 Update guns per trevors rom redo covered truck Capture music to Streets GFRom11k Build:296 081D tillyfacefront.bmp 081E tillyfaceside1.bmp 081F tillyfaceside2.bmp 0CB1 tillyneck.bmp Fix Tilly Model to use head GFRom11l Build:297 Replace DD44 gun with Colt M1911A GFRom11m Build:298 Clean up of Tilly head GFRom11n Build:299 Replace DD44 Prop Object 00CD with Colt M1911A Prop GFRom11o Build:300 0764 pussyhead1.bmp 0765 blonde.BMP Update Pussy Galore's head 0766 is free GFRom11p Build:301 Guard 0031 CheaddwayneZ with Mei Lei 06CF meileiarm.bmp 06D0 meileiback.bmp 06D1 meileifront.bmp 0CB2 meileishoe.bmp 0CB3 meileiskirt.bmp GFRom11q Build:302 0CB4 tillyskirtback.bmp 0CB5 tillyskirtfront.bmp 0CB6 tillysweaterarm.bmp 0CB7 tillysweaterback.bmp 0CB8 tillysweaterfront.bmp 0CB9 tillysweatershoe.bmp 0CBA skaterskin32x64.bmp Guard 003D CheadbikeZ with Tilly Sweater GFRom11r Build:303 0CBB HairBack_4Bit.bmp 0CBC MaiLing_SideV2_4bit.bmp 0CBD MaiLingV3_4bit.bmp Import Mei Lei Head into mei lei body GFRom11s Build:304 Fixes to Mei Lei to add back black leggings GFRom11t Build:305 0CBE dinkfront_8.bmp 0CBF dinkhair_8.bmp 0CC0 dinkneck.bmp GFRom11u Build:306 Reimport mei lei head/textures for her GFRom11v Build:307 Object 99 Pdoor_dest2Z with barn door A Object 9A Pgas_plant_sw_do1Z with barn door B GFRom11w Build:308 0CC1 bonitaSkirt.bmp Bonita add frock GFRom11x Build:309 A2A-A2D Solo A32-A35 Dink A36-A39 Bomb Diffuser A48-A4B Tilly A4C-A4F Jill A50-A53 Goldfinger A54-A57 Ling A58-A5B Oddjob A5C-A5F Galore A60-A63 Mei Lei A64-A67 Bonita A6C-A6F Capungo A68-A6B Felix A83-A86 Kisch GFRom11y Build:310 Swap golf music between frigate/silo since backwards IMport laser scene music to streets x track GFRom11z Build:311 Object 009B Pgas_plant_sw2_do1Z with Mexican Hotel door GFRom12a Build:312 Object 0069 Pwindow_lib_lg1Z with frosted window goldfinger industries 0CC2 frostywindow3.bmp GFRom12b Build:313 0CC3 yellowbeaniehat.bmp Object 00EC PchrbugdetectorZ with yellow goldfinger beanie GFRom12c Build:314 0CC4 goldfingerbrownbeanie.bmp Object 00EF PchrlockexploderZ with goldfinger brown beanie GFRom12d Build:315 0CC5 hawkinshat.bmp Object 00F7 PfloppyZ with Hawkins Caddy Hat GFRom12e Build:316 Object 00F9 PchrpolarizedglassesZ with Mr. Ling Nuke Box Gun 0047 GaudiotapeZ with Mr. Ling Nuke Box Fix frost on window so works console (copied from GE's window - delete FB/B9/FC and Alpha moved to vertices) Fix a lot of heads shading, by no B9/FC commands Fix tub crashing by setting hit type away from water Remove alpha on tub water since didnt work console GFRom12f Build:317 0CC6 record_front_upper.bmp 0CC7 record_front_lower.bmp 0CC8 record_back_upper.bmp 0CC9 record_back_lower.bmp Object 00FB PchrdarkglassesZ with goldfinger record GFRom12g Build:318 Guard 003E CheadgrahamZ with Felix Blue 0CCA felixbluearm.bmp 0CCB felixblueback.bmp 0CCC felixbluefront.bmp 0CCD felixblueleg.bmp GFRom12h Build:319 0CCE ejectedkoreanfront.bmp 0CCF ejectedkoreanside.bmp Guard 42 CheadjoeZ with Ejected Korean GFRom12i Build:320 0CD0 koreanranchguard2front.bmp 0CD1 koreanranchguard2side.bmp Guard 41 CheadscottZ with Ranch Guard 2 Import pwalletbond with color changes GFRom12j Build:321 Fix tilly shoe color GFRom12k Build:322 0CB2 tillyringhand.bmp TT33 Tilly car chase add ring finger jill scale 0.9 fix bonita dancer back move red farm car down 40 Sniper to rifle ammo from dart, slot 0A, Tommy from beta 9mm to 9mm Oddjob typo GFRom12l Build:323 0CD3 bonitaface.bmp 0CD4 bonitaside1.bmp 0CD5 bonitaside2.bmp Import bonita head hi/lo res Import question mark Reorder multi, everyone but Bomb Diffuser made it GFRom12m Build:324 Object 002E Pkit_units1Z with cheap wooden table GFRom12n Build:325 21990 1517C 02000D38 so that ammo type 2 uses target (08BD) and +8 to 00000190 21990 1520C 02000DA4 so that ammo type is beta train glass (0891) and +8 to 00000190 08B7 9mm.bmp 0x4 x 0xD 08B8 7-62mm.bmp 0x5 x 0x1C 08B9 44Mag.bmp 0x5 x 0x10 08BD 30Carb.bmp 0x4 x 0x12 0891 22.bmp 0x3 x 0xB Gun Slot 000E M1 Carbine ammo to 9mm beta Gun Slot 0011 Armalite (Sniper spot) to dart 000E 0874 38sp.bmp 4 x 0xE 0875 40mm.bmp 8 x 0x17 08BB m16.bmp 0x10 x 0x10 08BA m18.bmp 0x10 x 0x10 Fix luger p08 was missing * in text add ranch music to depot GFRom12o Build:326 Import gatekeeper head into gatekeeper Guard 2C 0CD6 gatekeeperface.bmp 0CD7 gatekeeperside1.bmp 0CD8 gatekeeperside2.bmp 0CD9 gatekeeperhair2.BMP 0CDA gatekeeperhand1.bmp 0CDB gatekeeperhand2.bmp 0CDC gatekeeperhand3.bmp 0CDD gatekeeperskin1.bmp 0CDE gatekeeperskin2.bmp 0CDF gatekeeperskin3.bmp 06A8 update gatekeeperheels.bmp GFRom12p Build:327 Object 0040 CheadjoelZ with ranch moustache guard 06E2 ranchmoustacheback.bmp 06E3 ranchmoustachefront.bmp 06E4 ranchmoustacheside1.bmp 06E5 ranchmoustacheside2.bmp GFRom12q Build:328 0876 oddjobshat.bmp 0x10 x 0x10 GFRom12r Build:329 0CE0 jillfacefront.bmp 0CE1 jillfaceside1.bmp 0CE2 jillfaceside2.bmp GFRom12s Build:330 0CE3 goldjillfacefront.BMP 0CE4 goldjillside1.BMP 0CE5 goldjillside2.BMP Gold head import for jill gold GFRom12t Build:331 0CE6 SW_Text_24bit.bmp 0CE7 S&W_Logo.bmp update jill side1/2 for ears Add gun SW22 to silver ppk and gun SW38 to gold ppk 0102..00C0 is cylinder for magnum 0102..0100 is hammer for magnum 0102..0000 is normal Remove all B7..2000s from all guns to make left one show up GFRom12u Build:332 gun drugshipmentlist to lectre gun 4D prop drugshipmentlist to object 00FC PchrgaskeyringZ gun record to dark glasses gun 0034 0CE8 clipboad_back.bmp 0CE9 clipboad_front.bmp GFRom12v Build:333 0CEA ring.bmp Object 00FD PchrdatathiefZ with heat fan GFRom12w Build:334 Object 0102 PchrblueprintsZ with heroine banana Gun heroine with heroine banana 0CEB banaends.bmp 0CEC banana2_4bit.bmp GRom12x 0CED 5pound_4Bit.bmp Object PchrcircuitboardZ 0103 with money Gun money with money GFRom12y Build:335 Object 0141 Pst_pete_room_2iZ with supplier list Gun 004C GmicrocodeZ with supplier list 0CEE ramirezexportcorp.bmp GFRom12z Build:336 00E6 PchrsilverwppkZ with SW22 00E7 PchrgoldwppkZ with S36 GFRom13a Build:337 Reimport larger M1911a Bottom half of the gun, the handle, needs to separated from top. GFRom13b Build:338 Reimport golden magnum gun/prop for ivory handle GFRom13c Build:339 0CEF LingBig.bmp 0CF0 mrlingside1.bmp 0CF1 mrlingside2.bmp Guard 0044 Cheadjoe2Z with Mr. Ling GFRom13d Build:340 Gun 000E Gak47Z AK47 gun add rear stock GFRom13e Build:341 disable sniper slap change watch laser id to 00 P38 into the slot for watch laser GFRom13f Build:342 Update the m1911a to have bolt move, reimport updated reload speed for p38 Missed 3 hardcoded ids on watch laser to hit walls/guards and farther GFRom13g Build:343 import new folder image GFRom13h Build:344 063D brownsuit_sleeve.bmp 0667 lightgraysuit_sleeve.bmp 0673 purplesweater_sleeve.bmp 063E sneaksuit_upperarm.bmp 05DD watchmetal.bmp 05E3 wristband.bmp Replace suit lf hand with cuffs, also C0s to C0580002 to fix some weird issue GFRom13i Build:345 Update yellow in editor Center D7F9C: A08F000C Right D8080: 461C0482 D808C: 4612D101 D8118: 461C0202 D8124: 4608D281 D81B0: 46160482 D81BC: 4612B101 Left D828C: 461C0202 D8298: 4608D281 D8324: 461C0482 D8330: 4612D101 D83BC: 46160202 D83C8: 4608B281 Disable static: DB84C: 10000003 D9D7C: 10000004 FX/Music selected bar DD920: 256C0080 DD924: A0EC000C GFRom13j Build:346 Update suit_lf hand and brown and purple textures GFRom13k Build:347 0CF2 felixfacefront.bmp 0CF3 felixhairback.bmp 0CF4 felixside1.bmp 0CF5 felixside2.bmp Guard 003F CheadsteveeZ with Felix GFRom13l Build:348 0CF6 bombdiffuserfront.bmp 0CF7 bombdiffuserhairback.bmp 0CF8 bombdiffuserside1.bmp 0CF9 bombdiffuserside2.bmp Guard 0045 with Bomb Diffuser GFRom13m Build:349 0CFA glassesgold1a.bmp update diffuser to use gold glasses frame GFRom13n Build:350 0CFB macleod_sleeve.bmp 0CFC macleod_back.bmp 0CFD macleod_chest.bmp 0CFE macleod_pant.bmp 0CFF macleod_neckfront.bmp 0D00 macleod_neckback.bmp Replace bomb diffuser head with bomb diffuser body + embedded head GFRom13o Build:351 Update mei lei front/side GFRom13p Build:352 0D01 meileiskin.bmp update mei lei neck to use it Updated bonita face texture for better rose GFRom13q Build:353 030B Grip.bmp 030C LugarInternals.bmp Replace 0113 PchrvideotapeZ with luger prop Replace Gun Taser with Luger Click make taser have bullet trails GFRom13r Build:354 reimport capungo leg, arm, front, back, pants updated felix dark/light updated ranch henchman 4 updated grey bodyguard updated ling updated capungo + 5 textures updated bond sneak GFRom13s Build:355 update 4mm, 7-62 mm 08BE limpeticon.bmp GFRom13t Build:356 Object 00F0 PchrdoorexploderZ with Walther P38 prop GFRom13u Build:357 Object 00C9 PchrtimedmineZ with limpet mine Gun 001B GtimedmineZ with limpet mine Tazer to 00 gun id, and click to add bullet trails for it GFRom13v Build:358 Update Goldfinger_USArmy_Colonel_Cuff.bmp 0801 0B7E usafblue_neckback.bmp Update the four other US Navy textures too back front collar leg 0D02 Goldfinger_USArmy_Colonel_collar_flat.bmp Move Depot's Ranch music to Train Import Prison into Depot's music GFRom13w Build:359 Import the tommy normal magazine GFRom13x Build:360 Update 0B91 dink shoes and dink Update white bikin girl GFRom13y Build:361 Guard 0046 CheadsallyZ with Hawkins 0D03 hawkinsback.bmp 0D04 hawkinsfront.bmp 0D05 hawkinsleg.bmp 0D06 hawkinsneckback.bmp 0D07 hawkinsneckfront.bmp 0D08 hawkinspantback.bmp 0D09 hawkinspantfront.bmp 0D0A hawkinssmooth.bmp GFRom13z Build:362 Update bonita, white bikini, dink, tilly sneakfor hands Update bond grey/black tux and chest texture on both, and neck on grey GFRom14a Build:363 0D0B hawkinsfacefront.bmp 0D0C hawkinshair.bmp 0D0D hawkinsside1.bmp 0D0E hawkinsside2.bmp Put hawkins in CheadsallyZ with guard 0046 GFRom14b Build:364 01BB Blueprints_4Bit_BL.bmp 01BC Blueprints_4Bit_BR.bmp 01BD Blueprints_4Bit_TL.bmp 01BE Blueprints_4Bit_TR.bmp Object 00F1 PchrkeyanalysercaseZ Gun 0045 GblueprintsZ with with nuke blueprints GFRom14c Build:365 0D0F gfgolfarm.bmp 0D10 gfgolfback.bmp 0D11 gfgolffront.bmp 0D12 gfgolfneck.bmp 0D13 gfgolfpants.BMP Guard 0047 CheadmarionZ with goldfinger golfing GFRom14d Build:366 0D14 tillygoldface.BMP 0D15 tillygoldfaceside1.bmp 0D16 tillygoldfaceside2.bmp Guard 0048 CheadmandyZ with Tilly Gold Face GFRom14e Build:367 Updated pussy galore gold for shading pants 0D17 galorewhitearm1.bmp 0D18 galorewhitearm2.bmp 0D19 galorewhiteback.bmp 0D1A galorewhitefront.bmp Guard 004E CheadbrosnanZ with Pussy Galore White Pilot Update cuffs/intro char heads and intro body to white tux GFRom14f Build:368 move ling head into ling body ling head on own gone GFRom14g Build:369 0182 servantarm.bmp 0183 servantback.bmp 0184 servantbackneck.bmp 0185 servantfront.bmp 0186 servantfrontneck.bmp 0187 servantleg.bmp 0188 shoe_kungfu.bmp Guard 004D CheadbrosnansnowZ with servant GFRom14h Build:370 0505 richardsonneckfront.bmp 0506 richardsonpants.bmp 0507 richardsonsuitarm.bmp 0508 richardsonsuitback.bmp 0509 richardsonsuitfront.bmp Guard 0044 Cheadjoe2Z with Richardson GFRom14i Build:371 Object 00D3 rocket launcher prop Object 00CA Rocket projectile Gun 0019 GrocketlaunchZ with new rocket launcher 0871 M28A2 HEAT_Icon.bmp GFRom14j Build:372 shading on limpet, RL, rocket, and luger GFRom14k Build:373 0D1B capungofacefront.bmp 0D1C capungoside1.bmp 0D1D capungoside2.bmp Add capungo face Reimport gatekeeper front face to fix eye Fix Bond intro parade, was crashing by setting to right values GFRom14l Build:374 Guard 004C CheadbrosnantimerZ with Mexican Casual Civilian 062D mexcivb_arm.bmp 062E mexcivb_back.bmp 062F mexcivb_chest.bmp 0630 mexcivb_neck.bmp GFRom14m Build:375 set intro parade chars and multi chars Set xenia based women to .95 Import jungle music with goldfinger hideout GFRom14n Build:376 Import new title text and update multi/intro text GFRom14o Build:377 0D1E auric_goldring.bmp Update all goldfingers Update bond golf, golfer, poolman, simmons, shading fixes GFRom14p Build:378 Reimport kf7 to fix extra tri Set 1F/4D to 14 objects to fix crashing console/char parade GFRom14q Build:379 Update mei lei head model and textures to be less flat shaded 0CBC MaiLing_SideV2_4bit.bmp 0CBD meileitest.bmp 0D1F MaiLing_SideV2_2_4bit.bmp Set char 38 gold galore to be height 0.950000 so end scene better Set all POV except galore to 1.0 multi for now GFRom14r Build:380 00B8 with KF7 with rear butt GFRom14s Build:381 050A kischfront.bmp 050B kischside1.bmp 050C kischside2.bmp Add Kisch head to slot 0049 CheadvivienZ Fix all gunfire props to 20 20 00 00 03020200 or crashes when prop firing Fix Hawker # objects to 14 GFRom14t Build:382 Update capungo head to be less odd at top, more similar size to bottom Fix Kisch heights GFRom14u Build:383 050D simmons.bmp 050E simmsonsside1.bmp 050F simmonsside2.bmp Add head to simmons Update polofront 0BD4 with new wreck fixed one of white on sides GFRom14v Build:384 0510 richardson_back.bmp 0511 richardson_chest.bmp 0512 richardson_footfront.bmp 0513 richardson_footside.bmp 0514 richardson_neck.bmp 0515 richardson_pant.bmp 0516 richardson_shoulder.bmp 0517 richardson_sleeve.bmp ADDED TO DROPBOX NO ROOM Model Details Images: 0E Models: 14 05s: 07 Height: 1.000000 Ground Offset: 1.000000 Draw Distance: 449D8FE7 GFRom14w Build:385 Gun GknifeZ golf club over hunting knife gun Object 00ED PchrsafecrackercaseZ with golf club prop GFRom14x Build:386 Import 00D1 PchrthrowknifeZ with oddjob's hat Reimport richardson sleeve / chest for green update golf club weapon position CFDBB to ED (to change the prop shown in multi to golf club) GFRom14y Build:387 Fix Simmons neck, face, sides, arm colors Convert slap check of sniper to hunting knife (golf club) ROM 70A08: 7F03BED8 ADDIU AT, R0, 0x0002 24010002 ROM 70A0C: 7F03BEDC BNE A2, AT, 7F03BEF0 14260004 Update LgunE text for the golf club Reimport garand, m14, carbine for shading Fix goldfingers by reimport for blood shading and crashing when shot GFRom14z Build:388 Expansion pak legal page logo and text for title for Expansion Pak Detected 7F019068 4DB9B 27 to 99 7F019098 4DBCB 28 to 99 7F0190D8 4DC0B 0E to 99 7F01913C 4DC6F 0D to 99 7F0191A0 4DCD3 0F to 99 7F019204 4DD37 0C to 99 to not hide any cahrs GFRom15a Build:389 0D20 koreanface1.bmp 0D21 koreanguard1side.bmp reimport barn door left and warehouse left Reimport shaded m14 Fixed plane staircase so british united text shows both sides GFRom15b Build:390 Update miami hotel balcony door to fix glass GFRom15c Build:391 0518 solofacefront.bmp 0519 soloside1.bmp 051A soloside2.bmp 051B mrsoloneck.bmp Reimported A9C83Bw20h200x92COLORS.bmp to 065C 065E mrsoloneckback.bmp GFRom15d Build:392 Update solo neck GFRom15e Build:393 Reimport ling head and face textures Slightly tweak neck point on mr solo suit so no gap Import 0008 Fort Knox music GFRom15f Build:394 reimport blueneckfront.bmp 051C kischneckback.bmp Import blue neck for kisch Reimport kisch head GFRom15g Build:395 Redo ling head to match the neck GFRom15h Build:396 051D blackingneckback.bmp Redo blacking neck for generic GFRom15i Build:397 redo bald, prison jailer, asian heads Reimport solo neck to match generic GFRom15j Build:398 fix mechanic blue and red necks GFRom15k Build:399 fix smelter neck fix waiter neck fix grey suit neck GFRom15l Build:400 reimport gold neck and gold front neck redo gold guard neck update golf bond to golfer in multi/parade since was supposed to be GFRom15m Build:401 update white tux