P38 Tree 00 [02 Position] (main) (Command: 0000) (Matrix: 00000000) 01 [12 Handle/Switch] 02 [02 Position] (muzzle flash near) (Command: 0001) (Matrix: 00000040) 03 [02 Position] (muzzle flash far) (Command: 0002) (Matrix: 00000080) 04 [04 Display List No Collision]1 05 [04 Display List No Collision]2 06 [15 Position Held-items] (0003) (Matrix: 000000C0) 07 [09 Binary Space Partition] 08 [09 Binary Space Partition] 09 [09 Binary Space Partition] 0A [12 Handle/Switch] 0B [04 Display List No Collision] 3thumb 0C [04 Display List No Collision] 4frame 0D [09 Binary Space Partition] 0E [12 Handle/Switch] 0F [09 Binary Space Partition] 10 [09 Binary Space Partition] 11 [04 Display List No Collision] 5mid 12 [04 Display List No Collision] 6ring 13 [04 Display List No Collision] 7pinky 14 [09 Binary Space Partition] 15 [04 Display List No Collision] 8trigger 16 [12 Handle/Switch] 17 [02 Position] (trigger finger) (Command: 0004) (Matrix: 00000100) 18 [04 Display List No Collision]9 19 [04 Display List No Collision] a griprt 1A [12 Handle/Switch] 1B [12 Handle/Switch] 1C [04 Display List No Collision] b frear 1D [04 Display List No Collision] c grp 1E [09 Binary Space Partition] 1F [12 Handle/Switch] 20 [04 Display List No Collision] d knuckles 21 [12 Handle/Switch] 22 [12 Handle/Switch] 23 [04 Display List No Collision] e wrist 24 [04 Display List No Collision] f sldgrd 25 [02 Position] (top slide) (Command: 0005) (Matrix: 00000140) 26 [09 Binary Space Partition] 27:30 0,21,0 27 [09 Binary Space Partition] 28:29 0,0,21 28 [04 Display List No Collision] 10 hammer 29 [09 Binary Space Partition] 2A:2B 0,21,0 2A [04 Display List No Collision] 11 lower 2B [09 Binary Space Partition] 2C:2D 0,0,21 2C [04 Display List No Collision] 12 upperRear 2D [09 Binary Space Partition] 2C:2D -21,0,0 2E [04 Display List No Collision] 13 upperL 2F [09 Binary Space Partition] 2E:2F 21,0,0 30 [04 Display List No Collision] 14 upperR 31 [04 Display List No Collision] 15 Barrel 32 [04 Display List No Collision] 16 sights BSP Tree