MP40 00 [02 Position] (main) (Command: 0000) (Matrix: 00000000) 01 [12 Handle/Switch] 02 [02 Position] (muzzle flash near) (Command: 0001) (Matrix: 00000040) 03 [02 Position] (muzzle flash far) (Command: 0002) (Matrix: 00000080) 04 [04 Display List No Collision] 1 MFlashFar 05 [04 Display List No Collision] 2 MFlashNear 06 [09 Binary Space Partition] 07:1A 0,23,380 0,0,21 07 [09 Binary Space Partition] 08:0D 0,14,2 0,21,0 08 [09 Binary Space Partition] 09:0C 0,23,96 0,0,21 09 [09 Binary Space Partition] 0A:0B 0,23,24 0,0,-21 0A [04 Display List No Collision] 3 Trigger 0B [04 Display List No Collision] 4 Grip 0C [04 Display List No Collision] 5 Mag 0D [09 Binary Space Partition] 0E:11 0,23,229 0,0,-21 0E [09 Binary Space Partition] 0F:10 0,23,380 0,0,21 0F [04 Display List No Collision] 6 foregrip 10 [04 Display List No Collision] 7 ForeendCap 11 [09 Binary Space Partition] 12:15 0,4,-38 0,0,21 12 [09 Binary Space Partition] 13:14 18,4,257 21,0,0 13 [04 Display List No Collision]8 Frame 14 [04 Display List No Collision]9 Bolt 15 [09 Binary Space Partition] 16:17 -10,0,0 -21,0,0 16 [04 Display List No Collision] A RRod 17 [09 Binary Space Partition] 18:19 10,0,0 -21,0,0 18 [04 Display List No Collision]B Plate 19 [04 Display List No Collision]C LRod 1A [09 Binary Space Partition] 1B:1E 0,23,592 0,21,0 1B [09 Binary Space Partition] 1C:1D 0,-20,2 0,21,0 1C [04 Display List No Collision] D GasPort 1D [04 Display List No Collision] E Barrel 1E [04 Display List No Collision] F Foresight 1F [15 Position Held-items] (0003) (Matrix: 000000C0) 1st person Viewport Tree 6 07---------------------------<-------------------14 08---------------->---------------0D 15---->----Foresight 09-------<----Mag 0E----------->----11 Gasport->-Barrel Trigger->-Grip Foregrip-<-Endcap 12--->-------15 frame->-bolt RRod->---17 plate->-LRod 1st person Viewport Draworder MFlash Gasport Barrel Foresight Mag Trigger Grip Endcap Foregrip Frame bolt RRod Plate LRod