neck front/back textures and reimport neck GFRom15n Build:402 update bond sneak neck to slightly be better for head GFRom15o Build:403 update bond golf neck to slightly be better for head GFRom15p Build:404 reimported tilly face textures and redid both heads to match neck GFRom15q Build:405 reimport jill head bonita head GFRom15r Build:406 reimport mei lei head reimport capungo head GFRom15s Build:407 dink head reimport GFRom15t Build:408 reimport hawker head update hawkinsneckfront texture update gold tilly head reimport gold tilly images to be 46 type GFRom15u Build:409 fix usaf_colonel_collar.bmp and new USAF neck GFRom15v Build:410 0656 fingers_cleaner.bmp (renamed original name on site) 051E USArmy_Colonel_collar.bmp 051F USArmy_Colonel_collar_flat.bmp update text bank title updated cuffs GFRom15w Build:411 Wrecks hand mods for many chars GFRom15x Build:412 add felix lo res head 3F 04/02 0520 ciaguyfront.bmp 0521 ciaguyside1.bmp 0522 ciaguyside2.bmp GFRom15y Build:413 0523 38.bmp 0524 44.bmp 0525 762.bmp 7A import m14mag ammo magazine 7C import armalite ammo magazine 82 m1928 drum 83 44 magnum shells 84 38sp shells GFRom15z Build:414 Reimport brown gangster neck and textures for it redone 86 762 ammo reimport title to add zoinkity name, missed it 0526 RN_Neck_Back.bmp Update RN neck back texture to 0526 so matches Reimport statue music, was too big before for auric industries sneak SW center guns GFRom16a Build:415 fix propellers on piper to be able to move Update heat fan so no alpha so fan shows up console redid bottom of planes to see correctly and top flag GFRom16b Build:416 Object 0046 PsatdishZ with industrial fan 7CD10 ROM change to 00000000 to NOP playing helicopter sound fix 007A m14 was using wrong texture GFRom16c Build:417 0527 strappfront.bmp 0528 strappside.bmp 0529 strappside2.bmp GFRom16d Build:418 052A midnight.bmp 052B midnightside.bmp 052C midnightside2.bmp Import plane track (needs to be redone with human factors though after midi extension) GFRom16e Build:419 Object 6C Pjungle3_treeZ with forest tree Object 6E PpalmtreeZ 052D bark2.bmp 052E leafbunch.bmp 052F Raretexture.bmp import plane with human factors mid GFRom16f Build:420 reimport capungo B1B-b1D images for face Reimport capungo face hi res burn two asian heads front features Ling improve nose front texture GFRom16g Build:421 reimport bald ranch henchman textures GFRom16h Build:422 fix simmons head and fron texture update bonita face to fix chin and slightly better lips fix jill lips to not be open reimport wrecks optimized/shaded security door file 01f1 GFRom16i Build:423 Object 45 Psat1_reflectZ with wooden fan Update env mapping zoom for piper propellers redo yellow jeep env mapping green jeep redo env mapping fixed green jeep two pane one covered truck fix glass refuse truck fix glass GFRom16j Build:424 0D22 felixcarback.bmp 0D23 felixcar_inside.bmp 0D24 felixcar_speedometer.bmp 0D25 felixcar_steeringwheel.bmp 0D26 FelixChair.bmp 0D27 FelixDoor.bmp 0D28 forofficialuseonly.bmp 0D29 knoxplate.bmp 0D2A usarmylogoik2136.bmp reimport handle to get rid of black around corners Object 012C PtrainextdoorZ with felix sedan car GFRom16k Build:425 delete B9/FC in secondary to fix glass from pipers, yellow jeep, yellow truck, covered truck, covered jeep, blue truck, uncovered jeep, red truck GFRom16l Build:426 Object 41 Pradio_unit1Z with sandbags 0530 Sandbags_4bit.bmp GFFRom16m 0531 apple.bmp 0532 apples.bmp 0533 basket.bmp 0534 orange.bmp 0535 oranges.bmp Object 014C Fruit Stand Object 0151 Orange Object 0152 Apple GFRom16n Build:427 Import purdey shotgun to autoshotgun slot 10 GautoshotZ GFRom16o Build:428 Object 00E5 PchrfingergunZ with felix white hat 0536 felixhat32.bmp 0537 jarron_sTransparent.bmp Reimport golf club and shotgun for env map GFRom16p Build:429 0538 benzlicensefront.bmp 0539 benzgrill.bmp 053A benzwheel.bmp Object 0135 with Benz GFRom16q Build:430 053B corona.bmp 053C standard.bmp 053D typekeys.bmp 053E typeletters.bmp Object 007F with typewriter GFRom16r Build:431 053F f100back.bmp 0540 f100grill.bmp 0541 f100light.bmp 0542 f100side.bmp 0543 ig0073.bmp Object 0129 Parchsecdoor1Z with Covered Car Fix benz bounding box to raise it up (lowering the Y boxes raises it up) GFRom16s Build:432 Object 00BD Pchrmp5kZ with Thompson prop GFRom16t Build:433 fix kisch hat position fix round army hat fix mexican hat but still not perfect fix hawker hat GFRom16u Build:434 0544 chinesehiddendoor1.bmp 0545 chinesehiddendoor2.bmp 0546 chinesehiddendoor3.bmp Object 008C Psev_door_v1Z w Chinese hidden door GFRom16v Build:435 Object 009C Pgas_plant_sw3_do1Z with Wastebasket Object 009D Pgas_plant_sw4_do1Z with black lamp GFRom16w Build:436 0547 astonmartinbody.bmp 0548 astonplate.bmp 038C astontire.bmp Import 31 Cuba with Hearts of Gold Import Aston Martin to 0142 Pst_pete_room_3iZ Import 02 Main Theme with new bond theme longer GFRom16x Build:437 Reimport 31 Cuba with Hearts of Gold Reimport 02 Main Theme with new bond theme longer Object 0147 with Break room table Object 00CF with purdey shotgun prop GFRom16y Build:438 0549 200cart_Decal.bmp 054A AirCooledBarellv2_4Bit.bmp Import object 012B PgroundgunZ with m1911a drone gun GFRom16z Build:439 Object 0148 Boardroom table 054B Caoba.bmp GFRom17a Build:440 054E M1919A4Side_4Bit.bmp reimport the drone gun object 012B GFRom17b Build:441 054F DB5Panel_4bit.bmp 0550 AstonMartinDB5SteeringWheel_4bit.bmp Reimport aston martin GFRom17c Build:442 fix title text/levels to match GF for solo Reimport aston martin GFRom17d Build:443 Object 0031 Pmainframe2Z with small dolly fix aston martin position drone gun get gunfire correct Fix fan rotation (setup fix animation to 0000) 7F04935F = 7DE8F AND for how often to do drone gun fire to 03 GFRom17e Build:444 0551 TriggerGuardNew_4Bit.bmp MP40 import over gun klobb Reimport title bank, was exceeding size and causing sound issues GFRom17f Build:445 half white phone size double red rope crowd separator and fix texture overlap Fix tommy gun watch spot undo LOD on purdey shotgun, was crashing luger firing when was on screen Fix knox map uvs for multitexture GFRom17g Build:446 0741 flyingcircusgirlside2.bmp 0742 flyingcircusside1.bmp 0743 flyinggaloregirl1face.bmp 06A2 connery_bowtie.bmp 065D connery_neckback.bmp reimport connery white tux reimport carbine prop reimport car keys with LOD GFRom17h Build:447 Object 00C1 Klobb prop with mp40 prop Change trigger guard armalite prop Change trigger guard uzi prop Change trigger guard tommy gun prop Change trigger guard tommy gun drum prop Change trigger guard walther p38 prop Change trigger guard luger prop Move purdey shotgun slightly back/change env map zoom GFRom17i Build:448 0552 wheel1.bmp 0553 wheel2.bmp Object 008D Pstell_door1Z with knox vault door GFRom17j Build:449 Import Gun 0C GspectreZ with Karabiner reimport bond theme GFRom17k Build:450 0058 prisondoor1.bmp 0059 prisondoor2.bmp 005A prisondoor3.bmp Object 008E with prison door GFRom17l Build:451 Object 00C2 PchrspectreZ with karabiner reimport karabiner gun GFRom17m Build:452 shade aston 0D2C astonmartinchair.bmp extra accidental 0D2D image 06A4 connery_chest.bmp reimport connery tux texture GFRom17n Build:453 Import remington 890 shotgun to shotgun slot Import connery face textures Reimport connery face to make wider texture uv map look (too skinny before) GFRom17o Build:454 Object 00C0 PchrshotgunZ with remington 870 shotgun prop Import covered car shaded GFRom17p Build:455 reimport benz GFRom17q Build:456 Object 0139 with test tubes 0009 testtubes1.bmp 000A testtubes2.bmp GFRom17r Build:457 import grenade launcher reimport the shaded grenade launcher/yellow truck GFRom17s Build:458 import grenade launcher prop make tommys both use same sound (73, = 72 in sounds) GFRom17t Build:459 import sedation grenade over bomb case prop and gun GFRom17u Build:460 Object 00CB PchrgrenaderoundZ grenade round with shaded one Import shaded m79 grenade launcher GFRom17v Build:461 Import new grenade gun/00C4 PchrgrenadeZ grenade prop 005B fragcase.bmp GFRom17w Build:462 reimport grenade prop/gun no longer need fragcase.bmp Import 006F m1911.wav sound Import 0072 thompson.wav Import 0073 autoshot.wav Import 0031 reload.wav GFRom17x Build:463 Import new sounds Fix karabiner/SWs shooting style to be pistol/reload time P38 to use sound 0037 Samedi echo 006D Armalite sound 0036 Carbine 000B Grenade Launcher 0002 Hat 00E8 Hat Grab 005E/5F/60 Hat Throw (also golf club) 006F M1911 006E Magnum 0058 Out of Ammo 0031 Reload 0073 Shotgun 0072 Thompson GFRom17y Build:464 Change the sound decay to 00AA1EB1 and release to 3E8 to compress better 006C AK47 Sound 0038 Uzi Sound GFRom17z Build:465 005C bark3_4bit.bmp 005D DiciduousLeafs_4bit.bmp 005E PineBranches_4Bit.bmp 005F PineBranchesv3_4Bit.bmp 0060 PineTop_4bit.bmp 0061 PineTreeSmall_4Bit.bmp 005E Black Pine Object 006C Oak 013D XMas Tree Pine GFRom18a Build:466 import uzi from rare into 38 reimport carbine, ak47, magnum sounds to be smaller import uzi sound 0873 Frag.bmp 0029 Bunker i X Track with China Escape 0026 Silo X Track with Golf Club Tee Off 0049 Golf Hit GFRom18b Build:467 Null banks: 4/5/F/10/2A/4E/9F/CC/CD/CE/FE/FF (FF not actually done but can later) 0063 P08 sound 0078 Autoshot 0049 Golf Hit 0037 P38 redo 013D with XMas Pine Cone GFRom18c Build:468 Reimport sound set 38 is Uzi original (but moved) import new throw impoty auto shotgun 2 import music 3E Golf Club Escape import music 2A Alps (Tilly theme) GFRom18d Build:469 Object 000E with Auric Industries Map Screen digit 08/09 in setup, which is mapped to screens 09/0A 0246 forestsurveillencemap_4bit.bmp 0247 forestsurveillencemap_ALARM_4bit.bmp GFRom18e Build:470 object 0019 Assembly table 0062 assemblylinetable.bmp GFRom18f Build:471 0063 woodendresser1.bmp 0064 woodendresser2.bmp 0065 woodendresser3.bmp object 001A dresser GFRom18g Build:472 0066 Sogun_face_front.bmp 0067 Sogun_face_side.bmp fixed reimported corrupted image 0245 GFRom18h Build:473 0021 Vault Open! for Knox X Track 0030 Auric III (x track looped track 3 for end plane) 0025 Forest Escape 0020 Recapture (Prison X Track) 001F Bodega XTrack Correction 002B Hideout XTrack GFRom18i Build:474 Object 0047 PsatboxZ with microphone GFRom18j Build:475 0068 woodenbookshelf1.bmp 0069 woodenbookshelf2.bmp 006A woodenbookshelf3.bmp object 004A with wooden bookshelf 001B Death IX.mid 002C Death part 2.mid 0022 Countdown to 007.mid GFRom18k Build:476 Sound Auto Shotgun V4 (78) shaded benz shaded cheap table New armalite sound 6D updated x track end plane and death part 2 GFRom18l Build:477 006B ranchmansiondoor1.bmp 006C ranchmansiondoor2.bmp Object 008F Psteel_door3Z with ranch mansion door 006D ranchgate1.bmp 006E ranchgate2.bmp Object 0090 Psilo_lift_doorZ with ranch gate remove stolen from multi list GFRom18m Build:478 new mp40 sound, ar7,m1911,p38 003B Leaving Caracas midi China reimport midi (lower buzz) GFRom18n Build:479 Object 9E Pgas_plant_met1_do1Z rusted door image 006F rusteddoor.bmp Object 9F Pgas_plant_wc_cub1Z wooden door 003D music Run into Forest.mid GFRom18o Build:480 Object A1 with gatekeeper's door 0070 gatehousedoor1.bmp GFRom18p Build:481 Object AC with Stables Door 0071 stablesdoor.bmp 0072 horizontaldoorhandle.BMP GFRom18q Build:482 Object 00A2 with stables ranch door 001D midi Leaving Ranch 6 0020 midi Caught! GFRom18r Build:483 import m1 garand better sound GFRomReordered PPK PPK (s) M1911 LugarP08 Walther P38 AK47 UZI MP40 Thompson Thompson M14 Remington 870 Purdey K98 M1Carbine M1 Garand AR7 Magnum sw22 sw36 military laser M79 M20 Frag Limpet Land Claymore Tank Gun ids swapped, extended bullet table by 1 0x04 -> 0x04 0x05 -> 0x05 0x06 -> 0x06 0x07 -> 0x0B 0x08 -> 0x09 0x09 -> 0x0A 0x0A -> 0x0C 0x0B -> 0x0D 0x0C -> 0x11 0x0D -> 0x0E 0x0E -> 0x12 0x0F -> 0x0F 0x10 -> 0x10 0x11 -> 0x14 0x12 -> 0x15 0x13 -> 0x13 0x14 -> 0x17 0x15 -> 0x16 0x16 -> 0x18 0x17 -> 0x08 0x18 -> 0x19 0x19 -> 0x1A 0x1A -> 0x1B 0x1B -> 0x1C 0x1C -> 0x1D 0x1D -> 0x1E 0x1E -> 0x1F 0x1F -> 0x07 Attempt at new map, not done 0246 forestsurveillencemap_4bit3232.bmp 0247 forestsurveillencemap_ALARM3232.bmp 0073 forestsurveillencemap_4bit6464.bmp GFRom18s (not using reordered yet) Build:484 shaded grenade shaded gascan GFRom18t Build:485 0092 NickleSpecular3bmp.bmp Reimport nickel SW36 0073 NickelShine2.bmp reimport nickel sw36 prop GFRom18u Build:486 0074 adminsmall.bmp 0075 assemblysmall.bmp 0076 bigpipey.bmp 0077 bluecarpet.bmp 0078 brocksmall.bmp 0079 ceilinglight.bmp 007A ceilingtiles.bmp 007B counter2.bmp 007C counter3.bmp 007D exportsmall.bmp 007E garbagesmall.bmp 007F laboratorysmall.bmp 0080 magnetictape.bmp 0081 managersmall.bmp 0082 obeysmall.bmp 0083 pipeend.bmp 0084 puddle.bmp 0085 riveted1.bmp 0086 rubbergloves.bmp 0087 sign_bondprohibited.bmp 0088 sign_restroomdisrepair.bmp 0089 sign_slave.bmp 008A sludgewall.bmp 008B stairrails.bmp 008C storagesmall.bmp 008D stuccowall.bmp 008E toilsmall.bmp 008F woodpaneling.bmp 0090 worksmall.bmp Import China First cut to Bunker 1 GFRom18v Build:487 Reimport the auric map so it's a small quadrant 0D2D auricindustriesMAP.bmp 0246 auricindustriesMAPnoalarmmulti.bmp 0247 auricindustriesMAPALARMmulti.bmp GFRom18w Build:488 Reordered Guns in this one GFRom18x Build:489 0A04 chinabriefingpictop.bmp 0A05 chinabriefingpicbottom.bmp 0A1F chinamenupic.bmp reimport better 0247 auricindustriesMAPALARMmulti.bmp GFRom18y Build:490 reimport piper red Import color for hand in logo screen (0B8D/0B8E) GFRom18z Build:491 Object 000F import white plate GFRom19a Build:492 0D2E trevFacerc2.bmp 0D2F trevSideRC2.bmp Trevor head in dropbox GFRom19b Build:493 Object 10 Locker Room Door Object 11 Tape Machine Object 1B Radioactive Barrel (barrelclosed) Object 1C radioactive barrel bent Object 1D radioactive barrel cap Object 1E radioactive barrel full Object 1F radioactive barrel open import Lmisc with cheat names Object 20 Nuke Cooling Tank GFRom19c Build:494 reimport china GFRom19d Build:495 Object 21 Import small grey table GFRom19e Build:496 0990 FancyChairSpoke.bmp Object 22 Import baltimore ranch wooden chair Object 23 Import baltimore ranch wooden table GFRom19f Build:497 Object 0024 with Trimmed Bush 0991 bushtexture.bmp 0992 trunktexture.bmp GFRom19g Build:498 Import shaded blue piper reimport GF64 misc for cheat names import shaded baltimore ranch chair/table reimport shaded red piper GFRom19h Build:499 import blue ranchero shaded GFRom19i Build:500 0621 WELCOMETOMIAMIBEACH.bmp Object 25 Pconsole_sev_GEbZ Distance Airship File 0158 Object 33 Pmetal_crate1Z Distance Welcome to Miami Beach Plane File 01C2 Import shaded airship and plane GFRom19j Build:501 000F Midi China new 0010 Alps New 0D30 seanback1.bmp 0D31 seanfront.bmp 0D32 seanside1a.bmp 0D33 seanside2a.bmp GFRom19k Build:502 0032 Miami new (track 5 repeat) 0009 Mexicans Extended 0007 Mexican Bodega New 0039 Caracas Shipyard New reimported red car, had mip map/transparent issues reimport apc fix double sided and red 000C Golf Club New 0011 Foundry New (Auric Sneak) GFRom19l Build:503 0004 Prison New 0D34 mitchellbeardfront.bmp 0D35 mitchellbeardside1.bmp 0D36 mitchellbeardside2.bmp 000C Golf Club New 2 0008 Fort Knox New 0002 James Bond Theme New GFRom19m Build:504 Reimport all midi condensed, every level GFRom19n Build:505 Reimport sogun head textures 0707 campanula_yellow.bmp Object 0034 Mexico Small Wooden table Object 0048 Campanula 0217 