MIami: Can you have bond knocked out in cutscene (Like depot, if you leave the guards he shoots them in scene) That would be cool, speak to jill (Objective 00Agent, Force Goldfinger to loose his Game) Then game ends and bond gets knocked out, goes black then shows gold jill then ends. Or you could bend the rules of film and do a surface 2, where hes held at gunpoint, or if knockouts arnt possible, odjob could runn behind bond off-screen or something. Trevor says: I love the new golf cource, it means bond would know what car to bug Trevor says: I suppose my version of airport was a bit complicated but it allowed for a behind the scenes activity that also is reasonable (In movie, how else did the Royal Navy Commander know bond needed a ticket and where to) Yours is the same, yes reasonable but Ill look at the rest of the missions to see how they play out. Trevor says: Ive just realised who the gatekeeper is its the old woman yeah, bond should have just kept going. Trevor says: Like prison, again, this allows for cool speach in a future PD upgrade. Trevor says: you could keep the reach suface and have pussy capture bond in cut. Trevor says: But, Id love to accidently let one off under the model, its such a cool idea to have goldfinger panic and mobsters come after you Trevor says: Hideout could prahaps be a boring but nessesary level... You could have to find out lots of info but it would not be fun for trigger happy people. I personaly dont mind an occasional sneky beaky level, GoldenEye was supposed to have this yet you just phisicly cannot get from one end to the other withought firing a shot (Or have someone fire at you)... PD, even with correct visability, had this feature in the form of a disguise . Trevor says: Knox interior has a great addition. I love it. Defeating odjob then activating power then diffusing bomb. it gives a lot more to do. Trevor says: exterior is prahaps in need of thought. Goldfinger has brought bond as a 'guest' yet in movie he then throughs him in with the bomb, so how about goldfinger 'turning on bond' earlyer, say - bond breaks his handcuffs (Ok, not really in game but for background in briefing and a signal during game) then goldfingers henchmen come after bond (After laser started) so goldfinger can through him in the vault. Being as bonds objective is to get in, one would have to fight in (Or go around and try to loose some of the guards) Oh, signal would simply be Guard:"He's loose" Goldfinger:"Get him!" or, (to give player control) a key sitting nearby and bond uses watch:MagneticAttract. Trevor says: then the guard can shout Trevor says: Plane also needs thought, Goldfingers privet jet is a little small for anything (Unless we included something ridiculious like exterior...