AK47 00 [02 Position] (main) (Command: 0000) (Matrix: 00000000) 01 [12 Handle/Switch] 02 [02 Position] (muzzle flash near) (Command: 0001) (Matrix: 00000040) 03 [02 Position] (muzzle flash far) (Command: 0002) (Matrix: 00000080) 04 [04 Display List No Collision] MFlashFar 05 [04 Display List No Collision] MFlashNear 06 [09 Binary Space Partition] 07:12 0,23,380 0,0,21 07 [09 Binary Space Partition] 08:0D 0,14,2 0,21,0 08 [09 Binary Space Partition] 09:0C 0,23,96 0,0,21 09 [09 Binary Space Partition] 0A:0B 0,23,24 0,0,-21 0A [04 Display List No Collision] Trigger 0B [04 Display List No Collision] Grip 0C [04 Display List No Collision] Mag 0D [09 Binary Space Partition] 0E:11 0,23,229 0,0,-21 0E [09 Binary Space Partition] 0F:10 0,23,380 0,0,21 0F [04 Display List No Collision] foregrip 10 [04 Display List No Collision] ForeendCap 11 [04 Display List No Collision] Frame 12 [09 Binary Space Partition] 13:16 0,23,592 0,0,-21 13 [09 Binary Space Partition] 14:15 0,38,2 0,-21,0 14 [04 Display List No Collision] Foresight 15 [04 Display List No Collision] muzzle 16 [09 Binary Space Partition] 17:18 0,33,2 0,21,0 17 [04 Display List No Collision] barrel 18 [09 Binary Space Partition] 19:1A 0,23,471 0,0,-21 19 [04 Display List No Collision] Gasport 1A [04 Display List No Collision] Gastube 1B [15 Position Held-items] (0003) (Matrix: 000000C0) 1st person Viewport Tree 6 07---------------------------<-------------------12 08---------------->------------------0D 13--------->--------16 09-------<----Mag 0E----------->-frame foresight-<-Muzzle Barrel--->---------18 Trigger->-Grip Foregrip-<-Endcap Gasport->-Gastube 1st person Viewport Draworder MFlash Muzzle Foresight Barrel Gasport Gastube Mag Trigger Grip Endcap Foregrip Frame