Steel_Floor_Grating.bmp GFRom19o Build:506 fix the grenade exploding Blue car fixed mostly for decals GFRom19p Build:507 04B6 BarbedWire.bmp 04B7 buildingconcrete.bmp 04B8 DoNotEnter.bmp 04B9 darkgreysmoothconrete.bmp 04BA HaltDoNotEnterWithoutPermission.bmp 04BB redlightbulb.bmp 04BC StopRedSignal.bmp 04BD StopSign.bmp 04BF sixpost.bmp Reimport 043C to have transparency Object 49 barbed wire fence Object 4F Do not enter sign Object 55 Halt Do Not Enter sign Object 57 Jungle Gym Object 58 Stop on Red Signal Object 50 Stop Sign Object 5B White Equipment Object 76 Six Post NEEDS REDO of slanted white equipment/jungle gym GFRom19q Build:508 0639 image moved to 0778 flakjacketback.bmp Object 0073 Flak Jacket Full Object 0074 Flak Jacket Half GFRom19r Build:509 Reimport X Track Miami 0038 X Track China 0029 X Track Cartel X Track - Cartel (revised).mid 0023 Ranch 0003 track A loop GFRom19s Build:510 0622 kylefacefront.bmp 0623 kyleside2.bmp GFRom19t Build:511 0631 generalfront.bmp 0632 generalside1.bmp 0633 generalside2.bmp GFRom19u Build:512 0692 flyingcircusgirlredfront.bmp 0693 flyingcircusgirlredside.bmp 0694 flyingcircusgirlredderheadfront.bmp 0695 flyingcircusgirlredderheadside.bmp 0696 flyingcircusgirlredderheadside2.bmp 06BA flyingcircusgirlblondefront.bmp 06BB flyingcircusgirlblondeside.bmp GFRom19v Build:513 0635 flyingcircusgirlblonde2front.bmp 0636 flyingcircusgirlblonde2side1.bmp 0637 flyingcircusgirlblonde3front.bmp 0638 flyingcircusgirlblonde3side1.bmp 0639 flyingcircusgirlblonde3side2.bmp GFRom19w Build:514 0624 Back.bmp 0625 BusRadiator.bmp 0626 busWheel.bmp 0627 Destination.bmp 0628 FrontPlate.bmp 0629 RearPlate.bmp 062A SET_Decal.bmp 062B StanwoodDecal.bmp 062C Windows.bmp Fix refuse truck flicker GFRom19x Build:515 reimport double decker bus redo hawker so he doesn't crash redo alarm 0000 redo dining cart reimport laser blair witch Still not working: Alarm 0001 GFRom19y Build:516 trim drug plants boardroom table red car blue car yellow car GFRom19z Build:517 0C91 dirt01.bmp 0C92 dumptruckpistonV2.bmp 0C93 dumptruckside.bmp 0D37 GE_DamTruck_Grill.bmp 0548 astonplate.bmp APC reimport the blue refuse truck aston martin tank removed the decals on second too since impossible to align GFRom20a Build:518 red piper blue piper felix's car pillbox ramirez buyer's list GFRom20b Build:519 Multiplayer I refuse truck shaded reimport aston martin GFRom20c Build:520 07CD Jetstar_Engine_4Bit.bmp 07CE jetstarnumber.bmp 07CF JetstarWindows.bmp 0124 object jetstar GFRom20d Build:521 import 39-3C watches - watch magnet attract mainly (note other three had 23 05s) reimport jetstar textures so 15 color reimport jetstar a little 7F07EC78 1E watch detonator id to hide when going to watch to 1F fix 3 hands watch revert tazer have bullet trails fixed cuffs 00/03 swapped golf/sneak bond import detonator GFRom20e Build:522 fix the knife from showing both sides. fix silver sw36 magnum fix for A+B remote mines 7F0828A8/7F0821B0 Import shaded jetstar, also split up door so no flicker GFRom20f Build:523 fixed door on jetstar via going to modeller and no longer topflag Fixed dodges (both) by modelling fix tank by subdividing star and using shrinkwrap GFRom20g Build:524 Object 0143 metal shelving 0675 metalhole.bmp 0676 metalshelving.bmp 000D Music Multiplayer 2 GFRom20h Build:525 0144 Gold Bar Stack 060D GoldStackOverlay.bmp 060E GoldStackOverlay_top.bmp GFRom20i Build:526 0019 Dr. No's Lair Midi GFRom20j Build:527 0708 auricstudfarmswoodensignback.bmp 0709 auricstudfarmswoodensignfront.bmp 070A balcony.bmp 070B bedside.bmp 070C bedtop.bmp 070D blackrock.bmp 070E cartrack.BMP 070F cartrackGrassBorder.bmp 0710 concrete.bmp 0711 ConcreteBlock_4bit.bmp 0712 darkstone.bmp 0713 dirtywall.bmp 0715 DoorWindow_Diamond_4Bit.bmp 0716 drain.bmp 0717 FancyBanister_4bit.bmp 0718 fancycarpet.bmp 071A fancycarpet2.bmp 071B fancyceiling.bmp 071C ForestFloor64.bmp 071D FullHob_Whiter_4bit.bmp 071E gascontrolpanel.bmp 071F GELight_4bit.bmp 0720 goldhorseshoe.bmp 0721 handrailing.BMP 0722 hanginglamp.bmp 0723 hay.bmp 0724 hedges.bmp 0725 kitchencabinetalt.bmp 0729 kitchenlinoleum.bmp 072A kitchenlowercabinet.BMP 072B knoxgranitewithwindow.bmp 072C knoxtopmap1.bmp 072D knoxtopmap2.bmp 0731 knoxtopmap3.bmp 0734 knoxtopmap4.bmp 0735 limestonefloor.bmp 0736 LongGrassPlane_4Bit.bmp 0737 LongGrassTop_Buttercub_4Bit_Moviecolour.bmp 0738 lotsofknobs.bmp 0739 Mahogany_4Bit.bmp 073A mansionshutters.bmp 073B metal_ridges.bmp 073C otherwallpaper.bmp 073D ovenV3_4Bit.bmp 073E PaintedWhiteStone_RanchStep_4Bit.bmp 073F PaintedWhiteStone_SoiledBase_4Bit.bmp 0740 pdtoilet.bmp 0744 prisonknobspanel.bmp 0745 prisonknobspanellower.bmp 0746 Ranch_Miami_fence_GS.bmp 0747 RanchHouseWoodFloor_4BitSplit.bmp 0748 redcarpet.BMP 0749 rockyincompletewall.bmp 074A roof.bmp 074B sailingwheel.bmp 074C SandTex_4Bit.bmp 074D shinymetaltile.bmp 074E ShortGrass_4Bit.bmp 075B showerhead_4bit.bmp 075C Shutters_GS.bmp 075D slantedroof.bmp 075E slatedarker.bmp 075F solidconcrete.bmp 0760 stonewallOverlayv3_4bit.bmp 0761 stoveknobs_4bit.bmp 0762 TarmacRoad.bmp 0763 ventgrate.bmp 0766 WallpaperGoldv2_4bit.bmp 0767 whitecolumn.bmp 076D whitefence.bmp 0770 whitepillow.bmp 0771 winecellar.bmp 0772 woodenbars.bmp 0773 dials.bmp Import Prison over Depot GFRom20k Build:528 002E Dr. No Escape Reimport Prison midi Loop 0 Reimport white stone ranch step reimport short grass greyscaled GFRom20l Build:529 Fix some china portals and reimport clipping and bgfile exported for secondaries 0016 Import Spectre Training Grounds - Loop Track 2 GFRom20m Build:530 Reimport GF64 logo 0711 reimport ConcreteBlock_GS.bmp 002F Capture Klebb reimport capture loop 0 reimport plane loop 14 GFRom20n Build:531 0774 abovehoteldoor.bmp 0775 astonmartinplaque.bmp 0779 beachposter.bmp 0787 blackgranite.bmp 0788 BowtieTiles_GS.bmp 0789 brickwall01_GS.bmp 078A brocadewallpaper.bmp 078B buggy.bmp 078C cementbar.bmp 078D checkerboard.bmp 078E countertop.bmp 078F darkbluecarpet.bmp 0790 darkorangewallpaper.bmp 0791 drywall.bmp 0792 elevatortexture.bmp 0793 fancycarpettemplate.bmp 0794 fancychandelier.bmp 0795 fancygoldwallpaper.bmp 0796 fontainebleau_divingboard.bmp 0797 fontainebleau_postcard.bmp 0798 fontainebleauwallpaperwithlogo.bmp 0799 fountainwater.bmp 079A FountaneBleu_External_Balcony_4Bit.bmp 079B FountaneBleu_External_Balconyshadow_NoWindow_4Bit.bmp 079C FountaneBleu_External_NonBalcony_4Bit.bmp 079D GEStyreneRoofTile_4bit.bmp 079E GEWhiteTile_WhiteGrout.bmp 079F goldpictureframe.bmp 07A0 gravelfootpath.bmp 07A1 greeninteriorhut.bmp 07A2 greenroof.bmp 07A7 hallwayframe.bmp 07A8 yellowtarp.bmp 07A9 hotelpaintedwhitewall.bmp 07AA icerinkfloor.bmp 07B0 leafyrug.bmp 07B1 lowgrass.bmp 07B2 LumpyCeramicTile_4Bit.bmp 07B3 marblewalls.bmp 07B4 metalbedrod.bmp 07B5 metaldoorframe.bmp 07B6 MiamiAwning_4bit.bmp 07B7 miamibedside.bmp 07B8 miamibedtop.bmp 07B9 miamihotellinedwallpaper.bmp 07BA MiamiRefrigeratorFront.bmp 07C0 mud64.bmp 07C1 ovenheatingelement_4Bit.bmp 07C2 patterncarpet.bmp 07C3 YellowMarliteWall_GS.bmp 07C4 persianrug.bmp 07C5 persianrug2.bmp 07C6 poolareafloor.bmp 07C7 poolareatile.bmp 07C8 poolbrick.bmp 07C9 pooldeck.bmp 07CA poolfence.bmp 07D0 poolinsides.bmp 07D1 poolsiding.bmp 07D2 poolstripe.bmp 07D3 poolwater.bmp 07D4 recessedlighting.bmp 07D5 redbrickfootpath.bmp 07D6 redclay.bmp 07D8 sand.BMP 07D9 sapphirewallpaper.bmp 07DA staircarpet.bmp 07DC stairhandrail.bmp 07DD standingplant.bmp 07DE StyreneCeilingOrnate.bmp 07E0 thatchedroof_4bit.bmp 07E1 thinwindow.bmp 07E2 USFlag_Flaping_4bit.bmp 07E3 Vynle Floor White_BluePatern.bmp 07E7 wallpapertemplate.bmp 07E8 whitefoam.bmp 07E9 whitepaintedceiling.bmp 07EA whitesheercurtain.bmp 07EB wineholes.bmp 07EF woodpanelling.bmp 07F0 woodwithhole.bmp 07F2 yellowbasefountaincoat.bmp GFRom20o Build:532 object 011E Nuke Opened 07F4 cord.bmp 07F5 boltspanel.bmp 07F8 circlerednnwhite.bmp 07F9 metalpolished.bmp 07FC redcircle.bmp GFRom20p Build:533 reimport miami GFRom20q Build:534 0808 AuricEnterprisesControlRoomLight.bmp 080D blackmarble.bmp 080E blackwire.bmp 080F closedwindowblind.bmp 0813 concreteceiling.bmp 0814 dustymetal.bmp 0815 floorgrate.bmp 0816 fortknoxemblem.bmp 0817 indoorknoxboard.bmp 0818 knoxfence.bmp 0819 KnoxGranitBlock_GS.bmp 081B knoxmarblewall.bmp 081C metalbarcrisscross.bmp 08DA metalbar.bmp 08DB meterbox.bmp 08DC othervaultdoorpart1.bmp 08DD othervaultdoorpart2.bmp 08DE restrictedarea_128x16.bmp 08DF roadstripe.bmp 08E0 securityregistration.bmp 08E1 sidewalk.bmp 08E5 StandClear.bmp 08E6 usdepository.bmp 08E7 VaultNumbers1to20.bmp 08E8 VaultNumbers21to40.bmp 08E9 VaultNumbers41to50.bmp 08EA vaultsmainbackup.bmp 08EB whitegranite.bmp 0911 orangebutton.bmp Import knox interior into caverns GFRom20r Build:535 0912 GasCylinder_GS_V4.bmp 0149 propane cylinder GFRom20s Build:536 0914 KnoxIntRailing.bmp reimport knox interior GFRom20t Build:537 fix depot/text banks for levels gas cylinder shaded GFRom20u Build:538 reimport knox interior with smaller edges GFRom20v Build:539 0915 blackroof.bmp 0916 brickbrown.bmp 0917 browndirt.bmp 0918 CountrysideMural_4Bit_1.bmp 0919 CountrysideMural_4Bit_2.bmp 091A garagedoor.bmp 091B greyscaledroofbricks.bmp 091C greyscaleshingle.bmp 091D knox_house_window.bmp 091E muralv3_1.bmp 091F muralv3_2.bmp 0920 muralv3_3.bmp 0921 muralv3_4.bmp 0922 oldwoodenfence.bmp 0923 PenleyHall.bmp 0924 powerlineInsulator_V2_4bit.bmp 0925 powerlinewood_V2_4Bit.bmp 0929 shutterdoor.bmp 092A sidewalksquare.bmp 092B SuburbanMurial_1.bmp 093A SuburbanMurial_2.bmp 093B usarmorschool.bmp 093C usdepository.bmp 093D watertowerredwhite.bmp 093E WhitePainted_TongGrooveLapPanels.bmp 093F whiteunopenabledoor.bmp 0940 wire_v3_4bit.bmp import knox exterior GFRom20w Build:540 reimport miami and knox exteriorm GFRom20x Build:541 rom setup with setup egypt but not imported 62 - Decontamination 91 - Dr No U Computer 92 - Dr No Standing Computer 1 93 - Dr No Standing Computer 2 could set byte 0x240DF to 99 to temporarily disable sky for knox exterior 094E blackcomputer1.bmp 094F greycubicleside.bmp 0950 redcomputer3.bmp 0951 redcomputer4active.bmp 0952 standingcomputer.bmp 0953 standingcomputer2.bmp 0954 standingcomputerback.bmp 0955 decontaminationmachine.bmp 0956 blackwood.bmp GFRom20y Build:542 095B reddoorwithglass.bmp 94 - red door with circular glass GFRom20z Build:543 095D orangemetalwithrivits.bmp A0 - orange metal rivit door GFRom21a Build:544 095F circularglass.bmp reimport 095B red door with glass reimport red door with circular glass GFRom21b Build:545 0955 decontaminationmachine1.bmp 0960 decontaminationmachine2.bmp 0963 decontaminationmachine3.bmp 0967 decontaminationmachine4.bmp reimport decontamination machine GFRom21c Build:546 reimport gold bar stack normals GFRom21d Build:547 0968 orangedoorenvmap.bmp 095D metalrivitsoverlay.bmp GFRom21e Build:548 09C9 01_floor_stone.bmp 09CA abandonarea.bmp 09CB activescan.bmp 09CC alternatingredwhitewoodfloor.bmp 09CD beigecarpet.bmp 09CE beigegranite.bmp 09CF blackbanister.bmp 09D0 blackmattresswall.bmp 09D1 blackwallpaper.bmp 09D2 brownclosetdoor.bmp 09D3 brownlinedbedsheets.bmp 09D4 campfire.bmp 09D5 checkpersonalradiation.bmp 09D6 controlinterlocks.bmp 09D7 coolantcontrol.bmp 09D8 dangerdonotpassbeyondthispoint.bmp 09D9 dangerhighvoltage.bmp 09DA dangerlevel25.bmp 09DB darkolivegreen_GS.bmp 09DC darkorangecolorfloor.bmp 09DD darkwoodfloorpanelling.bmp 09DE dukewellington1.bmp 09DF dukewellington2.bmp 09E0 energystabiliser.bmp 09E1 fancyrepeatingrug.bmp 09E2 finemesh.bmp 09E3 fishtank.bmp 09E4 frostedyellowglassslider.bmp 09E5 functiongenerator2.bmp 09E6 functiongenerator3.bmp 09E7 furrywhitecarpet.bmp 09E8 goldmattresswall.bmp 0A78 gratequadrant.bmp 02D6 heavywater.bmp 02D7 insidethirddarkwood.bmp 030D gnarledtree.bmp 030E maintenanceshaft.bmp 02D9 lightmetal.bmp 02DA longbookshelf.bmp 02DB luxurylinoleumtile.bmp 02DC missiletracking.bmp 02DD numberscaleno25.bmp 02DE orangecorrugatedmetal.bmp 02DF ornatepictureframe.bmp 02E0 paintedredmetal.bmp 02E1 purpleflowervines.bmp 02E2 radiationcontrol.bmp 02E3 radiationzone.bmp 02E4 reactoron.bmp 02E5 red3dalarmlight.bmp 02E6 ribbedmat.bmp 02E7 rockywhite.bmp 02E8 seethruplasticcurtain.bmp 02E9 sewersfloor.bmp 02EA sewerswall.bmp 02EB smoothrock.bmp 02EC stonewalltexture.bmp 02ED thermalconvertors.bmp 02EE tickerline.bmp 02EF trajectorycomputer.bmp 02F0 valvewheel.bmp 02F1 vintageoscilloscope2.bmp 02F2 voltmeter1.bmp 02F3 voltmeterdial.bmp 02F6 whiteearthglobe.bmp 02F8 whitestuccowall.bmp 0307 womantilepainting.bmp 0309 woodpanellingdark.bmp 030A yellowmarblefloor.bmp Import Dr. No Crab Key GFRom21f Build:549 00AD - Dr No Grate Door Reimport 02A2 9ACC2B.bmp to fix type GFRom21g Build:550 030F rustymetal.bmp 0310 crabkey.bmp 0311 crab1.bmp 0312 crab2.bmp Door A5 with Rusty Iris Iris Matrices: 4:000080 5:000040 8:000100 9:0000C0 C:000180 D:000140 10:000200 11:0001C0 14:000280 15:000240 18:000300 19:0002C0 GFRom21h Build:551 Ammo types: 03:0A knife 1 04:01 9mm 32 05:01 9mm 32 06:01 9mm 32 07:01 9mm 32 08:01 9mm 32 09 03 Rifle 64 0A:01 9mm 32 0B:01 9mm 32 0C:01 9mm 32 0D:01 9mm 64 0E 03 Rifle 64 0F:04 Cartridges 1E 10:04 Cartridges 1E 11 03 Rifle 64 12:02 9mm beta 32 13 03 Rifle 64 14 03 Rifle 64 (later 0E darts) 15:0D golden bullets A 16:0C Magnum 32 17:02 9mm beta 32 19:0B grenade launcher 6 1A:06 Rockets 5 1B:05 Grenades 5 1C:09 Timed Mines 5 1D:08 Proxy Mine 5 1E:07 Remote Mine 5 import lmpweapon and sets moved armalite from 0E darts temporarily to 03 Rifle temporarily since not supported GFRom21i Build:552 update title/mission parts to give bonus its own name and combine plane into knox GFRom21j Build:553 update title, misc, options, propobj text and rearrange text for weapons, tried sound but seems off reimport body armors (just shade) remove B7...2000 from 16 SW silver fix grenade launcher position reimport secondary C0 cylinder in SW36 silver (extra B6..3000 command was there) GFRom21k Build:554 swap golden magnum to after SWs newLookup[0x15] = 0x17; newLookup[0x16] = 0x15; newLookup[0x17] = 0x16; GFRom21l Build:555 Add Cartel sky, images, level 0D38 01_Bodega_arialrounded.bmp 0D39 01_Bodega_rageitalic.bmp 0D3A 01_cage.bmp 0D3B 01_carpet_bar_1.bmp 0D3C 01_carpet_bar_2.bmp 0D3D 01_ceiling_cane.bmp 0D3E 01_cobblestone_64.bmp 0D3F 01_concrete_dirt_silo.bmp 0D40 01_door_city_1.bmp 0D41 01_door_city_2.bmp 0D42 01_door_city_3.bmp 0D43 01_door_city_4.bmp 0D44 01_door_warehouse_small1.bmp 0D45 01_door_warehouse_small2.bmp 0D46 01_doorlittle_kitchen1.bmp 0D47 01_doorlittle_kitchen2.bmp 0D48 01_draw_city_1.bmp 0D49 01_draw_city_2.bmp 0D4A 01_floor_gravel.bmp 0D4B 01_floor_stone.bmp 0D4C 01_gold_00E7.bmp 0D4D 01_iron_fence_city.bmp 0D4E 01_light_tube_silo.bmp 0D4F 01_linoleum_black.bmp 0D50 01_marble_kitchen.bmp 0D51 01_metalic_silo_.bmp 0D52 01_metalic_wall_silo.bmp 0D53 01_roof_straw.bmp 0D54 01_sidewalk_city.bmp 0D55 01_sidewalk_offices.bmp 0D56 01_special_inside_silo_.bmp 0D57 01_tile_big_city_1.bmp 0D58 01_tile_big_city_2.bmp 0D59 01_tile_big_city_3.bmp 0D5A 01_tile_big_city_4.bmp 0D5B 01_tile_floor_0926_PD.bmp 0D5C 01_tile_floor_bodega.bmp 0D5D 01_tile_floor_guardstation.bmp 0D5E 01_tile_floor_offices.bmp 0D5F 01_tile_minisquares.bmp 0D60 01_tile_small_city_1.bmp 0D61 01_tile_small_city_2.bmp 0D62 01_tile_small_city_3.bmp 0D63 01_tile_small_city_4.bmp 0D64 01_tiles_bathroom_guards2.bmp 0D65 01_tiles_bathroom_guards.bmp 0D66 01_tiles_bathroom_offices.bmp 0D67 01_tiles_roof_0900_PD.bmp 0D68 