m1928 00 [02 Position] (main) (Command: 0000) (Matrix: 00000000) 01 [12 Handle/Switch] 02 [02 Position] (muzzle flash near) (Command: 0001) (Matrix: 00000040) 03 [02 Position] (muzzle flash far) (Command: 0002) (Matrix: 00000080) 04 [04 Display List No Collision] MFlashFar 05 [04 Display List No Collision] MFlashNear 06 [09 Binary Space Partition] 07:10 0,23,380 0,0,21 07 [09 Binary Space Partition] 08:0D 0,14,2 0,21,0 08 [09 Binary Space Partition] 09:0C 0,23,96 0,0,21 09 [09 Binary Space Partition] 0A:0B 0,23,24 0,0,-21 0A [04 Display List No Collision] Trigger 0B [04 Display List No Collision] Grip 0C [04 Display List No Collision] Mag 0D [09 Binary Space Partition] 0E:0F 0,23,0 0,-21,0 0E [04 Display List No Collision] CockingHRSght 0F [04 Display List No Collision] Frame 10 [09 Binary Space Partition] 11:14 0,23,592 0,0,-21 11 [09 Binary Space Partition] 12:13 0,38,2 0,-21,0 12 [04 Display List No Collision] Foresight 13 [04 Display List No Collision] muzzle 14 [09 Binary Space Partition] 15:16 0,33,400 0,0,-21 15 [04 Display List No Collision] Receiver 16 [09 Binary Space Partition] 17:18 0,0,471 0,21,0 17 [04 Display List No Collision] Foregrip 18 [04 Display List No Collision] Barrel 19 [15 Position Held-items] (0003) (Matrix: 000000C0) 1st person Viewport Tree 6 07---------------------------<-------------------10 08---------------->----------0D 11--------->--------14 09-------<----Mag Frame->-CHRS foresight-<-Muzzle Receiver--->-16 Trigger->-Grip ForeGrip->-Barrel 1st person Viewport Draworder 1-2MFlash 9Muzzle 8Foresight AReceiver BForegrip CBarrel 5Mag 3Trigger 4Grip 7Frame 6CockingHRSght