01_tiretracks.bmp 0D69 01_transition_road_earth.bmp 0D6A 01_turquoise_floor_silo.bmp 0D6B 01_wall_bathroom_guards.bmp 0D6C 01_wall_bricks.bmp 0D6D 01_wall_guardstation.bmp 0D6E 01_wall_paper_offices.bmp 0D6F 01_wall_plaster.bmp 0D70 01_wall_white.bmp 0D71 01_walls,silo.bmp 0D72 01_window_city_1.bmp 0D73 01_window_city_2.bmp 0D74 01_window_city_3.bmp 0D75 01_window_city_4.bmp 0D76 01_window_city_5.bmp 0D77 01_wire_barbed.bmp 0D78 01_wire_broken.bmp 0D79 01_wood_docks.bmp 0D7A 01_wood_docks_05FB.bmp 0D7B 01_wood_fence_01CB_PD.bmp 0D7C 01_wood_oak_frame.bmp 0D7D 01_wood_oak_panel.bmp 0D7E 01_wood_oak_wainscot2.bmp 0D7F 01_wood_oak_wainscot.bmp 0D80 01_light_switch.bmp 0D81 01_poster_bullfight.bmp 0D82 01_painting_miro.bmp 0D83 01_painting_kandinsky.bmp 0D84 01_painting_caudillo.bmp 0D85 01_frame_gold_painting.bmp GFRom21m Build:556 0315 DrNoBodyArm.bmp 0316 DrNoBodyBack.bmp 0317 DrNoBodyFront.bmp 0318 DrNoBodyLeg.bmp 0319 DrNoBodyNeckBack.bmp 031A DrNoBodyNeckFront.bmp 031B DrNoFront.bmp 0336 DrNoSide1.bmp 0337 DrNoSide2.bmp 0339 DrNoHand0649black.BMP 033A DrNoHand064Dblack.bmp 033B DrNoHand0650black.bmp 033C DrNoHand0653black.bmp 033D DrNoHand0656black.bmp 033E evilsuit_shoe2.bmp GFRom21n Build:557 Double side parts of grenade launcher prop 0B9D flightattendant_heel.bmp (reimport) reimport flight attendent to fix seam fix the army hard hat GFRom21o Build:558 033F honeyryderarm.bmp 0340 honeyryderback.bmp 0341 HoneyRyderFaceFront.bmp 0344 HoneyRyderFaceSide1.bmp 0346 HoneyRyderFaceSide2.bmp 0347 honeyryderfront.bmp 0348 honeyryderpinklegsmall.bmp 0349 honeyrydersandals.bmp GFRom21p Build:559 035D fancytable.bmp AE Fancy Chair AF Fancy Table GFRom21q Build:560 reimport hats no B9/FC GFRom21r Build:561 0760 was used by RN, moved to 0378, fix Royal Navy texture to use it instead 0785 oddjobpants1.bmp 0786 oddjobpants2.bmp GFRom21s Build:562 0379 noguard_chest.bmp 037A noguard_back.bmp 037B noguard_pants.bmp 037C noguard_necktie.bmp 037D noguard_mid.bmp 037E BrownHolster.bmp GFRom21t Build:563 037F redgrant.bmp 0380 redgrantside1.bmp 0381 redgrantside2.bmp GFRom21u Build:564 0382 rosaklebb.bmp 0383 RosaKlebbArm.bmp 0385 RosaKlebbBlackShoe.bmp 0386 RosaKlebbMilitaryUniformBack.bmp 0387 RosaKlebbMilitaryUniformFront.bmp 0388 rosaklebbside1.bmp 0389 rosaklebbside2.bmp 038A rosaklebbskirt.bmp 038B rosaklebbneck.bmp GFRom21v Build:565 03B4 spectreguard_arm.bmp 03B5 spectreguard_back.bmp 03B6 spectreguard_chest.bmp 03B7 spectreguard_neck.bmp 03B8 spectreguard_pants1.bmp 03B9 spectreguard_pants2.bmp GFRom21w Build:566 0646 radiationsuitpantleg2.bmp 064A pinkhand3.bmp 064E pinkhand4.bmp 0651 pinkhand5.bmp 0654 bluemaskfilter.bmp 0660 pinkhand1.bmp 0661 pinkhand2.bmp 0662 radiationsuitshoe.bmp 0663 radiationsuitback.bmp 0664 whitehood.bmp 0665 radiationsuitfront.bmp GFRom21x Build:567 0657 redgrant_armandback.bmp 064B redgrant_belt.bmp 064C redgrant_chest.bmp 064F redgrant_neck.bmp 0652 redgrant_pants.bmp GFRom21y Build:568 reimport waiter reimport mexico cartel GFRom21z Build:569 Hazmat White Images... 0655 whiteradiationsuitpantleg2.bmp 0658 whiteradiationsuitshoe.bmp 0659 whiteradiationsuitback.bmp 065A whitewhitehood.bmp 0666 whiteradiationsuitfront.bmp GFRom22a Build:570 066B Browncouch1.bmp 066C Browncouch2.bmp 066D CouchCushan.bmp 066E WoodenWardrobe_Front.bmp 066F WoodenWardrobe_Trim.bmp GFRom22b Build:571 A3 Brown Couch A4 Cleaning Cart A6 Wooden Wardrobe GFRom22c Build:572 0670 WeldingMaskMetal.bmp B0 - Welding Mask as hat GFRom22d Build:573 Reimport apron to be full GFRom22e Build:574 0671 monkeyfaceback.bmp 0672 monkeyfacefront.bmp 0677 monkeyface1.bmp 0678 monkeyface2.bmp GFRom22f Build:575 03AC ChairLeg.bmp 4C - Miami Hotel Chair GFRom22g Build:576 0D86 03AD parachutegear_1.bmp 0D87 03AE parachutegear_2.bmp 0D88 03AF parachutegear_32.bmp 0D89 03B0 parachutegear_4.bmp 0D8A 03B1 parachutegear_5.bmp 03B2 BottleTop_4Bit.bmp 03BA OrangeGlass2.bmp 4E Parachute Gear 87 Iodine Pill Gun 33 parachute gear Gun 38 iodine pill GFRom22h Build:577 Fix multi pickup using editor gun ids Text and swap multi chars GFRom22i Build:578 D5 - Flight Attendent Hat reimport iodine pill gun textured GFRom22j Build:579 0D86 BookShelf_With_Books_Bottom.bmp 0D87 BookShelf_With_Books_Top.bmp 0D88 Ceiling1a.bmp 0D89 Ceiling2a.bmp 0D8A Denied.bmp 0D8B Fence.bmp 0D8C GE_and_Custom_Rocky_Wall.bmp 0D8D Grass.bmp 0D8E Light.bmp 0D8F Machine1a.bmp 0D90 Machine1b.bmp 0D91 Machine2a.bmp 0D92 Machine3a.bmp 0D93 Machine3b.bmp 0D94 Machine3c.bmp 0D95 Machine_Part.bmp 0D96 Metal_Door.bmp 0D97 Metal_Floor.bmp 0D98 M_1964_Like_Keyboard.bmp 0D99 NO_ACCESS.bmp 0D9A Pad.bmp 0D9B Printer1a.bmp 0D9C Printer1b.bmp 0D9D Printer1c.bmp 0D9E Roof.bmp 0D9F Screen.bmp 0DA0 Stone.bmp 0DA1 Tac_Board.bmp 0DA2 Tile_Floor1a.bmp 0DA3 Tile_Floor1b.bmp 0DA4 WoodFibers.bmp Replace Complex with GE105 with water GFRom22k Build:580 03BB frwlhat.bmp D6 - FRWL Hat E4 - Dr. No Hat Mexico sets GFRom22l Build:581 EB - prison stool EE - prison table GFRom22m Build:582 0027 ammunitiontext.bmp 0028 cartridgestext.bmp 0029 lotaodf.bmp 002A lotgefp.bmp 003D lotstng.bmp 003E ordinancetext.bmp Import ammo boxes 03 Tan Ammo Ordinance 04 Olive Green Ammo Cartridges 05 Multi Ammo GFRom22n Build:583 003F nuclearmissile_1.bmp 0040 nuclearmissile_2.bmp 0041 financialrecords_1.bmp 0006 Nuclear Missile 0007 Financial Records GFRom22o Build:584 B4 Bodega Fake Door B5 Cartel Silo Door C6 Cartel Silo Activator GFRom22p Build:585 0DA8 01_sign_controlio_isocpeur.bmp reimport cartel GFRom22q Build:586 0042 auricenterprises_buildingP1_64x32.bmp 0043 auricenterprises_buildingP2_128x16.bmp 0045 blackfenceV2_4bit.bmp 0046 blinds.bmp 0047 bluebuildingpanel.bmp 0048 boardedupyellowwindow.bmp 0049 brick.bmp 004A CheapOfficeCarpet.bmp 004B ConcreteBlock_4bit.bmp 004C concreteSlab_4bit.bmp 004D CookerKnob_4bit.bmp 004E corrugatedmetal.bmp 004F corrugatedroof.bmp 0050 dials_4bit.bmp 00A4 einstritt.bmp 00A5 furnace.bmp 00A6 furnaceknobs.bmp 00A8 industrialfloor.bmp 00A9 industriesabovedoorway.bmp 00AA kitchenTopBox_4bit.bmp 00AC lampshade.BMP 00B0 LapWood_4bit.bmp 00B1 LeavesGrassBorder_4Bit.bmp 00B3 lightbulb.bmp 00B4 metalpanelling.bmp 00B5 mud_Pitted_4bit.bmp 00B6 mud_pittedDeadGrassBorder_4bit.bmp 00BE muralv2_1.bmp 00BF muralv2_2.bmp 00C0 muralv2_3.bmp 00C1 muralv2_4.bmp 00C2 NightWaterSpecular_4Bit.bmp 00C4 OldCookerSwitch_4Bit.bmp 00C5 pdstairsbottom.bmp 00C6 PineWallPanels_4Bit.bmp 00C7 RanchHouseWoodFloor_4Bit.bmp 00CF reeltapedeck_4Bit.bmp 00D0 reeltapedeckbottom.bmp 00D1 Rock_4Bit.bmp 00D2 SiloBevel_Blue_4Bit.bmp 00D3 SteelGurderStand.bmp 00D4 vent.bmp 00D8 walltexture.bmp 00D9 whitecolumnhighlights.bmp 00DA whiterepeatingridgedwall.bmp 00E2 WorkTop_4bit.bmp 00E4 yellowwindow.bmp Miami setup Import industries GFRom22r Build:587 import red flag tag miami setup GFRom22s Build:588 003E Reimport ordnance image import china with path sets GFRom22t Build:589 7F05268C addiu $V0, $zero, 0x4 default to 4 type fur hat Redo all hats and move Old D4-D6 Furry Hat - 4 D7-D8 Side Cap - 1 D9-DA Combat Helmet - 3 DB Headgear - 5 DC-DE Beret - 0 DF Peaked Hat - 2 00B0 weldingmask - 3 00D4 oddjobhat - 4 00D5 femaleflightattendenthat 4 00D6 frwlhat - 2 00D7 Goldfinger's USArmy Side Cap - 1 00D8 kischgreenhat - 4 00D9 US M1 Helmet - 3 00DA usarmybaseballhat - 4 00DB fedora - 4 00DC Korean Army Blue Hat - 4 00DD Royal Navy Summer Peaked Cap - 2 00DE USAF Peaked Cap - 2 00DF US Army Peaked Hat - 2 00E3 goldfingerbrownhat - 4 00E4 drnoguardhat - 4 00E5 felixleiterhat - 4 00E8 mexicoguardhat - 2 00E9 felixgreyhat - 4 00EC goldfingeryellowranchhat - 0 00F7 hawkinscaddyhat - 0 New B0 02 01 -> D4 (01A5) E8 01 01 -> DA (01A9) EC 01 01 - > DB (01AA) - F7 01 01 -> DC (019F) D4 01 01 -> B0 (217) - DA 01 01 -> E8 (0115) DB 02 01 -> EC (0109) DC 02 01 -> F7 (018B) 00B0 oddjobhat - 4 00D4 weldingmask - 3 00D5 femaleflightattendenthat 4 00D6 frwlhat - 2 00D7 Goldfinger's USArmy Side Cap - 1 00D8 kischgreenhat - 4 00D9 US M1 Helmet - 3 00DA mexicoguardhat - 2 00DB goldfingeryellowranchhat - 0 00DC hawkinscaddyhat - 0 00DD Royal Navy Summer Peaked Cap - 2 00DE USAF Peaked Cap - 2 00DF US Army Peaked Hat - 2 00E3 goldfingerbrownhat - 4 00E4 drnoguardhat - 4 00E5 felixleiterhat - 4 00E8 usarmybaseballhat - 4 00E9 felixgreyhat - 4 00EC fedora - 4 00F7 Korean Army Blue Hat - 4 Taking note of screens 06 0892-0895 vent - 3E,3F ranchscreen01.bmp,ranchscreen02.bmp 07 0894-0897,0899 vent closing - 40,41,43,44,4B ranchscreen03.bmp,ranchscreen04.bmp,ranchscreen05.bmp,ranchscreen06.bmp,ranchscreen07.bmp 09 0246 forest map- 48 auricindustriesMAPnoalarmmulti.bmp 0A 0246/0247 forest map alarmed- 48/49 auricindustriesMAPALARMmulti.bmp 11 08A2-08A5 twilight zone- 5F-62 tz1.bmp,tz2.bmp,tz3.bmp,tz4.bmp 18 0B84 knox control 50 comand1.bmp 19 0B84-0B85 knox control flashing lights 50/51 comand1.bmp,comand2.bmp GFRom22u Build:590 (2013 02 04) reimport miami, industries Prison/ranch sets Vaults sets GFRom22v Build:591 Reimport miami GFRom22w Build:592 00F2 bamboochair.bmp 00F3 WeavedWood_GS.bmp 0088 Bamboo Chair Miami Reimport miami import james bond theme reimport prison setup sets GFRom22x Build:593 00F5 antiquefireplace_V2_4bit.bmp 0245 CoalFire01.bmp (bunny ears screen) 0248 CoalFire02.bmp (earth screen) 008A Fireplace Screen 08 (real 07) to Fireplace Digits used for imgs: 4A-37=13 4F-37=18 GFRom22y Build:594 4-bit some miami textures reimport miami, add room to fix mipmap GFRom22z Build:595 0249 ballroompainting3.bmp 024A bigframeindent.bmp 024B blackshingleroof.bmp 024C blackwindowandframe.bmp 024D blackwindowandframethree.bmp 024E blackwoodfancyframe.bmp 024F brownbookshelfpartone.bmp 0250 brownbookshelfparttwo.bmp 0251 brownmarble.bmp 0252 brownmarblemolding.bmp 0253 buckinghampaintingfour.bmp 0254 buckinghampaintingone.bmp 0255 buckinghampaintingthree.bmp 0256 captainsplaque.bmp 0257 carvedstoneetching.bmp 0258 chalfontpainting1.BMP 0259 chalfontpainting2.BMP 025A chalfontpainting3.BMP 025B chalfontpainting4.BMP 025C chalfontpainting5.BMP 025D chalfontwallpaper.bmp 025E chapelpaintingone.bmp 025F chapelpaintingpersonone.bmp 0260 chapelpaintingpersontwo.bmp 0262 chapelpaintingtwo.bmp 0263 churchatstokespogespainting.bmp 0268 clubchampionship.bmp 0269 cofferedwoodceiling_V2.bmp 026F dirtycolumn.bmp 0270 doorpanelwithcurtain.bmp 0271 dunlopballs.bmp 0272 dunlopgreen.bmp 0273 fancydesignlowerwoodenroom_v2_4bit.bmp 0275 fancyhalfcylinderabovedoor.bmp 0279 fancyrepeatingtopwall.BMP 027A fancywoodedging.bmp 027B fencedbooks.bmp 027C flowerrugpattern.bmp 027D fountainroompaintingone.bmp 027E fountainroompaintingthree.bmp 0280 fountainroompaintingtwo.bmp 0283 fourprongwindow.bmp 0285 FtKnoxPainting.bmp 0286 goldcandelabra2candles.bmp 0287 goldchain.BMP 0288 goldfancywallpaper.bmp 0289 GoldFrame2_V2.bmp 0299 GoldFrameV2GS.bmp 029A golfball.bmp 029B golfsmallerclubchampionshipboard.bmp 02A7 golfwithslazenger.BMP 02A8 granitepillar.bmp 02A9 greathallpaintingfour.bmp 02AA greathallpaintingone.bmp 02AD greathallpaintingthree.bmp 02AE greathallpaintingtwo.bmp 02AF greathallupperclothmat.bmp 02B0 halfbrowncurtain.bmp 0401 hangingchandeleir.BMP 0408 hangingcurtain.bmp 0409 indentedushapedwoodenthing_V2GS.bmp 040A insidebrowncurtain.bmp 040B johnpennpainting.bmp 040C knifeset.bmp 040D linedwoodpanelling.bmp 040E lowerfancywallwithedging.bmp 040F orangebigcurtains.bmp 0410 orangerypaintingone.bmp 0411 ornamentalrailing.bmp 0412 parkroompaintingone.bmp 0413 patternedfloralcarpet.bmp 0414 peachcurtain.BMP 0416 pennbarbigboard.bmp 0417 pennbarpaintingone.bmp 0419 pololoungepaintingfive.bmp 041A pololoungepaintingfour.bmp 041B pololoungepaintingone.bmp 041C pololoungepaintingtwo.bmp 0424 RecepBarDeskPanel.bmp 0442 redfancywallpaper.bmp 0443 redpatterneddecocarpet.bmp 0444 redpersianrug.bmp 0445 redwoodenrailingaround.bmp 0446 reptonpaintingfive.bmp 0447 reptonpaintingfour.bmp 0448 reptonpaintingone.bmp 0449 reptonpaintingseven.bmp 044A reptonpaintingsix.bmp 044B reptonpaintingtwo.bmp 044C rugedge.bmp 044D seatcushion.BMP 044E slazengerbox.bmp 044F stokecourtpaintingbandw.BMP 0450 stokespogespainting.bmp 0451 stripedredcarpet.bmp 0452 tanandredrug.bmp 0453 trianglearch.bmp 0454 triangleroofblackwhitelines.bmp 0455 upstairspaintingeleven.bmp 0456 upstairspaintingfour_01.bmp 0457 upstairspaintingnine.bmp 0458 upstairspaintingseven.bmp 0459 upstairspaintingten.bmp 045A upstairspaintingtwelve.bmp 045B whitebuildingpainting.bmp 045C whitebuildingpainting2.bmp 045D whiteceilingcircle.bmp 0486 whitecirclemolding.bmp 0487 whitediamondredrug.BMP 0488 whitefancybanister.bmp 0489 whitefancymolding.bmp 048A whitefuzzycarpet.bmp 048B whitemarblefireplace.BMP 048C whitemolding.bmp 048D whitepillarcircle.bmp 048E whitesquarecarpettile.bmp 048F whitesquaregrate.bmp 0490 whitewindowblind.bmp 0491 williamhuntoutdoorpainting.bmp 0492 WindowBayGS2.bmp 0493 windowglasspane.bmp 0499 woodchest_V2_GS.bmp 049A woodhalfdoorwheel.bmp 049B wyatthangingcloth_gs.bmp 049C wyattpaintingeighttoten.bmp 049D upstairspaintingthree.bmp 049E wyattpaintingseven.bmp 049F wyattpaintingsix.bmp 04AC wyattpaintingthree.bmp 04AE wyattpaintingtwo.bmp 04AF yellowmarble.bmp 04B0 halfcirclearch.bmp GFRom23a Build:596 0452 TanRedRug_4bit_Alternate.bmp 0249 ballroompainting3.bmp 0255 buckinghampaintingthree.bmp 02A9 greathallpaintingfour.bmp 0419 pololoungepaintingfive.bmp 041A pololoungepaintingfour.bmp 041B pololoungepaintingone.bmp 041C pololoungepaintingtwo.bmp 0446 reptonpainting_05_4Bit.bmp 0447 reptonpainting_04_4bit.bmp 0448 ReptonPortrat.bmp 044A reptonpainting_06_4bit.bmp 0458 upstairspainting_07_GS.bmp 0457 upstairspainting_09_GS.bmp 0459 upstairspainting_10.bmp 04AE wyattpainting_02_GS.bmp 049F wyattpainting_06_4bit.bmp 04AC wyattpainting_03_4bit.bmp 049E wyattpainting_07_4bit.bmp 049C wyattpainting_08_08_10_4bit.bmp GFRom23b Build:597 reimport miami too 04B1 arnoldpalmerrecordpart1.bmp 04B5 arnoldpalmerrecordpart2.bmp 04C0 blackrubberfloor.bmp 04C1 bluegreenpondwater.bmp 04C4 carpark.bmp 04C7 circularwindowindent.bmp 04C9 concretecircleindented.bmp 04CA concretestep.bmp 04CB concretestoop.bmp 04CC dirtyconcreteroof.bmp 04CD dirtyoutdoorgranite.bmp 04CF doublepanewindow.bmp 04D0 golf1964part1.bmp 04D1 golf1964part2.bmp 04D3 golfequipmentpart1.bmp 04D4 golfequipmentpart2.bmp 04D6 golfersign.bmp 04D8 golffairway_GS_6D9E50.bmp 04D9 golffairwaylighter_GS_8AA858.bmp 04DB golfgreen_GS_7FB630.bmp 04E1 golfrough_GS_497E27.bmp 04E2 golfsandtrap_GS_C49E6F.bmp 04E3 greysmoothconcreteceil.bmp 04E4 halfcirclevent.bmp 04E5 lightwhiteconcrete.BMP 04E7 lightwhitelinedconcrete.bmp 040D linedwoodpanelling.bmp 04F4 ornatewhiterailing.bmp 0414 peachcurtain.BMP 04F9 peachwindowcurtain.bmp 04FA Rail1.bmp 044E slazengerbox.bmp 0605 squareindent.bmp 04FE weatherproofcorrugatedroof.bmp 0501 whiteclosedwindow.BMP 0502 whitesquarewindowdoor.BMP 0606 whitexpatternrepeating.bmp 0607 windowhalfcurtain.BMP 0608 wornbrowndoor.bmp GFRom23c Build:598 swap frigate 1p and citadel skies (0028/001A) to give frigate a real sky GFRom23d Build:599 0916 brickbrown.bmp reimport 4-bit 0049 brick.bmp reimport 4-bit sky for golf reimport golf exterior GFRom23e Build:600 6B woodentwopart door 126 big wooden glass door 127 chapel door 12A golf front door 0609 chapeltop.bmp 060A chapelmiddle.bmp 060B chapelbottom.bmp 060C brassdoorknob.bmp halfcirclevent.bmp for mipmap fancybanister.bmp reimport for mipmap GFRom23f Build:601 new baron samedi from 0632 to 0DDC import bodega/textures for it import bodega GFRom23g (todo) Build:602 import vault door env mapped (prop 8D) 0286 goldcandelabra2candlesV2.bmp (replaced) 04DB golfgreen_V2_4Bit.bmp 060F HillerEngineBlock_4Bit.bmp 0610 HillerEngineBlock02_4Bit.bmp 0611 HillerEngineBlock03_4Bit.bmp 0612 HillerHandle_GSAlpha.bmp 0614 HillerRivit_4Bit.bmp 0615 NASAZ_GSAlpha.bmp 0616 HillerRibs_4Bit.bmp object 011A Hiller golf interior setup 0D3D 01_ceiling_cane.bmp (4-bit) reroute fan to 0DDC image (from bad replaced one) reimport 00B4 door, to not be single sided GFRom23h Build:603 fix unshaded: reimport aston martin room service trolley GFRom23i Build:604 Halt sign shaded Golf interior setup update the golf doors for double sided etc GFRom23j Build:605 0617 bamboofence.bmp 0618 barninsidewood.bmp 0619 barnwood.BMP 061A clayhutwall.bmp 061C concretefloor.bmp 061F darkgreencloth.bmp 0697 dirt_GS.bmp 0698 dirtybrownhouseconcrete.bmp 0699 dirtypaintedbrowncolumn.bmp 069A dirtysand.bmp 069B dummyone.bmp 069C dummytwo.bmp 069D fancyfencepostrailing.bmp 06A9 frwlinitialcover.bmp 06AA pondmuddywater.bmp 06AB red1234.bmp 06AC rustedbeam.bmp 06AE sandyboard.bmp 06BC SPECTRE.bmp 06BE spectrelogo.bmp 06BF targetbluebackground.bmp 06C0 targetbluegroup1.bmp 06C3 targetbluegroup2.bmp 06C4 targetbluegroup3.bmp 06C7 targetbluegroup4.bmp 06C8 twocoloralternatingplankroof.bmp 06C9 verticalbrickbrown.bmp 06CA WhiteLadder.bmp 06CB whitelimestonefloor.bmp 06CC woodfloorplank.bmp 06CD storage.bmp 06CE warehouse.bmp 06E6 concretechimney.bmp 06E7 concretechimneybluewhite.bmp 06E8 concretechimneygrey.bmp 06F5 cartrackSandBorder.bmp 06F6 cartrackLightGrassBorder.bmp Imported Spectre to egypt Imported sound 76 m1_garand18.wav updated golf GFRom23k Build:606 Do guard extension Updated head 40, 41, 42, 43, 5C, 5E, 60, 67-6A to match korean templat 43 clear 1C680-1D6D4 (8003D410,8003DE10,8003E464),360F0-36517 (80056E80-800572A7) (previously used for guard data) 8B00 area used as jump point do extension char to 80700000 and B0FFD000 Add 6E head CheadbondhZ bond with hat Change Bond walk position to 3E48 from 3E40 (7F0090A8/3DBD8) Changed the multi heads to FFFF (NOTE THIS CRASHED, fixed in 24c) GFRom23l Build:607 Set 4meg error message on bootup 7F00A744: 3C098000 85290318 24080080 0128082A 10010007 Reimport spectre GFRom23m Build:608 06F7 94062610400x7CCOLORS.bmp 06F8 dangerhot.bmp GFRom23n Build:609 Reimport Industries (day) GFRom23o Build:610 reimport knox exterior GFRom23p Build:611 reimport miami GFRom23q Build:612 0DDD RedChair.bmp 0DDE RedChairBack_GS.bmp 0DDF RedChairPart_GS.bmp 0DE0 RoundTableclothOverlay.bmp 0DE1 TableclothOverlay.bmp (to do) 145 Red Chair 14F Round Table 11D Long Table GFRom23r Build:613 redo sunbed to blue import china fixed prop B6 from crashing golf GFRom23s Build:614 import industries sets import spectre clipping GFRom23t Build:615 reimport nlogo import bodega sets import china clipping GFRom23u Build:616 GFRom23v Build:617 Sounds 54 GolfHit2 55 Phone5 56 Plane Takeoff4 57 Spray Can6 GFRom23v Build:618 6F Cyberen Head 0DE2 cyberenfront.bmp 0DE3 cyberenside.bmp Fix mexico odd glass shaped to be centered Fix luger prop, was off GFRom23w Build:619 Screen bank 42 - Image 04A1 - chinasecuritycamera1.bmp Screen bank 45 - Image 04A2 - chinasecuritycamera2.bmp Screen bank 46 - Image 04A3 - chinasecuritycamera3.bmp Screen bank 4C - Image 089A - chinasecuritycamera4.bmp Screen bank 1 to china security camera GFRom23x Build:620 Import china text/setup Screen bank 2 to china propaganda Screen bank 4D - Image 089B - chinesepropaganda1.bmp Screen bank 4E - Image 089C - chinesepropaganda2.bmp Screen bank 57 - Image 08AB - chinesepropaganda3.bmp Sound 55 Reimport dish shut down Sound Phone5 to Sound FF reimport black phone to fix topflag GFRom23y Build:621 Moved midi to so no longer messes up: 80710800 Midi Main 80715800 Watch Track 80716800 X Track 80719800 GFRom23z Build:622 reimport images 0336/0337 for controller, move Dr. No textures to end 0DE4/0DE5 import red laser images 0856 lasercircle.bmp 0857 laserbeam.bmp GFRom24a Build:623 0DE6 BaseBearing_4Bit.bmp 0DE7 ChromeSpecular_4bit.bmp 0DE8 CopperSpecular.bmp 0DE9 Laser_Rings_GS.bmp 0DEA Laser_Spiral_GS.bmp 0DEB NickleSpecular_4bit.bmp 0DEC Shock.bmp 0DED Wheel_4Bit.bmp Import laser replacement (prop 5C) Import laser gun (gun 18) BB Import laser prop gun GFRom24b Build:624 Fix guards shooting lasers extend table by 1 move 80051FC8 (40C90FDB) to 33690 (80054420) so could extend whether gun fires projectile table by 1 move 80051FCC 3E4CCCCD to 33694 (80054424) so could extend whether gun fires projectile table by 2 7F02E8A0:C4301FC8 LWC1 F16, 0x1FC8($at) #(*LOAD) 80051FC8 to new spot 80054420 7F02ED7C:C42A1FCC LWC1 F10, 0x1FCC($at) #(*LOAD) 80051FCC to new spot 80054424 rearrange the projectile fire table, and null new area since was debug text GFRom24c Build:625 Import laser onto dodge Fix multi characters, random doesn't work for them, all FFFF to 0040 for now GFRom24d Build:626 reimport china, adjust china allocations fix CCTV/laser gun, mixed up the # models accidentally, it caused crashing china GFRom24e Build:627 0DEE Transmitterboard_4Bit.bmp Gun 31 Phone Tap reimport china reimport prison door GFRom24f Build:628 0DEF blackwhiteknobs.bmp 0DF0 silverblackknob.bmp 0DF1 trickpooltableleftmap.bmp 0DF2 trickpooltablerightmap.bmp 0DF3 whiteknobandreadout.bmp 11B Trick Pool Table as Door GFRom24g Build:629 0DF4 Blue_Purple_Plate.bmp 0DF5 Brick_Wall.bmp 0DF6 Building_Wall.bmp 0DF7 Car_Texture.bmp 0DF8 Car_Window.bmp 0DF9 Crane_Wheel.bmp 0DFA Crane_Wheel_Side.bmp 0DFB Crane.bmp 0DFC Crate.bmp 0DFD Crate2.bmp 0DFE Dirt_Grass.bmp 0DFF Fence.bmp 0E00 Fence_Shield.bmp 0E01 Grass.bmp 0E02 Green_Line_Wall.bmp 0E03 Junk.bmp 0E04 Junk_Ground.bmp 0E05 Junk2.bmp 0E06 Junk3.bmp 0E07 Ladder.bmp 0E08 Orange_Plate.bmp 0E09 Screen_And_Other.bmp 0E0A Sheet.bmp 0E0B Stone_Iron_Side_Way.bmp 0E0C Tile_Floor.bmp 0E0D Tree_And_Bush.bmp 0E0E Truck_Lever_Tip_End.bmp 0E0F Truck_Parts.bmp 0E10 Truck_Stone.bmp 0E11 Truck_Stone_2.bmp 0E12 Truck_Stone_Path.bmp 0E13 Wall_Paper.bmp 0E14 Wheel_Main.bmp 0E15 Wheel_Side.bmp 0E16 lightlypaintedcoloredwall.bmp Junkyard in Temple GFRom24h Build:630 fix prison stool/table draw distance, and muzzle flash on mp40 clipping prison reimport import golf exterior with sets GFRom24i Build:631 0E17 brass.bmp 0E18 GasDial_Mirror.bmp Reimport canister 5a Gun 32 Canister filter F8 Canister Filter Prop reimport 0B52 crop_insecticide.bmp so can Clamp Gun 29 Lock Exploder as canister reimport junkyard golf reimport and setup work GFRom24j Build:632 0401 hanging chandelier image hangingchandeleir_4Bit.bmp adjust allocation Prison, ma to 200 reimport prison clip reimport coalfire bmps for fire in golf GFRom24k Build:633 Change to 5 female heads, and subtract one from male, and readjust pointers female adjusted start back 4: 7F0001A4,7F023648,7F0236E8 GFRom24l Build:634 089F mon-prisonbond.bmp 08A0 mon-prisoncell.bmp Screen Bank Screen 0A Image 5C mon-prisonbond.bmp Screen 0B Image 5D mon-prisoncell.bmp GFRom24m Build:635 014A Mirror the Knox GFRom24n Build:636 0E19 vaultsteeringwheel.bmp 11C Dr. No vault door Knox Exterior sets GFRom24o Build:637 Reimport sludegewall.bmp brown china's green pool 0E1A 999939w20h200xA7COLORS462SIZE.bmp (024B moved) 0E1B Radioactive.bmp Reimport barrels 1B, 1C, 1E, 3B, 3E 0E1C 9F73F8104009.bmp (03EA moved) GFRom24p Build:638 Reimport 0D2E TrevHead2.bmp 0D2F TrevHead2Side.bmp reimport trevor head reimport 1C barrel crushed 1D Dr. No Table GFRom24q Build:639 reimport 0762 TarmacRoad.bmp Spectre sets 0DF8 Tire.bmp 0E1D Tire_Side.bmp 0E1E Metal_Can_Side.bmp 0E1F Metal_Can_Top.bmp Reimport Junkyard GFRom24r Build:640 0E1E Oil_Drum2_Cap_GS.bmp 0E1F Oil_Drum2_GS.bmp 0E20 Oil_Drum3_2.bmp 0E21 Oil_drum3_Cap.bmp Reimport barrel 3A and 3B, 60 0E22 Oil_Drum1_GS.bmp GFRom24s Build:641 shaded props 0039 003A 003B 003C 003D 003E 001B 001C 001E 0060 03ea WoodenBarrel_GS40.bmp 0e23 Wooden_Barrel_Cap_GS40.bmp GFRom24t Build:642 066F WoodenWardrobe_Trim_GS44.bmp Fix wardrobe 00A6 Reimport the ranch miami fence as 3/1 reimport doors from prison gold sofa had too many # models, reimported Fix prop 100 to be Item Pickups type GFRom24u Build:643 Change 0133 jeep to tank type so driveable GFRom24v Build:644 0E24 knoxfrontdoor.bmp 0E25 smallknoxdoor.bmp 0E26 blackgranite.bmp reimport knox exterior/interior with knox building/area from scratch GFRom24w Build:645 0B50 nozzletab.bmp (placeholder) 0B51 nozzletab.bmp reimport gas canisters and gun one (all 3) reimport 0B58 knoxmappart1.bmp 0B59 knoxmappart2.bmp 0B5A knoxmappart3.bmp 0B5B knoxmappart4.bmp prop 100 back to standard object fix -ma was crashing China, to 630 from 650 GFRom24x- Build:646 00D3 SteelGurderStand_GS31.bmp 0E27 Branches_MirrorS_MirrorT.bmp 0E28 LargeBushyTree_LLOD_ClampS_ClampT.bmp Import beech tree large to Object 1F fix sandbag model type to 4 GFRom24y Build:647 0E29 aluminumshutters_GS.bmp 0E2A CleanHGurder.bmp 0E2B concretefloortile.bmp 0E2C Curtian.bmp 0E2D curvedarrow_31.bmp 0E2E flyingcircusbanner1.bmp 0E2F flyingcircusbanner2.bmp 0E30 flyingcircusbanner3.bmp 0E31 flyingcircusbanner4.bmp 0E32 greyconcrete.bmp 0E33 HangarDoorFloorTrack_GS31.bmp 0E34 HangarRafters_GS31.bmp 0E35 HAS_InteriorStructure_Ribs_GS40.bmp 0E36 metalcabinet.bmp 0E37 metalceilingcorrugation.bmp 0E38 metalholes.bmp 0E39 metalsignpost.bmp 0E3A nofodsign.bmp 0E3B Orangesafetyfence_GS31_MirrorS_MirrorT.bmp 0E3C paintedexteriorwall.bmp 0E3D roadstripequarter.bmp 0E3E RustyHGurder.bmp 0E3F skylight_GS40.bmp 0E40 SquareCorrogatedMetalSheeting.bmp 0E41 standingseamroof.bmp 0E42 straightarrow_31.bmp 0E43 tentcloth.bmp 0E44 whitelinoleumtile.bmp GFRom24z Build:648 0E45 beechtreeBark_MirrorS_4bit.bmp reimport tree 1F reimport tenthcloth.bmp 0E43 image GFRom25a Build:649 0E46 A84312Other8017.bmp 0E47 A84AE8Other8017.bmp reimport golf tree/texture for it to 3/1 GFRom25b Build:650 0E48 HangarDoorFloorTrack_GS40.bmp GFRom25c Build:651 0E28 LargeBushyTree_GS44_LLOD_ClampS_ClampT.bmp Reimport 1F tree with three LOD levels GFRom25d Build:652 0E49 Rope_GS40CullBoth.bmp Reimport hideout with rope changed GFRom25e Build:653 0717 FancyBanister_GS44.bmp reimport GFRom25f Build:654 update hit types lighting on texture GFRom25g Build:655 0E4A MiamiGardenShadowmap02_Decal_GS40.bmp 0E4B hangingwhitecrystalchandelier.bmp GFRom25h Build:656 07C8 poolbrick.bmp 07C7 poolareatile.bmp 05E4 Caustics.bmp 0E4C Feltfloor.bmp 0E4D WaterRipples_GS40.bmp 0E4E WaterSpecularEnvMap.bmp 0E4F VertShadingSimulator.bmp GFRom25i Build:657 Add file 02CA PlowtableZ to end GFRom25j Build:658 Apply object extension, 01A0 objects GFRom25k Build:659 clear out 21990 for objects (uses end of rom now) GFRom25l Build:660 Rename the objects to gf64 names GFRom25m Build:661 resize couches to be a little more normal size fix palm tree to secondary, the leaves sets for Hideout GFRom25n Build:662 Fix/Reset Cheats block, editor had bug GFRom25o Build:663 05E4 Caustics.bmp 0E50 SunbedPlanes_Top.bmp 0E51 SunbedPlanes.bmp 0E52 SunbedLegs_4Bit.bmp 0E53 SunBed_4Bit.bmp 0E54 MiamiTowel_4bit.bmp 0E55 WaterEMAbsorbtion_GS80.bmp 07C4 yellowcarpet.bmp (now mirrorable) 07C5 bluecarpet.bmp (now mirrorable) GFRom25p Build:664 Update female bikinis (Xenia) based to add to bikini line lo res skin so doesn't have gap GFRom25q Build:665 0E56 shoreline_V2_4Bit.bmp 0E57 BeachSand_GS40.bmp fix bikini white girl/bonita was slightly off on torso fix bad prop 0030 side table GFRom25r Build:666 0E58 WaterEMAbsorbtion_GS80.bmp (should replace this later since used other) GFRom25s Build:667 0E4E WaterSpecularEnvMap.bmp GFRom25t Build:668 Fix props B9 GFRom25u ALT did not do, will redo later with new patch apply the FFFF/FFFE head patch and set up initial random sets (maybe need to redo this with new Zoinkity) FFFF = normal FFFE = asian GFRom25u Build:669 0048 boardedupyellowwindow.bmp update shoot through bulletproof to karabiner and golden magnum GFRom25v Build:670 Apply ge-xpak 7 meg version 008 finally for real to ROM GFRom25w Build:671 reinject some bgfiles/hideout sets 0E59 greygranite.bmp 0E5A blackrooftile.bmp 0E5B cellulose.bmp 0048 boardedupyellowwindow.bmp (reimport) 0E5C threepanewindow.bmp update text banks for miami/golf club interior fix bikini white girl, somehow had wrong back texture, not sure how GFRom25x Build:672 0E5D numbers0to9ab.bmp 0E5E staira.bmp 0E5F stairb.bmp GFRom25y Build:673 Reimport waiter torso to fix uvs 07A9 hotelpaintedwhitewall.bmp (reimport) reimport knox interior fix aston martin, was wrong archetype GFRom25z Build:674 PtreedeciduousZ rename to PtreesmallpineZ GFRom26a Build:675 Apply new 7 meg patch to fix cuba crashing GFRom26b Build:676 0E60 PineTreeSmall_LLOD_4bit.bmp add lod to small pine tree 013D GFRom26c Build:677 setup updates (miami/golf interior) GFRom26d Build:678 0E61 doornumberframe.bmp 0E62 doornumber0.bmp 0E63 doornumber1.bmp 0E64 doornumber2.bmp 0E65 doornumber3.bmp 0E66 doornumber4.bmp 0E67 doornumber5.bmp 0E68 doornumber6.bmp 0E69 doornumber7.bmp 0E6A doornumber8.bmp 0E6B doornumber9.bmp GFRom26e Build:679 Set first gadget using Z (from 27 to 31 phone tap) 9B87C 31 9B89C 31 0739 mahogany_GS40.bmp (reimport) GFRom26f Build:680 Gatekeeper (CgatekeeperZ), mei lei (CmeileiZ), maid CmaidZ, rosa klebb (CrosaklebbZ), tilly (CtillyskirtZ), honey ryder (ChoneyZ), merge skirt 4,A,D 6,9 from C,9 4,A 6,9 9,B Reimport 3 connery white tux textures to be more cream colored like movie (069F,06A3, 06A4) Fix weapons multi prop pickup (or wouldn't show gun in multi) of 7/8 to PPK (BF), and 15/16 to smith and wesson 04B6 BarbedWire_GS31.bmp GFRom26g Build:681 setup/text for Vaults GFRom26h Build:682 Update for new Cartel/Bodega 0D3D -> embedded mipmaps 0D3F -> replaced with new texture 0D4D -> new texture, more contrast 0D4F -> reduced to 32x32, now 8 bit color 0D51 -> reinjected with no envmap tag 0D53 -> reduced to 4 bit color 0D5A -> reduced to 4 bit color 0D77 -> reinjected as 4 bit color 0D78 -> reinjected as 4 bit color 0D79 -> reduced to 4 bits 0D7C -> reduced to 32x32 0D7E -> reduced to 32x32 0D7F -> reduced to 4 bit color 0DAB -> reduced to 4 bits 0DAC -> converted GS 8bit 0DBA -> embedded mipmaps 0DB1 -> reduced to 4 bits 0DB2 -> reduced to 4 bits 0DB3 -> reduced to 4 bits 0DBB -> new texture, more contrast 0DD0 -> embedded mipmaps 0DD1 -> embedded mipmaps 0D80 -> better whites, 4-bit Fix plate, had too many # models GFRom26i Build:683 Update 0090 white door to be centered GFRom26j Build:684 extend ROM to 24 meg GFRom26k Build:685 F8 VaultDoor0001_0180.wav - 5840 sampling rate F9 VaultDoor_Close0001_0180.wav - 5840 sampling rate GFRom26l Build:686 07CD Jetstar_Engine_4Bit.bmp 0E6C 707Door_Mid_GS40.bmp 0E6D 707Door_Top_GS40.bmp 0E6E 707EngineHangar_GS40.bmp 0E6F 707EngineRear_GS40.bmp 0E70 707Engine_Cowl_GS40.bmp 0E71 707Metal_EnvMap.bmp 0E72 707White_EnvMap.bmp 0E73 707Window_4Bit.bmp 0E74 707_FrontCocpitWindow_GS_40.bmp 0E75 707_SideCocpitWindow_4bit.bmp 0E76 PANAM_GS40.bmp 0E77 PANAM_Text_GS40.bmp reimport 07CD Jetstar_Engine_GS40.bmp Update prop 0155 to Pboeing707Z File 02CB GFRom26m Build:687 0E78 Hangar_Grey_EnvMap.bmp 0E79 Hangar_White_EnvMap.bmp Reimport jetstar 0E7A JetstarFrontWindows.bmp 0E7B JetStarTail.bmp 0E7C JetstarWindows_GS31.bmp 07CE jetstarnumber.bmp reimport, white as alpha GFRom26n Build:688 reimport 004B ConcreteBlock_GS40.bmp reimport 01CB 97AFD9w20h200x1BCOLORS_NewGS40.bmp Reimport hideout with 1m higher hangers reimport vaults reimport 072A kitchenlowercabinet_GS40.bmp reimport 00AA kitchenTopBox_GS40.bmp reimport 071D FullHob_Whiter_GS40.bmp GFRom26o Build:689 Redo vault door so it rotates around corner properly 1.063106796116505 0.9406392694063926 1.29559748427673 0.7718446601941748 37.434467 104.410957 GFRom26p Build:690 0E7D bathtub.bmp reimport miami GFRom26q Build:691 Import train/ranch text/setup Reimport ranch fixed ammo type of mini homer to mini homer Reimport door 98 to fix overlapping tris Set first gadget using Z (from 27 to mini homer 39) 9B8A4 39 GFRom26r Build:692 Add prop PcarastdrZ (driveable aston) object 0156 GFRom26s Build:693 Update explode mine to not do it for 21 ROM 0x78A4B to 0x00 fix prop 33 airplane with stream in miami # models to 05 GFRom26t Build:694 fix blue locker from being black (un top flag front) 048E texture set mipmap levels to 1 0328 reimport image wasn't showing up GFRom26u Build:695 Update prop 0122 bounding box for boat Import "final" knox interior (vaults) setup GFRom26v Build:696 Update positions for holding for most weapons Fern fix bounding box GFRom26w Build:697 Since was wrong direction 014B barrier, just centered, will have to just rotate and move to separate prop and not door Object 98 change B7 command to B6 3000 reimport knox exterior increase knox exterior texture allocation GFRom26x Build:698 013C, 0067 props reimported from sogun fixed height bounding box prop 0027 GFRom26y Build:699 Import Steel Mill to Library (Also did basement stacks since same right now) Changed 2P-4P Cradle to Library skies 0E7E 2C_railway_1.bmp 0E7F 2C_lava.bmp 0E80 2C_metal_plate.bmp 0E81 2C_wall_concrete_2.bmp 0E82 2C_chimney_metal.bmp 0E83 2C_grid_grey.bmp 0E84 2C_ceiling_grid.bmp 0E85 2C_wall_oxide.bmp 0E86 2C_wall_vent.bmp 0E87 2C_railway_2.bmp 0E88 2C_wall_concrete_3.bmp 0E89 2C_ceiling_tile_1.bmp 0E8A 2C_ceiling_tile_2.bmp 0E8B 2C_chimney_oxide.bmp 0E8C 2C_danger_stripes_1.bmp 0E8D 2C_floor_metal_danger.bmp 0E8E 2C_grid_danger.bmp 0E8F 2C_danger_stripes_2.bmp 0E90 2C_floor_oxide.bmp 0E91 2C_lights_oxide.bmp 0E92 2C_wall_concrete_1.bmp 0E93 2C_ceiling_oxide.bmp 0E94 2C_wall_metal_1.bmp 0E95 2C_roof_metal.bmp 0E96 2C_wall_metal_2.bmp 0E97 2C_floor_tile_dirt.bmp GFRom26z Build:700 Reimport steel mill Reimport hit types Reimport Prison/Ranch clipping/bgfile to fix it, was slightly offset GFRom27a Build:701 Knox Exterior setups Copy Industries to Streets/Archives update knox vault door, garage door distance values GFRom27b Build:702 Apply 2 headed patch and initial set of heads @ 7F023668:58198 number of entries in each set; fem4, fem3, fem2, fem1, male4, male3, male2, male1 @ 7F023670:581A0 pointers to sets: set1(female, male), ..., setn(female, male) etc GFRom27c Build:703 prop 67 add transparent flag for poppys change destruction type for 0060 nitro to 000C GFRom27d Build:704 0D2E TrevHead_V3.bmp 0D2F TrevHead_V3_Side.bmp Reimport trevor head 6A GFRom27e Build:705 0CBD MaiLing_V5.bmp 0CBB HairBack_24Bit.bmp 0CBC MaiLingV5Side.bmp Reimport mei ling 31 GFRom27f Build:706 Reimport Head 55 flying circus girl 0741 flyingcircusgirl1front.bmp 0742 flyingcircusgirl1_Hair2.bmp 0743 flyingcircusgirl1_Hair3.bmp 0E98 flyingcircusgirl1_hair4.bmp 0E99 flyingcircusgirl1_hair6.bmp 0E9A flyingcircusgirl1_side.bmp 0E9B Headset_Side.bmp 0E9C Headset2.bmp GFRom27g Build:707 Reimport head 58 flying circus girl 06BA MaggieWright.bmp 06BB MaggieWright_Side.bmp 0E9D MaggieWright_Ponytail.bmp GFRom27h Build:708 0E9E HeadHairSides_4Bit.bmp 0E9F HeadHairTop_4bit.bmp 0EA0 pussyhair_V7.bmp Reupload galore face guards 0010 galore ranch, 0038 galore gold, 004E galore pilot, 004F galore plane still needs lod for galore GFRom27i Build:709 0D2E TrevHead_V3.bmp 0D2F TrevHead_V3_Side.bmp Reimport trevor head and hair Add head 55 back to female list GFRom27j Build:710 Reupload galore face guards 0010 galore ranch, 0038 galore gold, 004E galore pilot, 004F galore plane and lods GFRom27k Build:711 0CF2 Felix_V4_Front.bmp 0CF3 Felix_V4_Hair_Normal.bmp 0CF4 Felix_V4_side.bmp 0CF5 Felix_V4_Hair_Top.bmp Reimport Felix head 3F GFRom27l Build:712 0E9B/0E9C reimport headset as 4-bit gs 0EA1 Korean_01_Front.bmp 0EA2 Korean_01_Back.bmp 0EA3 Korean_01_Side.bmp 0EA4 Korean_01_Top.bmp Reimport slot 41 head asian male 1 with new korean GFRom27m Build:713 0EA1 Asian_01_8bit.bmp 0EA3 Asian_01_Side_8bit.bmp 0CCE Asian_02_8bit.bmp 0CCF Asian_02_Back_4bit.bmp 0CD0 Asian_02_Side_8bit.bmp 0CD1 Asian_02_Top_4bit.bmp 09C7 Asian_03_8Bit.bmp 09C8 Asian_03_side_8Bit.bmp 0D20 Asian_04_8Bit.bmp 0D21 Asian_04_Back_4Bit.bmp 0EA5 Asian_04_Side_8Bit.bmp 0EA6 Asian_05_8Bit.bmp 0EA7 Asian_05_Back_4Bit.bmp 0EA8 Asian_05_Side_8Bit.bmp GFRom27n Build:714 Rerun renames file for guards GFRom27o Build:715 Rename: CheadCZ to CheadcyberenZ Add Cheadkor2Z head 70 same as kor1 GFRom27p Build:716 Update -mt on china 0CD1 Asian_02_Top_4bit.bmp 0D20 Asian_04_8Bit.bmp 0EA5 Asian_04_Side_8Bit.bmp Replace asian head 02 (head 42) Replace asian head 03 (head 43) Replace asian head 04 (head 5E) Import new Cheadkor2Z GFRom27q Build:717 0EA9 Asian_06_8Bit.bmp 0EAA Asian_06_Back_4Bit.bmp 0EAB Asian_06_Side_8Bit.bmp 0EAC Asian_06_Top_4Bit.bmp GFRom27r Build:718 Add new head Cheadkor3Z head 71 and import asian head 06 GFRom27s Build:719 0518 MrSolo_8Bit.bmp 0519 MrSolo_Back_4Bit.bmp 051A MrSolo_Side_8Bit.bmp Reimport Mr Solo head 61 GFRom27t Build:720 051A MrSolo_Side_8Bit.bmp Reimport mr solo head 61 050A Kisch_8Bit.bmp 050B Kisch_Side_8Bit.bmp Reimport kisch head 49 fix archetype to 0000000 for korean 70/71 new ones GFRom27u Build:721 0741 AletaMorrison_8Bit.bmp 0E9A AletaMorrison_Side_8Bit.bmp Reimport flyingcircusgirl1 head 55 050A Kisch_8Bit.bmp 050B Kisch_Side_8Bit.bmp GFRom27v Build:722 0CD6 VarleyThomas_8Bit.bmp 0CD7 VarleyThomas_Side_8Bit.bmp 0CD9 VarleyThomas_Hair_GS40.bmp Reimport gatekeeper head in guard 2C GFRom27w Build:723 0635 CaronGardner_8Bit.bmp reimport flyingcircusgirlblonde2faces guard 0056 0692 JaneHolland_8Bit.bmp reimport flyingcircusgirlredheadfaces 005A 0637 LesleyLangley_8Bit.bmp reimport flyingcircusgirlblonde3 0057 0694 MaggieWright_Ponytail_4bit.bmp 0695 MarianCollins_8Bit.bmp 0696 MarianCollins_Hairv2_4Bit.bmp reimport flyingcircusgirlredderheadfaces 0059 GFRom27x Build:724 Finished importing female faces? GFRom27y Build:725 Import Cartel setup/clipping 0520 CIAGuy_8Bit.bmp 0521 CIAGuy_Back_4Bit.bmp 0522 CIAGuy_Side_8Bit.bmp reimport CIA Guy head 50 GFRom27z Build:726 06A0 connery_v4_hair_4bit.bmp 06A6 connery_v5_front.bmp 06A7 connery_v4_parton_4bit.bmp 0EAD connery_v4_side_8bit.bmp 0EAE Connery_V4_8Bit.bmp reimport bond heads 4A, 4B, 6E reimport felix GFRom28a Build:727 037F RedGrant_8Bit.bmp 0380 RedGrant_Left_8Bit.bmp 0381 RedGrant_Right_8Bit.bmp 0EAF RedGrant_Back_4Bit.bmp 0EB0 RedGrant_Hair_4Bit.bmp Reimport red grant head, head 52 GFRom28b Build:728 600 Object Extension Applied GFRom28c Build:729 On bowler hat remove "Held gun as one handed" Double side prop 00D1 bowler hat Fix props 0138, 010A, 010C move down 50 Y units, as was showing wrong GFRom28d Build:730 Added rest of asians to random head set Fix draw distance on ranch gate prop 0090 GFRom28e Build:731 Shaded 001F Beech Tree 0020 Cooling Tank 011A Hiller 0114 Logo N64 0151 Orange 0152 Apple 0153 Post Spectre setup GFRom28f Build:732 Apply Project Shellfish patch to add rocket scorches and paintball for them in multi GFRom28g Build:733 Add Junkyard temp multi setup GFRom28h Build:734 060F HillerEngineBlock_4Bit.bmp 0610 HillerEngineBlock02_4Bit.bmp 0611 HillerEngineBlock03_4Bit.bmp 0615 NASAZ_GS40.bmp 0616 HillerRibs_4Bit.bmp 0EB1 HillerBlades_4Bit.bmp 0EB2 HillerDials_GS40.bmp 0EB3 HillerSeats_V2_GS40.bmp 0EB4 HillerShadow_GS40.bmp reimport 011A hiller EH white GFRom28i Build:735 Add file 02CF PhelihillyZ Map Object 0157 to it 0EB5 B0744620300x69COLORS.bmp 0EB6 B0699C30200xDACOLORS.bmp reimport 011A hiller EH white blades GFRom28j Build:736 0EB7 recessedlightingwithbars.bmp Reimport Dr No, cut for lighting Double side prop 9A Double side portal door prop 94 Need to fix miami disconnected points why transparent on env map import dr no/looks like rendermode in/out 02DD numberscaleno25.bmp GFRom28k Build:737 02DD numberscaleno25.bmp 02EE tickerline.bmp 08AF blankwhitescreen.bmp 08B0 drnotickerscreen.bmp Screen Image 3B blankwhitescreen.bmp Screen Image 3C drnotickerscreen.bmp Screen Bank 1A blankwhitescreen.bmp Screen Bank 1B drnotickerscreen.bmp Add vertex to porthole door so can be move past frame Remove embedded dr no head (well make distance too high), cause not showing up GFRom28l Build:738 Add CheaddrnoZ File 2D0, guard 0072 GFRom28m Build:739 Change 0xF17A3 to C4 7F0BCC70: 25EF88B0 ADDIU $t7, $t7, 0x88B0 #(*CONSTANT) 800888B0 to 25EF88C4 Fix head/hat offsets for cyberen, korean haed 5 and 6 GFRom28n Build:740 0EB8 yellowpost.bmp Double-side door 8B GFRom28o Build:741 Import new gun barrel image GFRom28p Build:742 Sounds A5 LazerWarble_16000.wav A6 LazerWarbleSparks_16000.wav (digits A6/A7) Import Setup for Capture GFRom28q Build:743 08A1 capturescreen.bmp Screen Image 27 Screen Bank 5E Real screen 4, choice of monitor screen 3 Reimport 0C03 greybodyguardfront.bmp to get light spots on shoulders not white Update plate 000F to not be untextured and lose shadow GFRom28r Build:744 Import setup/bgfile update for cartel, bodega Fix door A7 to global move over about 50, for some reason wasnt centered GFRom28s Build:745 Import hit types GFRom28t Build:746 Reimport 00B4 door Import bodega/cartel shaded Reimport props B5 and C6 GFRom28u Build:747 (2015 10 29) 00F3 WeavedWood_GS.bmp 00F2 bamboochair.bmp Reimport bamboo chair 0088 GFRom28v Build:748 0EB9 Crate_End.bmp 0EBA Crate_Side.bmp 0EBB LabCeiling.bmp 0EBC TruckMetal.bmp 0EBD B133EC20300x29COLORS.bmp 0EBE A0E418w20h200x9ECOLORS.bmp 0EBF A0F0BCw20h200xBCCOLORS4F0SIZE.bmp 0EC0 CoolingPipes.bmp 0EC1 crackedwall.bmp 0EC2 ShelfPacking.bmp 0EC3 ShipDoor.bmp 0EC4 TarmacDirt.bmp 08B3 101284D.bmp 0119 E297E6.bmp 0EC5 94F556Other404010.bmp Import Shipyard to Surface 1 slot GFRom28w Build:749 Add file 02D1 PfueldtankZ Map Object 0158 to it Add file 02D2 PcrtedoorZ Map Object 0159 to it GFRom28x Build:750 Reimport luger was not showing right Import shipyard, mexico, cartel GFRom28y Build:751 New text briefing for cartel/bodega More Cartel setup work GFRom28z Build:752 Raise animation of looking at watch to be higher 2D Finish Cartel setup initial GFRom29a Build:753 Bodega setup finishing GFRom29b Build:754 Crate Door set scale to 1.0 what should've been Shipyard Setup Work Hideout work GFRom29c Build:755 Reimported all files, 0159 door scale 1.0, from 29b, to 28y, and redid animation manually to just be three bytes changed GFRom29d Build:756 Shipyard Setup GFRom29e Build:757 Updates for Cartega/Bodel,dam cinema sky same as regular GFRRom29f Add ending, from Spectre part GFRom29g Build:758 lowercase other than first word text banks GFRom29h Build:759 Rename Ump_setupsevbZ to Ump_setupsevbunkerZ and load China setup GFRom29i Build:760 Spectre Multi Ump_setupcrypZ GFRom29j Build:761 Fix allocation from archives to Jungle, otherwise shooting rockets crashed it Fix allocation bunk 2 to 1 Rename Ump_setupstatueZ to Ump_setupaztZ - Dr. No Rename Ump_setuparchZ to Ump_setupjunZ - Hideout Multi Rename Ump_setupashZ to Ump_setupdepoZ Prison GFRom29k Build:762 0A19 cartelmenupic.bmp 09F9 cartelbriefingpicbottom.bmp 09F8 cartelbriefingpictop.bmp 09EF bodegabriefingpicbottom.bmp 09EE bodegabriefingpictop.bmp 0A14 bodegamenupic.bmp 0A1E miamiamenupic.bmp 0A02 miamibriefingpictop.bmp 0A03 miamibriefingpicbottom.bmp 0A09 shipyardbriefingpicbottom.bmp 0A08 shipyardbriefingpictop.bmp 0A21 shipyardmenupic.bmp 0A04 chinabriefingpictop.bmp 0A05 chinabriefingpicbottom.bmp 0A1F chinamenupic.bmp 0A0D golfclubbriefingpicbottom.bmp 0A0C golfclubbriefingpictop.bmp 0A23 golfclubmenupic.bmp 09FD golfcoursebriefingpicbottom.bmp 09FC golfcoursebriefingpictop.bmp 0A1B golfcoursegamenupic.bmp 0A0F industriesbriefingpicbottom.bmp 0A0E industriesbriefingpictop.bmp 0A24 industriesmenupic.bmp 0A01 capturebriefingpicbottom.bmp 0A00 capturebriefingpictop.bmp 0A1D capturegamenupic.bmp 09FB prisonbriefingpicbottom.bmp 09FA prisonbriefingpictop.bmp 0A1A prisongamenupic.bmp 0A11 ranchbriefingpicbottom.bmp 0A10 ranchbriefingpictop.bmp 0A25 ranchgamenupic.bmp 09FF hideoutbriefingpicbottom.bmp 09FE hideoutbriefingpictop.bmp 0A1C hideoutgamenupic.bmp 09ED knoxbriefingpicbottom.bmp 09EC knoxbriefingpictop.bmp 0A13 knoxgamenupic.bmp 09F3 vaultsbriefingpicbottom.bmp 09F2 vaultsbriefingpictop.bmp 0A16 vaultsgamenupic.bmp 09F1 drnobriefingpicbottom.bmp 09F0 drnobriefingpictop.bmp 0A15 drnogamenupic.bmp 09F7 spectrebriefingpicbottom.bmp 09F6 spectrebriefingpictop.bmp 0A18 spectregamenupic.bmp 0A7F steelmillgamenupic.bmp Reimport Golf Interior and Ending GFRom29l Build:763 0A19 cartelmenupic.bmp 09F9 cartelbriefingpicbottom.bmp 09F8 cartelbriefingpictop.bmp 0A09 shipyardbriefingpicbottom.bmp 0A08 shipyardbriefingpictop.bmp 0A21 shipyardmenupic.bmp 0A0F industriesbriefingpicbottom.bmp 0A0E industriesbriefingpictop.bmp 0A24 industriesmenupic.bmp 09FB prisonbriefingpicbottom.bmp 09FA prisonbriefingpictop.bmp 0A1A prisongamenupic.bmp 09FF hideoutbriefingpicbottom.bmp 09FE hideoutbriefingpictop.bmp 0A1C hideoutgamenupic.bmp 09F1 drnobriefingpicbottom.bmp 09F0 drnobriefingpictop.bmp 0A15 drnogamenupic.bmp 09F7 spectrebriefingpicbottom.bmp 09F6 spectrebriefingpictop.bmp 0A18 spectregamenupic.bmp GFRom29m Build:764 Rename Ump_setupimpZ to Ump_setupdamZ for cartel multi temporarily, later imp, with rit as bg/clip GFRom29n Build:765 0x44C7C to 0x00000000 to let aztec/egypt work multi Apply Dr. No patch GFRom29o Build:766 Fix multi allocations (Prison/Crab Key just increased 1P) Junkyard (Temple): -ml0 -me0 -mgfx100 -mvtx100 -mt500 -ma350 Steel Mill (Library): -ml0 -me0 -mgfx130 -mvtx100 -mt450 -ma350ยด Offices (Facility): -ml0 -me0 -mgfx90 -mvtx100 -mt550 -ma230 China (Bunker 1): -ml0 -me0 -mgfx90 -mvtx100 -mt550 -ma230 (also, change sky color to 00000000 for all multis or just use default sky). Prison (Depot): -ml0 -me0 -mgfx100 -mvtx100 -mt880 -ma300 (Only 1P allocations. Is it possible to have mission and multi separated?) Hideout (Jungle): -ml0 -me0 -mgfx100 -mvtx100 -mt500 -ma250 Crab key (Aztec): -ml0 -me0 -mgfx100 -mvtx100 -mt650 -ma350 (Only 1P allocations. Is it possible to have mission and multi separated?) Island (Egyptian): -ml0 -me0 -mgfx100 -mvtx100 -mt900 -ma250 Shade Junkyard using Knox Exteriors GFRom29p Build:767 Shade 95 Knox Bay Door fix too white parts Shade 0159 Crate Doors GFRom29q Build:768 Extend allocation of menus at -ml0 -me0 -mgfx80 -mvtx20 -mt646 -ma101 to -ml0 -me0 -mgfx80 -mvtx20 -mt846 -ma101 so Macleod character can load GFRom29r Build:769 Import credits text and adjust Cuba Setup for Foundry/Club to add intro camera GFRom29s Build:770 Import files from Trevors rom (GFRom28u146Decoration.rom) Take 0EB9->0EC6 WoodCircles_MirrorS_MirrorT_GS40.bmp 0EBA->0EC7 Specular_GS40.bmp 0EBB->0EC8 MatSpecular_GS40.bmp 0EBC->0EC9 TriggerGuardNew_GS44.bmp 0EBD->0ECA UziEjectPort_GS44.bmp 0EBE->0ECB AK_Right_GS44.bmp 0EBF->0ECC AKSelector_GS44.bmp 0EC0->0ECD Universal_Specular_EnvMap_GS44.bmp 000F PplateZ 0114 Plogon64Z 003F PpadlockZ GFRom29t Build:771 Import files from Trevors rom (GFRom28u146Decoration.rom) 02 GknifeZ 03 GthrowknifeZ 04 GwppkZ (0EBA->0EC7, 0EBB->0EC8) 05 GwppksilZ (0EBA->0EC7, 0EBB->0EC8) 06 Gtt33Z (0EBA->0EC7) 07 GtaserZ (0EBA->0EC7) 08 GwatchlaserZ (0EBA->0EC7, 0EBB->0EC8) 09 Gak47Z (0EBA->0EC7, 0EBB->0EC8, 0EBE->0ECB, 0EBF->0ECC) 0A GuziZ (0EB9->0EC6, 0EBA->0EC7, 0EBB->0EC8, 0EBD->0ECA) 0B GskorpionZ (0EBA->0EC7) 0C Gmp5kZ (0EB9->0EC6, 0EBB->0EC8) 0C Gmp5ksilZ (0EB9->0EC6, 0EBB->0EC8) 10 GautoshotZ (0EBA->0EC7, 0EC0->0ECD) 15 GgoldwppkZ 16 GsilverwppkZ (0EBA->0EC7) 17 GrugerZ 19 GgrenadelaunchZ (0EB9->0EC6, 0EBB->0EC8) 1A GrocketlaunchZ (0EC0->0ECD) 1C GtimedmineZ (no texture now) 21990 Watch and Equipment Watch Pos GFRom29u Build:772 (2016 10 29) 09EA forestbriefingpictop.bmp 09EB forestbriefingpicbottom.bmp 0A12 forestmenupic.bmp Reimport forest setup GFRom29v Build:773 Re-shade Forest to night was supposed to be night. From Trevors rom take images: 0B24, 0B25 and 0B26 GFRom29w Build:774 (2017 05 16) From Trevors rom 28u Import 0F GshotgunZ Import 14 GsniperrifleZ (0EB9->0EC6, 0EBA->0EC7) Intro swirl for Golf Interior Intro swirl for Cartel Intro swirl for Bodega Intro swirl for Miami Intro swirl for Shipyard Intro swirl for Golf Exterior Intro swirl for Foundry Intro swirl for Forest Intro swirl for Capture Intro swirl for Prison Intro swirl for Ranch Intro swirl for Hideout Intro swirl for knox exterior Intro swirl knox interior intro swirl dr no intro swirl spectre GFRom29x Build:775 0E51 Replacement for 0E51 with SunbedPlanes_4Bit_MirrorT.bmp Miami 0E51 texture mirror t, scale v 2.0 GFRom29y Build:776 0ECE ArtDecoWalling.bmp 0ECF flatMetal.bmp 0ED0 MallReflections_EnvMapping_TopFlag.bmp 0ED1 marble.bmp 0ED2 Modular-Concrete.bmp 0ED3 plywoodGS.bmp 0ED4 SeventiesFloorTiles.bmp 0ED5 tilesWhite.bmp 0ED6 UnfinishedWall.bmp Import mall to Complex 0A80 levelselectmall.bmp 0A7E levelselectjunkyard.bmp GFRom29z Build:777 0ED7 markkanefront.bmp 0ED8 markkaneleft.bmp 0ED9 markkaneright.bmp Add Mark Kane head File 02D3 Guard 0073 CheadmrkaZ GFRom30a Build:778 Rename Guard 0073 CheadmrkaZ Reordered multi chars to add Mark kane Reimport LtitleE to change Air Force Offier to Mark Kane GFRom30b Build:779 Import LsevbE.bin, LsevxbE.bin, LcradE.bin (and briefings) GFRom30c Build:780 0EDA tunnel_GS40.bmp Change bg/clip to rit for Surface 2 Import Tunnels to Surface 2, remember must be imported manually, not using project, since changed to rit GFRom30d Build:781 Import Hangers, needs high ma GFRom30e Build:782 Alps Images from Sogun's GF7 ROM 0E6C-0EC3 to 0EDB-F32 Import Alps STILL NEED APPLY ALT TANK GFRom30f Build:783 0A0A airportbriefingpictop.bmp 0A0B airportbriefingpicbottom.bmp 0A22 airportamenupic.bmp 0A06 alpsbriefingpictop.bmp 0A07 alpsbriefingpicbottom.bmp 0A20 alpsmenupic.bmp 0A81 hangersamenupic.bmp 21990 file - 283D3 Default weapon set to pistols 01 redo grenade and launcher positions for weapons ingame GFRom30g Build:784 Alt Tank Applied Sound 0042 (play as 0043) AstonMartin15.wav for alt tank GFRom30h Build:785 Reimport Industries and Capture and Miami to fix glass flags (crashed if shot glass near gatekeeper near start on foundry) increase the allocation GFRom30i Build:786 Import demos 00 alpscarrunover.bin 01 bodegawalkaroundlowerpart.bin 02 capturegointogarage.bin 03 cartelgettomainarea.bin 04 foundrynight.bin 05 golfexteriorshootnearcars.bin 06 golfinteriorshootcouplerooms.bin 07 knoxjunglegym.bin 08 miamigotoicerink.bin 09 miamigoupstairs.bin 0A miamilookatdiver.bin 0B miamilowerpoolwalk.bin 0C prisoncell.bin 0D ranchintro.bin GFRom30j Build:787 Set late watch time on Foundry/Forest/Cartel/Shipyard GFRom30k Build:788 Create Ump_setupsevxbZ and add Tunnels multi Alps minor setup change GFRom30l Build:789 0F33 707Curtian.bmp 0F34 707plan_Decal_IA40.bmp 0F35 707Seats_4bit.bmp 0F36 707Seats2_4bit.bmp 0F37 Cargo_IA40.bmp 0F38 CargoFloor_IA40.bmp 0F39 ChipBoard_IA40.bmp 0F3A HightRestrictionDecal_4Bit.bmp 0F3B LuggRackBevel_4Bit.bmp 0F3C NoFly_4Bit.bmp 0F3D NoStep_IA40.bmp 0F3E Refit_Decal_GS40.bmp 0F3F SeatCallLight_4Bit.bmp 0F40 SpotLights_32bit.bmp 0F41 WarningStripes_IA40.bmp 0F42 SkyTwo01_MirrorS_MirrorT.bmp 0F43 SkyTwohoriz_ClampS.bmp 0F44 SkyTwo02_MirrorS_MirrorT.bmp 0F45 SkyTwo03_MirrorS_MirrorT.bmp 0F46 SkyTwo04_MirrorS_MirrorT.bmp Import plane to cradle, 0.6 scale 09F4 planebriefingpictop.bmp 09F5 planebriefingpicbottom.bmp 0A17 planeamenupic.bmp Reimport airport tunnels setup put fire extinguisher near end GFRom30m Build:790 Fix Airport Tunnels multi picture by changing that screen bank table Move Ump_setupsevxbZ.bin to file 02D4 end GFRom30n Build:791 0F47 EmergencyUseOnly_Topflag_IA40.bmp 0F3D NoStep_IA40.bmp - reimport to fix alpha Add file 02D5 PemerdoorZ and object 015A Change dam and cradle special id to 0x25 Reimport alps text reimport plane text GFRom30o Build:792 Fix Boeing 0155 plane to use matrix 00000040 Import plane animation to 0000/0001, 0000 intro, 0001 outro GFRom30p Build:793 00F7 Import Air Hiss Sound air_hiss_pressure_loop.wav Plane setup again GFRom30q Build:794 Fix some korean heads by importing images related again, from 4 to 8bit 0CCF 0CCF.bmp - update name 0CD1 0CD1.bmp - update name 0D21 Asian_04_Back_4Bit.bmp 0EA2 Korean_01_Back.bmp 0EA4 Korean_01_Top.bmp 0EA7 Asian_05_Back_4Bit.bmp 0EAA Asian_06_Back_4Bit.bmp 0EAC Asian_06_Top_4Bit.bmp Delete bad topflag of windows near geometry table from level GFRom30r Build:795 LsevxbE.bin reimport fix briefing too big fix airport tunnels objective on ticket receive typewriter 007F draw distance bumped Bump all allocations of levels Change Frigate/Grounds fog to match knox exterior GFRom30s Build:796 Fix Bodega, make sure in room with bonita or she won't talk GFRom30t Build:797 Landmine fix draw distance Fix Island flag tag to be multi Fix Hideout Multi linked double doors GFRom30u Build:798 Image 04CF doublepanewindow.bmp changed from 46 x 68 to 32 x 64 Scale UVs in hideout by 0.695 to match GFRom30v Build:799 Freight container door Object 0159 try getting rid of b9/fc to make not black Invert 01_02 bigger door shipyard portal Clip Stairwell fix room 08 in upper part doublepanewindow.bmp was used in shipyard too, fixing 0.695 uv Missed portals connecting warehouses, added, 06/08 Add texture 0F48 07F2.bmp and fix scientist 0023 to use it, it's texture got replaced CtechmanZ GFRom30w Build:800 Golf Interior invert Room 45 was flipped Missing shading room 34/35, reshaded it GFRom30x Build:801 Ubriefdest reimport to fix last objective to 00 Reimport LaztE fix briefing name GFRom30y Build:802 Fix Spectre ending, I hope GFRom30z Build:803 Fix plane setup to make ending have explosion, AE cycle counter crashed plane block Change cuff light grey Alt Tank again only leaving drive sound, rest FFFF no sound GFRom31a Build:804 Setup plane with doors for doors between rooms, needed move geometry to right side, did in editor GFRom31b Build:805 Fix purdey shotgun 00CF model, was crashing when guard shot, by taking another model and putting parameters and model into it GFRom31c Build:806 HAD TO REDO from GFRom30n BECAUSE ADDING PLANE ANIMATIONS CRASHING IT Fix some korean heads by importing images related again, from 4 to 8bit 0CCF 0CCF.bmp - update name 0CD1 0CD1.bmp - update name 0D21 Asian_04_Back_4Bit.bmp 0EA2 Korean_01_Back.bmp 0EA4 Korean_01_Top.bmp 0EA7 Asian_05_Back_4Bit.bmp 0EAA Asian_06_Back_4Bit.bmp 0EAC Asian_06_Top_4Bit.bmp Image 04CF doublepanewindow.bmp changed from 46 x 68 to 32 x 64 Add texture 0F48 07F2.bmp and fix scientist 0023 to use it, it's texture got replaced CtechmanZ Fix Boeing 0155 plane to use matrix 00000040 Plane setup again Delete bad topflag of windows near geometry table from level LsevxbE.bin reimport fix briefing too big fix airport tunnels objective on ticket receive Fix Bodega, make sure in room with bonita or she won't talk Fix Island flag tag to be multi Fix Hideout Multi linked double doors Scale UVs in hideout by 0.695 to match Freight container door Object 0159 try getting rid of b9/fc to make not black Invert 01_02 bigger door shipyard portal Clip Stairwell fix room 08 in upper part doublepanewindow.bmp was used in shipyard too, fixing 0.695 uv Missed portals connecting warehouses, added, 06/08 Golf Interior invert Room 45 was flipped Missing shading room 34/35, reshaded it Ubriefdest reimport to fix last objective to 00 Reimport LaztE fix briefing name Fix Spectre ending, I hope Fix plane setup to make ending have explosion, AE cycle counter crashed plane block Change cuff light grey Setup plane with doors for doors between rooms, needed move geometry to right side, did in editor Fix purdey shotgun 00CF model, was crashing when guard shot, by taking another model and putting parameters and model into it 6 3 1 now GFRom31d Build:807 REDO PART 2 00F7 Import Air Hiss Sound air_hiss_pressure_loop.wav Alt Tank again only leaving drive sound, rest FFFF no sound typewriter 007F draw distance bumped 00C8 Landmine fix draw distance GFRom31e Build:808 (2017 09 01) REDO PART 3 Bump all allocations of levels Change plane setup since lost animations GFRom31f Build:809 Prop 0089 make double sided door prop 00A0 Crab key double sided door, and fix topflag transparent to not be advanced just topflag + transparent Move enter security area to last objective in capture Add honey speaking to setup for Crab Key resave bgfile crab key to fix topflag to be v3 displaylist so works Shipyard update to fix a lot of wrong topflag on transparent stuff like big lights try redoing remington 00C0 object just in case like purdey reimport aztec text to fix spacing on bond name GFRom31g Build:810 Fix more shipyard stuff, Kneel tile, lots of topflag missing Try and fix crash of getting close to guard 000E, by reimporting him from gold guard base, but didn't help GFRom31h Build:811 Redo Alps Swirl Change Shipyard 0E guards to 00 guards to avoid crash Increase Shipayrd mvtx to 90 slightly increase cartel allocation of ma to 475 Reimport text for plane, minor typo GFRom31i Build:812 Increase allocation mgfx mvtx on Junkyard/Temple to 400 GFRom31j Build:813 Fix Golf Club and RL Watch Positions GFRom31k Build:814 Fix land mine prop 00C8 position for walls GFRom31l Build:815 Forest setup fixes, text GFRom31m Build:816 Fix in 21990 so capture is mission 6 part iv, was accidentally mission 7, by moving the line down one GFRom31n Build:817 Redo crab key setup to fix door paste frame, and top flag on one part bgfile Ranch changes to setup, import text bank Import golf exterior bgfile from trevor manual secondaries commands (still needs minor fixing) Ranch clipping GFRom31o Build:818 Fix doors on Spectre island fix briefing spectre island GFRom31p Build:819 Fix briefing miami objectives miami in setup Fix to set minimize civilian casualties for ending Fix one way lock for rooms 516-519 in case get inside stuck GFRom31q Build:820 (2017 09 03) reimport door 0098 s ranch door Ranch fixed two 98 doors to fit portal better Resave bgfile of shipyard to try and fix the bad double sided Fix Ranch bgfile with doublewindowpane 0.695 and also clip to kneel in one part Try shipping record prop 0110 top flag + transparent on top thing GFRom31r Build:821 Import text for to fix briefing objectives to be right casing: arch, arec, sevxb Minor fixes to prison clipping Golf Interior remove minimize civilian casualties as wasn't setup Minor plane setup adjustments on tipped tables guards Import trevors setup and bgfile for golf exterior, and I minorly updated to fix that the setup file was accidentally wrong flags if car destroyed, to success Reimport Ending Cuba Text/Setup to add writing credit GFRom31s Build:822 Grenade launcher to be one round Golf Exterior timed ending also, so console works since car won't move Put Special function flag on asetioon car in golf exterior GFRom31t Build:823 Fix grenade using 21990, missing 7F034618/7F03469C so guards throw it GFRom31u Build:824 Prison change korean guard heads to korean Forest fix tree again setup, guards to korean head, also reinjected bg, not sure what happened was black Fix ranch action for guards waiting till done to add new bitflag, if you walk away from goldfinger Hideout to Korean faces Knox Interior to Korean faces GFRom31v Build:825 whitetshirt.bmp accidentally got overwritten, moved to 0F49 and fix US Army Trainee guard 11 Change Cuffs all levels GFRom31w Build:826 Reorder cuffs object 002F 08 Sneak -> Sneak 0A Alps -> 10 0C White -> 0A 0E Grey Suit -> 12 10 Black -> 0C 12 Purple -> 0E GFRom31x Build:827 (2017 09 05) Fix clipping in Dr No to go back up maintanence shaft towards end (made wider, deleted some, moved ladder out) Golf interior fix some weird shadows on pictures and add key that was missing, Richardson is off (fixed 1005 deposit issue) Ranch fixes, car keys collect, fix ending to let win, ranch also reoutput bgfile to fix clamp on map in rumpus room GFRom31y Build:828 Clamp Map on Prison level Fix accidentaly uppercase on Grounds objective track goldfingers car not do top gold bodyguard in grounds, too hard get Fix bad clip in back of Golf Exterior Airport make sure in room with navy lt Forest make Tilly not autoaim via action GFRom31z Build:829 Miami fix objective by adding flag set when golden guards killed Add ShiftClick to Sound Effects credits ending/text bank cuba GFRom32a Build:830 Prop 0123 Piper red fix transparency on wheels Reimport Ranch text GFRom32b Build:831 Plane setup, reimport text to add one Redo Crab Key vault clip and reimport multi with clip match Crab Key fix vault doors to not be linked GFRom32c Build:832 Spectre setup/text updates Mirror remington so looks right, and remove B7...20 to E7 in object GFRom32d Build:833 Cartel rename for the explosive - LpropobjE/lGunE Hideout setup fixes reimport 0317 DrNoBodyFront.bmp to fix weird green on hip GFRom32e Build:834 Set 0x7948B from 03 to 02 to fix doors opening issues GFRom32f Build:835 Hideout bgfile and setup GFRom32g Build:836 Adjust briefings and setup objectives to be order of leave then minimize casualties, and key sizes, and force collisions on keys/armor GFRom32h Build:837 Prop match draw distance for every one needing changing GFRom32i Build:838 Reimport Text from Ranch Bgfile - railings/structures things floor/steps to secondary, setup minor fixes to Galore GFRom32j Build:839 0F4A maintenanceshaftno.bmp Crab Key setup updates and bgfile adding image GFRom32k Build:840 Up knox exterior allocations Reimport music for bonus tracks to loop i and 2, digits, 5/D Random music in 21990, at 2DE40, set up GFRom32l Build:841 Fix Crab Key/Prison Doors past frame flag multi Fix Junkyard missing portal 10/11 and geometry wrong room Hangers adjust clipping to not go through curtain GFRom32m Build:842 Door fix in golf club interior room C, the one that's not allowed open wasn't in frame. Hideout Room 0x10 post was in wrong spot, moved to clipping Ranch room fix bowling pin double sided transparency and open away from player main dor Aztec text to add newline to objective Fix Post 0153 had wrong 2 cycle and other oddities in displaylist GFRom32n Build:843 Bodega relink clipping Minor adjustments to explosion types of certain chairs GFRom32o Build:844 Junkyard reexport bgfile, fix junkyard aligment of portal 3/B and all others to 1572 Z not 1579 Fix hittypes for alps images, then set properly Fix glass flags in Spectre, setup add klebb talking if go to her before Grant Spectre make the turrets shut off if guard killed Forest Drone Guns shut off if guard killed GFRom32p Build:845 Enlarge tripwires size Dink walk to target Reimport Miami text to add Dink please don't leave Alarm sizes to 0200 in Shipyard and Hideout GFRom32q Build:846 (2017 09 07) Change Glass props to type 2A glass, just have flag fall to ground. 0xA health. Cartel:16E,170,17E,181,183,184,18B,1CC,1DB-1E2,236-238,23C-25B,2CB,2D0-2D2,2EB Bodega:10A-10C,136-137,1AB-1B4,1B6-1C7,1E4-1EB,1FB-20D Done Miami:17,D7,106-10B,12A Done Golf Interior:B3-B8 Done Foundry:1E-1F,31,4A,7C,7D,86,A1,A9 Done Capture:2F,47,48 Done Prison:4 Done Ranch:2,A,1F,20 Done Hideout:96-99 Done GFRom32r Build:847 Fix mall clipping up ramp in room B Mirror laser bitflag for weapon 18 and remove B7..2000 from GlaserZ GFRom32s Build:848 Update cheats to match titles Import LmiscE to change 10X Claymore to Rockets GFRom32t Build:849 Fix golf stack hit/sound to be metal Knox Vaults Change Intro Animation China slightly move the two recessed lights in security room forward/back 1 unit to be seen better Bodega make the bathtubs invincible GFRom32u Build:850 Apply Z to move backward multi gun selection GFRom32v Build:851 Apply Operation Monkeywrench GFRom32w Build:852 Karabiner fix the watch pos Y to 250 Add Vengeful Sister* 5055 to credits Cuba instead of Professional Pilot Guard Texturing to Body Texture in credits. Golf Interior add leave objective and replace Auric with Goldfinger Golf Interior minor texture change bgfile Update Golf Exterior Text Golf Exterior bgfile minor fixes little house Prop AB Golf Door had to fix bounding box GFRom32x Build:853 Reimport Shipyard text to fix period in planted Fix TopFlag on shipyard windows near warehouse, shipyard bgfile and setup import Fix clip around lamppost in Shipyard near boat Shipyard some props missed to glass 2A type GFRom32y Build:854 Fix Golf Exterior start with timed mine/limpet Import Capture text to add Tilly shared same fate Add missing other side bricks near the white gate and fix a couple off uvs GFRom32z Build:855 Plane fix clipping so don't walk through sides GFRom33a Build:856 Update Hideout bond text to be lowercase Hideout green garage doors past frame add hat to playing card table undo kneel on lookout tower GFRom33b Build:857 Spectre setup, bg minor updates, adding klebb text, door Set 7F0922E4 (0xC6E14) to 0FC23122 for only 1 Oddjob hat. GFRom33c Build:858 Fix armalite watch/equipment position to be a little higher Remove cinema sky from Surface 2/Airport Spectre no aut-aim on fake bond Airport armor not load on 00, one on secret Door AA bump draw distance and fix top flag on handle Vaults size body armor to 0180 and make the cardboard box one 50% and load on 00 GFRom33d Build:859 Import Prison text to add Security machine damaged Prison setup updates Fix prison pussy galore flying circus corkboard uv mirror and topflag/transparent No auto-aim on Goldfinger in Plane GFRom33e Build:860 Capture reimport text and lots of setup changes, add objective collect safe key. Fix flickering wall in Auric Industries building on second floor to right of upper door Capture adjust the chain link to be trevors way GFRom33f Build:861 Capture armor to 0180 size and plates to glass 2A Industries armor to 0180 size and plates to glass 2A MiamiBeach armor to 0180 GolfInterior fix windows to be also inside GolfExterior fix windows to be also inside GFRom33g Build:862 All Guns to also trigger the Max Ammo effect without any extra text, can use: 7F091C7A (0xC67AA) 500000000 GFRom33h Build:863 LtitleE change Spectre to Island Remove alt skies Move Goldeneye logo 100 to X left so fits on screen GFRom33i Build:864 Minor allocations Three multis reported crashing - Hideout, Offices, Hangers - 3P/4P Shipyard update draw distance to make better fps Junkyard increase draw distance 2-4p GFRom33j Build:865 Glass to see city in offices multi blocking portal to improve fps change spectre multi doors so can't see through Hideout speed up doors and make not move past frame GFRom33k Build:866 Fix Spectre clipping...completely import new GFRom33l Build:867 Fix Ranch clipping, when enter house, facing door inside, to left Ranch minor bgfile alignment of inside front house to floor/door Fix armor to be 0180 on levels Bodega, Prison, Ranch, China GFRom33m Build:868 (2017 09 08) Shrink some names in multi LpropobjE Lower allocations a little on Hideout, Hangers, and Offices Shipyard was wrong files in 21990 Golf Interior somehow had wrong setup GFRom33n Build:869 Miami fix door opening on bathrooms direction Lower spawns in multi to 0xA to prison, mall, airport tunnels --Multis should all work here 4P Console-- -- with current allocations -- GFRom33o Build:870 Spectre clipping lower walkways a little clip Cartel reimport text for undercover contact killed and Cartel setup show it. Bodega fix rename to be right bolt key in setup Miami reimport text and setup to handle felix/jill being killed, and lock 10th door Shipyard lower actions so not as tough guards Setup remove tvs from disrupt surveillence, fix china light, add ling killed text, bgfile fix near brown sludge near red could see kneeling GFRom33p Build:871 Golf Interior fix in watch in setup, was off on order for briefings Text of Golf INterior, added messages on killed/ruined Destruction style of financial records Golf exterior text, briefing minor rework for limpet mines, and add msg id destroy aston GFRom33q Build:872 Hideout add Galore killed text. GFRom33r Build:873 Hideout add Galore killed text Spectre Multi change doors at end and make wider GFRom33s Build:874 Reimport statue/foundry text to add msg if walk in Foundry work, cars immune gunfire, fix korean heads Object 0031 set # matrices to 01 from 03, since standard object...03 crashes hard ingame Fix some clipping and add fence to Foundry Golf exterior fix a little of bgfile and remove end so just guard Set viewing distance for Ranch guards lower to 32 LtitleE Shipyard to Venezuela for folder Fix hideout be mission 8 by editing 9E54 (0x1c per entry area) GFRom33t Build:875 Add to LgunE Bowler Hat* and change Oddjob's Bowler to Oddjob's and update weapon text for lower to match Fix hair of flying circus girls to be 8-bit 0694 MaggieWright_Ponytail_4bit.bmp 0E9D MaggieWright_Ponytail.bmp 0E9F HeadHairTop_4bit.bmp GFRom33u Build:876 Try to rearrange crab key multi spawns, see if loads Reimported Ltitle fixed shipyard name back Rewrite Dr No Bgfile just to see, grouped Increase Hideout 1/4P allocation Crab Key multi remove props not in multi section Ranch fix stables with galore top part, to meet up right Knox Exterior - Was accidentally using tank type as car, changed to not crash, and changed cars to 27 type, and start with frag grenade to blow up vehicles Change exterior objective to be right cars Fix clipping issue in knox exterior room 44/49 GFRom33v Build:877 Fix china ling detect death block, revert back to old one Airport Change amount of stewardess to 1/2/3 Airport/Miami/Golf Interior/Cartel/Bodega/Alps/Hideout/Knox Exterior/Spectre/Prison adjust civilian block to animation of 0010, maybe it was too fast caused crash sometimes in 21990, change "9C80" located at 0x9EE4, to "9C82" to change shipyard to venezuela GFRom33w (had to redo once, in case messed up shipyard) Build:878 Shipyard no special armor or health on guards now and visible distance bgfile for foundry fix wrong flip wall Hideout check if in room with galore for conversation Dr no bgfile and add text/setup Import Ltitle to rename SPECTRE Island and also remove * on multi char names Spectre text and add to ending Fix Prison multi less spawns, did wrong before Knox Exterior Setup/Bg changes/Text bank Shipyard fix gold bar objective to work # bars GFRom33x Build:879 (2017 09 10) Raise the draw distance of sandbag 0041 Update Plane level to new, more blockers GFRom33y Build:880 Knox Exterior change geometry GFRom33z Build:881 Shade props DONE: MISC 15,16,29,2A,2C,31,35,43,54,73,74,87,E0,EA,F2,F5,F6,F9,FB,102,103,104,105,136,143,14B,14C, DONE: TABLE 21,63,65,78,11D,147,148,14F,154 DONE: COMPUTER 62,92,93 DONE:CHAIR 41, GFRom34a Build:882 Import objects from Trevor Signs 4f,50,57,58,5B,76 Car 117, 118, 119, 11f, 120 Plane 11a GFRom34b Build:883 LsevbE for Alps text Statue text for objective escape into forest Ranch text and setup for galore killed Dr No text added Knox exterior setups updates to make need do computer, and also put hidden objects at fences GFRom34c Build:884 Dr. No - Fix bgfile abandon area Foundry setup fixes and bgfile to fix wall GFRom34d Build:885 Alps setup and text changes and bgfile fix flags Fix the weapon case position object 00F2 Ranch wooden door 0098 increase draw distance GFRom34e Build:886 Bodega delete a couple guards at end Set watch times most levels except night ones Shade 1D Table GFRom34f Build:887 New Shade Misc 2F,108,109,11E,151,152 Table 1D,70, Crate Door 159 Chair 52,75,145 Computer 91 Plants 24,13A,13D Was already done plant 13C Bodega remove guard armor from stationary crate blocks GFRom34g Build:888 Update Weapons case to pick up two sets grenades, not hat Import tank fix Alps text updated Foundry setup to add text for seeing ling Knox hide the nuclear device so can't run over Demo reimport prison was slow, and knox exterior quit right away 07 ranchslapandgetgun.bin 0C forestshootaroundabit.bin Fix Detonator Cuffs order 04 Grey <- 0E Purple 06 Black suit <- 08 Brown 08 Brown <- 0A White 0A White <- 06 Black suit 0C Sneak CORRECT 0E Purple <- 04 Grey GFRom34h Build:889 Trevor shade vehicle 121,122,128,12C,12d,12f,131,117 fixed red cross on amb, 133, 142, 156 GFRom34i Build:890 Trevor Shade Chair 12-Sep 88,53,4c,38,36,32 Plant 12-Sep 6f,6d,6c,67,5e Plane 12/09/2017 157,33,25 Turret 12/09/2017 12B GFRom34j Build:891 Shade prop 72,10E,10F,110,111,141 (something was off, reimported from old rom too),14E FIX Plane props 25,33 from shade, was flattened but since car type can't be GFRom34k Build:892 Apply smartspawns GFRom34l Build:893 Allocations adjusted for Jungle 4P mt down, mgfx up for Hideout to work GGFRom34m Shaded Junkyard dark imported (with minor tweaks to Trevors to brighten dark spots) Junkyard draw distance a bit, was a little laggy GFRom34n Build:894 Dr. No minor rearrange of pad near fall, can't recreate out of bounds demo try again reimport...didn't seem take before 07 ranchslapandgetgun.bin 0C forestshootaroundabit.bin Knox Exterior fixes bgfile/clip - set range on portals to fix disappearing transparency on bg GFRom34o Build:895 Knox Exterior remove doors Spectre adjust the range factor on portals Golf exterior tried but failed Increase draw distance tree 001F GFRom34p Build:896 Capture remove bad tris in beginning of bricks Slight Knox Exterior rearrange of pad near goldfinger Raise alps visibility to 0.35 and increase mgfx/mvtx allocations Raise mgfx/mvtx of shipyard and cartel GFRom34q Build:897 Add some more head variation to multi chars Put alps back to visibility of 0.2, 0.35 crashed it. GFRom34r Build:898 Back out project shellfish - may be causing oddities in Dr. No and the crashing in multi GFRom34s Build:899 Change alps visibility to 0.1625 to try and avoid crashing - more fog = more crashing Shipyard lower draw distance, "raise visibility" from 1.0 to 0.9 Minort weak cartel visibility GFRom34t Build:900 0B25 1186596.bmp 0B26 11861FB.bmp Trevor Shade Misc Prop 13-Sep 17,45,80,fd,ff Hat 13-Sep d4,d5,d6,d7,d8,d9,da,db,dd,de,df,ec,f7 Weapon Prop 13-Sep 5c,b8,bb Ammo Prop 13-Sep 83,81,82+textures,84,86 Table 13-Sep a4,51 Chair need to fix velvet chair legs 13-Sep A3 GFRom34u Build:901 Fix hat 00D6 imported wrong trevor one Move Aston car 0156 -258 down to match old tires Spectre add body armor in back Dr no fix start point and flags on blown up equipment Fix cartel bitflags on explosive object Alps move aston tank car at end to not be in scene and hide Bodega remove tunnels armor Foundry fix actions and minor setup and bgfile minor fixes like invert bricks missing, add range to portals for transparency Spectre minor tri removed bg near turrets GFRom34v Build:902 2 Armor in Forest Put armor back in Bodega but disable 00/007 Knox Exterior move fence slightly to avoid weird portal thing, fix glass flags, bgfile to fix the little security huts Table EE explosion type and a couple more changes Add banana bodega Delete Dr No Vault guards GFRom34w Build:903 Trevor shade prop guns bc,bd,c0,c1,c2,c5,c7,c9,cb,cd,ce,cf,d0,d2,d3,e2(OliveDrab),e7,ed,f0,f1,113 0C5 Carbine why weird structure? Test multi 0C9 Limpet is it unshaded? is ok? D3 rocket unshaded? E2 Knockout gas color? Fix model type on the table 51 in ranch GFRom34x Build:904 Knox exterior setup fix ending Felix GFRom34y Build:905 Fix BSP Model Type to 04 6D,6C,88 Knox clipping Pad vertices to 4 for 0095 door knox roller Golf Interior lower visibility first guard so doesn't shoot in intro Ranch Galore fixes with behavior GFRom34z - Release Candidate 1 Build:906 (2017 09 15) QWatch version Lock solo, multi, characters Change game code NGFE/GOLDFINGER Fix multi char unlocked one back Fix Env mapping capture fix stoke poges topfalg on plaques and setup move fireplace forward Industres fix the ladder - by making can't go thru door and removing guards Capture FIXED - ****black dupe tris near entrance upstairs capture Capture FIXED -***upstairs first room capture bad path set near corner? - added to set Capture increase mgfx/mvtx Prison one way lock on doors and fix security loop to be both Fix door hideout Fix Cuba Id...dunno how got messed up 88 chairgold x 4c chairvelvet x D3 m20Bazook E2 x sleepgas x 6d treepalm Hideout clipping Fix S&W silver to be right C4102078 GFRom35a Build:907 Back out smart spawns GFRom35b - Release Candidate 2 Build:908 (2017 09 15) Fix foundry trees Cuba ending sky Minor credits change of names GFRom34c - Release V1 Build:909 (2017 09 16) =============================================================================== RELEASED 1.0.0.909 =============================================================================== =============================================================================== BUGFIX (1.1) =============================================================================== 1.1.1.910 (2023 11 03) fixes from 00Action for missions 1.1, 3.1, 6.1, 7.2 Cartel a) Lightened the BGF by the tanks as it was to dark a) No longer have access to offices on A/SA and guards can not be alrted to open doors- Use 1-way lock b) Guard on patrol by docks now does not get stuck. i) Change fog, add water j) Add clouds l) increased all key sizes to better locate keys m) Added button on city side of gate to allow player to leave city. +) Light brown gates at the begining now open inward. +) state 1 silo in briefing Caracus a) Single Side Triangles fix a few missing triangles fix a few railings (make higher) Relink Pads Clubhouse a) "A canister of knockout gas should render him unconscious in such tight quarters." airport +) "trunk" Changed to "Boot" Alps b) fix Timer Prison a) "I don't know how you managed" instead of "I don't know you managed" Ranch a) stop Infinit Guards Hideout f) "What's a girl like you doing in a place like this?". It was supposed to be a joke, as Bond doesn't use bad pickup lines, but it went over horribly. Crab Quey fixed the "deactivate laser" and "avoid radiation exposure" text in watch briefing... ----- 1.2.1.911 (2023 11 04) | Cartel sky tweek Slightly less fog | 1.2.2.192 (2023 11 04) | Cartel lighting additions (WIP) X 1.1.2.911 (2025 02 14) fixed GrugerZ cylinder texture and added to skeleton (wreck)